Darrel vs George Game 9
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Italians -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Purchase Units - French French buy 2 armour and 1 artillery; Remaining resources: 1 PUs; Combat Move - French 1 artillery moved from Southern France to France Non Combat Move - French Place Units - French 2 armour and 1 artillery placed in France Turn Complete - French Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,6,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4 French collect 15 PUs (4 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yugoslavia to Albania Germans take Albania from Americans 1 fighter, 12 infantry and 1 tactical_bomber moved from Western Germany to Northern Italy 2 fighters moved from 114 Sea Zone to Northern Italy 2 armour moved from Turkmenistan to Sikang 3 armour moved from Volgograd to Sikang Combat - Germans Battle in Northern Italy Germans attack with 3 fighters, 12 infantry and 1 tactical_bomber Americans defend with 3 armour, 1 artillery and 1 factory_minor Germans roll dice for 3 fighters, 12 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/16 hits, 4.17 expected hits Americans roll dice for 3 armour and 1 artillery in Northern Italy, round 2 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Germans, 3 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Americans: 3 armour and 1 artillery Battle in Sikang Germans attack with 5 armour British defend with 2 armour Germans roll dice for 5 armour in Sikang, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 2 armour owned by the British lost in Sikang Germans win, taking Sikang from Chinese with 4 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for British: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Northern Italy to 114 Sea Zone 2 fighters moved from Northern Italy to Western Germany 8 infantry moved from Germany to Western Germany 1 fighter moved from Northern Italy to Western Germany 3 infantry moved from Ukraine to Rostov 6 armour moved from Yugoslavia to Greater Southern Germany Place Units - Germans 3 armour placed in Volgograd 5 infantry placed in Western Germany 4 armour and 1 bomber placed in Western Germany 2 armour placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : 1.17 Chinese : 0.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 5 armour, 2 bombers and 2 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 44 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Kwangsi to Yunnan 2 armour moved from Chahar to Kansu 1 armour moved from Chahar to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 4 armour moved from Hunan to Yunnan 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 3 armour moved from Kiangsu to Hunan 4 bombers moved from Germany to France 1 submarine moved from 41 Sea Zone to 42 Sea Zone Combat - Japanese Air Battle in France Japanese attacks with 4 units heading to France French launches 5 interceptors out of France Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 2/5 hits, 0.83 expected hits 2 bombers owned by the Japanese lost in France 1 fighter owned by the Americans lost in France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 3,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Guam Battle in Hainan Battle in Malaya Battle in Kansu Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Guam from Americans, taking Hainan from UK_Pacific, taking Malaya from UK_Pacific, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 armour and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 5 armour and 1 infantry in Yunnan, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Cleaning up after air battles Non Combat Move - Japanese 2 bombers moved from France to Western Germany 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Novosibirsk to Samara 1 mech_infantry moved from Novgorod to Poland Place Units - Japanese 3 armour placed in Kiangsu 2 armour placed in Manchuria 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 68 PUsCombat Hit Differential Summary :
Defenders Fire, : : 1.17 AA fire in France : : -0.33 Chinese : -1.00 Attackers Fire, : : 0.33 Japanese : 0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 bombers moved from Queensland to 37 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 bombers Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 2 submarines ANZAC roll dice for 1 bomber, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 bombers moved from 37 Sea Zone to India 1 bomber moved from 42 Sea Zone to India Place Units - ANZAC 1 artillery and 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Purchase Units - French French repair damage of 6x factory_minor; Remaining resources: 10 PUs; French buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - French 5 armour, 3 artilleries and 3 infantry moved from France to Western Germany 2 infantry moved from Holland Belgium to Western Germany Combat - French Battle in Western Germany French attack with 5 armour, 3 artilleries and 5 infantry Germans defend with 1 airfield, 4 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry; Japanese defend with 1 armour and 2 bombers French roll dice for 5 armour, 3 artilleries and 5 infantry in Western Germany, round 2 : 4/13 hits, 4.83 expected hits Germans roll dice for 5 armour, 3 bombers, 3 fighters and 1 infantry in Western Germany, round 2 : 5/12 hits, 5.33 expected hits 1 infantry owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the French lost in Western Germany French roll dice for 5 armour and 3 artilleries in Western Germany, round 3 : 3/8 hits, 3.50 expected hits Germans roll dice for 2 armour, 3 bombers and 3 fighters in Western Germany, round 3 : 2/8 hits, 3.50 expected hits 1 armour owned by the Japanese, 1 bomber owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the French lost in Western Germany French roll dice for 5 armour and 1 artillery in Western Germany, round 4 : 3/6 hits, 2.83 expected hits Germans roll dice for 2 bombers and 3 fighters in Western Germany, round 4 : 3/5 hits, 2.33 expected hits 2 bombers owned by the Japanese, 1 fighter owned by the Germans, 2 armour owned by the French and 1 artillery owned by the French lost in Western Germany French roll dice for 3 armour in Western Germany, round 5 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 fighters in Western Germany, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 armour owned by the French lost in Western Germany French converts factory_major into different units French win, taking Western Germany from Germans with 2 armour remaining. Battle score for attacker is 54 Casualties for French: 3 armour, 3 artilleries and 5 infantry Casualties for Germans: 4 armour, 1 bomber, 3 fighters and 1 infantry Casualties for Japanese: 1 armour and 2 bombers Non Combat Move - French Place Units - French 1 armour and 1 artillery placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,6,2,2,6,4,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 French collect 22 PUs (2 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
Germans : -1.50 French : -0.67 ANZAC : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour; Remaining resources: 4 PUs; Combat Move - Germans 2 armour moved from Germany to Western Germany 1 armour moved from Albania to Northern Italy 6 armour moved from Greater Southern Germany to Northern Italy 3 infantry moved from Denmark to Western Germany 3 armour moved from Caucasus to Turkmenistan 4 armour moved from Sikang to Turkmenistan 3 armour moved from Volgograd to Turkmenistan 3 infantry moved from Rostov to Caucasus 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Northern Italy Germans attack with 7 armour Americans defend with 3 armour, 2 artilleries and 1 factory_minor Germans roll dice for 7 armour in Northern Italy, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 3 armour and 2 artilleries in Northern Italy, round 2 : 3/5 hits, 2.17 expected hits 3 armour owned by the Germans, 3 armour owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Germans win, taking Scotland from British, taking Northern Italy from Americans with 4 armour remaining. Battle score for attacker is 8 Casualties for Germans: 3 armour Casualties for Americans: 3 armour and 2 artilleries Battle in Western Germany Germans attack with 2 armour, 3 infantry and 1 tactical_bomber French defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/6 hits, 2.17 expected hits French roll dice for 2 armour in Western Germany, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the French lost in Western Germany Germans win, taking Western Germany from French with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for French: 2 armour Battle in Turkmenistan Germans attack with 10 armour British defend with 6 armour Germans roll dice for 10 armour in Turkmenistan, round 2 : 5/10 hits, 5.00 expected hits British roll dice for 6 armour in Turkmenistan, round 2 : 3/6 hits, 3.00 expected hits 3 armour owned by the Germans and 5 armour owned by the British lost in Turkmenistan Germans roll dice for 7 armour in Turkmenistan, round 3 : 5/7 hits, 3.50 expected hits British roll dice for 1 armour in Turkmenistan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from British with 7 armour remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Casualties for British: 6 armour Non Combat Move - Germans 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 aaGun moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 carrier moved from 114 Sea Zone to 111 Sea Zone 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone Place Units - Germans 10 armour placed in Germany 3 armour placed in Volgograd Turn Complete - Germans Germans collect 59 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 3.83 British : -0.50 French : 1.00 Americans : 0.83 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians 3 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone Combat - Russians Battle in 112 Sea Zone Russians attack with 3 destroyers and 1 submarine Germans defend with 1 cruiser, 1 destroyer and 1 submarine Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 3 destroyers in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 destroyers in 112 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the Russians and 1 cruiser owned by the Germans lost in 112 Sea Zone Russians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10 Casualties for Germans: 1 cruiser, 1 destroyer and 1 submarine Casualties for Russians: 2 destroyers Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shensi to Tsinghai 2 armour moved from Kansu to Tsinghai 1 armour moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Burma 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 2 bombers moved from Japan to 43 Sea Zone 2 carriers moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from 36 Sea Zone to Celebes 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 4 armour moved from Yunnan to Burma 2 armour moved from Hunan to Burma 1 mech_infantry moved from Poland to Western Germany 2 armour moved from Manchuria to Chahar 1 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 bombers Americans defend with 2 destroyers and 1 transport Japanese roll dice for 2 bombers in 43 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 43 Sea Zone 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 transport Battle in Tsinghai Japanese attack with 3 armour Chinese defend with 4 infantry Japanese roll dice for 3 armour in Tsinghai, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour in Tsinghai, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Tsinghai, round 5 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Tsinghai, round 7 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour Casualties for Chinese: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 transport Americans defend with 2 destroyers and 1 transport Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 44 Sea Zone 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 transport Battle in Celebes Japanese attack with 2 fighters and 1 infantry Americans defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Celebes, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Celebes, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Burma Japanese attack with 7 armour British defend with 1 mech_infantry Japanese roll dice for 7 armour in Burma, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 7 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Szechwan to Shensi 1 armour moved from Hunan to Burma 3 armour moved from Kiangsu to Kweichow 2 bombers moved from 43 Sea Zone to Kwangsi 2 fighters moved from Celebes to 44 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 transport placed in 6 Sea Zone 2 bombers placed in Japan 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : -2.00 Chinese : -1.33 UK_Pacific : -0.33 Japanese : -2.00 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 3 bombers moved from India to 44 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 bombers moved from New South Wales to 33 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 3 bombers, 1 cruiser and 1 destroyer Japanese defend with 2 carriers and 2 transports ANZAC roll dice for 3 bombers, 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Japanese roll dice for 2 carriers and 2 transports in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 destroyer owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 3 bombers and 1 cruiser remaining. Battle score for attacker is 38 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 carriers and 2 transports Battle in 33 Sea Zone ANZAC attack with 2 bombers Japanese defend with 1 destroyer ANZAC roll dice for 2 bombers in 33 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 bombers moved from 44 Sea Zone to Philippines 2 bombers moved from 33 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Purchase Units - French French buy 3 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - French 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from France to Western Germany 1 armour moved from Western Germany to Greater Southern Germany French take Greater Southern Germany from Germans 1 artillery moved from France to Western Germany Combat - French Non Combat Move - French Place Units - French 3 armour placed in France 1 artillery placed in Southern France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6 French collect 19 PUs (2 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 21 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Greater Southern Germany 4 armour moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 6 armour moved from Turkmenistan to Caucasus Combat - Germans Battle in Western Germany Germans attack with 5 armour British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour; French defend with 1 artillery Germans roll dice for 5 armour in Western Germany, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 5 artilleries in Western Germany, round 2 : 1/5 hits, 1.67 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany Germans roll dice for 4 armour in Western Germany, round 3 : 0/4 hits, 2.00 expected hits British roll dice for 4 artilleries in Western Germany, round 3 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans lost in Western Germany Germans roll dice for 3 armour in Western Germany, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 4 artilleries in Western Germany, round 4 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany Germans roll dice for 2 armour in Western Germany, round 5 : 0/2 hits, 1.00 expected hits British roll dice for 3 artilleries in Western Germany, round 5 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 armour in Western Germany, round 6 : 1/2 hits, 1.00 expected hits British roll dice for 3 artilleries in Western Germany, round 6 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Western Germany Germans roll dice for 2 armour in Western Germany, round 7 : 2/2 hits, 1.00 expected hits British roll dice for 2 artilleries in Western Germany, round 7 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in Western Germany Germans win, taking Western Germany from British with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 4 armour Casualties for British: 4 artilleries Casualties for French: 1 artillery Battle in Greater Southern Germany Germans attack with 2 armour French defend with 1 armour Germans roll dice for 2 armour in Greater Southern Germany, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Greater Southern Germany French win with 1 armour remaining. Battle score for attacker is -12 Casualties for Germans: 2 armour Battle in Caucasus Germans attack with 6 armour British defend with 2 armour Germans roll dice for 6 armour in Caucasus, round 2 : 2/6 hits, 3.00 expected hits British roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour Casualties for British: 2 armour Non Combat Move - Germans 1 armour moved from Germany to Yugoslavia 1 armour moved from Germany to Slovakia Hungary Place Units - Germans 10 infantry placed in Germany 3 armour placed in Russia 1 armour placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in Romania 3 infantry placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -6.50 British : -2.00 French : 1.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber and 1 carrier; Remaining resources: 2 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to India 8 armour moved from Burma to India 4 fighters moved from Celebes to 44 Sea Zone 2 bombers moved from Japan to 3 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 armour moved from Kweichow to Sikang 3 armour moved from Kiangsu to Hunan Combat - Japanese Battle in India Japanese attack with 8 armour and 2 bombers British defend with 3 aaGuns, 2 armour, 3 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 armour and 2 bombers in India, round 2 : 4/10 hits, 5.33 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 3 artilleries and 5 infantry in India, round 2 : 4/10 hits, 3.67 expected hits 3 aaGuns owned by the British, 4 armour owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 4 armour and 2 bombers in India, round 3 : 5/6 hits, 3.33 expected hits UK_Pacific roll dice for 2 armour, 3 artilleries and 4 infantry in India, round 3 : 4/9 hits, 3.33 expected hits 4 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in India retreated to India UK_Pacific win with 2 armour and 2 artilleries remaining. Battle score for attacker is -14 Casualties for Japanese: 8 armour Casualties for British: 3 aaGuns, 1 artillery and 5 infantry Battle in 3 Sea Zone Japanese attack with 2 bombers Americans defend with 2 destroyers and 3 transports Japanese roll dice for 2 bombers in 3 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 3 transports in 3 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 3 Sea Zone 3 transports owned by the Americans lost in 3 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 37 Casualties for Americans: 2 destroyers and 3 transports Battle in 44 Sea Zone Japanese attack with 4 fighters ANZAC defend with 1 cruiser Japanese roll dice for 4 fighters in 44 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser Battle in Sikang Japanese attack with 2 armour Chinese defend with 2 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 2 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Kweichow to Burma 3 fighters moved from 44 Sea Zone to Malaya 2 bombers moved from 3 Sea Zone to Amur 2 fighters moved from Japan to Amur 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Manchuria 2 armour moved from Chahar to Shensi 1 aaGun moved from Samara to Russia 2 bombers moved from India to Hunan Place Units - Japanese 3 armour placed in Kiangsu 1 bomber placed in Japan 3 armour placed in Manchuria 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -0.67 ANZAC : 0.50 Chinese : 1.33 UK_Pacific : 1.00 AA fire in India : : -0.33 Japanese : 1.00 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 3 bombers moved from Philippines to 6 Sea Zone 2 bombers moved from New Guinea to Philippines Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 3 bombers Japanese defend with 1 carrier and 1 transport ANZAC roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC win with 3 bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Non Combat Move - ANZAC 1 bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East Place Units - ANZAC 1 bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Purchase Units - French French buy 3 armour; Remaining resources: 1 PUs; Combat Move - French 1 armour moved from Greater Southern Germany to Poland French take Poland from Germans 3 armour moved from France to Greater Southern Germany 1 artillery moved from Southern France to Northern Italy Combat - French Non Combat Move - French Place Units - French 3 armour placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3 French collect 21 PUs (2 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.33
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