TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)
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@ubernaut Haven't tried Livebattles yet. We are kinda less worried about OOL of the defender and just go with what feels right. Mostly there aren't any complains.
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@Nothingtoseehere yeah but the attacker always knows the intent to push the battle or not i don't think its the same at all doing things that way.

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@ubernaut: Yeah I'm probably going for a live battle next german turn.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 17:01:13
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 1 Research Technology - Germany Trigger germanaTAAT: Germany gains access to AdvancedAntiTankCombat Hit Differential Summary :
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@Gully: I started a new game in 1.9.
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okay. I got this "tired after work" thing again. Lets see if I can make the move tonight.
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TripleA Manual Gamesave Post: Japan round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan spend 0 on tech rolls Japan rolls : 0/0 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding Technology ImprovedFighters for Germany EDIT: Turning off Edit Mode 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Inner Mongolia 1 japaneseAntiTankGun moved from Shansi to Inner Mongolia 1 japaneseTank moved from Shanghai to Shensi 1 japaneseArtillery and 1 japaneseInfantry moved from Shantung to Shensi 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys and 1 japaneseInfantry moved from French Indochina to Burma 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 1 japaneseBattleship moved from 98 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from Saigon to 94 Sea Zone 1 japaneseMarine moved from French Indochina to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from Hainan to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 93 Sea Zone 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 131 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseCruiser moved from 95 Sea Zone to 93 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Fo Kien 1 japaneseFighter moved from Shanghai to Fo Kien EDIT: 2 germanArtillerys moved from Northern Germany to Norway EDIT: 1 germanInfantry moved from Northern Germany to Norway 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 4 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseStrategicBomber moved from Japan to Luzon 1 japaneseFighter moved from Japan to Shansi 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Anhwei 1 japaneseFighter moved from Manchuria to Inner Mongolia 1 japaneseNavalFighter moved from Saigon to Burma 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to KwangtungCombat Hit Differential Summary :
Japan rolls : 0,00 -
okay here we go.
Edits: Added Fighter Tech for Germany, that one got lost on the broken dicerolls. Idk if triggers are missing. Thats probably repaired at the end of Ger2. And I took back the transport inf-Copenhagen and art-Norway to Northern Germany, instead transported inf-Copenhagen and art-Northern Germany to Norway.
Scramble is possible to 115 (Pearl Harbor), 148 (Java) and 127 (Luzon).
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@Gully Scramble to SZ 148 and 127. No Scramble to SZ 115. I think Lobby is appropriate for the OOL.
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TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Trigger Starttechtokens: Japan met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger japaneseaTAD: Japan gains access to AdvancedDestroyers Japan spend 0 on tech rolls Japan rolls : 0/0 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger Thailand2: has removed 2 thaiInfantrys owned by Thailand in Southern Thailand Trigger Thailand2: has removed 1 thaiAntiAirGun, 1 thaiArtillery and 3 thaiInfantrys owned by Thailand in Thailand Trigger Thailand3: Japan has 2 japaneseInfantrys placed in Southern Thailand Trigger Thailand3: Japan has 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Thailand Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding Technology ImprovedFighters for Germany EDIT: Turning off Edit Mode Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Suiyuan to Inner Mongolia 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shansi to Inner Mongolia 1 japaneseAntiTankGun moved from Shansi to Inner Mongolia 1 japaneseTank moved from Shanghai to Shensi 1 japaneseArtillery and 1 japaneseInfantry moved from Shantung to Shensi 1 japaneseMech.Infantry and 1 japaneseTank moved from Shansi to Shensi 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys and 1 japaneseInfantry moved from French Indochina to Burma 1 japaneseSubmarine moved from 117 Sea Zone to 115 Sea Zone 1 japaneseSubmarine moved from 125 Sea Zone to 115 Sea Zone 4 japaneseNavalFighters moved from 120 Sea Zone to 115 Sea Zone 1 japaneseBattleship moved from 98 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 115 Sea Zone 1 japaneseTransport moved from 91 Sea Zone to 94 Sea Zone 1 japaneseMarine moved from Saigon to 94 Sea Zone 1 japaneseMarine moved from French Indochina to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from Hainan to 95 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 95 Sea Zone to 93 Sea Zone 4 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 91 Sea Zone to 148 Sea Zone 1 japaneseDestroyer moved from 131 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Caroline Islands to 131 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 131 Sea Zone to 130 Sea Zone 1 japaneseMarine moved from Palau Island to 130 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 148 Sea Zone 1 japaneseCruiser moved from 95 Sea Zone to 93 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Shanghai to Fo Kien 1 japaneseFighter moved from Shanghai to Fo Kien EDIT: 2 germanArtillerys moved from Northern Germany to Norway EDIT: 1 germanInfantry moved from Northern Germany to Norway 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseMarine moved from Korea to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from 126 Sea Zone to 115 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 130 Sea Zone to 127 Sea Zone 4 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseCruiser moved from 99 Sea Zone to 127 Sea Zone 1 japaneseStrategicBomber moved from Japan to Luzon 1 japaneseFighter moved from Japan to Shansi 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Anhwei 1 japaneseFighter moved from Manchuria to Inner Mongolia 1 japaneseNavalFighter moved from Saigon to Burma 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from French Indochina to Kwangtung 1 japaneseCombatEngineer moved from French Indochina to Burma Combat - Japan Britain scrambles 1 units out of Java to defend against the attack in 148 Sea Zone Usa scrambles 1 units out of Luzon to defend against the attack in 127 Sea Zone Battle in 148 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters Britain defend with 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters in 148 Sea Zone, round 2 : 4/7 hits, 2,58 expected hits Britain roll dice for 1 britishCarrier, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishTransport in 148 Sea Zone, round 2 : 3/5 hits, 1,50 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 britishCarrier owned by the Britain, 1 britishNavalFighter owned by the Britain, 1 japaneseDestroyer owned by the Japan, 1 britishTransport owned by the Britain, 1 britishDestroyer owned by the Britain and 1 japaneseCarrier owned by the Japan lost in 148 Sea Zone 1 japaneseBattleship owned by the Japan lost in 148 Sea Zone 1 japaneseBattleship-damaged owned by the Japan and 1 japaneseCarrier-damaged owned by the Japan added in 148 Sea Zone 1 britishCarrier-damaged owned by the Britain added in 148 Sea Zone Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier-damaged, 1 japaneseDestroyer and 2 japaneseNavalFighters in 148 Sea Zone, round 3 : 2/4 hits, 1,75 expected hits Britain roll dice for 1 britishCarrier-damaged and 1 britishCruiser in 148 Sea Zone, round 3 : 1/2 hits, 0,58 expected hits 1 britishCruiser owned by the Britain, 1 japaneseDestroyer owned by the Japan and 1 britishCarrier-damaged owned by the Britain lost in 148 Sea Zone Japan win, taking 148 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier-damaged and 2 japaneseNavalFighters remaining. Battle score for attacker is 16 Casualties for Japan: 1 japaneseBattleship, 1 japaneseCarrier and 2 japaneseDestroyers Casualties for Britain: 1 britishCarrier, 1 britishCarrier-damaged, 1 britishCruiser, 1 britishDestroyer, 1 britishNavalFighter and 1 britishTransport Battle in Burma Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter in Burma, round 2 : 1/6 hits, 0,83 expected hits Britain roll dice for 2 britishInfantrys in Burma, round 2 : 0/2 hits, 0,83 expected hits 1 britishInfantry owned by the Britain lost in Burma Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter in Burma, round 3 : 1/6 hits, 0,83 expected hits Britain roll dice for 1 britishInfantry in Burma, round 3 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseAntiTankGun owned by the Japan lost in Burma Japan win, taking Burma from Britain with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 2 Casualties for Britain: 2 britishInfantrys Casualties for Japan: 1 japaneseAntiTankGun Battle in Inner Mongolia Japan attack with 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 1 japaneseFighter and 4 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAlpineInfantry and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 1 japaneseFighter and 4 japaneseInfantrys in Inner Mongolia, round 2 : 6/10 hits, 1,83 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseInfantry in Inner Mongolia, round 2 : 1/2 hits, 0,75 expected hits 1 japaneseAntiTankGun owned by the Japan, 1 chineseInfantry owned by the China and 1 chineseAlpineInfantry owned by the China lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseFighter and 4 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseAntiTankGun Casualties for China: 1 chineseAlpineInfantry and 1 chineseInfantry Battle in Shensi Japan attack with 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 2 japaneseTanks China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 2 : 0/5 hits, 1,75 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 2 : 1/4 hits, 0,67 expected hits 1 japaneseInfantry owned by the Japan lost in Shensi China roll AntiTankGun dice in Shensi : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 3 : 2/4 hits, 1,50 expected hits China roll dice for 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry in Shensi, round 3 : 0/4 hits, 0,67 expected hits 1 chineseAntiAirGun owned by the China and 1 chineseAntiTankGun owned by the China lost in Shensi Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 4 : 2/4 hits, 1,50 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Shensi, round 4 : 0/2 hits, 0,50 expected hits 1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Shensi Some non-combat units are destroyed: Japan win, taking Shensi from China with 1 japaneseArtillery, 1 japaneseMech.Infantry and 2 japaneseTanks remaining. Battle score for attacker is 12 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAntiAirGun, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseInfantry Battle in Anhwei Japan attack with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseAntiTankGun and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Anhwei, round 2 : 0/3 hits, 1,08 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 2 : 0/2 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Anhwei, round 3 : 0/3 hits, 1,08 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 3 : 0/2 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Anhwei, round 4 : 0/3 hits, 1,08 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 4 : 0/2 hits, 0,33 expected hits Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Anhwei, round 5 : 1/3 hits, 1,08 expected hits China roll dice for 1 chineseAntiTankGun and 1 chineseInfantry in Anhwei, round 5 : 0/2 hits, 0,33 expected hits 1 chineseAntiTankGun owned by the China lost in Anhwei Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Anhwei, round 6 : 1/3 hits, 1,08 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 6 : 1/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Anhwei Japan win with 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAntiTankGun and 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Fo Kien Japan attack with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseAirfield and 2 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry in Fo Kien, round 2 : 2/3 hits, 0,83 expected hits China roll dice for 2 chineseInfantrys in Fo Kien, round 2 : 0/2 hits, 0,50 expected hits 2 chineseInfantrys owned by the China lost in Fo Kien Some non-combat units are destroyed: Japan win, taking Fo Kien from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in Kwangtung Japan attack with 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Kwangtung, round 2 : 1/5 hits, 1,42 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Kwangtung, round 2 : 0/2 hits, 0,58 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank in Kwangtung, round 3 : 0/5 hits, 1,42 expected hits China roll dice for 1 chineseArtillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Kwangtung Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank in Kwangtung, round 4 : 1/4 hits, 1,25 expected hits China roll dice for 1 chineseArtillery in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits 1 chineseArtillery owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is 4 Casualties for China: 1 chineseArtillery and 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in 127 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports Usa defend with 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport Japan roll dice for 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports in 127 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Usa roll dice for 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport in 127 Sea Zone, round 2 : 1/3 hits, 0,92 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 americanTacticalBomber owned by the Usa and 1 americanTransport owned by the Usa lost in 127 Sea Zone 1 japaneseBattleship owned by the Japan lost in 127 Sea Zone 1 japaneseBattleship-damaged owned by the Japan added in 127 Sea Zone Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseTransports in 127 Sea Zone, round 3 : 1/3 hits, 1,17 expected hits Usa roll dice for 1 americanCruiser in 127 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 americanCruiser owned by the Usa and 1 japaneseDestroyer owned by the Japan lost in 127 Sea Zone Japan win, taking 127 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCruiser and 2 japaneseTransports remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanCruiser, 1 americanTacticalBomber and 1 americanTransport Casualties for Japan: 1 japaneseBattleship and 1 japaneseDestroyer Battle in Luzon Japan attack with 4 japaneseMarines and 1 japaneseStrategicBomber Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanBarracks and 1 americanInfantry Japan roll dice for 4 japaneseMarines and 1 japaneseStrategicBomber in Luzon, round 2 : 0/5 hits, 1,17 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 4 japaneseMarines and 1 japaneseStrategicBomber in Luzon, round 3 : 0/5 hits, 1,17 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 3 : 1/1 hits, 0,50 expected hits 1 japaneseMarine owned by the Japan lost in Luzon Japan roll dice for 3 japaneseMarines and 1 japaneseStrategicBomber in Luzon, round 4 : 1/4 hits, 0,92 expected hits Usa roll dice for 1 americanInfantry in Luzon, round 4 : 1/1 hits, 0,50 expected hits 1 japaneseMarine owned by the Japan and 1 americanInfantry owned by the Usa lost in Luzon Some non-combat units are destroyed: Japan converts americanBarracks into different units Japan win, taking Luzon from Usa with 2 japaneseMarines and 1 japaneseStrategicBomber remaining. Battle score for attacker is -5 Casualties for Japan: 2 japaneseMarines Casualties for Usa: 1 americanInfantry Battle in Borneo Japan attack with 4 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Japan roll dice for 1 japaneseCruiser in Borneo, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 2 : 1/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 0/2 hits, 0,50 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 4 japaneseMarines in Borneo, round 3 : 0/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits Japan roll dice for 4 japaneseMarines in Borneo, round 4 : 3/4 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 4 japaneseMarines remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in 115 Sea Zone Japan attack with 1 japaneseDestroyer, 6 japaneseNavalFighters and 2 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Japan roll dice for 2 japaneseSubmarines in 115 Sea Zone, round 2 : 2/2 hits, 0,50 expected hits Units damaged: 1 americanBattleship owned by the Usa 1 americanDestroyer owned by the Usa lost in 115 Sea Zone Japan roll dice for 1 japaneseDestroyer and 6 japaneseNavalFighters in 115 Sea Zone, round 2 : 4/7 hits, 3,25 expected hits Usa roll dice for 1 americanBattleship and 2 americanCruisers in 115 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 2 americanCruisers owned by the Usa, 1 japaneseSubmarine owned by the Japan, 1 americanBattleship owned by the Usa and 1 japaneseDestroyer owned by the Japan lost in 115 Sea Zone Japan win with 6 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 39 Casualties for Usa: 1 americanBattleship, 2 americanCruisers and 1 americanDestroyer Casualties for Japan: 1 japaneseDestroyer and 1 japaneseSubmarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Japan from 148 Sea Zone: 1 japaneseCarrier-damaged and 1 japaneseNavalFighter EDIT: Adding units owned by Japan to 148 Sea Zone: 1 japaneseCarrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding Technology SpecialWarfare for Japan EDIT: Turning off Edit Mode Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shantung to Inner Mongolia 1 japaneseFighter and 1 japaneseTacticalBomber moved from Anhwei to Shansi 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shansi 1 japaneseFighter moved from Fo Kien to Shansi 1 japaneseFighter moved from Kwangtung to Shansi 1 japaneseFighter moved from Inner Mongolia to Shansi 1 japaneseMech.Infantry and 1 japaneseTank moved from Manchuria to Shansi 1 Train moved from Tokyo to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 1 Material moved from Shanghai to 97 Sea Zone 1 Material and 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 1 Material and 1 japaneseArtillery moved from 98 Sea Zone to Korea 1 japaneseCombatEngineer moved from Manchuria to Korea 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Chahar to Shansi 1 Truck and 1 japaneseArtillery moved from Korea to Peking 1 japaneseInfantry moved from Korea to Manchuria 1 japaneseTank moved from Korea to Peking 1 japaneseAlpineInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Manchuria to Manchuria 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Hokkaido to 98 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from 96 Sea Zone to Fo Kien 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseNavalFighter moved from Burma to Thailand 1 japaneseAirTransport and 1 japaneseParatrooper moved from French Indochina to Shansi 1 Truck moved from Saigon to French Indochina 1 Truck and 1 japaneseAntiAirGun moved from French Indochina to Burma 1 japaneseInfantry moved from Saigon to French Indochina 1 japaneseStrategicBomber moved from Luzon to Peking 2 japaneseCarriers moved from 120 Sea Zone to 126 Sea Zone 6 japaneseNavalFighters moved from 115 Sea Zone to 126 Sea Zone 1 japaneseMarine moved from Marianas Island to 123 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 123 Sea Zone to 121 Sea Zone 1 japaneseMarine moved from Iwo Jima to 121 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 121 Sea Zone to 122 Sea Zone 2 japaneseMarines moved from 122 Sea Zone to Okinawa 1 Truck moved from Shanghai to Peking Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 33 PUs; 5 techTokens; Japan buy 2 Materials, 1 ResearchCenter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseSubmarine; Remaining resources: 0 PUs; 5 techTokens; Place Units - Japan 1 japaneseAlpineInfantry placed in Kyushu Shikoku 2 Materials and 1 japaneseAirTransport placed in Japan Units in Korea being upgraded or consumed: 2 Materials 1 ResearchCenter and 1 japaneseArtillery placed in Korea 1 japaneseSubmarine placed in 99 Sea Zone Activate Technology - Japan Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to japaneseDestroyer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 52 PUs; end with 52 PUs Units generate 6 techTokens; Japan end with 11 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Turning on Edit Mode EDIT: Turning off Edit Mode Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 7 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
China AntiTankGun : -0,33 Japan regular : 3,00 ExiledAllies regular : -1,17 China regular : -1,92 Japan rolls : 0,00 Usa regular : 1,25 Britain regular : 1,67 -
Reminder that Germany and Japan both have only 6 instead of 11 TechTokens. Only the leftmost dice shall count, reload and edit if necessary.
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TripleA Move Summary: China round 1
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 2 chineseInfantrys moved from Hunan to Shensi 1 chineseAlpineInfantry and 1 chineseTank moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi -
@Gully I'm going to assume Scramble since it's quite a bit in your favor if ou do so
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TripleA Turn Summary: China round 1
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Hunan to Shensi 1 chineseAlpineInfantry and 1 chineseTank moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi Combat - China Japan scrambles 2 units out of Shansi to defend against the attack in Shensi Battle in Shensi China attack with 1 chineseAlpineInfantry, 1 chineseFighter, 2 chineseInfantrys and 1 chineseTank Japan defend with 1 Flagpole, 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseMech.Infantry and 2 japaneseTanks China roll dice for 1 chineseAlpineInfantry, 1 chineseFighter, 2 chineseInfantrys and 1 chineseTank in Shensi, round 2 : 1/5 hits, 1,42 expected hits Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 2 : 1/6 hits, 2,17 expected hits 1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Shensi China roll dice for 1 chineseAlpineInfantry, 1 chineseFighter, 1 chineseInfantry and 1 chineseTank in Shensi, round 3 : 3/4 hits, 1,25 expected hits Japan roll dice for 2 japaneseFighters, 1 japaneseMech.Infantry and 2 japaneseTanks in Shensi, round 3 : 1/5 hits, 1,92 expected hits 1 chineseInfantry owned by the China, 1 japaneseMech.Infantry owned by the Japan and 2 japaneseTanks owned by the Japan lost in Shensi China roll dice for 1 chineseAlpineInfantry, 1 chineseFighter and 1 chineseTank in Shensi, round 4 : 1/3 hits, 1,08 expected hits Japan roll dice for 2 japaneseFighters in Shensi, round 4 : 1/2 hits, 1,00 expected hits 1 japaneseFighter owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Shensi China roll dice for 1 chineseFighter and 1 chineseTank in Shensi, round 5 : 2/2 hits, 0,92 expected hits Japan roll dice for 1 japaneseFighter in Shensi, round 5 : 1/1 hits, 0,50 expected hits 1 japaneseFighter owned by the Japan and 1 chineseTank owned by the China lost in Shensi China win with 1 chineseFighter remaining. Battle score for attacker is 27 Casualties for China: 1 chineseAlpineInfantry, 2 chineseInfantrys and 1 chineseTank Casualties for Japan: 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseMech.Infantry and 2 japaneseTanks Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseFighter moved from Shensi to Northern China 2 chineseInfantrys moved from Ningsia to Northern China 1 chineseInfantry moved from Kansu to Northern China 1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia 1 chineseTank moved from Singkiang to Northern China 1 chineseInfantry moved from Tsinghai to Ningsia 1 chineseInfantry moved from Chungking to Kansu 1 chineseInfantry moved from Kweichow to Hupeh 1 chineseInfantry moved from Kweichow to Chungking 1 chineseInfantry moved from Kwangsi to Hunan 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 Truck and 1 chineseArtillery moved from Eastern Szechwan to Tsinghai 1 chineseCombatEngineer moved from Singkiang to Ningsia 1 chineseMech.Infantry moved from Northern China to Singkiang 1 Truck and 1 chineseAntiAirGun moved from Singkiang to Northern China 1 chineseInfantry moved from Western Szechwan to Tsinghai 1 Truck and 1 chineseArtillery moved from Chungking to Northern China Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAlpineInfantry and 5 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China 1 chineseAlpineInfantry and 1 chineseInfantry placed in Northern China 3 chineseInfantrys placed in Chungking 1 chineseInfantry placed in Singkiang Turn Complete - China China collect 26 PUs; end with 26 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
Japan regular : -1,58 China regular : 2,33 -
@Gully: Well so much for being favorable. That was lucky.
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@Nothingtoseehere I still like Japan's position. Only problem is if you attack the Java Seazone and get more than one hit. Maybe it was greedy to use the Naval-Fgt in Burma instead of holding it back as replacement.
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TripleA Move Summary: Britain round 1
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 1 Research Technology - Britain Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishDestroyer and 1 britishNavalFighter moved from 10 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 7 Sea Zone to 24 Sea Zone 1 britishDestroyer moved from 13 Sea Zone to 24 Sea Zone 1 britishBattleship moved from 10 Sea Zone to 24 Sea Zone 1 britishSubmarine moved from 10 Sea Zone to 24 Sea Zone 1 britishCruiser moved from 10 Sea Zone to 24 Sea Zone 1 britishMarine moved from Gibraltar to 42 Sea Zone 1 britishCruiser, 1 britishDestroyer, 1 britishMarine and 1 britishTransport moved from 42 Sea Zone to 62 Sea Zone 1 britishMarine moved from 62 Sea Zone to West Africa 1 britishStrategicBomber moved from London to 21 Sea Zone 1 britishFighter moved from London to 24 Sea Zone 1 britishNavalFighter moved from Central Britain to 24 Sea Zone -
@Gully: Combat move ready though I don't think there are an decisions for you except for submerging everywhere.
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