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    Over the Top test 1

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    • djabwanaD Offline
      djabwana
      last edited by

      TripleA Turn Summary: Ottomans round 4

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 4
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
              Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              1 Battlecruiser moved from SZ 34 to SZ 83
                    Ottomans take SZ 35 from Italians
              1 Battleship moved from SZ 34 to SZ 36
      
          Load Munitions - Ottomans
              Ottomans collect 0 PUs; end with 73 PUs
              Ottomans creates 4 Munitionss in SZ 36
              Ottomans creates 1 Munitions in SZ 39
              Ottomans creates 1 Munitions in SZ 83
      
          Fire Munitions and Combat Move - Ottomans
              1 unit repaired.
              4 Munitionss moved from SZ 36 to SZ 37
              1 Fighter moved from Jerusalem to SZ 83
              1 Fighter moved from Syria to SZ 83
              1 Battlecruiser, 1 Destroyer, 1 Munitions and 1 Submarine moved from SZ 39 to SZ 40
              3 Cavalrys, 4 Field-Artillerys and 6 Infantrys moved from Grozny to Rostov
              2 Zeppelins moved from Istanbul to Rostov
              5 Infantrys moved from Tabriz to RR 65
              5 Infantrys and 1 Train moved from RR 65 to RR 50
              5 Infantrys moved from RR 50 to Krasnodar
              1 Armored-Train moved from RR 59 to RR 66
              1 Train moved from RR 70 to RR 66
              4 Infantrys moved from Istanbul to RR 59
              4 Infantrys and 1 Train moved from RR 59 to RR 62
              4 Infantrys moved from RR 62 to Rize
              3 Infantrys moved from Arar to Bagdad
              3 Infantrys moved from Syria to Arar
              1 Field-Artillery moved from Jerusalem to Be'er Sheva
              4 Infantrys moved from Jerusalem to Be'er Sheva
              1 Cavalry moved from Saratov to Oryol
                    Ottomans take Oryol from Russians
              1 Cavalry moved from Volgograd to Bryansk
                    Ottomans take Bryansk from Russians
              1 Fighter moved from Bulgaria to Greece
      
          Purchase Units - Ottomans
              Ottomans repair damage of 4x Factory; Remaining resources: 69 PUs; 
              Ottomans buy 1 Field-Artillery, 1 Fighter, 19 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; 
      
          Combat - Ottomans
              Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              Ottomans creates battle in territory OVER THE TOP
              Battle in SZ 37
                  Ottomans attack with 4 Munitionss
                  Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine
                  1 Submarine owned by the Russians submerged
                      Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 1/1 hits, 1.33 expected hits
                  Units damaged: 1 Battleship owned by the Russians
                      4 Munitionss owned by the Ottomans lost in SZ 37
                  Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 7 Harbor-Defensess remaining. Battle score for attacker is 0
                  Casualties for Ottomans: 4 Munitionss
              Battle in SZ 83
                  Ottomans attack with 1 Battlecruiser, 2 Fighters and 1 Munitions
                  British-Commonwealth defend with 3 Harbor-Defensess and 1 Troop-Transport
                      Ottomans roll dice for 1 Battlecruiser, 2 Fighters and 1 Munitions in SZ 83, round 2 : 2/1 hits, 1.83 expected hits
                      British-Commonwealth roll dice for 3 Harbor-Defensess and 1 Troop-Transport in SZ 83, round 2 : 1/1 hits, 0.50 expected hits
                  1 Troop-Transport owned by the British-Commonwealth, 1 Harbor-Defenses owned by the British-Commonwealth and 1 Fighter owned by the Ottomans lost in SZ 83
                      1 Munitions owned by the Ottomans lost in SZ 83
                      Ottomans roll dice for 1 Battlecruiser and 1 Fighter in SZ 83, round 3 : 1/0 hits, 1.00 expected hits
                      British-Commonwealth roll dice for 2 Harbor-Defensess in SZ 83, round 3 : 0/1 hits, 0.33 expected hits
                  1 Harbor-Defenses owned by the British-Commonwealth lost in SZ 83
                      Ottomans roll dice for 1 Battlecruiser and 1 Fighter in SZ 83, round 4 : 1/0 hits, 1.00 expected hits
                      British-Commonwealth roll dice for 1 Harbor-Defenses in SZ 83, round 4 : 0/1 hits, 0.17 expected hits
                  1 Harbor-Defenses owned by the British-Commonwealth lost in SZ 83
                  Ottomans takes SZ 83 from British-Commonwealth
                  Ottomans win with 1 Battlecruiser and 1 Fighter remaining. Battle score for attacker is 16
                  Casualties for Ottomans: 1 Fighter and 1 Munitions
                  Casualties for British-Commonwealth: 3 Harbor-Defensess and 1 Troop-Transport
              Battle in SZ 40
                  Ottomans attack with 1 Battlecruiser, 1 Destroyer, 1 Munitions and 1 Submarine
                  British-Commonwealth defend with 2 Battlecruisers, 2 Battleships, 3 Destroyers, 2 Freighters and 1 Troop-Transport
                      Ottomans roll dice for 1 Submarine in SZ 40, round 2 : 0/1 hits, 0.33 expected hits
                      Ottomans roll dice for 1 Battlecruiser, 1 Destroyer and 1 Munitions in SZ 40, round 2 : 1/1 hits, 1.17 expected hits
                  Units damaged: 1 Battleship owned by the British-Commonwealth
                      British-Commonwealth roll dice for 2 Battlecruisers, 2 Battleships, 3 Destroyers, 2 Freighters and 1 Troop-Transport in SZ 40, round 2 : 4/1 hits, 3.67 expected hits
                      1 Submarine owned by the Ottomans, 1 Destroyer owned by the Ottomans and 1 Battlecruiser owned by the Ottomans lost in SZ 40
                      1 Munitions owned by the Ottomans lost in SZ 40
                  British-Commonwealth win
                  . Battle score for attacker is -26
                  Casualties for Ottomans: 1 Battlecruiser, 1 Destroyer, 1 Munitions and 1 Submarine
              Battle in Rostov
                  Ottomans attack with 3 Cavalrys, 4 Field-Artillerys, 6 Infantrys and 2 Zeppelins
                  Russians defend with 4 Field-Artillerys, 2 Infantrys and 4 Trenchess
                      Ottomans roll dice for 3 Cavalrys, 4 Field-Artillerys, 6 Infantrys and 2 Zeppelins in Rostov, round 2 : 5/1 hits, 4.83 expected hits
                  Units damaged: 3 Trenchess owned by the Russians
                      Russians roll dice for 4 Field-Artillerys, 2 Infantrys and 4 Trenchess in Rostov, round 2 : 2/1 hits, 1.67 expected hits
                      2 Infantrys owned by the Ottomans and 1 Trenches owned by the Russians lost in Rostov
                      Ottomans roll dice for 3 Cavalrys, 4 Field-Artillerys, 4 Infantrys and 2 Zeppelins in Rostov, round 3 : 4/1 hits, 4.50 expected hits
                      Russians roll dice for 4 Field-Artillerys, 2 Infantrys and 3 Trenchess in Rostov, round 3 : 2/1 hits, 1.67 expected hits
                      2 Infantrys owned by the Ottomans, 3 Trenchess owned by the Russians and 1 Infantry owned by the Russians lost in Rostov
                      Ottomans roll dice for 3 Cavalrys, 4 Field-Artillerys, 2 Infantrys and 2 Zeppelins in Rostov, round 4 : 4/0 hits, 4.00 expected hits
                      Russians roll dice for 4 Field-Artillerys and 1 Infantry in Rostov, round 4 : 1/1 hits, 1.50 expected hits
                  3 Field-Artillerys owned by the Russians, 1 Infantry owned by the Ottomans and 1 Infantry owned by the Russians lost in Rostov
                      Ottomans roll dice for 3 Cavalrys, 4 Field-Artillerys, 1 Infantry and 2 Zeppelins in Rostov, round 5 : 4/1 hits, 3.67 expected hits
                      Russians roll dice for 1 Field-Artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                  1 Field-Artillery owned by the Russians lost in Rostov
                  Ottomans win, taking Rostov from Russians with 3 Cavalrys, 4 Field-Artillerys, 1 Infantry and 2 Zeppelins remaining. Battle score for attacker is 26
                  Casualties for Ottomans: 5 Infantrys
                  Casualties for Russians: 4 Field-Artillerys, 2 Infantrys and 4 Trenchess
              Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
      
          Non Combat Move - Ottomans
              2 Zeppelins moved from Rostov to Istanbul
              1 Fighter moved from SZ 83 to Cairo
      
          Place Units - Ottomans
              1 Fighter, 3 Infantrys and 2 Trenchess placed in Greece
              4 Infantrys and 2 Trenchess placed in Cairo
              1 Field-Artillery, 3 Infantrys and 2 Trenchess placed in Basrah
              9 Infantrys placed in Istanbul
      
          Turn Complete - Ottomans
              Ottomans collect 80 PUs; end with 80 PUs
              Ottomans creates 4 Munitionss in SZ 36
              Ottomans creates 1 Munitions in SZ 83
      

      Combat Hit Differential Summary :

      British-Commonwealth regular : 0.33
      Russians regular : -0.17
      Ottomans regular : -0.67
      

      Savegame

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      • djabwanaD Offline
        djabwana
        last edited by

        After sending his French fleet on a suicide mission, one has to wonder if @GenerationKILL is planning the following attack with Britain this turn. Odds are pretty bad unless he commits one or both of his troop transports to absorb a hit (costly cannon fodder!). My heavy guns are ready to clean up any survivors... will he go for it?

        68f76d44-e621-40cc-8797-5ff2f3ca9b4e-image.png

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        • GenerationKILLG Offline
          GenerationKILL
          last edited by

          TripleA Turn Summary: British round 4

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 4
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                  Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  2 units repaired.
          
              Load Munitions - British
                  British collect 0 PUs; end with 54 PUs
                  British creates 5 Munitionss in SZ 8
          
              Fire Munitions and Combat Move - British
                  5 Munitionss moved from SZ 8 to SZ 9
                  1 Battlecruiser, 2 Battleships, 11 Destroyers, 3 Freighters and 1 Troop-Transport moved from SZ 8 to SZ 9
                  2 Zeppelins moved from London to SZ 9
                  1 Field-Artillery and 3 Infantrys moved from London to SZ 18
                  1 Field-Artillery, 3 Infantrys and 1 Troop-Transport moved from SZ 18 to SZ 14
                  1 Field-Artillery and 3 Infantrys moved from SZ 14 to Scotland
                  3 Infantrys moved from Naples to Tuscany
                  1 Cavalry moved from Chaumont to Verdun
                        French take Verdun from Germans
                  2 Infantrys moved from Ypres to Paschendale
                  2 Infantrys moved from Arras to Somme
                  2 Fighters moved from Arras to Somme
                  1 Fighter moved from Ypres to Paschendale
                  1 Armored-Train and 1 Train moved from RR 123 to RR 118
                  8 Infantrys moved from Picardy to Flanders
          
              Purchase Units - British
                  British buy 1 Bomber, 3 Destroyers, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
          
              Combat - British
                  Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  British creates battle in territory OVER THE TOP
                  British creates battle in territory By DKJD
                  Battle in SZ 9
                      British attack with 1 Battlecruiser, 2 Battleships, 11 Destroyers, 3 Freighters, 5 Munitionss, 1 Troop-Transport and 2 Zeppelins
                      Germans defend with 3 Battlecruisers, 5 Battleships, 2 Destroyers and 8 Harbor-Defensess
                          British roll dice for 1 Battlecruiser, 2 Battleships, 11 Destroyers, 3 Freighters, 5 Munitionss, 1 Troop-Transport and 2 Zeppelins in SZ 9, round 2 : 8/1 hits, 7.83 expected hits
                      Units damaged: 2 Battleships owned by the Germans
                          Germans roll dice for 3 Battlecruisers, 5 Battleships, 2 Destroyers and 8 Harbor-Defensess in SZ 9, round 2 : 7/1 hits, 6.83 expected hits
                      Units damaged: 2 Battleships owned by the British
                      1 Troop-Transport owned by the British, 1 Destroyer owned by the British, 3 Freighters owned by the British and 6 Harbor-Defensess owned by the Germans lost in SZ 9
                          5 Munitionss owned by the British lost in SZ 9
                          British roll dice for 1 Battlecruiser, 2 Battleships, 10 Destroyers and 2 Zeppelins in SZ 9, round 3 : 6/1 hits, 5.83 expected hits
                          Germans roll dice for 3 Battlecruisers, 5 Battleships, 2 Destroyers and 2 Harbor-Defensess in SZ 9, round 3 : 6/1 hits, 5.83 expected hits
                          2 Destroyers owned by the Germans, 2 Battlecruisers owned by the Germans, 6 Destroyers owned by the British and 2 Harbor-Defensess owned by the Germans lost in SZ 9
                          British roll dice for 1 Battlecruiser, 2 Battleships, 4 Destroyers and 2 Zeppelins in SZ 9, round 4 : 4/1 hits, 3.50 expected hits
                          Germans roll dice for 1 Battlecruiser and 5 Battleships in SZ 9, round 4 : 4/1 hits, 3.83 expected hits
                          1 Battlecruiser owned by the Germans, 4 Destroyers owned by the British and 3 Battleships owned by the Germans lost in SZ 9
                      2 Zeppelins owned by the British retreated
                      1 Battlecruiser owned by the British and 2 Battleships owned by the British retreated to SZ 8
                      Germans win, taking By DKJD from Austrians with 2 Battleships remaining. Battle score for attacker is 9
                      Casualties for British: 11 Destroyers, 3 Freighters, 5 Munitionss and 1 Troop-Transport
                      Casualties for Germans: 3 Battlecruisers, 3 Battleships, 2 Destroyers and 8 Harbor-Defensess
                  Battle in Scotland
                      British attack with 1 Field-Artillery and 3 Infantrys
                      Germans defend with 2 Infantrys
                          British roll dice for 1 Field-Artillery and 3 Infantrys in Scotland, round 2 : 1/0 hits, 1.00 expected hits
                          Germans roll dice for 2 Infantrys in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                          1 Infantry owned by the Germans lost in Scotland
                          British roll dice for 1 Field-Artillery and 3 Infantrys in Scotland, round 3 : 1/0 hits, 1.00 expected hits
                          Germans roll dice for 1 Infantry in Scotland, round 3 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Germans lost in Scotland
                      British win, taking Scotland from Germans with 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 Infantrys
                  Battle in Paschendale
                      British attack with 1 Fighter and 2 Infantrys
                      Germans defend with 2 Infantrys
                          British roll dice for 1 Fighter and 2 Infantrys in Paschendale, round 2 : 1/1 hits, 0.83 expected hits
                          Germans roll dice for 2 Infantrys in Paschendale, round 2 : 0/1 hits, 0.33 expected hits
                          1 Infantry owned by the Germans lost in Paschendale
                          British roll dice for 1 Fighter and 2 Infantrys in Paschendale, round 3 : 1/1 hits, 0.83 expected hits
                          Germans roll dice for 1 Infantry in Paschendale, round 3 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Germans lost in Paschendale
                      British win, taking Paschendale from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 Infantrys
                  Battle in Somme
                      British attack with 2 Fighters and 2 Infantrys
                      Germans defend with 2 Infantrys
                          British roll dice for 2 Fighters and 2 Infantrys in Somme, round 2 : 1/1 hits, 1.33 expected hits
                          Germans roll dice for 2 Infantrys in Somme, round 2 : 1/1 hits, 0.33 expected hits
                          1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Somme
                          British roll dice for 2 Fighters and 1 Infantry in Somme, round 3 : 1/1 hits, 1.17 expected hits
                          Germans roll dice for 1 Infantry in Somme, round 3 : 1/1 hits, 0.17 expected hits
                          1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Somme
                      British win with 2 Fighters remaining. Battle score for attacker is 0
                      Casualties for British: 2 Infantrys
                      Casualties for Germans: 2 Infantrys
                  Battle in Tuscany
                      British attack with 3 Infantrys
                      Austrians defend with 1 Infantry
                          British roll dice for 3 Infantrys in Tuscany, round 2 : 0/1 hits, 0.50 expected hits
                          Austrians roll dice for 1 Infantry in Tuscany, round 2 : 0/1 hits, 0.17 expected hits
                          British roll dice for 3 Infantrys in Tuscany, round 3 : 1/1 hits, 0.50 expected hits
                          Austrians roll dice for 1 Infantry in Tuscany, round 3 : 0/1 hits, 0.17 expected hits
                          1 Infantry owned by the Austrians lost in Tuscany
                      British win, taking Tuscany from Austrians with 3 Infantrys remaining. Battle score for attacker is 2
                      Casualties for Austrians: 1 Infantry
                  Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
          
              Non Combat Move - British
                  2 Zeppelins moved from SZ 9 to London
                  2 Fighters moved from Somme to Arras
                  1 Fighter moved from Paschendale to Ypres
                  3 Infantrys moved from Compiegne to Arras
                  3 Cavalrys moved from Chantilly to Chaumont
          
              Place Units - British
                  1 Factory placed in Flanders
                  3 Destroyers placed in SZ 8
                  1 Bomber and 1 Infantry placed in London
          
              Turn Complete - British
                  British collect 52 PUs; end with 53 PUs
                  British creates 5 Munitionss in SZ 8
          

          Combat Hit Differential Summary :

          Germans regular : 1.00
          Austrians regular : -0.33
          British regular : 0.67
          

          Savegame

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          • GenerationKILLG Offline
            GenerationKILL
            last edited by

            TripleA Turn Summary: British-Commonwealth round 4

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 4
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                    Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        British-Commonwealth takes al-Hasa from Ottomans
                        British-Commonwealth takes Hejaz from Ottomans
                    1 Infantry moved from Oman to al-Hasa
                    British-Commonwealth undo move 1.
                    2 Battlecruisers and 2 Battleships moved from SZ 40 to SZ 42
                    1 Bomber moved from India to SZ 42
                    1 Zeppelin moved from India to SZ 42
                    1 Destroyer and 2 Submarines moved from SZ 44 to SZ 42
                    3 Destroyers moved from SZ 40 to SZ 42
                    1 Cavalry, 2 Field-Artillerys and 1 Infantry moved from Oman to SZ 40
                    1 Cavalry, 1 Field-Artillery, 2 Freighters and 1 Infantry moved from SZ 40 to SZ 42
                    1 Cavalry, 1 Field-Artillery and 1 Infantry moved from SZ 42 to British E. Africa
                    British-Commonwealth undo move 8.
                    British-Commonwealth undo move 7.
                    British-Commonwealth undo move 6.
                    1 Infantry moved from Oman to SZ 40
                    2 Field-Artillerys moved from Oman to SZ 40
                    1 Cavalry moved from Oman to SZ 40
                    1 Cavalry and 1 Troop-Transport moved from SZ 40 to SZ 44
                    British-Commonwealth undo move 9.
                    British-Commonwealth undo move 8.
                    1 Cavalry moved from Oman to Hejaz
                    2 Field-Artillerys, 2 Freighters and 1 Infantry moved from SZ 40 to SZ 42
                    2 Field-Artillerys and 1 Infantry moved from SZ 42 to British E. Africa
                    1 Troop-Transport moved from SZ 40 to SZ 44
            
                Load Munitions - British-Commonwealth
                    British-Commonwealth collect 0 PUs; end with 50 PUs
                    British-Commonwealth creates 6 Munitionss in SZ 42
            
                Fire Munitions and Combat Move - British-Commonwealth
                        British-Commonwealth takes Mozambique from Imperial-German-Afrika
                    1 Cavalry, 3 Field-Artillerys, 1 Fighter and 5 Infantrys moved from S. Africa to Luderitz
                    1 Infantry moved from Transvaal to Mozambique
                    British-Commonwealth undo move 2.
                    1 Infantry moved from Transvaal to S. Africa
                    2 Infantrys moved from Nigeria to French West Africa
                    1 Infantry moved from Togoland to Nigeria
            
                Purchase Units - British-Commonwealth
                    British-Commonwealth buy 2 Bombers, 2 Field-Artillerys, 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
            
                Combat - British-Commonwealth
                    Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    British-Commonwealth creates battle in territory OVER THE TOP
                    British-Commonwealth creates battle in territory British E. Africa
                    British-Commonwealth creates battle in territory SZ 42
                    Battle in British E. Africa
                        British-Commonwealth attack with 2 Field-Artillerys and 1 Infantry
                        Imperial-German-Afrika defend with 3 Infantrys
                            British-Commonwealth roll dice for 2 Field-Artillerys and 1 Infantry in British E. Africa, round 2 : 1/0 hits, 1.00 expected hits
                            Imperial-German-Afrika roll dice for 3 Infantrys in British E. Africa, round 2 : 1/1 hits, 0.50 expected hits
                            1 Infantry owned by the British-Commonwealth and 1 Infantry owned by the Imperial-German-Afrika lost in British E. Africa
                            British-Commonwealth roll dice for 2 Field-Artillerys in British E. Africa, round 3 : 1/1 hits, 0.67 expected hits
                            Imperial-German-Afrika roll dice for 2 Infantrys in British E. Africa, round 3 : 1/1 hits, 0.33 expected hits
                            1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the British-Commonwealth lost in British E. Africa
                            British-Commonwealth roll dice for 1 Field-Artillery in British E. Africa, round 4 : 1/1 hits, 0.33 expected hits
                            Imperial-German-Afrika roll dice for 1 Infantry in British E. Africa, round 4 : 1/1 hits, 0.17 expected hits
                            1 Infantry owned by the Imperial-German-Afrika and 1 Field-Artillery owned by the British-Commonwealth lost in British E. Africa
                        Imperial-German-Afrika win
                        . Battle score for attacker is -6
                        Casualties for British-Commonwealth: 2 Field-Artillerys and 1 Infantry
                        Casualties for Imperial-German-Afrika: 3 Infantrys
                    Battle in SZ 42
                        British-Commonwealth attack with 2 Battlecruisers, 2 Battleships, 1 Bomber, 4 Destroyers, 2 Freighters, 6 Munitionss, 2 Submarines and 1 Zeppelin
                        Imperial-German-Afrika defend with 3 Battlecruisers, 3 Battleships, 1 Destroyer and 1 Freighter
                            British-Commonwealth roll dice for 2 Submarines in SZ 42, round 2 : 1/0 hits, 1.00 expected hits
                        Units damaged: 1 Battleship owned by the Imperial-German-Afrika
                            British-Commonwealth roll dice for 2 Battlecruisers, 2 Battleships, 1 Bomber, 4 Destroyers, 2 Freighters, 6 Munitionss and 1 Zeppelin in SZ 42, round 2 : 6/1 hits, 6.17 expected hits
                        Units damaged: 1 Battleship owned by the Imperial-German-Afrika
                            Imperial-German-Afrika roll dice for 3 Battlecruisers, 3 Battleships, 1 Destroyer and 1 Freighter in SZ 42, round 2 : 4/0 hits, 4.00 expected hits
                        Units damaged: 1 Battleship owned by the British-Commonwealth
                            1 Destroyer owned by the Imperial-German-Afrika, 3 Battlecruisers owned by the Imperial-German-Afrika, 3 Destroyers owned by the British-Commonwealth and 1 Freighter owned by the Imperial-German-Afrika lost in SZ 42
                            6 Munitionss owned by the British-Commonwealth lost in SZ 42
                            British-Commonwealth roll dice for 2 Submarines in SZ 42, round 3 : 1/0 hits, 1.00 expected hits
                            1 Battleship owned by the Imperial-German-Afrika lost in SZ 42
                            British-Commonwealth roll dice for 2 Battlecruisers, 2 Battleships, 1 Bomber, 1 Destroyer, 2 Freighters and 1 Zeppelin in SZ 42, round 3 : 3/1 hits, 2.83 expected hits
                            Imperial-German-Afrika roll dice for 2 Battleships in SZ 42, round 3 : 2/1 hits, 1.33 expected hits
                            2 Battleships owned by the Imperial-German-Afrika and 2 Submarines owned by the British-Commonwealth lost in SZ 42
                        British-Commonwealth takes SZ 42 from Neutral
                        British-Commonwealth win
                        . Battle score for attacker is 76
                        Casualties for British-Commonwealth: 3 Destroyers, 6 Munitionss and 2 Submarines
                        Casualties for Imperial-German-Afrika: 3 Battlecruisers, 3 Battleships, 1 Destroyer and 1 Freighter
                    Battle in Luderitz
                        British-Commonwealth attack with 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 5 Infantrys
                        Imperial-German-Afrika defend with 1 Cavalry, 2 Field-Artillerys, 5 Infantrys and 2 Trenchess
                            British-Commonwealth roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 5 Infantrys in Luderitz, round 2 : 3/0 hits, 3.00 expected hits
                        Units damaged: 1 Trenches owned by the Imperial-German-Afrika
                            Imperial-German-Afrika roll dice for 1 Cavalry, 2 Field-Artillerys, 5 Infantrys and 2 Trenchess in Luderitz, round 2 : 2/1 hits, 1.67 expected hits
                            2 Infantrys owned by the British-Commonwealth and 1 Trenches owned by the Imperial-German-Afrika lost in Luderitz
                            British-Commonwealth roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 3 Infantrys in Luderitz, round 3 : 3/1 hits, 2.67 expected hits
                            Imperial-German-Afrika roll dice for 1 Cavalry, 2 Field-Artillerys, 5 Infantrys and 1 Trenches in Luderitz, round 3 : 2/1 hits, 1.67 expected hits
                            2 Infantrys owned by the British-Commonwealth, 2 Infantrys owned by the Imperial-German-Afrika and 1 Trenches owned by the Imperial-German-Afrika lost in Luderitz
                            British-Commonwealth roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Fighter and 1 Infantry in Luderitz, round 4 : 2/1 hits, 2.17 expected hits
                            Imperial-German-Afrika roll dice for 1 Cavalry, 2 Field-Artillerys and 3 Infantrys in Luderitz, round 4 : 1/1 hits, 1.33 expected hits
                            1 Infantry owned by the British-Commonwealth and 2 Infantrys owned by the Imperial-German-Afrika lost in Luderitz
                        1 Fighter owned by the British-Commonwealth retreated
                        1 Cavalry owned by the British-Commonwealth and 3 Field-Artillerys owned by the British-Commonwealth retreated to S. Africa
                        Imperial-German-Afrika win
                        . Battle score for attacker is 4
                        Casualties for British-Commonwealth: 5 Infantrys
                        Casualties for Imperial-German-Afrika: 4 Infantrys and 2 Trenchess
                    Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
            
                Non Combat Move - British-Commonwealth
                    1 Bomber moved from SZ 42 to I. Somaliland
                    1 Zeppelin moved from SZ 42 to I. Somaliland
                    1 Fighter moved from Luderitz to S. Africa
            
                Place Units - British-Commonwealth
                    1 Field-Artillery, 1 Fighter and 3 Infantrys placed in S. Africa
                    2 Bombers, 1 Field-Artillery and 1 Infantry placed in India
            
                Turn Complete - British-Commonwealth
                    British-Commonwealth collect 43 PUs; end with 43 PUs
                    British-Commonwealth creates 6 Munitionss in SZ 42
            

            Combat Hit Differential Summary :

            Imperial-German-Afrika regular : 3.00
            British-Commonwealth regular : 1.17
            

            Savegame

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            • GenerationKILLG Offline
              GenerationKILL
              last edited by

              TripleA Turn Summary: Italians round 4

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 4
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                      Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      1 Cavalry moved from Piedmont to Naples
                      2 Cavalrys moved from Piedmont to Rome
                      2 Infantrys moved from Egypt to Tobruk
              
                  Load Munitions - Italians
                      Italians collect 0 PUs; end with 36 PUs
              
                  Purchase Units - Italians
                      Italians buy 12 Infantrys and 4 Trenchess; Remaining resources: 0 PUs; 
              
                  Combat - Italians
                      Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      Italians creates battle in territory OVER THE TOP
                      Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
              
                  Non Combat Move - Italians
              
                  Place Units - Italians
                      8 Infantrys and 2 Trenchess placed in Rome
                      4 Infantrys and 2 Trenchess placed in Piedmont
                      Italians undo move 2.
                      4 Infantrys and 1 Trenches placed in Piedmont
                      1 Trenches placed in Tuscany
              
                  Turn Complete - Italians
                      Italians collect 36 PUs; end with 36 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • GenerationKILLG Offline
                GenerationKILL
                last edited by

                TripleA Turn Summary: Americans round 4

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 4
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                        Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            Americans loses 0 PUs for violating United States Mobilizess neutrality.
                        1 Infantry moved from US 3 to United States Mobilizes
                              Americans take United States Mobilizes from Neutral
                
                    Load Munitions - Americans
                        Americans collect 0 PUs; end with 31 PUs
                
                    Purchase Units - Americans
                        Americans buy 1 Bomber; Remaining resources: 19 PUs; 
                
                    Combat - Americans
                        Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        Americans creates battle in territory OVER THE TOP
                        Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                
                    Non Combat Move - Americans
                
                    Place Units - Americans
                        1 Bomber placed in Fontainbleu
                
                    Turn Complete - Americans
                        Americans collect 31 PUs; end with 50 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • djabwanaD Offline
                  djabwana
                  last edited by

                  TripleA Turn Summary: Bolsheviks round 4

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 4
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                          Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  
                      Load Munitions - Bolsheviks
                          Bolsheviks collect 0 PUs; end with 33 PUs
                          Bolsheviks creates 1 Infantry in BR 3
                  
                      Fire Munitions and Combat Move - Bolsheviks
                          1 Cavalry moved from Samara to Ivanova
                          1 Infantry moved from Tambov to Samara
                          11 Cavalrys moved from Vyatka to Yaroslavl
                          10 Infantrys moved from Vyatka to Ivanova
                          3 Field-Artillerys moved from Vyatka to Ivanova
                          1 Fighter moved from Vyatka to Yaroslavl
                          1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 6 Infantrys moved from BR 4 to Vologda
                          2 Zeppelins moved from Bolshevik Revolution to Yaroslavl
                          1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from Russian Infiltration to BR 4
                          1 Field-Artillery, 13 Infantrys and 1 Lenin moved from BR 3 to Russian Infiltration
                          2 Fighters moved from BR 3 to Vologda
                  
                      Purchase Units - Bolsheviks
                          Bolsheviks buy 1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys and 2 Zeppelins; Remaining resources: 0 PUs; 
                  
                      Combat - Bolsheviks
                          Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          Bolsheviks creates battle in territory OVER THE TOP
                          Battle in Yaroslavl
                              Bolsheviks attack with 11 Cavalrys, 1 Fighter and 2 Zeppelins
                              Russians defend with 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess
                                  Bolsheviks roll dice for 11 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 2 : 3/1 hits, 3.67 expected hits
                              Units damaged: 3 Trenchess owned by the Russians
                                  Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess in Yaroslavl, round 2 : 2/0 hits, 2.00 expected hits
                                  2 Cavalrys owned by the Bolsheviks lost in Yaroslavl
                                  Bolsheviks roll dice for 9 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 3 : 3/1 hits, 3.33 expected hits
                                  Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess in Yaroslavl, round 3 : 2/0 hits, 2.00 expected hits
                                  3 Trenchess owned by the Russians and 2 Cavalrys owned by the Bolsheviks lost in Yaroslavl
                                  Bolsheviks roll dice for 7 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 4 : 3/0 hits, 3.00 expected hits
                                  Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 5 Infantrys in Yaroslavl, round 4 : 2/0 hits, 2.00 expected hits
                                  3 Infantrys owned by the Russians and 2 Cavalrys owned by the Bolsheviks lost in Yaroslavl
                                  Bolsheviks roll dice for 5 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 5 : 2/1 hits, 2.50 expected hits
                                  Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Yaroslavl, round 5 : 1/1 hits, 1.50 expected hits
                                  2 Infantrys owned by the Russians and 1 Cavalry owned by the Bolsheviks lost in Yaroslavl
                                  Bolsheviks roll dice for 4 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 6 : 2/1 hits, 2.17 expected hits
                                  Russians roll dice for 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Field-Artillery in Yaroslavl, round 6 : 1/1 hits, 1.17 expected hits
                                  1 Cavalry owned by the Bolsheviks and 2 Elite-Offensive-Infantrys owned by the Russians lost in Yaroslavl
                                  Bolsheviks roll dice for 3 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 7 : 1/1 hits, 1.83 expected hits
                                  Russians roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery in Yaroslavl, round 7 : 1/1 hits, 0.83 expected hits
                                  1 Cavalry owned by the Bolsheviks and 1 Elite-Offensive-Infantry owned by the Russians lost in Yaroslavl
                                  Bolsheviks roll dice for 2 Cavalrys, 1 Fighter and 2 Zeppelins in Yaroslavl, round 8 : 2/1 hits, 1.50 expected hits
                                  Russians roll dice for 1 Elite-Defensive-Infantry and 1 Field-Artillery in Yaroslavl, round 8 : 1/1 hits, 0.67 expected hits
                              1 Field-Artillery owned by the Russians, 1 Cavalry owned by the Bolsheviks and 1 Elite-Defensive-Infantry owned by the Russians lost in Yaroslavl
                              Bolsheviks win, taking Yaroslavl from Russians with 1 Cavalry, 1 Fighter and 2 Zeppelins remaining. Battle score for attacker is -4
                              Casualties for Bolsheviks: 10 Cavalrys
                              Casualties for Russians: 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 5 Infantrys and 3 Trenchess
                          Battle in Ivanova
                              Bolsheviks attack with 1 Cavalry, 3 Field-Artillerys and 10 Infantrys
                              Russians defend with 1 Infantry
                                  Bolsheviks roll dice for 1 Cavalry, 3 Field-Artillerys and 10 Infantrys in Ivanova, round 2 : 3/1 hits, 3.33 expected hits
                                  Russians roll dice for 1 Infantry in Ivanova, round 2 : 1/1 hits, 0.17 expected hits
                                  1 Infantry owned by the Bolsheviks and 1 Infantry owned by the Russians lost in Ivanova
                              Bolsheviks win, taking Ivanova from Russians with 1 Cavalry, 3 Field-Artillerys and 9 Infantrys remaining. Battle score for attacker is 0
                              Casualties for Bolsheviks: 1 Infantry
                              Casualties for Russians: 1 Infantry
                          Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
                  
                      Non Combat Move - Bolsheviks
                          2 Zeppelins moved from Yaroslavl to Vologda
                          1 Fighter moved from Yaroslavl to Vologda
                          1 AA-Gun moved from BR 3 to Russian Infiltration
                  
                      Place Units - Bolsheviks
                          1 Elite-Defensive-Infantry and 2 Elite-Offensive-Infantrys placed in Russian Infiltration
                          2 Zeppelins placed in Bolshevik Revolution
                  
                      Turn Complete - Bolsheviks
                          Bolsheviks collect 34 PUs; end with 34 PUs
                          Bolsheviks creates 1 Infantry in Russian Infiltration
                  

                  Combat Hit Differential Summary :

                  Bolsheviks regular : -2.33
                  Russians regular : 0.67
                  

                  Savegame

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                  • djabwanaD Offline
                    djabwana
                    last edited by

                    TripleA Turn Summary: Germans round 5

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 5
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                            Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            2 units repaired.
                            1 Railgun moved from RR 20 to RR 22
                            1 Heavy-Artillery moved from Poland to Belarus
                            1 Heavy-Artillery moved from Venice to Tuscany
                    
                        Load Munitions - Germans
                            Germans collect 0 PUs; end with 114 PUs
                            Germans creates 1 Gas-Munitions in Bavaria
                            Germans creates 1 Gas-Munitions in Belarus
                            Germans creates 1 Gas-Munitions in Berlin
                            Germans creates 1 Gas-Munitions in Innsbruck
                            Germans creates 1 Gas-Munitions and 2 Munitionss in Kiel
                            Germans creates 8 Munitionss in RR 22
                            Germans creates 4 Munitionss in SZ 9
                            Germans creates 1 Gas-Munitions in Tuscany
                    
                        Fire Munitions and Combat Move - Germans
                            8 Munitionss moved from RR 22 to Belarus
                            3 Railguns moved from RR 22 to RR 30
                            8 Field-Artillerys moved from Poland to Belarus
                            20 Infantrys moved from Poland to Belarus
                            1 Cavalry moved from Poland to Prussia
                            1 Cavalry moved from Poland to Vilnius
                            1 Fighter moved from Poland to Vilnius
                            1 Fighter moved from Poland to Belarus
                            1 Zeppelin moved from Bavaria to Belarus
                            2 Infantrys moved from Venice to Tuscany
                            1 Infantry moved from Venice to Tuscany
                            5 Infantrys moved from Innsbruck to Venice
                            1 Heavy-Artillery moved from Innsbruck to Venice
                            1 Heavy-Artillery moved from Bavaria to Innsbruck
                            5 Infantrys moved from Bavaria to Innsbruck
                            1 Train moved from RR 29 to RR 4
                            1 Train moved from RR 29 to RR 4
                            4 Munitionss moved from SZ 9 to SZ 8
                            1 Freighter moved from SZ 4 to SZ 9
                            3 Submarines moved from SZ 75 to SZ 14
                                  Germans take SZ 4 from British
                            1 Zeppelin moved from Kiel to SZ 14
                            1 Infantry moved from Nancy to Rhiems
                            1 Field-Artillery moved from Nancy to Bar-Le-Duc
                            1 Infantry moved from Bar-Le-Duc to Rhiems
                            1 Cavalry moved from Douamont to Verdun
                            2 Infantrys moved from Nancy to Bar-Le-Duc
                            5 Infantrys moved from Metz to Nancy
                            1 Fighter moved from Mont Blanc to Rhiems
                            1 Cavalry moved from Mont Blanc to Argonne
                                  Germans take Argonne from French
                            2 Infantrys moved from Vimy to Soissons
                            1 Fighter moved from Vimy to Soissons
                            2 Infantrys moved from Vimy to Paschendale
                            1 Fighter moved from Vimy to Paschendale
                            3 Cavalrys moved from Vimy to Verdun
                            1 Infantry moved from Vimy to Paschendale
                            3 Field-Artillerys moved from Mont Blanc to Vimy
                            1 Red-Baron moved from Mont Blanc to Bar-Le-Duc
                            8 Cavalrys moved from Douamont to Bar-Le-Duc
                            1 Zeppelin moved from Mont Blanc to Prussia
                            1 Fighter moved from Poland to Vilnius
                            5 Infantrys moved from Berlin to RR 20
                            1 Infantry moved from Berlin to RR 20
                            1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 22
                            6 Infantrys moved from RR 22 to Poland
                            1 Armored-Train and 1 Train moved from RR 22 to RR 20
                            1 Train moved from RR 22 to RR 20
                            1 Heavy-Artillery moved from Berlin to Saxony
                            5 Infantrys moved from Berlin to Saxony
                            6 Infantrys moved from Berlin to Hanover
                            1 Infantry moved from Berlin to Hanover
                            5 Infantrys moved from Kiel to Ruhr
                            1 Cavalry moved from Douamont to Bar-Le-Duc
                    
                        Purchase Units - Germans
                            Germans buy 4 Destroyers, 1 Emplace-Heavy-Artillery, 2 Harbor-Defensess, 3 Heavy-Artillerys, 11 Infantrys, 1 Railgun and 4 Trenchess; Remaining resources: 0 PUs; 
                    
                        Combat - Germans
                            Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Germans creates battle in territory OVER THE TOP
                            Germans creates battle in territory By DKJD
                            Battle in Rhiems
                                Germans attack with 1 Fighter and 2 Infantrys
                                French defend with 1 Infantry
                                    Germans roll dice for 1 Fighter and 2 Infantrys in Rhiems, round 2 : 1/1 hits, 0.83 expected hits
                                    French roll dice for 1 Infantry in Rhiems, round 2 : 0/1 hits, 0.17 expected hits
                                    1 Infantry owned by the French lost in Rhiems
                                Germans win, taking By DKJD from British, taking Rhiems from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                                Casualties for French: 1 Infantry
                            Battle in Vilnius
                                Germans attack with 1 Cavalry and 2 Fighters
                                Russians defend with 1 Elite-Offensive-Infantry and 1 Infantry
                                    Germans roll dice for 1 Cavalry and 2 Fighters in Vilnius, round 2 : 1/1 hits, 1.17 expected hits
                                    Russians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Vilnius, round 2 : 0/1 hits, 0.33 expected hits
                                    1 Infantry owned by the Russians lost in Vilnius
                                    Germans roll dice for 1 Cavalry and 2 Fighters in Vilnius, round 3 : 2/1 hits, 1.17 expected hits
                                    Russians roll dice for 1 Elite-Offensive-Infantry in Vilnius, round 3 : 0/1 hits, 0.17 expected hits
                                1 Elite-Offensive-Infantry owned by the Russians lost in Vilnius
                                Germans win, taking Vilnius from Russians with 1 Cavalry and 2 Fighters remaining. Battle score for attacker is 5
                                Casualties for Russians: 1 Elite-Offensive-Infantry and 1 Infantry
                            Battle in Prussia
                                Germans attack with 1 Cavalry and 1 Zeppelin
                                Russians defend with 1 Elite-Offensive-Infantry
                                    Germans roll dice for 1 Cavalry and 1 Zeppelin in Prussia, round 2 : 0/1 hits, 0.50 expected hits
                                    Russians roll dice for 1 Elite-Offensive-Infantry in Prussia, round 2 : 0/1 hits, 0.17 expected hits
                                    Germans roll dice for 1 Cavalry and 1 Zeppelin in Prussia, round 3 : 1/1 hits, 0.50 expected hits
                                    Russians roll dice for 1 Elite-Offensive-Infantry in Prussia, round 3 : 0/1 hits, 0.17 expected hits
                                1 Elite-Offensive-Infantry owned by the Russians lost in Prussia
                                Germans win, taking Prussia from Russians with 1 Cavalry and 1 Zeppelin remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 Elite-Offensive-Infantry
                            Battle in Paschendale
                                Germans attack with 1 Fighter and 3 Infantrys
                                British defend with 2 Infantrys
                                    Germans roll dice for 1 Fighter and 3 Infantrys in Paschendale, round 2 : 1/0 hits, 1.00 expected hits
                                    British roll dice for 2 Infantrys in Paschendale, round 2 : 0/1 hits, 0.33 expected hits
                                    1 Infantry owned by the British lost in Paschendale
                                    Germans roll dice for 1 Fighter and 3 Infantrys in Paschendale, round 3 : 1/0 hits, 1.00 expected hits
                                    British roll dice for 1 Infantry in Paschendale, round 3 : 1/1 hits, 0.17 expected hits
                                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Paschendale
                                Germans win, taking Paschendale from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                                Casualties for British: 2 Infantrys
                                Casualties for Germans: 1 Infantry
                            Battle in Soissons
                                Germans attack with 1 Fighter and 2 Infantrys
                                French defend with 1 Infantry
                                    Germans roll dice for 1 Fighter and 2 Infantrys in Soissons, round 2 : 1/1 hits, 0.83 expected hits
                                    French roll dice for 1 Infantry in Soissons, round 2 : 0/1 hits, 0.17 expected hits
                                    1 Infantry owned by the French lost in Soissons
                                Germans win, taking Soissons from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                                Casualties for French: 1 Infantry
                            Battle in Verdun
                                Germans attack with 4 Cavalrys
                                British defend with 1 Cavalry
                                    Germans roll dice for 4 Cavalrys in Verdun, round 2 : 0/1 hits, 0.67 expected hits
                                    French roll dice for 1 Cavalry in Verdun, round 2 : 0/1 hits, 0.17 expected hits
                                    Germans roll dice for 4 Cavalrys in Verdun, round 3 : 1/1 hits, 0.67 expected hits
                                    French roll dice for 1 Cavalry in Verdun, round 3 : 0/1 hits, 0.17 expected hits
                                    1 Cavalry owned by the British lost in Verdun
                                Germans win, taking Verdun from French with 4 Cavalrys remaining. Battle score for attacker is 4
                                Casualties for British: 1 Cavalry
                            Battle in Tuscany
                                Germans attack with 1 Gas-Munitions, 1 Heavy-Artillery and 3 Infantrys
                                British defend with 3 Infantrys; Italians defend with 1 Trenches
                                    Germans roll Gas dice in Tuscany : 0/1 hits, 0.67 expected hits
                                    Germans roll dice for 1 Gas-Munitions, 1 Heavy-Artillery and 3 Infantrys in Tuscany, round 2 : 1/1 hits, 1.33 expected hits
                                Units damaged: 1 Trenches owned by the Italians
                                    Italians roll dice for 3 Infantrys and 1 Trenches in Tuscany, round 2 : 1/1 hits, 0.50 expected hits
                                    1 Infantry owned by the Germans lost in Tuscany
                                1 Gas-Munitions owned by the Germans lost in Tuscany
                                    Germans roll dice for 1 Heavy-Artillery and 2 Infantrys in Tuscany, round 3 : 1/1 hits, 1.17 expected hits
                                    Italians roll dice for 3 Infantrys and 1 Trenches in Tuscany, round 3 : 1/1 hits, 0.50 expected hits
                                    1 Trenches owned by the Italians and 1 Infantry owned by the Germans lost in Tuscany
                                    Germans roll dice for 1 Heavy-Artillery and 1 Infantry in Tuscany, round 4 : 1/0 hits, 1.00 expected hits
                                    Italians roll dice for 3 Infantrys in Tuscany, round 4 : 1/1 hits, 0.50 expected hits
                                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Tuscany
                                    Germans roll dice for 1 Heavy-Artillery in Tuscany, round 5 : 0/1 hits, 0.67 expected hits
                                    Italians roll dice for 2 Infantrys in Tuscany, round 5 : 0/1 hits, 0.33 expected hits
                                    Germans roll dice for 1 Heavy-Artillery in Tuscany, round 6 : 1/1 hits, 0.67 expected hits
                                    Italians roll dice for 2 Infantrys in Tuscany, round 6 : 0/1 hits, 0.33 expected hits
                                    1 Infantry owned by the British lost in Tuscany
                                    Germans roll dice for 1 Heavy-Artillery in Tuscany, round 7 : 0/1 hits, 0.67 expected hits
                                    Italians roll dice for 1 Infantry in Tuscany, round 7 : 0/1 hits, 0.17 expected hits
                                    Germans roll dice for 1 Heavy-Artillery in Tuscany, round 8 : 1/1 hits, 0.67 expected hits
                                    Italians roll dice for 1 Infantry in Tuscany, round 8 : 0/1 hits, 0.17 expected hits
                                    1 Infantry owned by the British lost in Tuscany
                                Germans win, taking Tuscany from Italians with 1 Heavy-Artillery remaining. Battle score for attacker is 3
                                Casualties for Germans: 1 Gas-Munitions and 3 Infantrys
                                Casualties for Italians: 1 Trenches
                                Casualties for British: 3 Infantrys
                            Battle in Belarus
                                Germans attack with 8 Field-Artillerys, 1 Fighter, 1 Gas-Munitions, 1 Heavy-Artillery, 20 Infantrys, 8 Munitionss and 1 Zeppelin
                                Russians defend with 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 12 Infantrys and 8 Trenchess
                                    Germans roll Gas dice in Belarus : 1/1 hits, 0.67 expected hits
                                    Russians roll AA dice in Belarus : 0/1 hits, 0.33 expected hits
                                    1 Infantry owned by the Russians lost in Belarus
                                    Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Gas-Munitions, 1 Heavy-Artillery, 20 Infantrys, 8 Munitionss and 1 Zeppelin in Belarus, round 2 : 12/0 hits, 12.00 expected hits
                                Units damaged: 4 Trenchess owned by the Russians
                                    Russians roll dice for 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 11 Infantrys and 8 Trenchess in Belarus, round 2 : 5/1 hits, 4.83 expected hits
                                    4 Trenchess owned by the Russians and 5 Infantrys owned by the Germans lost in Belarus
                                1 Gas-Munitions owned by the Germans and 8 Munitionss owned by the Germans lost in Belarus
                                    Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 15 Infantrys and 1 Zeppelin in Belarus, round 3 : 9/1 hits, 8.50 expected hits
                                    Russians roll dice for 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 11 Infantrys and 4 Trenchess in Belarus, round 3 : 4/1 hits, 4.83 expected hits
                                    4 Trenchess owned by the Russians, 3 Infantrys owned by the Russians, 2 AA-Guns owned by the Russians and 4 Infantrys owned by the Germans lost in Belarus
                                    Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 11 Infantrys and 1 Zeppelin in Belarus, round 4 : 8/1 hits, 7.83 expected hits
                                    Russians roll dice for 3 Elite-Defensive-Infantrys, 6 Field-Artillerys and 8 Infantrys in Belarus, round 4 : 5/1 hits, 4.33 expected hits
                                    8 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Belarus
                                    Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 6 Infantrys and 1 Zeppelin in Belarus, round 5 : 6/1 hits, 6.50 expected hits
                                    Russians roll dice for 3 Elite-Defensive-Infantrys and 6 Field-Artillerys in Belarus, round 5 : 3/0 hits, 3.00 expected hits
                                3 Field-Artillerys owned by the Russians, 3 Elite-Defensive-Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Belarus
                                    Germans roll dice for 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 3 Infantrys and 1 Zeppelin in Belarus, round 6 : 5/1 hits, 5.50 expected hits
                                    Russians roll dice for 3 Field-Artillerys in Belarus, round 6 : 1/0 hits, 1.00 expected hits
                                3 Field-Artillerys owned by the Russians and 1 Infantry owned by the Germans lost in Belarus
                                Germans win, taking Belarus from Russians with 8 Field-Artillerys, 1 Fighter, 1 Heavy-Artillery, 2 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 61
                                Casualties for Russians: 2 AA-Guns, 3 Elite-Defensive-Infantrys, 6 Field-Artillerys, 12 Infantrys and 8 Trenchess
                                Casualties for Germans: 1 Gas-Munitions, 18 Infantrys and 8 Munitionss
                            Battle in SZ 8
                                Germans attack with 4 Munitionss
                                British defend with 1 Battlecruiser, 2 Battleships, 3 Destroyers and 3 Harbor-Defensess; French defend with 3 Harbor-Defensess
                                    Germans roll dice for 4 Munitionss in SZ 8, round 2 : 1/1 hits, 1.33 expected hits
                                1 Harbor-Defenses owned by the British lost in SZ 8
                                    4 Munitionss owned by the Germans lost in SZ 8
                                British win with 1 Battlecruiser, 2 Battleships, 3 Destroyers and 5 Harbor-Defensess remaining. Battle score for attacker is 3
                                Casualties for British: 1 Harbor-Defenses
                                Casualties for Germans: 4 Munitionss
                            Battle in SZ 14
                                Germans attack with 3 Submarines and 1 Zeppelin
                                British defend with 5 Harbor-Defensess and 1 Troop-Transport
                                    Germans roll dice for 3 Submarines in SZ 14, round 2 : 1/1 hits, 1.50 expected hits
                                1 Troop-Transport owned by the British lost in SZ 14
                                    Germans roll dice for 1 Zeppelin in SZ 14, round 2 : 0/1 hits, 0.17 expected hits
                                    British roll dice for 5 Harbor-Defensess in SZ 14, round 2 : 1/1 hits, 0.83 expected hits
                                    1 Submarine owned by the Germans lost in SZ 14
                                    Germans roll dice for 2 Submarines in SZ 14, round 3 : 1/0 hits, 1.00 expected hits
                                1 Harbor-Defenses owned by the British lost in SZ 14
                                    Germans roll dice for 1 Zeppelin in SZ 14, round 3 : 1/1 hits, 0.17 expected hits
                                    British roll dice for 4 Harbor-Defensess in SZ 14, round 3 : 1/1 hits, 0.67 expected hits
                                    1 Submarine owned by the Germans and 1 Harbor-Defenses owned by the British lost in SZ 14
                                    Germans roll dice for 1 Submarine in SZ 14, round 4 : 1/1 hits, 0.50 expected hits
                                1 Harbor-Defenses owned by the British lost in SZ 14
                                    Germans roll dice for 1 Zeppelin in SZ 14, round 4 : 0/1 hits, 0.17 expected hits
                                    British roll dice for 2 Harbor-Defensess in SZ 14, round 4 : 0/1 hits, 0.33 expected hits
                                    Germans roll dice for 1 Submarine in SZ 14, round 5 : 1/1 hits, 0.50 expected hits
                                1 Harbor-Defenses owned by the British lost in SZ 14
                                    Germans roll dice for 1 Zeppelin in SZ 14, round 5 : 0/1 hits, 0.17 expected hits
                                    British roll dice for 1 Harbor-Defenses in SZ 14, round 5 : 1/1 hits, 0.17 expected hits
                                    1 Zeppelin owned by the Germans lost in SZ 14
                                    Germans roll dice for 1 Submarine in SZ 14, round 6 : 0/1 hits, 0.33 expected hits
                                    British roll dice for 1 Harbor-Defenses in SZ 14, round 6 : 0/1 hits, 0.17 expected hits
                                    Germans roll dice for 1 Submarine in SZ 14, round 7 : 0/1 hits, 0.33 expected hits
                                    British roll dice for 1 Harbor-Defenses in SZ 14, round 7 : 1/1 hits, 0.17 expected hits
                                    1 Submarine owned by the Germans lost in SZ 14
                                British win with 1 Harbor-Defenses remaining. Battle score for attacker is -3
                                Casualties for British: 4 Harbor-Defensess and 1 Troop-Transport
                                Casualties for Germans: 3 Submarines and 1 Zeppelin
                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Berlin
                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Bavaria
                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 2 Munitionss owned by Germans in Kiel
                            Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Innsbruck
                    
                        Non Combat Move - Germans
                            1 Zeppelin moved from Belarus to Berlin
                            1 Zeppelin moved from Prussia to Poland
                            2 Fighters moved from Vilnius to Poland
                            1 Fighter moved from Paschendale to Vimy
                            1 Fighter moved from Soissons to Vimy
                            1 Fighter moved from Rhiems to Bar-Le-Duc
                            1 AA-Gun moved from Mont Blanc to Verdun
                            1 Fighter moved from Belarus to Poland
                    
                        Place Units - Germans
                            1 Emplace-Heavy-Artillery, 1 Heavy-Artillery and 1 Trenches placed in Kiel
                            2 Harbor-Defensess placed in SZ 9
                            4 Destroyers placed in SZ 9
                            1 Infantry placed in Kiel
                            1 Heavy-Artillery and 5 Infantrys placed in Bavaria
                            2 Trenchess placed in Bar-Le-Duc
                            1 Railgun placed in RR 20
                            1 Heavy-Artillery, 5 Infantrys and 1 Trenches placed in Berlin
                            Trigger EmplaceGermans-Kiel: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Germans in Kiel
                            Trigger EmplaceGermans-Kiel: Germans has 1 Heavy-Artillery-Emplacement placed in Kiel
                    
                        Turn Complete - Germans
                            Germans collect 115 PUs; end with 115 PUs
                            Germans creates 1 Gas-Munitions in Bavaria
                            Germans creates 1 Gas-Munitions in Belarus
                            Germans creates 1 Gas-Munitions in Berlin
                            Germans creates 1 Gas-Munitions in Innsbruck
                            Germans creates 1 Gas-Munitions and 4 Munitionss in Kiel
                            Germans creates 2 Munitionss in RR 20
                            Germans creates 2 Munitionss in RR 22
                            Germans creates 6 Munitionss in RR 30
                            Germans creates 4 Munitionss in SZ 9
                            Germans creates 1 Gas-Munitions in Saxony
                            Germans creates 1 Gas-Munitions in Tuscany
                            Germans creates 1 Gas-Munitions in Venice
                    

                    Combat Hit Differential Summary :

                    Germans Gas : -0.33
                    Italians regular : 0.50
                    French regular : -0.67
                    Russians regular : -0.83
                    Germans regular : -1.00
                    Russians AA : -0.33
                    British regular : 2.17
                    

                    Savegame

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                    • djabwanaD Offline
                      djabwana
                      last edited by

                      TripleA Turn Summary: Imperial-German-Afrika round 5

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 5
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                              Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                      
                          Load Munitions - Imperial-German-Afrika
                              Imperial-German-Afrika collect 0 PUs; end with 44 PUs
                              Imperial-German-Afrika creates 1 Gas-Munitions and 2 Munitionss in Angolia
                              Imperial-German-Afrika creates 2 Munitionss in German E. Afrika
                              Imperial-German-Afrika creates 1 Gas-Munitions in Mumbaza
                      
                          Fire Munitions and Combat Move - Imperial-German-Afrika
                                  Imperial-German-Afrika takes Northern Sudan from British-Commonwealth
                                  Imperial-German-Afrika takes Cabinda from French-Colonial-Africa
                              2 Munitionss moved from Angolia to Chikapa
                              1 Infantry moved from Angolia to Chikapa
                              1 Heavy-Artillery moved from Mumbaza to German E. Afrika
                              1 Infantry moved from Southern Sudan to Northern Sudan
                              3 Cavalrys moved from French Niger to Chad
                              2 Infantrys moved from Niangara to Lisala
                              1 Field-Artillery moved from Niangara to Lisala
                              2 Cavalrys moved from Nye Lukemba to Southern Sudan
                              1 Infantry moved from B. Somaliland to Abyssinia
                              1 Fighter moved from Angolia to Chikapa
                              1 Infantry moved from Angolia to Cabinda
                              3 Infantrys moved from Rhodesia to Angolia
                              2 Infantrys moved from German E. Afrika to Rhodesia
                              1 Field-Artillery moved from Niangara to Mumbaza
                      
                          Purchase Units - Imperial-German-Afrika
                              Imperial-German-Afrika buy 2 Emplace-Heavy-Artillerys, 2 Heavy-Artillerys, 7 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                      
                          Combat - Imperial-German-Afrika
                              Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Imperial-German-Afrika creates battle in territory OVER THE TOP
                              Battle in Chad
                                  Imperial-German-Afrika attack with 3 Cavalrys
                                  French-Colonial-Africa defend with 1 Infantry
                                      Imperial-German-Afrika roll dice for 3 Cavalrys in Chad, round 2 : 1/1 hits, 0.50 expected hits
                                      French-Colonial-Africa roll dice for 1 Infantry in Chad, round 2 : 0/1 hits, 0.17 expected hits
                                      1 Infantry owned by the French-Colonial-Africa lost in Chad
                                  Imperial-German-Afrika takes Chad from French-Colonial-Africa
                                  Imperial-German-Afrika win
                                  . Battle score for attacker is 2
                                  Casualties for French-Colonial-Africa: 1 Infantry
                              Battle in Chikapa
                                  Imperial-German-Afrika attack with 1 Fighter, 1 Infantry and 2 Munitionss
                                  French-Colonial-Africa defend with 1 Infantry
                                      Imperial-German-Afrika roll dice for 1 Fighter, 1 Infantry and 2 Munitionss in Chikapa, round 2 : 2/1 hits, 1.33 expected hits
                                      French-Colonial-Africa roll dice for 1 Infantry in Chikapa, round 2 : 0/1 hits, 0.17 expected hits
                                      1 Infantry owned by the French-Colonial-Africa lost in Chikapa
                                      2 Munitionss owned by the Imperial-German-Afrika lost in Chikapa
                                  Imperial-German-Afrika takes Chikapa from French-Colonial-Africa
                                  Imperial-German-Afrika win
                                  . Battle score for attacker is 2
                                  Casualties for French-Colonial-Africa: 1 Infantry
                                  Casualties for Imperial-German-Afrika: 2 Munitionss
                              Battle in Lisala
                                  Imperial-German-Afrika attack with 1 Field-Artillery and 2 Infantrys
                                  French-Colonial-Africa defend with 1 Elite-Defensive-Infantry
                                      Imperial-German-Afrika roll dice for 1 Field-Artillery and 2 Infantrys in Lisala, round 2 : 1/1 hits, 0.83 expected hits
                                      French-Colonial-Africa roll dice for 1 Elite-Defensive-Infantry in Lisala, round 2 : 1/1 hits, 0.33 expected hits
                                      1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Lisala
                                  Imperial-German-Afrika takes Lisala from French-Colonial-Africa
                                  Imperial-German-Afrika win
                                  . Battle score for attacker is 1
                                  Casualties for Imperial-German-Afrika: 1 Infantry
                                  Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry
                              Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Angolia
                              Trigger Remove Imperial-German-Afrika Munitions 1: has removed 2 Munitionss owned by Imperial-German-Afrika in German E. Afrika
                              Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                              Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions owned by Imperial-German-Afrika in Mumbaza
                      
                          Non Combat Move - Imperial-German-Afrika
                              1 Cavalry moved from Luderitz to Rhodesia
                              1 Infantry moved from Buchuanaland to Rhodesia
                              1 Infantry moved from Luderitz to Buchuanaland
                              Imperial-German-Afrika undo move 3.
                              2 Field-Artillerys and 1 Infantry moved from Luderitz to German Southwest Africa
                              1 Armored-Train and 1 Train moved from RR 114 to RR 109
                              1 Fighter moved from Chikapa to Angolia
                      
                          Place Units - Imperial-German-Afrika
                              1 Emplace-Heavy-Artillery, 1 Heavy-Artillery, 5 Infantrys and 1 Trenches placed in German E. Afrika
                              1 Emplace-Heavy-Artillery, 1 Heavy-Artillery, 2 Infantrys and 1 Trenches placed in Angolia
                              Trigger EmplaceImperial-German-Afrika-Angolia: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in Angolia
                              Trigger EmplaceImperial-German-Afrika-German E. Afrika: has removed 1 Emplace-Heavy-Artillery and 1 Heavy-Artillery owned by Imperial-German-Afrika in German E. Afrika
                              Trigger EmplaceImperial-German-Afrika-Angolia: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in Angolia
                              Trigger EmplaceImperial-German-Afrika-German E. Afrika: Imperial-German-Afrika has 1 Heavy-Artillery-Emplacement placed in German E. Afrika
                      
                          Turn Complete - Imperial-German-Afrika
                              Imperial-German-Afrika collect 45 PUs; end with 45 PUs
                              Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in Angolia
                              Imperial-German-Afrika creates 1 Gas-Munitions and 4 Munitionss in German E. Afrika
                      

                      Combat Hit Differential Summary :

                      Imperial-German-Afrika regular : 1.33
                      French-Colonial-Africa regular : 0.33
                      

                      Savegame

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                      • djabwanaD Offline
                        djabwana
                        last edited by

                        Britain DID attack in the channel, but retreated just in time to kill most of my ships but not lose his most valuable ones... very clever. I had to rush to rebuild some naval defense outside of Kiel and I'm sure we'll have another arms race, but this time, he has bombers 😞

                        e4315b17-703e-4a74-b4b6-c2273fa94803-image.png

                        The revolution is in full force and Germany broke the stronghold at Belarus so the vice is tightening quickly around Russia:
                        48776c00-aa4d-4a84-bbc9-17d678640cfd-image.png

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                        • GenerationKILLG Offline
                          GenerationKILL
                          last edited by

                          TripleA Turn Summary: French-Colonial-Africa round 5

                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                          Game History

                          Round: 5
                          
                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                  Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                  Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                      French-Colonial-Africa takes SZ 89 from Imperial-German-Afrika
                                  1 Battlecruiser moved from SZ 51 to SZ 89
                                  1 Battleship moved from SZ 51 to SZ 55
                          
                              Load Munitions - French-Colonial-Africa
                                  French-Colonial-Africa collect 0 PUs; end with 34 PUs
                                  French-Colonial-Africa creates 2 Munitionss in SZ 55
                                  French-Colonial-Africa creates 1 Munitions in SZ 89
                          
                              Fire Munitions and Combat Move - French-Colonial-Africa
                                      French-Colonial-Africa takes Kabinda from Imperial-German-Afrika
                                  2 Munitionss moved from SZ 55 to Cabinda
                                  1 Elite-Offensive-Infantry moved from French Equitorial Africa to Cabinda
                                  1 Elite-Offensive-Infantry moved from Bandundu to Kabinda
                                  1 Elite-Offensive-Infantry moved from Bandundu to Chikapa
                                  1 Fighter moved from Bandundu to Chikapa
                                  3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from Bandundu to Lisala
                                  1 Fighter moved from Bandundu to Cabinda
                                  3 Infantrys moved from Cameroon to Chad
                                  1 Elite-Defensive-Infantry and 1 Field-Artillery moved from French Equitorial Africa to Bandundu
                                  5 Elite-Offensive-Infantrys moved from Nigeria to RR 96
                                  1 Armored-Train, 5 Elite-Offensive-Infantrys and 1 Train moved from RR 96 to RR 97
                                  1 Infantry moved from Cameroon to RR 97
                                  1 Armored-Train, 5 Elite-Offensive-Infantrys, 1 Infantry and 1 Train moved from RR 97 to RR 102
                                  5 Elite-Offensive-Infantrys and 1 Infantry moved from RR 102 to Bandundu
                                  1 Train moved from RR 102 to RR 96
                                  2 Infantrys moved from Cameroon to Chad
                                  1 Fighter moved from Cameroon to Chad
                                  1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Senegal to SZ 51
                                  1 Elite-Defensive-Infantry, 1 Field-Artillery and 1 Freighter moved from SZ 51 to SZ 55
                                  1 Elite-Defensive-Infantry and 1 Field-Artillery moved from SZ 55 to French Equitorial Africa
                                  3 Infantrys moved from Senegal to Ivory Coast
                          
                              Purchase Units - French-Colonial-Africa
                                  French-Colonial-Africa buy 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys, 2 Infantrys and 1 Train; Remaining resources: 0 PUs; 
                          
                              Combat - French-Colonial-Africa
                                  Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                  French-Colonial-Africa creates battle in territory OVER THE TOP
                                  Battle in Chikapa
                                      French-Colonial-Africa attack with 1 Elite-Offensive-Infantry and 1 Fighter
                                      Imperial-German-Afrika defend with 1 Infantry
                                          French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Chikapa, round 2 : 1/1 hits, 0.83 expected hits
                                          Imperial-German-Afrika roll dice for 1 Infantry in Chikapa, round 2 : 1/1 hits, 0.17 expected hits
                                          1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Chikapa
                                      French-Colonial-Africa win
                                      . Battle score for attacker is -1
                                      Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry
                                      Casualties for Imperial-German-Afrika: 1 Infantry
                                  Battle in Chad
                                      French-Colonial-Africa attack with 1 Fighter and 5 Infantrys
                                      Imperial-German-Afrika defend with 3 Cavalrys
                                          French-Colonial-Africa roll dice for 1 Fighter and 5 Infantrys in Chad, round 2 : 1/1 hits, 1.33 expected hits
                                          Imperial-German-Afrika roll dice for 3 Cavalrys in Chad, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Cavalry owned by the Imperial-German-Afrika and 1 Infantry owned by the French-Colonial-Africa lost in Chad
                                          French-Colonial-Africa roll dice for 1 Fighter and 4 Infantrys in Chad, round 3 : 1/1 hits, 1.17 expected hits
                                          Imperial-German-Afrika roll dice for 2 Cavalrys in Chad, round 3 : 0/1 hits, 0.33 expected hits
                                          1 Cavalry owned by the Imperial-German-Afrika lost in Chad
                                          French-Colonial-Africa roll dice for 1 Fighter and 4 Infantrys in Chad, round 4 : 1/1 hits, 1.17 expected hits
                                          Imperial-German-Afrika roll dice for 1 Cavalry in Chad, round 4 : 0/1 hits, 0.17 expected hits
                                          1 Cavalry owned by the Imperial-German-Afrika lost in Chad
                                      French-Colonial-Africa takes Chad from Imperial-German-Afrika
                                      French-Colonial-Africa win
                                      . Battle score for attacker is 10
                                      Casualties for French-Colonial-Africa: 1 Infantry
                                      Casualties for Imperial-German-Afrika: 3 Cavalrys
                                  Battle in Cabinda
                                      French-Colonial-Africa attack with 1 Elite-Offensive-Infantry, 1 Fighter and 2 Munitionss
                                      Imperial-German-Afrika defend with 1 Infantry
                                          French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry, 1 Fighter and 2 Munitionss in Cabinda, round 2 : 1/1 hits, 1.50 expected hits
                                          Imperial-German-Afrika roll dice for 1 Infantry in Cabinda, round 2 : 0/1 hits, 0.17 expected hits
                                          1 Infantry owned by the Imperial-German-Afrika lost in Cabinda
                                          2 Munitionss owned by the French-Colonial-Africa lost in Cabinda
                                      French-Colonial-Africa takes Cabinda from Imperial-German-Afrika
                                      French-Colonial-Africa win
                                      . Battle score for attacker is 2
                                      Casualties for Imperial-German-Afrika: 1 Infantry
                                      Casualties for French-Colonial-Africa: 2 Munitionss
                                  Battle in Lisala
                                      French-Colonial-Africa attack with 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys
                                      Imperial-German-Afrika defend with 1 Field-Artillery and 1 Infantry
                                          French-Colonial-Africa roll dice for 3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys in Lisala, round 2 : 3/1 hits, 2.50 expected hits
                                          Imperial-German-Afrika roll dice for 1 Field-Artillery and 1 Infantry in Lisala, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Infantry owned by the Imperial-German-Afrika, 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa and 1 Field-Artillery owned by the Imperial-German-Afrika lost in Lisala
                                      French-Colonial-Africa takes Lisala from Imperial-German-Afrika
                                      French-Colonial-Africa win
                                      . Battle score for attacker is 4
                                      Casualties for French-Colonial-Africa: 1 Elite-Offensive-Infantry
                                      Casualties for Imperial-German-Afrika: 1 Field-Artillery and 1 Infantry
                                  Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                                  Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Munitions owned by French-Colonial-Africa in SZ 89
                          
                              Non Combat Move - French-Colonial-Africa
                                  1 Fighter moved from Chad to Bandundu
                                  1 Fighter moved from Chikapa to Bandundu
                                  1 Fighter moved from Cabinda to Bandundu
                          
                              Place Units - French-Colonial-Africa
                                  1 Train placed in RR 87
                                  1 Field-Artillery placed in Senegal
                                  1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in French Equitorial Africa
                                  2 Elite-Offensive-Infantrys and 2 Infantrys placed in Senegal
                          
                              Turn Complete - French-Colonial-Africa
                                  French-Colonial-Africa collect 34 PUs; end with 34 PUs
                                  French-Colonial-Africa creates 2 Munitionss in SZ 55
                                  French-Colonial-Africa creates 1 Munitions in SZ 89
                          

                          Combat Hit Differential Summary :

                          Imperial-German-Afrika regular : 1.17
                          French-Colonial-Africa regular : -0.50
                          

                          Savegame

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                          • GenerationKILLG Offline
                            GenerationKILL
                            last edited by

                            TripleA Turn Summary: Russians round 5

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 5
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                                    Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                    1 unit repaired.
                                    1 Infantry moved from Riga to SZ 15
                                    1 Freighter and 1 Infantry moved from SZ 15 to SZ 10
                                    1 Infantry moved from SZ 10 to Prussia
                            
                                Load Munitions - Russians
                                    Russians collect 0 PUs; end with 62 PUs
                                    Russians creates 4 Munitionss in SZ 10
                                    Russians creates 3 Munitionss in SZ 37
                            
                                Fire Munitions and Combat Move - Russians
                                    3 Munitionss moved from SZ 37 to Romania
                                    1 Infantry moved from Svastepole to SZ 37
                                    1 Infantry moved from SZ 37 to Romania
                                    3 Munitionss moved from SZ 10 to Prussia
                                    1 Munitions moved from SZ 10 to SZ 79
                                    2 Battlecruisers, 1 Battleship, 2 Destroyers and 1 Submarine moved from SZ 10 to SZ 79
                                    1 Freighter moved from SZ 10 to SZ 91
                                    1 Elite-Offensive-Infantry moved from Gorkiy to Ivanova
                                    3 Elite-Offensive-Infantrys moved from Moscow to Ivanova
                                    5 Infantrys moved from Gorkiy to Ivanova
                                    2 Elite-Defensive-Infantrys moved from Gorkiy to Ivanova
                                    2 Field-Artillerys moved from Gorkiy to Ivanova
                                    1 Fighter moved from Gorkiy to Yaroslavl
                                    1 Elite-Offensive-Infantry moved from St. Petersburg to Yaroslavl
                                    3 Elite-Defensive-Infantrys moved from Moscow to Ivanova
                                    1 Fighter moved from Gorkiy to Ivanova
                            
                                Purchase Units - Russians
                                    Russians buy 12 Elite-Defensive-Infantrys, 4 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; 
                            
                                Combat - Russians
                                    Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    Russians creates battle in territory OVER THE TOP
                                    Battle in SZ 79
                                        Russians attack with 2 Battlecruisers, 1 Battleship, 2 Destroyers, 1 Munitions and 1 Submarine
                                        Germans defend with 5 Harbor-Defensess
                                            Russians roll dice for 1 Submarine in SZ 79, round 2 : 0/1 hits, 0.33 expected hits
                                            Russians roll dice for 2 Battlecruisers, 1 Battleship, 2 Destroyers and 1 Munitions in SZ 79, round 2 : 2/1 hits, 2.33 expected hits
                                            Germans roll dice for 5 Harbor-Defensess in SZ 79, round 2 : 1/1 hits, 0.83 expected hits
                                        Units damaged: 1 Battleship owned by the Russians
                                        2 Harbor-Defensess owned by the Germans lost in SZ 79
                                            1 Munitions owned by the Russians lost in SZ 79
                                            Russians roll dice for 1 Submarine in SZ 79, round 3 : 1/1 hits, 0.33 expected hits
                                        1 Harbor-Defenses owned by the Germans lost in SZ 79
                                            Russians roll dice for 2 Battlecruisers, 1 Battleship and 2 Destroyers in SZ 79, round 3 : 2/0 hits, 2.00 expected hits
                                            Germans roll dice for 2 Harbor-Defensess in SZ 79, round 3 : 1/1 hits, 0.33 expected hits
                                            1 Submarine owned by the Russians and 2 Harbor-Defensess owned by the Germans lost in SZ 79
                                        Russians win, taking SZ 79 from Germans with 2 Battlecruisers, 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 9
                                        Casualties for Germans: 5 Harbor-Defensess
                                        Casualties for Russians: 1 Munitions and 1 Submarine
                                    Battle in Romania
                                        Russians attack with 1 Infantry and 3 Munitionss
                                        Austrians defend with 1 Field-Artillery
                                            Russians roll dice for 1 Infantry and 3 Munitionss in Romania, round 2 : 1/1 hits, 1.17 expected hits
                                            Austrians roll dice for 1 Field-Artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
                                        1 Field-Artillery owned by the Austrians lost in Romania
                                            3 Munitionss owned by the Russians lost in Romania
                                        Russians win, taking Romania from Austrians with 1 Infantry remaining. Battle score for attacker is 5
                                        Casualties for Austrians: 1 Field-Artillery
                                        Casualties for Russians: 3 Munitionss
                                    Battle in Prussia
                                        Russians attack with 1 Infantry and 3 Munitionss
                                        Germans defend with 1 Cavalry
                                            Russians roll dice for 1 Infantry and 3 Munitionss in Prussia, round 2 : 1/1 hits, 1.17 expected hits
                                            Germans roll dice for 1 Cavalry in Prussia, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Cavalry owned by the Germans lost in Prussia
                                            3 Munitionss owned by the Russians lost in Prussia
                                        Russians win, taking Prussia from Germans with 1 Infantry remaining. Battle score for attacker is 4
                                        Casualties for Germans: 1 Cavalry
                                        Casualties for Russians: 3 Munitionss
                                    Battle in Ivanova
                                        Russians attack with 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 5 Infantrys
                                        Bolsheviks defend with 1 Cavalry, 3 Field-Artillerys and 9 Infantrys
                                            Russians roll dice for 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 5 Infantrys in Ivanova, round 2 : 5/1 hits, 4.50 expected hits
                                            Bolsheviks roll dice for 1 Cavalry, 3 Field-Artillerys and 9 Infantrys in Ivanova, round 2 : 3/1 hits, 2.67 expected hits
                                            5 Infantrys owned by the Bolsheviks and 3 Infantrys owned by the Russians lost in Ivanova
                                            Russians roll dice for 5 Elite-Defensive-Infantrys, 4 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 2 Infantrys in Ivanova, round 3 : 4/0 hits, 4.00 expected hits
                                            Bolsheviks roll dice for 1 Cavalry, 3 Field-Artillerys and 4 Infantrys in Ivanova, round 3 : 2/1 hits, 1.83 expected hits
                                            4 Infantrys owned by the Bolsheviks and 2 Infantrys owned by the Russians lost in Ivanova
                                        1 Fighter owned by the Russians retreated
                                        2 Field-Artillerys owned by the Russians, 4 Elite-Offensive-Infantrys owned by the Russians and 5 Elite-Defensive-Infantrys owned by the Russians retreated to Gorkiy
                                        Bolsheviks win with 1 Cavalry and 3 Field-Artillerys remaining. Battle score for attacker is 8
                                        Casualties for Russians: 5 Infantrys
                                        Casualties for Bolsheviks: 9 Infantrys
                                    Battle in Yaroslavl
                                        Russians attack with 1 Elite-Offensive-Infantry and 1 Fighter
                                        Bolsheviks defend with 1 Cavalry
                                            Russians roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Yaroslavl, round 2 : 1/1 hits, 0.83 expected hits
                                            Bolsheviks roll dice for 1 Cavalry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Cavalry owned by the Bolsheviks lost in Yaroslavl
                                        Russians win, taking Yaroslavl from Bolsheviks with 1 Elite-Offensive-Infantry and 1 Fighter remaining. Battle score for attacker is 4
                                        Casualties for Bolsheviks: 1 Cavalry
                                    Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
                            
                                Non Combat Move - Russians
                                    1 Fighter moved from Ivanova to Moscow
                                    1 Elite-Defensive-Infantry moved from St. Petersburg to Riga
                                    1 Fighter moved from Yaroslavl to Moscow
                            
                                Place Units - Russians
                                    2 Trenchess placed in Moscow
                                    2 Trenchess placed in St. Petersburg
                                    1 Trenches placed in Svastepole
                                    1 Trenches placed in Gorkiy
                                    6 Elite-Defensive-Infantrys placed in Moscow
                                    3 Elite-Defensive-Infantrys and 3 Infantrys placed in St. Petersburg
                                    3 Elite-Defensive-Infantrys and 2 Infantrys placed in Svastepole
                            
                                Turn Complete - Russians
                                    Russians collect 46 PUs; end with 46 PUs
                                    Russians creates 3 Munitionss in SZ 37
                                    Russians creates 4 Munitionss in SZ 79
                            

                            Combat Hit Differential Summary :

                            Bolsheviks regular : 0.33
                            Germans regular : 0.67
                            Russians regular : 0.33
                            Austrians regular : -0.33
                            

                            Savegame

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                            • djabwanaD Offline
                              djabwana
                              last edited by

                              TripleA Turn Summary: Austrians round 5

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 5
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                      Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              
                                  Load Munitions - Austrians
                                      Austrians collect 0 PUs; end with 62 PUs
                                      Austrians creates 6 Munitionss in SZ 31
                              
                                  Fire Munitions and Combat Move - Austrians
                                      3 Munitionss moved from SZ 31 to Tuscany
                                      2 Infantrys moved from Venice to Tuscany
                                      2 Infantrys moved from Galacia to Romania
                                      1 Fighter moved from Galacia to Romania
                                      1 Infantry moved from Kiev to Karkov
                                            Austrians take Karkov from Russians
                                      1 Field-Artillery moved from Kiev to Galacia
                                      2 Infantrys moved from Galacia to Kiev
                                      1 Infantry moved from Vienna to Galacia
                                      1 Infantry moved from Trieste to Venice
                                      1 Cavalry moved from Trieste to Romania
                                      2 Zeppelins moved from Vienna to SZ 10
                              
                                  Purchase Units - Austrians
                                      Austrians buy 6 Cavalrys, 10 Infantrys, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
                              
                                  Combat - Austrians
                                      Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      Austrians creates battle in territory OVER THE TOP
                                      Austrians creates battle in territory By DKJD
                                      Battle in Romania
                                          Austrians attack with 1 Cavalry, 1 Fighter and 2 Infantrys
                                          Russians defend with 1 Infantry
                                              Austrians roll dice for 1 Cavalry, 1 Fighter and 2 Infantrys in Romania, round 2 : 1/0 hits, 1.00 expected hits
                                              Russians roll dice for 1 Infantry in Romania, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Russians lost in Romania
                                          Austrians win, taking By DKJD from French, taking Romania from Russians with 1 Cavalry, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                                          Casualties for Russians: 1 Infantry
                                      Battle in Tuscany
                                          Austrians attack with 2 Infantrys and 3 Munitionss
                                          French defend with 1 Infantry
                                              Austrians roll dice for 2 Infantrys and 3 Munitionss in Tuscany, round 2 : 1/1 hits, 1.33 expected hits
                                              Italians roll dice for 1 Infantry in Tuscany, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the French lost in Tuscany
                                              3 Munitionss owned by the Austrians lost in Tuscany
                                          Austrians win, taking Tuscany from Italians with 2 Infantrys remaining. Battle score for attacker is 2
                                          Casualties for French: 1 Infantry
                                          Casualties for Austrians: 3 Munitionss
                                      Battle in SZ 10
                                          Austrians attack with 2 Zeppelins
                                          Russians defend with 1 Freighter
                                              Austrians roll dice for 2 Zeppelins in SZ 10, round 2 : 0/1 hits, 0.33 expected hits
                                              Russians roll dice for 1 Freighter in SZ 10, round 2 : 0/1 hits, 0.17 expected hits
                                              Austrians roll dice for 2 Zeppelins in SZ 10, round 3 : 0/1 hits, 0.33 expected hits
                                              Russians roll dice for 1 Freighter in SZ 10, round 3 : 0/1 hits, 0.17 expected hits
                                              Austrians roll dice for 2 Zeppelins in SZ 10, round 4 : 1/1 hits, 0.33 expected hits
                                              Russians roll dice for 1 Freighter in SZ 10, round 4 : 0/1 hits, 0.17 expected hits
                                              1 Freighter owned by the Russians lost in SZ 10
                                          Austrians win with 2 Zeppelins remaining. Battle score for attacker is 8
                                          Casualties for Russians: 1 Freighter
                                      Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                                      Trigger Remove Austrians Munitions 1: has removed 3 Munitionss owned by Austrians in SZ 31
                              
                                  Non Combat Move - Austrians
                                      2 Zeppelins moved from SZ 10 to Vienna
                                      6 Infantrys moved from Vienna to RR 40
                                      1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39
                                      6 Infantrys moved from RR 39 to Venice
                                      2 Trains moved from RR 39 to RR 40
                                      1 Armored-Train moved from RR 39 to RR 40
                                      3 Infantrys moved from Vienna to Galacia
                                      1 Fighter moved from Romania to Galacia
                                      1 Fighter moved from Bulgaria to Trieste
                              
                                  Place Units - Austrians
                                      2 Trenchess placed in Venice
                                      6 Cavalrys placed in Trieste
                                      10 Infantrys and 1 Zeppelin placed in Vienna
                              
                                  Turn Complete - Austrians
                                      Austrians collect 63 PUs; end with 63 PUs
                                      Austrians creates 6 Munitionss in SZ 31
                              

                              Combat Hit Differential Summary :

                              Italians regular : -0.17
                              Russians regular : -0.67
                              Austrians regular : -0.33
                              

                              Savegame

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                              • djabwanaD Offline
                                djabwana
                                last edited by djabwana

                                TripleA Turn Summary: Ottomans round 5

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 5
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                        Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                
                                    Load Munitions - Ottomans
                                        Ottomans collect 0 PUs; end with 80 PUs
                                        Ottomans creates 4 Munitionss in SZ 36
                                        Ottomans creates 1 Munitions in SZ 83
                                
                                    Fire Munitions and Combat Move - Ottomans
                                        4 Munitionss moved from SZ 36 to SZ 37
                                        1 Munitions moved from SZ 83 to Egypt
                                        1 Infantry moved from Cairo to Egypt
                                        1 Fighter moved from Cairo to Egypt
                                        1 Infantry moved from Jerusalem to Tabuk
                                        1 Infantry moved from Be'er Sheva to Tabuk
                                        2 Infantrys moved from Be'er Sheva to Cairo
                                        2 Infantrys moved from Arar to Jerusalem
                                        1 Infantry moved from Arar to Jerusalem
                                        1 Cavalry moved from Oryol to Smolensk
                                              Ottomans take Smolensk from Russians
                                        1 Cavalry moved from Bryansk to Tula
                                              Ottomans take Tula from Russians
                                        1 Cavalry moved from Rostov to Oryol
                                        5 Infantrys moved from Krasnodar to Rostov
                                        4 Infantrys moved from Rize to Tbilisi
                                        1 Train moved from RR 50 to RR 69
                                        3 Infantrys moved from Bagdad to Mesopotamia
                                        1 Infantry moved from Basrah to Mesopotamia
                                        1 Infantry moved from Basrah to Mesopotamia
                                        1 Train moved from RR 62 to RR 59
                                        1 Armored-Train moved from RR 66 to RR 69
                                        1 Infantry moved from Basrah to Mesopotamia
                                        1 Infantry moved from Cairo to Be'er Sheva
                                        1 Infantry moved from Cairo to Be'er Sheva
                                        1 Fighter moved from Greece to Bulgaria
                                
                                    Purchase Units - Ottomans
                                        Ottomans buy 1 Develop-Mech-Infantry, 16 Infantrys and 6 Trenchess; Remaining resources: 0 PUs; 
                                
                                    Combat - Ottomans
                                        Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Ottomans creates battle in territory OVER THE TOP
                                        Battle in SZ 37
                                            Ottomans attack with 4 Munitionss
                                            Russians defend with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter, 7 Harbor-Defensess and 1 Submarine
                                            1 Submarine owned by the Russians submerged
                                                Ottomans roll dice for 4 Munitionss in SZ 37, round 2 : 1/1 hits, 1.33 expected hits
                                            Units damaged: 1 Battleship owned by the Russians
                                                4 Munitionss owned by the Ottomans lost in SZ 37
                                            Russians win with 1 Battlecruiser, 1 Battleship, 2 Destroyers, 1 Freighter and 7 Harbor-Defensess remaining. Battle score for attacker is 0
                                            Casualties for Ottomans: 4 Munitionss
                                        Battle in Egypt
                                            Ottomans attack with 1 Fighter, 1 Infantry and 1 Munitions
                                            British-Commonwealth defend with 1 Infantry
                                                Ottomans roll dice for 1 Fighter, 1 Infantry and 1 Munitions in Egypt, round 2 : 1/0 hits, 1.00 expected hits
                                                British-Commonwealth roll dice for 1 Infantry in Egypt, round 2 : 0/1 hits, 0.17 expected hits
                                                1 Infantry owned by the British-Commonwealth lost in Egypt
                                                1 Munitions owned by the Ottomans lost in Egypt
                                            Ottomans takes Egypt from British-Commonwealth
                                            Ottomans win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                                            Casualties for British-Commonwealth: 1 Infantry
                                            Casualties for Ottomans: 1 Munitions
                                        Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                                
                                    Non Combat Move - Ottomans
                                        1 Fighter moved from Egypt to Cairo
                                
                                    Place Units - Ottomans
                                        4 Infantrys and 2 Trenchess placed in Basrah
                                        4 Infantrys and 2 Trenchess placed in Cairo
                                        6 Infantrys and 2 Trenchess placed in Syria
                                        1 Develop-Mech-Infantry and 2 Infantrys placed in Istanbul
                                        Trigger -Ottomans-Develop-Mech-Infantry: buyDevelop-Mech-Infantry removed from Ottomans-Frontier
                                        Trigger -Ottomans-Develop-Mech-Infantry: buyMech-Infantry added to Ottomans-Frontier
                                        Trigger -Ottomans-Develop-Mech-Infantry: has removed 1 Develop-Mech-Infantry owned by Ottomans in Istanbul
                                
                                    Turn Complete - Ottomans
                                        Ottomans collect 83 PUs; end with 83 PUs
                                        Ottomans creates 4 Munitionss in SZ 36
                                        Ottomans creates 1 Munitions in SZ 83
                                

                                Combat Hit Differential Summary :

                                British-Commonwealth regular : -0.17
                                Ottomans regular : -0.33
                                

                                Savegame

                                Sorry for the delay- got interrupted between turns to put the kids to bed. And whoops- messed up and didn't put anything in Greece. Gah!

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                                • GenerationKILLG Offline
                                  GenerationKILL
                                  last edited by

                                  TripleA Turn Summary: British round 5

                                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                  Game History

                                  Round: 5
                                  
                                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                          Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                          Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          2 units repaired.
                                  
                                      Load Munitions - British
                                          British collect 0 PUs; end with 53 PUs
                                          British creates 5 Munitionss in SZ 8
                                  
                                      Fire Munitions and Combat Move - British
                                          5 Munitionss moved from SZ 8 to SZ 9
                                          2 Battleships and 3 Destroyers moved from SZ 8 to SZ 9
                                          1 Battlecruiser moved from SZ 8 to SZ 9
                                          1 Zeppelin moved from London to SZ 9
                                          1 Bomber and 1 Zeppelin moved from London to SZ 9
                                          1 Cavalry moved from Chaumont to Mont Blanc
                                                British take Mont Blanc from Germans
                                          4 Cavalrys moved from Chaumont to Verdun
                                          1 Fighter moved from Chaumont to Verdun
                                          1 Field-Artillery and 3 Infantrys moved from Scotland to RR 1
                                          1 Field-Artillery, 3 Infantrys and 1 Train moved from RR 1 to RR 3
                                          1 Field-Artillery moved from RR 3 to London
                                          3 Infantrys moved from RR 3 to London
                                          1 Fighter moved from Ypres to Soissons
                                          2 Fighters moved from Arras to Soissons
                                          8 Field-Artillerys, 18 Infantrys and 1 Tank moved from Arras to Soissons
                                          1 Fighter moved from Chaumont to Soissons
                                          6 Infantrys moved from Flanders to RR 118
                                          1 Armored-Train, 6 Infantrys and 1 Train moved from RR 118 to RR 128
                                          6 Infantrys moved from RR 128 to Soissons
                                          2 Infantrys moved from Flanders to Ypres
                                  
                                      Purchase Units - British
                                          British buy 1 Battleship, 1 Bomber, 3 Infantrys and 1 Troop-Transport; Remaining resources: 0 PUs; 
                                  
                                      Combat - British
                                          Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                          British creates battle in territory OVER THE TOP
                                          British creates battle in territory By DKJD
                                          Battle in SZ 9
                                              British attack with 1 Battlecruiser, 2 Battleships, 1 Bomber, 3 Destroyers, 5 Munitionss and 2 Zeppelins
                                              Germans defend with 2 Battleships, 4 Destroyers, 1 Freighter and 2 Harbor-Defensess
                                                  British roll dice for 1 Battlecruiser, 2 Battleships, 1 Bomber, 3 Destroyers, 5 Munitionss and 2 Zeppelins in SZ 9, round 2 : 5/1 hits, 5.17 expected hits
                                              Units damaged: 2 Battleships owned by the Germans
                                                  Germans roll dice for 2 Battleships, 4 Destroyers, 1 Freighter and 2 Harbor-Defensess in SZ 9, round 2 : 3/1 hits, 3.17 expected hits
                                              Units damaged: 2 Battleships owned by the British
                                              2 Harbor-Defensess owned by the Germans, 1 Freighter owned by the Germans and 1 Zeppelin owned by the British lost in SZ 9
                                                  5 Munitionss owned by the British lost in SZ 9
                                                  British roll dice for 1 Battlecruiser, 2 Battleships, 1 Bomber, 3 Destroyers and 1 Zeppelin in SZ 9, round 3 : 3/1 hits, 3.33 expected hits
                                                  Germans roll dice for 2 Battleships and 4 Destroyers in SZ 9, round 3 : 2/1 hits, 2.67 expected hits
                                                  3 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in SZ 9
                                                  British roll dice for 1 Battlecruiser, 2 Battleships, 1 Bomber, 1 Destroyer and 1 Zeppelin in SZ 9, round 4 : 2/1 hits, 2.33 expected hits
                                                  Germans roll dice for 2 Battleships and 1 Destroyer in SZ 9, round 4 : 2/1 hits, 1.67 expected hits
                                                  1 Battlecruiser owned by the British, 1 Destroyer owned by the Germans, 1 Destroyer owned by the British and 1 Battleship owned by the Germans lost in SZ 9
                                              1 Bomber owned by the British and 1 Zeppelin owned by the British retreated
                                              2 Battleships owned by the British retreated to SZ 8
                                              Germans win, taking By DKJD from Austrians with 1 Battleship remaining. Battle score for attacker is 18
                                              Casualties for British: 1 Battlecruiser, 3 Destroyers, 5 Munitionss and 1 Zeppelin
                                              Casualties for Germans: 1 Battleship, 4 Destroyers, 1 Freighter and 2 Harbor-Defensess
                                          Battle in Verdun
                                              British attack with 4 Cavalrys and 1 Fighter
                                              Germans defend with 1 AA-Gun and 4 Cavalrys
                                                  Germans roll AA dice in Verdun : 0/1 hits, 0.17 expected hits
                                                  British roll dice for 4 Cavalrys and 1 Fighter in Verdun, round 2 : 1/1 hits, 1.17 expected hits
                                                  Germans roll dice for 1 AA-Gun and 4 Cavalrys in Verdun, round 2 : 1/1 hits, 0.67 expected hits
                                              1 AA-Gun owned by the Germans and 1 Cavalry owned by the British lost in Verdun
                                                  British roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 3 : 1/0 hits, 1.00 expected hits
                                                  Germans roll dice for 4 Cavalrys in Verdun, round 3 : 0/1 hits, 0.67 expected hits
                                                  1 Cavalry owned by the Germans lost in Verdun
                                                  British roll dice for 3 Cavalrys and 1 Fighter in Verdun, round 4 : 1/0 hits, 1.00 expected hits
                                                  Germans roll dice for 3 Cavalrys in Verdun, round 4 : 1/1 hits, 0.50 expected hits
                                                  1 Cavalry owned by the British and 1 Cavalry owned by the Germans lost in Verdun
                                                  British roll dice for 2 Cavalrys and 1 Fighter in Verdun, round 5 : 1/1 hits, 0.83 expected hits
                                                  Germans roll dice for 2 Cavalrys in Verdun, round 5 : 0/1 hits, 0.33 expected hits
                                                  1 Cavalry owned by the Germans lost in Verdun
                                                  British roll dice for 2 Cavalrys and 1 Fighter in Verdun, round 6 : 1/1 hits, 0.83 expected hits
                                                  Germans roll dice for 1 Cavalry in Verdun, round 6 : 0/1 hits, 0.17 expected hits
                                                  1 Cavalry owned by the Germans lost in Verdun
                                              British win, taking Verdun from Germans with 2 Cavalrys and 1 Fighter remaining. Battle score for attacker is 13
                                              Casualties for British: 2 Cavalrys
                                              Casualties for Germans: 1 AA-Gun and 4 Cavalrys
                                          Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                                  
                                      Non Combat Move - British
                                          1 Fighter moved from Verdun to Argonne
                                          1 Bomber and 1 Zeppelin moved from SZ 9 to London
                                  
                                      Place Units - British
                                          1 Battleship and 1 Troop-Transport placed in SZ 8
                                          3 Infantrys placed in Flanders
                                          1 Bomber placed in London
                                  
                                      Turn Complete - British
                                          British collect 53 PUs; end with 53 PUs
                                          British creates 6 Munitionss in SZ 8
                                  

                                  Combat Hit Differential Summary :

                                  Germans AA : -0.17
                                  Germans regular : -0.83
                                  British regular : -0.67
                                  

                                  Savegame

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                                  • GenerationKILLG Offline
                                    GenerationKILL
                                    last edited by

                                    TripleA Turn Summary: British-Commonwealth round 5

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 5
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                            Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                British-Commonwealth takes al-Hasa from Ottomans
                                            1 Cavalry moved from Hejaz to al-Hasa
                                    
                                        Load Munitions - British-Commonwealth
                                            British-Commonwealth collect 0 PUs; end with 43 PUs
                                            British-Commonwealth creates 6 Munitionss in SZ 42
                                    
                                        Fire Munitions and Combat Move - British-Commonwealth
                                                British-Commonwealth takes SZ 85 from Imperial-German-Afrika
                                                British-Commonwealth takes Luderitz from Imperial-German-Afrika
                                                British-Commonwealth takes Buchuanaland from Imperial-German-Afrika
                                                British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika
                                                French-Colonial-Africa takes French Niger from Imperial-German-Afrika
                                            6 Munitionss moved from SZ 42 to SZ 50
                                            1 Destroyer moved from SZ 42 to SZ 85
                                            1 Destroyer moved from SZ 85 to SZ 45
                                            British-Commonwealth undo move 3.
                                            1 Destroyer moved from SZ 85 to SZ 49
                                            2 Battlecruisers moved from SZ 42 to SZ 49
                                            2 Battleships moved from SZ 42 to SZ 44
                                            2 Freighters moved from SZ 42 to SZ 44
                                            1 Infantry moved from S. Africa to Luderitz
                                            1 Infantry moved from S. Africa to Buchuanaland
                                            1 Cavalry moved from S. Africa to S. Rhodesia
                                            4 Field-Artillerys moved from S. Africa to Luderitz
                                            2 Infantrys moved from S. Africa to Luderitz
                                            2 Cavalrys and 2 Infantrys moved from French West Africa to French Niger
                                            1 Infantry moved from Nigeria to Cameroon
                                            1 Bomber moved from I. Somaliland to Oman
                                            1 Zeppelin moved from I. Somaliland to Cairo
                                            2 Bombers moved from India to Oman
                                    
                                        Purchase Units - British-Commonwealth
                                            British-Commonwealth buy 4 Field-Artillerys, 1 Fighter, 6 Infantrys and 1 Trenches; Remaining resources: 0 PUs; 
                                    
                                        Combat - British-Commonwealth
                                            Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            British-Commonwealth creates battle in territory OVER THE TOP
                                            Strategic bombing raid in Cairo
                                                    Ottomans roll AA dice in Cairo : 0/1 hits, 0.17 expected hits
                                                Bombing raid in Cairo rolls: 0 and causes: 0 damage to unit: Factory
                                                Bombing raid in Cairo causes 0 damage total. 
                                            Battle in SZ 50
                                                British-Commonwealth attack with 6 Munitionss
                                                Imperial-German-Afrika defend with 1 Destroyer and 8 Harbor-Defensess
                                                    British-Commonwealth roll dice for 6 Munitionss in SZ 50, round 2 : 2/0 hits, 2.00 expected hits
                                                2 Harbor-Defensess owned by the Imperial-German-Afrika lost in SZ 50
                                                    6 Munitionss owned by the British-Commonwealth lost in SZ 50
                                                Imperial-German-Afrika win
                                                . Battle score for attacker is 6
                                                Casualties for Imperial-German-Afrika: 2 Harbor-Defensess
                                                Casualties for British-Commonwealth: 6 Munitionss
                                            Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                                    
                                        Non Combat Move - British-Commonwealth
                                            1 Zeppelin moved from Cairo to Oman
                                    
                                        Place Units - British-Commonwealth
                                            1 Trenches placed in Oman
                                            2 Field-Artillerys and 3 Infantrys placed in India
                                            2 Field-Artillerys, 1 Fighter and 2 Infantrys placed in S. Africa
                                            1 Infantry placed in Australia
                                    
                                        Turn Complete - British-Commonwealth
                                            British-Commonwealth collect 46 PUs; end with 46 PUs
                                            British-Commonwealth creates 4 Munitionss in SZ 44
                                            British-Commonwealth creates 2 Munitionss in SZ 49
                                    

                                    Combat Hit Differential Summary :

                                    British-Commonwealth regular : 0.00
                                    Ottomans AA : -0.17
                                    

                                    Savegame

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                                    • GenerationKILLG Offline
                                      GenerationKILL
                                      last edited by

                                      TripleA Turn Summary: Italians round 5

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 5
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                                              Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                              4 Infantrys moved from Rome to Tuscany
                                      
                                          Load Munitions - Italians
                                              Italians collect 0 PUs; end with 36 PUs
                                      
                                          Purchase Units - Italians
                                              Italians buy 1 Develop-Elite-Infantry, 1 Field-Artillery, 4 Infantrys and 1 Trenches; Remaining resources: 0 PUs; 
                                      
                                          Combat - Italians
                                              Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              Italians creates battle in territory OVER THE TOP
                                              Italians creates battle in territory Tuscany
                                              Battle in Tuscany
                                                  Italians attack with 4 Infantrys
                                                  Austrians defend with 2 Infantrys
                                                      Italians roll dice for 4 Infantrys in Tuscany, round 2 : 0/1 hits, 0.67 expected hits
                                                      Austrians roll dice for 2 Infantrys in Tuscany, round 2 : 0/1 hits, 0.33 expected hits
                                                      Italians roll dice for 4 Infantrys in Tuscany, round 3 : 0/1 hits, 0.67 expected hits
                                                      Austrians roll dice for 2 Infantrys in Tuscany, round 3 : 0/1 hits, 0.33 expected hits
                                                      Italians roll dice for 4 Infantrys in Tuscany, round 4 : 0/1 hits, 0.67 expected hits
                                                      Austrians roll dice for 2 Infantrys in Tuscany, round 4 : 1/1 hits, 0.33 expected hits
                                                      1 Infantry owned by the Italians lost in Tuscany
                                                      Italians roll dice for 3 Infantrys in Tuscany, round 5 : 0/1 hits, 0.50 expected hits
                                                      Austrians roll dice for 2 Infantrys in Tuscany, round 5 : 0/1 hits, 0.33 expected hits
                                                      Italians roll dice for 3 Infantrys in Tuscany, round 6 : 0/1 hits, 0.50 expected hits
                                                      Austrians roll dice for 2 Infantrys in Tuscany, round 6 : 0/1 hits, 0.33 expected hits
                                                      Italians roll dice for 3 Infantrys in Tuscany, round 7 : 1/1 hits, 0.50 expected hits
                                                      Austrians roll dice for 2 Infantrys in Tuscany, round 7 : 1/1 hits, 0.33 expected hits
                                                      1 Infantry owned by the Austrians and 1 Infantry owned by the Italians lost in Tuscany
                                                      Italians roll dice for 2 Infantrys in Tuscany, round 8 : 0/1 hits, 0.33 expected hits
                                                      Austrians roll dice for 1 Infantry in Tuscany, round 8 : 1/1 hits, 0.17 expected hits
                                                      1 Infantry owned by the Italians lost in Tuscany
                                                      Italians roll dice for 1 Infantry in Tuscany, round 9 : 0/1 hits, 0.17 expected hits
                                                      Austrians roll dice for 1 Infantry in Tuscany, round 9 : 0/1 hits, 0.17 expected hits
                                                      Italians roll dice for 1 Infantry in Tuscany, round 10 : 0/1 hits, 0.17 expected hits
                                                      Austrians roll dice for 1 Infantry in Tuscany, round 10 : 0/1 hits, 0.17 expected hits
                                                      Italians roll dice for 1 Infantry in Tuscany, round 11 : 0/1 hits, 0.17 expected hits
                                                      Austrians roll dice for 1 Infantry in Tuscany, round 11 : 0/1 hits, 0.17 expected hits
                                                      Italians roll dice for 1 Infantry in Tuscany, round 12 : 1/1 hits, 0.17 expected hits
                                                      Austrians roll dice for 1 Infantry in Tuscany, round 12 : 0/1 hits, 0.17 expected hits
                                                      1 Infantry owned by the Austrians lost in Tuscany
                                                  Italians win, taking Tuscany from Austrians with 1 Infantry remaining. Battle score for attacker is -2
                                                  Casualties for Italians: 3 Infantrys
                                                  Casualties for Austrians: 2 Infantrys
                                              Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                                      
                                          Non Combat Move - Italians
                                              3 Infantrys moved from Tobruk to Cyreniaca
                                      
                                          Place Units - Italians
                                              1 Field-Artillery, 4 Infantrys and 1 Trenches placed in Piedmont
                                              1 Develop-Elite-Infantry placed in Rome
                                              Trigger -Italians-Develop-Elite-Infantry: buyDevelop-Elite-Infantry removed from Italians-Frontier
                                              Trigger -Italians-Develop-Elite-Infantry: buyElite-Offensive-Infantry added to Italians-Frontier
                                              Trigger -Italians-Develop-Elite-Infantry: buyElite-Defensive-Infantry added to Italians-Frontier
                                              Trigger -Italians-Develop-Elite-Infantry: has removed 1 Develop-Elite-Infantry owned by Italians in Rome
                                      
                                          Turn Complete - Italians
                                              Italians collect 36 PUs; end with 36 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Italians regular : -2.50
                                      Austrians regular : 0.17
                                      

                                      Savegame

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                                      • GenerationKILLG Offline
                                        GenerationKILL
                                        last edited by

                                        TripleA Turn Summary: Americans round 5

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 5
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                                Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                    Americans loses 0 PUs for violating United Statess neutrality.
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Germans
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to French
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Austrians
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Ottomans
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to British
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Italians
                                                Trigger Americans Declare War: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Bolsheviks
                                                1 Infantry moved from United States Mobilizes to United States
                                                      Americans take United States from Neutral
                                        
                                            Load Munitions - Americans
                                                Americans collect 0 PUs; end with 50 PUs
                                        
                                            Fire Munitions and Combat Move - Americans
                                                1 Bomber moved from Fontainbleu to Rome
                                        
                                            Purchase Units - Americans
                                                Americans buy 1 Bomber, 4 Field-Artillerys and 8 Infantrys; Remaining resources: 2 PUs; 
                                        
                                            Combat - Americans
                                                Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                Americans creates battle in territory OVER THE TOP
                                                Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                                        
                                            Non Combat Move - Americans
                                        
                                            Place Units - Americans
                                                1 Bomber placed in Fontainbleu
                                                4 Field-Artillerys and 8 Infantrys placed in United States
                                        
                                            Turn Complete - Americans
                                                Americans collect 56 PUs; end with 58 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • djabwanaD Offline
                                          djabwana
                                          last edited by

                                          UNITED STATES HAS ENTERED THE WAR! The clock is ticking on me to make an impact!

                                          (may be a delay between my next turns!)

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                                          • djabwanaD Offline
                                            djabwana
                                            last edited by

                                            TripleA Turn Summary: Bolsheviks round 5

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 5
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Bolsheviks
                                                    Trigger -infraDuringCombatMove-Bolsheviks-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add Bolsheviks Munitions: Bolsheviks has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            
                                                Load Munitions - Bolsheviks
                                                    Bolsheviks collect 0 PUs; end with 34 PUs
                                                    Bolsheviks creates 1 Infantry in Russian Infiltration
                                            
                                                Fire Munitions and Combat Move - Bolsheviks
                                                    1 Infantry moved from Vologda to Yaroslavl
                                                    2 Fighters moved from Vologda to Yaroslavl
                                                    1 Infantry moved from Samara to Kazan
                                                    1 Cavalry moved from Ivanova to Vyatka
                                                    2 Zeppelins moved from Vologda to Moscow
                                                    1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys, 1 Fighter and 5 Infantrys moved from Vologda to Ivanova
                                                    1 Elite-Offensive-Infantry, 1 Field-Artillery and 6 Infantrys moved from BR 4 to Vologda
                                                    1 Elite-Defensive-Infantry, 2 Elite-Offensive-Infantrys, 1 Field-Artillery, 15 Infantrys and 1 Lenin moved from Russian Infiltration to BR 4
                                            
                                                Purchase Units - Bolsheviks
                                                    Bolsheviks buy 5 Cavalrys, 1 Infantry and 4 Trenchess; Remaining resources: 0 PUs; 
                                            
                                                Combat - Bolsheviks
                                                    Trigger -infraDuringCombatMove-Bolsheviks-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    Bolsheviks creates battle in territory OVER THE TOP
                                                    Strategic bombing raid in Moscow
                                                            Russians roll AA dice in Moscow : 0/1 hits, 0.33 expected hits
                                                        Bombing raid in Moscow rolls: 3,2 and causes: 5 damage to unit: Factory
                                                        Bombing raid in Moscow causes 5 damage total. 
                                                    Battle in Yaroslavl
                                                        Bolsheviks attack with 2 Fighters and 1 Infantry
                                                        Russians defend with 1 Elite-Offensive-Infantry
                                                            Bolsheviks roll dice for 2 Fighters and 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 1.17 expected hits
                                                            Russians roll dice for 1 Elite-Offensive-Infantry in Yaroslavl, round 2 : 0/1 hits, 0.17 expected hits
                                                        1 Elite-Offensive-Infantry owned by the Russians lost in Yaroslavl
                                                        Bolsheviks win, taking Yaroslavl from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 Elite-Offensive-Infantry
                                                    Trigger Remove Bolsheviks Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Bolsheviks in By DKJD
                                            
                                                Non Combat Move - Bolsheviks
                                                    2 Zeppelins moved from Moscow to Ivanova
                                                    2 Fighters moved from Yaroslavl to Ivanova
                                                    2 Zeppelins moved from Bolshevik Revolution to Ivanova
                                                    2 Zeppelins moved from Ivanova to Vologda
                                                    2 Zeppelins moved from Ivanova to Vologda
                                                    1 AA-Gun moved from Russian Infiltration to BR 4
                                            
                                                Place Units - Bolsheviks
                                                    2 Trenchess placed in Ivanova
                                                    2 Cavalrys, 1 Infantry and 2 Trenchess placed in Russian Infiltration
                                                    3 Cavalrys placed in Bolshevik Revolution
                                            
                                                Turn Complete - Bolsheviks
                                                    Bolsheviks collect 34 PUs; end with 34 PUs
                                                    Bolsheviks creates 1 Infantry in BR 4
                                            

                                            Combat Hit Differential Summary :

                                            Bolsheviks regular : -0.17
                                            Russians regular : -0.17
                                            Russians AA : -0.33
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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