TSH vs DS game 3
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 artillery moved from 7 Sea Zone to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe 1 fighter moved from United Kingdom to Northwestern Europe 2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 2 destroyers moved from 58 Sea Zone to 57 Sea Zone 1 cruiser moved from 58 Sea Zone to 57 Sea Zone 1 battleship moved from 58 Sea Zone to 57 Sea Zone 1 carrier moved from 58 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone 1 submarine moved from 58 Sea Zone to 57 Sea Zone 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 58 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery moved from 59 Sea Zone to Iwo Jima 1 fighter moved from 58 Sea Zone to 59 Sea Zone 1 fighter moved from 58 Sea Zone to 59 Sea Zone 1 destroyer moved from 58 Sea Zone to 59 Sea Zone 1 bomber moved from United Kingdom to Northwestern Europe 1 bomber moved from Midway to Iwo Jima Combat - Americans Battle in Northwestern Europe Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 59 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 59 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 57 Sea Zone Americans attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 destroyers in 57 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 57 Sea Zone Americans win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Iwo Jima to Midway 1 fighter moved from 59 Sea Zone to 57 Sea Zone 1 fighter moved from 59 Sea Zone to 57 Sea Zone 2 bombers moved from Northwestern Europe to United Kingdom 1 fighter moved from Northwestern Europe to United Kingdom Place Units - Americans 1 battleship, 3 destroyers and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 2.17 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 2 bombers moved from Manchuria to 59 Sea Zone 2 fighters moved from 61 Sea Zone to 59 Sea Zone 1 armour moved from Ningxia to Chinghai 1 artillery moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 1 infantry moved from Hupeh to Ningxia 2 submarines moved from 36 Sea Zone to 61 Sea Zone 1 transport moved from 49 Sea Zone to 61 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 2 fighters Americans defend with 2 destroyers and 1 transport Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 59 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers and 1 transport Non Combat Move - Japanese 2 fighters moved from 59 Sea Zone to 61 Sea Zone 2 bombers moved from 59 Sea Zone to Japan Place Units - Japanese 2 armour placed in French Indo-China Thailand 1 armour placed in Manchuria 3 bombers placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 6,2 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Mechanized Infantry Activate Technology - Russians Russians activating Mechanized Infantry Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 5 infantry moved from Belorussia to Karelia S.S.R. 5 armour moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 2 artilleries moved from Archangel to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 8 infantry moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Caucasus to Persia 2 infantry moved from Caucasus to Ukraine 1 armour and 1 infantry moved from Russia to Evenki National Okrug 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia Combat - Russians Battle in Karelia S.S.R. Russians attack with 6 armour, 3 artilleries, 1 bomber, 1 fighter and 13 infantry Germans defend with 1 aaGun, 6 artilleries, 1 factory, 1 fighter and 10 infantry AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 bomber owned by the Russians lost in Karelia S.S.R. Russians roll dice for 6 armour, 3 artilleries, 1 fighter and 13 infantry in Karelia S.S.R., round 2 : 12/23 hits, 7.17 expected hits Germans roll dice for 6 artilleries, 1 fighter and 10 infantry in Karelia S.S.R., round 2 : 6/17 hits, 6.00 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans and 10 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 6 armour, 3 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 3 : 8/17 hits, 6.17 expected hits Germans roll dice for 4 artilleries and 1 fighter in Karelia S.S.R., round 3 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 4 artilleries owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 6 armour, 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 28 Casualties for Russians: 1 bomber and 8 infantry Casualties for Germans: 6 artilleries, 1 fighter and 10 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Russia Place Units - Russians 1 armour and 4 infantry placed in Russia 1 armour and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.00 AA fire in Karelia S.S.R. : : 0.67 Russians : 6.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Russia does 4 damage to factory owned by Russians Rockets in Finland roll: 4 Rocket attack in Karelia S.S.R. does 4 damage to factory owned by Russians Rockets in Germany roll: 5 2 armour moved from Germany to Bulgaria Romania 1 infantry moved from Baltic States to Poland 1 armour moved from Norway to Finland 2 infantry moved from Norway to Finland 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egypt Sudan from British Germans take French Equatorial Africa from British 2 armour moved from Germany to Italy Combat - Germans Non Combat Move - Germans Place Units - Germans 2 infantry placed in Finland 10 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 10 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway British take Norway from Germans 4 fighters moved from United Kingdom to France 1 fighter moved from Gibraltar to France 1 bomber moved from Gibraltar to United Kingdom 2 destroyers moved from 7 Sea Zone to 6 Sea Zone Combat - British Non Combat Move - British Place Units - British 2 armour, 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -1.00 British : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone 1 battleship moved from 56 Sea Zone to 46 Sea Zone 3 destroyers moved from 57 Sea Zone to 46 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 57 Sea Zone to 46 Sea Zone 1 bomber moved from Midway to Solomon Islands 2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone 4 destroyers moved from 56 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to Solomon Islands 1 fighter moved from United Kingdom to France 3 transports moved from 7 Sea Zone to 1 Sea Zone 2 armour moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 2 destroyers and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery and 2 bombers; Remaining resources: 3 PUs; Combat Move - Japanese 1 bomber moved from Japan to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Formosa to Fukien 1 fighter moved from Manchuria to Fukien 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship and 3 fighters remaining. Battle score for attacker is 25 Casualties for Japanese: 1 carrier Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 2 fighters moved from Fukien to French Indo-China Thailand 3 fighters moved from 35 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 artillery and 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Americans : 0.00 Chinese : -0.33 Japanese : 1.33 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Urals to Evenki National Okrug 2 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery moved from Russia to Caucasus 1 armour moved from Archangel to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to Russia 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Archangel to Karelia S.S.R. Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 infantry placed in Caucasus 3 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 infantry moved from Belorussia to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Eastern Ukraine to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 artillery moved from Eastern Ukraine to East Poland 2 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 infantry moved from Bulgaria Romania to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 1 fighter moved from Bulgaria Romania to East Poland 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Baltic States 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to East Poland 1 fighter moved from France to 12 Sea Zone 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Northwestern Europe to France 3 infantry moved from Germany to France 1 armour moved from Germany to East Poland 1 fighter moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 2 submarines in 12 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in Karelia S.S.R. Germans attack with 4 armour, 1 bomber and 9 infantry Russians defend with 1 aaGun, 3 armour, 1 factory and 6 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 bomber and 9 infantry in Karelia S.S.R., round 2 : 4/14 hits, 4.17 expected hits Russians roll dice for 3 armour and 6 infantry in Karelia S.S.R., round 2 : 4/9 hits, 3.50 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 bomber and 5 infantry in Karelia S.S.R., round 3 : 4/10 hits, 3.50 expected hits Russians roll dice for 3 armour and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 6 infantry Casualties for Russians: 3 armour and 6 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 1 fighter moved from 12 Sea Zone to France 1 fighter moved from 6 Sea Zone to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 1.83 British : -0.83 AA fire in Karelia S.S.R. : : -0.17 Russians : 0.50 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 6,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 3 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India 1 destroyer moved from 15 Sea Zone to 35 Sea Zone 1 fighter moved from Egypt to 35 Sea Zone 1 fighter moved from Australia to 35 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 battleship moved from 2 Sea Zone to 12 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in 35 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 35 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Japanese: 1 battleship Battle in 12 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Germans defend with 2 submarines British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Morocco Algeria British attack with 2 armour and 2 infantry Germans defend with 1 infantry British roll dice for 2 armour and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom 1 fighter moved from 35 Sea Zone to Egypt 1 fighter moved from 35 Sea Zone to India 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 27 Sea Zone to 17 Sea Zone Place Units - British 3 submarines placed in 8 Sea Zone Turn Complete - British British collect 32 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 2.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Italy to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 fighter moved from Hawaiian Islands to Western United States 1 destroyer moved from 20 Sea Zone to 10 Sea Zone 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 56 Sea Zone to 20 Sea Zone Non Combat Move - Americans Place Units - Americans 1 artillery and 2 bombers placed in Western United States Americans undo move 1. 2 bombers placed in Western United States 1 artillery placed in Eastern United States Combat Move - Chinese 2 infantry moved from Yunnan to Sikang 1 infantry moved from Chinghai to Sikang 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Yunnan to Sikang Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Kiangsu to Suiyuan 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 artillery moved from 61 Sea Zone to Kiangsu 2 bombers moved from Japan to Suiyuan 5 fighters moved from French Indo-China Thailand to Suiyuan 1 infantry moved from Kwangtung to Fukien Combat - Japanese Battle in Suiyuan Japanese attack with 2 bombers, 5 fighters and 3 infantry Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 5 fighters and 3 infantry in Suiyuan, round 2 : 4/10 hits, 4.33 expected hits Chinese roll dice for 5 infantry in Suiyuan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuan retreated to Suiyuan Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 5 fighters moved from Suiyuan to Kiangsu 2 bombers moved from Suiyuan to Japan 1 infantry moved from Fukien to Kiangsu 1 carrier moved from 53 Sea Zone to 60 Sea Zone 1 cruiser moved from 53 Sea Zone to 60 Sea Zone 2 fighters moved from 53 Sea Zone to 60 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 3 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Caucasus to Persia Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 3 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from East Poland to Belorussia 3 fighters moved from East Poland to Archangel 4 armour moved from Karelia S.S.R. to Archangel 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 3 artilleries moved from Germany to Poland 3 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 3 infantry moved from East Poland to Ukraine 2 artilleries moved from East Poland to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 destroyers and 1 fighter in 12 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 transports in 12 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 cruiser and 4 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits British roll dice for 1 battleship and 4 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship and 4 transports in 12 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 12 Sea Zone British win with 1 battleship and 4 transports remaining. Battle score for attacker is -16 Casualties for Germans: 1 bomber, 2 destroyers, 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Battle in Archangel Germans attack with 4 armour, 3 fighters and 4 infantry Russians defend with 4 infantry Germans roll dice for 4 armour, 3 fighters and 4 infantry in Archangel, round 2 : 5/11 hits, 4.67 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter moved from Archangel to East Poland 2 fighters moved from Archangel to East Poland Place Units - Germans 2 armour, 1 artillery and 1 bomber placed in Germany Germans undo move 1. 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Russians : -1.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 destroyers and 6 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 3 submarines moved from 8 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 1 Sea Zone 1 infantry moved from Rhodesia to Italian Africa 1 artillery moved from Rhodesia to Italian Africa 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 fighter moved from Egypt to 15 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 fighters moved from United Kingdom to Russia 1 fighter moved from India to Russia Combat - British Battle in 15 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 15 Sea Zone to Russia Place Units - British 2 destroyers placed in 7 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from Libya to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 battleship, 3 submarines and 1 transport; Americans defend with 2 transports British roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 battleship and 3 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 submarines in 12 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits British roll dice for 1 battleship and 3 transports in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 3 submarines owned by the British lost in 12 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 12 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits British roll dice for 1 battleship and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 fighter owned by the Italians lost in 12 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 49 Casualties for British: 1 battleship, 3 submarines and 1 transport Casualties for Italians: 1 fighter Casualties for Americans: 2 transports Non Combat Move - Italians Place Units - Italians 1 artillery placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -1.00 Italians : -1.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 3 bombers moved from United Kingdom to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 2 bombers moved from Western United States to 12 Sea Zone 2 fighters moved from Western United States to Eastern Canada 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone Combat - Americans Battle in 12 Sea Zone Americans attack with 5 bombers, 1 destroyer and 1 fighter Italians defend with 1 battleship and 2 cruisers Americans roll dice for 5 bombers, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 7/12 hits, 5.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 12 Sea Zone Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 36 Casualties for Americans: 1 destroyer Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - Americans 1 fighter moved from 12 Sea Zone to Morocco Algeria 5 bombers moved from 12 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans rolls : : 0.00 Americans : 2.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 3,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 artillery moved from Kiangsu to Suiyuan 2 bombers moved from Japan to Suiyuan 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 2 fighters moved from 60 Sea Zone to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hupeh, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuan Japanese attack with 1 artillery, 2 bombers and 4 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuan, round 2 : 2/7 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Suiyuan, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuan to Japan 2 fighters moved from Kiangsu to 61 Sea Zone 3 fighters moved from Kiangsu to Fukien 2 fighters moved from Hupeh to Fukien 1 carrier moved from 60 Sea Zone to 61 Sea Zone 1 cruiser moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 62 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : -0.50
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