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    • GenerationKILL
      GenerationKILL last edited by

      TripleA Turn Summary: French-Colonial-Africa round 11

      TripleA Turn Summary for game: Over The Top, version: 1.0.0

      Game History

      Round: 11
      
          Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
              Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
              Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              1 Battlecruiser and 2 Battleships moved from SZ 30 to SZ 35
              5 Elite-Offensive-Infantrys moved from Naples to SZ 30
              French-Colonial-Africa undo move 2.
      
          Load Munitions - French-Colonial-Africa
              French-Colonial-Africa collect 0 PUs; end with 41 PUs
              French-Colonial-Africa creates 5 Munitionss in SZ 35
      
          Fire Munitions and Combat Move - French-Colonial-Africa
                  British-Commonwealth takes S. Rhodesia from Imperial-German-Afrika
              5 Munitionss moved from SZ 35 to Jerusalem
              5 Elite-Offensive-Infantrys moved from Naples to SZ 30
              5 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 30 to SZ 35
              5 Elite-Offensive-Infantrys moved from SZ 35 to Jerusalem
              1 Fighter moved from Tabuk to Jerusalem
              1 Fighter moved from French Niger to Egypt
              1 Elite-Defensive-Infantry, 2 Field-Artillerys and 8 Infantrys moved from Hurghada to Egypt
              1 Elite-Offensive-Infantry moved from Buchuanaland to S. Rhodesia
              1 Elite-Offensive-Infantry moved from German Southwest Africa to Buchuanaland
              1 Elite-Offensive-Infantry, 1 Fighter and 2 Infantrys moved from Angolia to Rhodesia
              2 Infantrys moved from Bandundu to Cameroon
              5 Infantrys moved from Senegal to RR 87
              5 Infantrys and 1 Train moved from RR 87 to RR 74
              5 Infantrys moved from RR 74 to Algeria
              1 Infantry moved from Mauritania to Casablanca
              1 Destroyer moved from SZ 28 to SZ 32
              1 Destroyer moved from SZ 28 to SZ 30
              1 Armored-Train and 1 Train moved from RR 109 to RR 101
              1 Train moved from RR 102 to RR 96
      
          Purchase Units - French-Colonial-Africa
              French-Colonial-Africa buy 3 Cavalrys, 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 1 Field-Artillery, 1 Fighter, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
      
          Combat - French-Colonial-Africa
              Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
              French-Colonial-Africa creates battle in territory OVER THE TOP
              Battle in Jerusalem
                  French-Colonial-Africa attack with 5 Elite-Offensive-Infantrys, 1 Fighter and 5 Munitionss
                  Ottomans defend with 10 Infantrys and 3 Trenchess
                      French-Colonial-Africa roll dice for 5 Elite-Offensive-Infantrys, 1 Fighter and 5 Munitionss in Jerusalem, round 2 : 4/1 hits, 3.83 expected hits
                      Ottomans roll dice for 10 Infantrys and 3 Trenchess in Jerusalem, round 2 : 1/1 hits, 1.67 expected hits
                      1 Infantry owned by the Ottomans, 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa and 3 Trenchess owned by the Ottomans lost in Jerusalem
                      5 Munitionss owned by the French-Colonial-Africa lost in Jerusalem
                      French-Colonial-Africa roll dice for 4 Elite-Offensive-Infantrys and 1 Fighter in Jerusalem, round 3 : 2/1 hits, 1.83 expected hits
                      Ottomans roll dice for 9 Infantrys in Jerusalem, round 3 : 2/1 hits, 1.50 expected hits
                      2 Infantrys owned by the Ottomans and 2 Elite-Offensive-Infantrys owned by the French-Colonial-Africa lost in Jerusalem
                      French-Colonial-Africa roll dice for 2 Elite-Offensive-Infantrys and 1 Fighter in Jerusalem, round 4 : 1/1 hits, 1.17 expected hits
                      Ottomans roll dice for 7 Infantrys in Jerusalem, round 4 : 1/1 hits, 1.17 expected hits
                      1 Infantry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Jerusalem
                      French-Colonial-Africa roll dice for 1 Elite-Offensive-Infantry and 1 Fighter in Jerusalem, round 5 : 1/1 hits, 0.83 expected hits
                      Ottomans roll dice for 6 Infantrys in Jerusalem, round 5 : 1/0 hits, 1.00 expected hits
                      1 Infantry owned by the Ottomans and 1 Elite-Offensive-Infantry owned by the French-Colonial-Africa lost in Jerusalem
                  1 Fighter owned by the French-Colonial-Africa retreated
                  Ottomans win with 5 Infantrys remaining. Battle score for attacker is 4
                  Casualties for French-Colonial-Africa: 5 Elite-Offensive-Infantrys and 5 Munitionss
                  Casualties for Ottomans: 5 Infantrys and 3 Trenchess
              Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
      
          Non Combat Move - French-Colonial-Africa
              1 Fighter moved from Jerusalem to Egypt
      
          Place Units - French-Colonial-Africa
              2 Trenchess placed in Algeria
              3 Cavalrys placed in French Equitorial Africa
              1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery placed in Angolia
              French-Colonial-Africa undo move 2.
              2 Cavalrys and 1 Fighter placed in French Equitorial Africa
              2 Infantrys placed in Casablanca
              1 Cavalry placed in Senegal
      
          Turn Complete - French-Colonial-Africa
              French-Colonial-Africa collect 39 PUs; end with 39 PUs
              French-Colonial-Africa creates 5 Munitionss in SZ 35
      

      Combat Hit Differential Summary :

      French-Colonial-Africa regular : 0.33
      Ottomans regular : -0.33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • GenerationKILL
        GenerationKILL last edited by

        TripleA Turn Summary: Russians round 11

        TripleA Turn Summary for game: Over The Top, version: 1.0.0

        Game History

        Round: 11
        
            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Russians
                Trigger -infraDuringCombatMove-Russians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                Trigger Add Russians Munitions: Russians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
        
            Combat - Russians
                Trigger -infraDuringCombatMove-Russians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                Russians creates battle in territory OVER THE TOP
                Trigger Remove Russians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Russians in By DKJD
        
            Non Combat Move - Russians
        
            Turn Complete - Russians
        

        Combat Hit Differential Summary :

        Savegame

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        • djabwana
          djabwana last edited by

          TripleA Turn Summary: Austrians round 11

          TripleA Turn Summary for game: Over The Top, version: 1.0.0

          Game History

          Round: 11
          
              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                  Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                  Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
          
              Load Munitions - Austrians
                  Austrians collect 0 PUs; end with 61 PUs
                  Austrians creates 6 Munitionss in SZ 31
                  Austrians creates 1 Gas-Munitions in Trieste
          
              Fire Munitions and Combat Move - Austrians
                  6 Munitionss moved from SZ 31 to Tuscany
                  3 Infantrys moved from Venice to Tuscany
                  2 Infantrys moved from Venice to Piedmont
                  2 Fighters moved from Venice to Piedmont
                  2 Fighters moved from Venice to Tuscany
                  1 Infantry moved from Venice to Piedmont
                  1 Heavy-Artillery moved from Trieste to SZ 31
                  4 Infantrys moved from Trieste to SZ 31
                  1 Heavy-Artillery moved from SZ 31 to Tuscany
                  4 Infantrys moved from SZ 31 to Tuscany
                  1 Fighter moved from Vienna to Venice
                  2 Submarines moved from SZ 31 to SZ 32
                  1 Zeppelin moved from Vienna to SZ 32
                  4 Zeppelins moved from Vienna to RR 46
                  6 Infantrys moved from Trieste to Venice
                  11 Infantrys moved from Vienna to RR 40
                  1 Armored-Train, 11 Infantrys and 2 Trains moved from RR 40 to RR 39
                  11 Infantrys moved from RR 39 to Venice
                  1 Armored-Train and 1 Train moved from RR 39 to RR 40
          
              Purchase Units - Austrians
                  Austrians buy 1 Battlecruiser, 1 Heavy-Artillery, 13 Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
          
              Combat - Austrians
                  Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                  Austrians creates battle in territory OVER THE TOP
                  Austrians creates battle in territory By DKJD
                  Battle in RR 46
                      Austrians attack with 4 Zeppelins
                      French defend with 1 Armored-Train and 1 Train
                          Austrians roll dice for 4 Zeppelins in RR 46, round 2 : 1/1 hits, 0.67 expected hits
                          French roll dice for 1 Armored-Train and 1 Train in RR 46, round 2 : 1/1 hits, 0.33 expected hits
                          1 Zeppelin owned by the Austrians and 1 Train owned by the French lost in RR 46
                          Austrians roll dice for 3 Zeppelins in RR 46, round 3 : 0/1 hits, 0.50 expected hits
                          French roll dice for 1 Armored-Train in RR 46, round 3 : 1/1 hits, 0.33 expected hits
                          1 Zeppelin owned by the Austrians lost in RR 46
                          Austrians roll dice for 2 Zeppelins in RR 46, round 4 : 0/1 hits, 0.33 expected hits
                          French roll dice for 1 Armored-Train in RR 46, round 4 : 0/1 hits, 0.33 expected hits
                          Austrians roll dice for 2 Zeppelins in RR 46, round 5 : 0/1 hits, 0.33 expected hits
                          French roll dice for 1 Armored-Train in RR 46, round 5 : 1/1 hits, 0.33 expected hits
                          1 Zeppelin owned by the Austrians lost in RR 46
                      1 Zeppelin owned by the Austrians retreated
                      French win, taking By DKJD from French with 1 Armored-Train remaining. Battle score for attacker is -28
                      Casualties for Austrians: 3 Zeppelins
                      Casualties for French: 1 Train
                  Battle in Tuscany
                      Austrians attack with 2 Fighters, 1 Heavy-Artillery, 7 Infantrys and 6 Munitionss
                      Italians defend with 1 Elite-Offensive-Infantry and 4 Infantrys
                          Austrians roll dice for 2 Fighters, 1 Heavy-Artillery, 7 Infantrys and 6 Munitionss in Tuscany, round 2 : 5/0 hits, 5.00 expected hits
                          Italians roll dice for 1 Elite-Offensive-Infantry and 4 Infantrys in Tuscany, round 2 : 1/1 hits, 0.83 expected hits
                          1 Infantry owned by the Austrians, 4 Infantrys owned by the Italians and 1 Elite-Offensive-Infantry owned by the Italians lost in Tuscany
                          6 Munitionss owned by the Austrians lost in Tuscany
                      Austrians win, taking Tuscany from Italians with 2 Fighters, 1 Heavy-Artillery and 6 Infantrys remaining. Battle score for attacker is 9
                      Casualties for Austrians: 1 Infantry and 6 Munitionss
                      Casualties for Italians: 1 Elite-Offensive-Infantry and 4 Infantrys
                  Battle in SZ 32
                      Austrians attack with 2 Submarines and 1 Zeppelin
                      French-Colonial-Africa defend with 1 Destroyer
                          Austrians roll dice for 2 Submarines in SZ 32, round 2 : 1/0 hits, 1.00 expected hits
                          French-Colonial-Africa roll dice for 1 Destroyer in SZ 32, round 2 : 0/1 hits, 0.33 expected hits
                          1 Destroyer owned by the French-Colonial-Africa lost in SZ 32
                      Austrians win, taking SZ 32 from Italians with 2 Submarines and 1 Zeppelin remaining. Battle score for attacker is 8
                      Casualties for French-Colonial-Africa: 1 Destroyer
                  Battle in Piedmont
                      Austrians attack with 2 Fighters and 3 Infantrys
                      Italians defend with 1 Factory; French defend with 2 Elite-Defensive-Infantrys
                          Austrians roll dice for 2 Fighters and 3 Infantrys in Piedmont, round 2 : 1/1 hits, 1.50 expected hits
                          Italians roll dice for 2 Elite-Defensive-Infantrys in Piedmont, round 2 : 1/1 hits, 0.67 expected hits
                          1 Infantry owned by the Austrians and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                          Austrians roll dice for 2 Fighters and 2 Infantrys in Piedmont, round 3 : 1/1 hits, 1.33 expected hits
                          Italians roll dice for 1 Elite-Defensive-Infantry in Piedmont, round 3 : 1/1 hits, 0.33 expected hits
                          1 Infantry owned by the Austrians and 1 Elite-Defensive-Infantry owned by the French lost in Piedmont
                      Austrians win, taking Piedmont from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                      Casualties for Austrians: 2 Infantrys
                      Casualties for French: 2 Elite-Defensive-Infantrys
                  Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                  Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste
          
              Non Combat Move - Austrians
                  2 Fighters moved from Piedmont to Venice
                  1 Zeppelin moved from RR 46 to Trieste
                  1 Zeppelin moved from SZ 32 to Trieste
                  2 Fighters moved from Tuscany to Venice
          
              Place Units - Austrians
                  1 Battlecruiser and 2 Submarines placed in SZ 31
                  1 Heavy-Artillery and 2 Infantrys placed in Trieste
                  11 Infantrys placed in Vienna
          
              Turn Complete - Austrians
                  Austrians collect 67 PUs; end with 68 PUs
                  Austrians creates 7 Munitionss in SZ 31
                  Austrians creates 1 Gas-Munitions in Trieste
                  Austrians creates 1 Gas-Munitions in Tuscany
          

          Combat Hit Differential Summary :

          Italians regular : 1.17
          French regular : 1.67
          French-Colonial-Africa regular : -0.33
          Austrians regular : -1.67
          

          Savegame

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          • djabwana
            djabwana last edited by

            TripleA Turn Summary: Ottomans round 11

            TripleA Turn Summary for game: Over The Top, version: 1.0.0

            Game History

            Round: 11
            
                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                    Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                    Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
            
                Load Munitions - Ottomans
                    Ottomans collect 0 PUs; end with 85 PUs
                    Ottomans creates 6 Munitionss in SZ 37
            
                Fire Munitions and Combat Move - Ottomans
                    6 Munitionss moved from SZ 37 to Svastepole
                    4 Field-Artillerys and 25 Infantrys moved from Karkov to Svastepole
                    8 Infantrys moved from Istanbul to SZ 36
                    8 Infantrys and 1 Troop-Transport moved from SZ 36 to SZ 37
                    8 Infantrys moved from SZ 37 to Svastepole
                    1 Zeppelin moved from Istanbul to Svastepole
                    5 Infantrys moved from Cairo to Egypt
                    1 Field-Artillery moved from Tobruk to Egypt
                    2 Infantrys moved from Tobruk to Egypt
                    1 Field-Artillery moved from Cairo to Egypt
                    2 Infantrys moved from Cairo to Egypt
                    2 Zeppelins moved from Cairo to Egypt
                    1 Fighter moved from Cairo to Egypt
                    3 Infantrys moved from Cairo to Egypt
                    2 Infantrys moved from Jerusalem to Be'er Sheva
                    1 Fighter moved from Cairo to Be'er Sheva
                    1 Zeppelin moved from Cairo to Egypt
                    1 Train moved from RR 70 to RR 66
                    3 Infantrys moved from Jerusalem to Arar
                    5 Infantrys moved from Syria to Arar
                    2 Infantrys and 2 Mech-Infantrys moved from Trieste to Tuscany
                    2 Infantrys and 2 Mech-Infantrys moved from Greece to Trieste
                    1 Armored-Train and 1 Train moved from RR 60 to RR 59
                    1 Field-Artillery and 9 Infantrys moved from al-Hasa to Basrah
            
                Purchase Units - Ottomans
                    Ottomans repair damage of 8x Factory; Remaining resources: 77 PUs; 
                    Ottomans buy 2 Fighters, 19 Infantrys, 2 Mech-Infantrys and 2 Trenchess; Remaining resources: 1 PUs; 
            
                Combat - Ottomans
                    Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                    Ottomans creates battle in territory OVER THE TOP
                    Battle in Svastepole
                        Ottomans attack with 4 Field-Artillerys, 33 Infantrys, 6 Munitionss and 1 Zeppelin
                        Russians defend with 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Factory, 3 Fighters, 2 Infantrys, 1 Shipyard and 8 Trenchess
                            Russians roll AA dice in Svastepole : 0/1 hits, 0.17 expected hits
                            Ottomans roll dice for 4 Field-Artillerys, 33 Infantrys, 6 Munitionss and 1 Zeppelin in Svastepole, round 2 : 10/1 hits, 10.17 expected hits
                        Units damaged: 3 Trenchess owned by the Russians
                            Russians roll dice for 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 8 Trenchess in Svastepole, round 2 : 7/1 hits, 6.50 expected hits
                            7 Infantrys owned by the Ottomans and 5 Trenchess owned by the Russians lost in Svastepole
                            6 Munitionss owned by the Ottomans lost in Svastepole
                            Ottomans roll dice for 4 Field-Artillerys, 26 Infantrys and 1 Zeppelin in Svastepole, round 3 : 7/0 hits, 7.00 expected hits
                            Russians roll dice for 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 3 Trenchess in Svastepole, round 3 : 6/1 hits, 6.50 expected hits
                            6 Infantrys owned by the Ottomans, 3 Trenchess owned by the Russians, 2 Infantrys owned by the Russians, 1 AA-Gun owned by the Russians and 1 Elite-Offensive-Infantry owned by the Russians lost in Svastepole
                            Ottomans roll dice for 4 Field-Artillerys, 20 Infantrys and 1 Zeppelin in Svastepole, round 4 : 6/0 hits, 6.00 expected hits
                            Russians roll dice for 13 Elite-Defensive-Infantrys, 1 Elite-Offensive-Infantry and 3 Fighters in Svastepole, round 4 : 6/0 hits, 6.00 expected hits
                            6 Infantrys owned by the Ottomans, 1 Elite-Offensive-Infantry owned by the Russians and 5 Elite-Defensive-Infantrys owned by the Russians lost in Svastepole
                            Ottomans roll dice for 4 Field-Artillerys, 14 Infantrys and 1 Zeppelin in Svastepole, round 5 : 5/0 hits, 5.00 expected hits
                            Russians roll dice for 8 Elite-Defensive-Infantrys and 3 Fighters in Svastepole, round 5 : 4/1 hits, 4.17 expected hits
                            4 Infantrys owned by the Ottomans and 5 Elite-Defensive-Infantrys owned by the Russians lost in Svastepole
                            Ottomans roll dice for 4 Field-Artillerys, 10 Infantrys and 1 Zeppelin in Svastepole, round 6 : 4/1 hits, 4.33 expected hits
                            Russians roll dice for 3 Elite-Defensive-Infantrys and 3 Fighters in Svastepole, round 6 : 3/1 hits, 2.50 expected hits
                            3 Infantrys owned by the Ottomans, 1 Fighter owned by the Russians and 3 Elite-Defensive-Infantrys owned by the Russians lost in Svastepole
                            Ottomans roll dice for 4 Field-Artillerys, 7 Infantrys and 1 Zeppelin in Svastepole, round 7 : 4/1 hits, 3.83 expected hits
                            Russians roll dice for 2 Fighters in Svastepole, round 7 : 1/0 hits, 1.00 expected hits
                            1 Infantry owned by the Ottomans and 2 Fighters owned by the Russians lost in Svastepole
                        Ottomans win, taking Svastepole from Russians with 4 Field-Artillerys, 6 Infantrys and 1 Zeppelin remaining. Battle score for attacker is 48
                        Casualties for Ottomans: 27 Infantrys and 6 Munitionss
                        Casualties for Russians: 1 AA-Gun, 13 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 3 Fighters, 2 Infantrys and 8 Trenchess
                    Battle in Egypt
                        Ottomans attack with 2 Field-Artillerys, 1 Fighter, 12 Infantrys and 3 Zeppelins
                        French-Colonial-Africa defend with 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 8 Infantrys; British-Commonwealth defend with 2 Cavalrys and 1 Infantry
                            Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 12 Infantrys and 3 Zeppelins in Egypt, round 2 : 6/1 hits, 5.50 expected hits
                            British-Commonwealth roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 9 Infantrys in Egypt, round 2 : 4/1 hits, 3.83 expected hits
                            4 Infantrys owned by the Ottomans and 6 Infantrys owned by the French-Colonial-Africa lost in Egypt
                            Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 8 Infantrys and 3 Zeppelins in Egypt, round 3 : 4/1 hits, 4.67 expected hits
                            British-Commonwealth roll dice for 2 Cavalrys, 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 3 Infantrys in Egypt, round 3 : 2/1 hits, 2.83 expected hits
                            1 Infantry owned by the British-Commonwealth, 2 Infantrys owned by the Ottomans, 1 Cavalry owned by the British-Commonwealth and 2 Infantrys owned by the French-Colonial-Africa lost in Egypt
                            Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 6 Infantrys and 3 Zeppelins in Egypt, round 4 : 4/0 hits, 4.00 expected hits
                            British-Commonwealth roll dice for 1 Cavalry, 1 Elite-Defensive-Infantry, 2 Field-Artillerys and 2 Fighters in Egypt, round 4 : 2/1 hits, 2.17 expected hits
                        2 Field-Artillerys owned by the French-Colonial-Africa, 2 Infantrys owned by the Ottomans, 1 Cavalry owned by the British-Commonwealth and 1 Elite-Defensive-Infantry owned by the French-Colonial-Africa lost in Egypt
                            Ottomans roll dice for 2 Field-Artillerys, 1 Fighter, 4 Infantrys and 3 Zeppelins in Egypt, round 5 : 4/1 hits, 3.33 expected hits
                            British-Commonwealth roll dice for 2 Fighters in Egypt, round 5 : 1/0 hits, 1.00 expected hits
                            1 Infantry owned by the Ottomans and 2 Fighters owned by the French-Colonial-Africa lost in Egypt
                        Ottomans takes Egypt from British-Commonwealth
                        Ottomans win with 2 Field-Artillerys, 1 Fighter, 3 Infantrys and 3 Zeppelins remaining. Battle score for attacker is 37
                        Casualties for Ottomans: 9 Infantrys
                        Casualties for French-Colonial-Africa: 1 Elite-Defensive-Infantry, 2 Field-Artillerys, 2 Fighters and 8 Infantrys
                        Casualties for British-Commonwealth: 2 Cavalrys and 1 Infantry
                    Battle in Be'er Sheva
                        Ottomans attack with 1 Fighter and 2 Infantrys
                        British-Commonwealth defend with 1 Elite-Offensive-Infantry
                            Ottomans roll dice for 1 Fighter and 2 Infantrys in Be'er Sheva, round 2 : 1/1 hits, 0.83 expected hits
                            British-Commonwealth roll dice for 1 Elite-Offensive-Infantry in Be'er Sheva, round 2 : 0/1 hits, 0.17 expected hits
                        1 Elite-Offensive-Infantry owned by the British-Commonwealth lost in Be'er Sheva
                        Ottomans takes Be'er Sheva from British-Commonwealth
                        Ottomans win with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3
                        Casualties for British-Commonwealth: 1 Elite-Offensive-Infantry
                    Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
            
                Non Combat Move - Ottomans
                    1 Fighter moved from Egypt to Cairo
                    1 Fighter moved from Be'er Sheva to Cairo
                    3 Zeppelins moved from Egypt to Syria
                    2 Field-Artillerys and 3 Infantrys moved from Tripoli to Tunis
                    3 Infantrys and 3 Mech-Infantrys moved from Tunesia to Tunis
                    1 Fighter moved from Greece to Syria
                    1 Fighter moved from Syria to Cairo
                    1 Zeppelin moved from Svastepole to Syria
            
                Place Units - Ottomans
                    2 Mech-Infantrys placed in Greece
                    1 Fighter, 5 Infantrys and 2 Trenchess placed in Syria
                    1 Fighter and 3 Infantrys placed in Cairo
                    4 Infantrys placed in Basrah
                    7 Infantrys placed in Istanbul
            
                Turn Complete - Ottomans
                    Ottomans collect 91 PUs; end with 92 PUs
                    Ottomans creates 6 Munitionss in SZ 37
            

            Combat Hit Differential Summary :

            British-Commonwealth regular : -1.00
            Russians regular : 0.33
            Ottomans regular : 0.33
            Russians AA : -0.17
            

            Savegame

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            • GenerationKILL
              GenerationKILL last edited by

              TripleA Turn Summary: British round 11

              TripleA Turn Summary for game: Over The Top, version: 1.0.0

              Game History

              Round: 11
              
                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                      Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                      Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
              
                  Load Munitions - British
                      British collect 0 PUs; end with 54 PUs
                      British creates 2 Munitionss in SZ 8
              
                  Fire Munitions and Combat Move - British
                      3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys moved from Somme to Vimy
                      2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Ypres to Paschendale
                      1 Bomber moved from Soissons to Brussels
                      1 Bomber and 1 Zeppelin moved from Flanders to Brussels
                      6 Infantrys moved from Flanders to RR 118
                      1 Armored-Train, 6 Infantrys and 1 Train moved from RR 118 to RR 124
                      6 Infantrys moved from RR 124 to Somme
                      1 Infantry moved from Flanders to Ypres
                      1 Field-Artillery moved from Flanders to Arras
                      2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from London to SZ 8
                      2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from SZ 8 to Picardy
              
                  Purchase Units - British
                      British buy 1 Battleship, 2 Bombers and 1 Destroyer; Remaining resources: 2 PUs; 
              
                  Combat - British
                      Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                      British creates battle in territory OVER THE TOP
                      British creates battle in territory By DKJD
                      Strategic bombing raid in Brussels
                              Germans roll AA dice in Brussels : 0/1 hits, 0.50 expected hits
                          Bombing raid in Brussels rolls: 2,2,1 and causes: 5 damage to unit: Factory
                          Bombing raid in Brussels causes 5 damage total. 
                      Battle in Vimy
                          British attack with 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys
                          Germans defend with 1 Factory, 2 Heavy-Artillerys and 1 Infantry
                              British roll dice for 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 5 Infantrys in Vimy, round 2 : 3/1 hits, 2.83 expected hits
                              Germans roll dice for 2 Heavy-Artillerys and 1 Infantry in Vimy, round 2 : 2/1 hits, 1.50 expected hits
                              1 Infantry owned by the Germans, 2 Infantrys owned by the British and 2 Heavy-Artillerys owned by the Germans lost in Vimy
                          British win, taking By DKJD from Austrians, taking Vimy from Germans with 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 3 Infantrys remaining. Battle score for attacker is 18
                          Casualties for British: 2 Infantrys
                          Casualties for Germans: 2 Heavy-Artillerys and 1 Infantry
                      Trigger Remove British Munitions 1: has removed 2 Munitionss owned by British in SZ 8
                      Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
              
                  Non Combat Move - British
                      1 AA-Gun moved from Somme to Vimy
                      1 AA-Gun moved from Soissons to Vimy
                      1 Bomber and 1 Zeppelin moved from Brussels to Flanders
                      1 Bomber moved from Brussels to Ypres
              
                  Place Units - British
                      2 Bombers placed in Flanders
                      1 Battleship and 1 Destroyer placed in SZ 8
              
                  Turn Complete - British
                      British collect 56 PUs; end with 58 PUs
                      British creates 4 Munitionss in SZ 8
              

              Combat Hit Differential Summary :

              Germans AA : -0.50
              Germans regular : 0.50
              British regular : 0.17
              

              Savegame

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              • GenerationKILL
                GenerationKILL last edited by

                TripleA Turn Summary: British-Commonwealth round 11

                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                Game History

                Round: 11
                
                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                        Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                        Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            British-Commonwealth takes Jerusalem from Ottomans
                        1 Infantry moved from Tabuk to Jerusalem
                        1 Battleship moved from SZ 48 to SZ 42
                        1 Zeppelin moved from Tabuk to RR 66
                        1 Elite-Offensive-Infantry moved from Tabuk to Be'er Sheva
                        British-Commonwealth undo move 4.
                
                    Load Munitions - British-Commonwealth
                        British-Commonwealth collect 0 PUs; end with 58 PUs
                        British-Commonwealth creates 4 Munitionss in SZ 38
                        British-Commonwealth creates 3 Munitionss in SZ 42
                
                    Fire Munitions and Combat Move - British-Commonwealth
                            British-Commonwealth takes British E. Africa from Imperial-German-Afrika
                        3 Munitionss moved from SZ 42 to I. Somaliland
                        4 Munitionss moved from SZ 38 to Egypt
                        2 Battleships moved from SZ 38 to SZ 42
                        2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 48 to SZ 42
                        2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 42 to British E. Africa
                        British-Commonwealth undo move 2.
                        4 Munitionss moved from SZ 38 to Be'er Sheva
                        1 Cavalry moved from Tabuk to Be'er Sheva
                        2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from Tabuk to SZ 38
                        2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Troop-Transport moved from SZ 38 to SZ 42
                        2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from SZ 42 to I. Somaliland
                        1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Tabuk to Hejaz
                        4 Elite-Defensive-Infantrys and 4 Elite-Offensive-Infantrys moved from Oman to SZ 42
                        4 Elite-Defensive-Infantrys and 4 Elite-Offensive-Infantrys moved from SZ 42 to British E. Africa
                        1 Bomber and 1 Zeppelin moved from Tabuk to Southern Sudan
                        2 Elite-Defensive-Infantrys moved from Luderitz to Buchuanaland
                        2 Elite-Offensive-Infantrys and 1 Infantry moved from Australia to SZ 66
                        2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 66 to SZ 48
                        1 Destroyer moved from SZ 66 to SZ 48
                        2 Freighters moved from SZ 43 to SZ 44
                        2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from India to SZ 44
                        2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 2 Freighters moved from SZ 44 to SZ 43
                        2 Elite-Defensive-Infantrys and 3 Elite-Offensive-Infantrys moved from SZ 43 to Oman
                        British-Commonwealth undo move 1.
                        3 Munitionss moved from SZ 42 to SZ 50
                
                    Purchase Units - British-Commonwealth
                        British-Commonwealth buy 4 Bombers and 1 Fighter; Remaining resources: 2 PUs; 
                
                    Combat - British-Commonwealth
                        Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                        British-Commonwealth creates battle in territory OVER THE TOP
                        British-Commonwealth creates battle in territory RR 66
                        Battle in RR 66
                            British-Commonwealth attack with 1 Zeppelin
                            Ottomans defend with 1 Train
                                British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 2 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 3 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 4 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 5 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 6 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Zeppelin in RR 66, round 7 : 1/1 hits, 0.17 expected hits
                                1 Train owned by the Ottomans lost in RR 66
                            British-Commonwealth win
                            . Battle score for attacker is 8
                            Casualties for Ottomans: 1 Train
                        Battle in Southern Sudan
                            British-Commonwealth attack with 1 Bomber and 1 Zeppelin
                            Imperial-German-Afrika defend with 1 Infantry
                                British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in Southern Sudan, round 2 : 0/1 hits, 0.67 expected hits
                                Imperial-German-Afrika roll dice for 1 Infantry in Southern Sudan, round 2 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in Southern Sudan, round 3 : 0/1 hits, 0.67 expected hits
                                Imperial-German-Afrika roll dice for 1 Infantry in Southern Sudan, round 3 : 0/1 hits, 0.17 expected hits
                                British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in Southern Sudan, round 4 : 1/1 hits, 0.67 expected hits
                                Imperial-German-Afrika roll dice for 1 Infantry in Southern Sudan, round 4 : 0/1 hits, 0.17 expected hits
                                1 Infantry owned by the Imperial-German-Afrika lost in Southern Sudan
                            British-Commonwealth win
                            . Battle score for attacker is 2
                            Casualties for Imperial-German-Afrika: 1 Infantry
                        Battle in Be'er Sheva
                            British-Commonwealth attack with 1 Cavalry and 4 Munitionss
                            Ottomans defend with 2 Infantrys
                                British-Commonwealth roll dice for 1 Cavalry and 4 Munitionss in Be'er Sheva, round 2 : 2/1 hits, 1.50 expected hits
                                Ottomans roll dice for 2 Infantrys in Be'er Sheva, round 2 : 1/1 hits, 0.33 expected hits
                                2 Infantrys owned by the Ottomans and 1 Cavalry owned by the British-Commonwealth lost in Be'er Sheva
                                4 Munitionss owned by the British-Commonwealth lost in Be'er Sheva
                            Ottomans win with no units remaining. Battle score for attacker is 0
                            Casualties for British-Commonwealth: 1 Cavalry and 4 Munitionss
                            Casualties for Ottomans: 2 Infantrys
                        Battle in I. Somaliland
                            British-Commonwealth attack with 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys
                            Imperial-German-Afrika defend with 1 Infantry
                                British-Commonwealth roll dice for 2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys and 2 Field-Artillerys in I. Somaliland, round 2 : 2/0 hits, 2.00 expected hits
                                Imperial-German-Afrika roll dice for 1 Infantry in I. Somaliland, round 2 : 1/1 hits, 0.17 expected hits
                                1 Infantry owned by the Imperial-German-Afrika and 1 Elite-Defensive-Infantry owned by the British-Commonwealth lost in I. Somaliland
                            Italians takes I. Somaliland from Imperial-German-Afrika
                            British-Commonwealth win
                            . Battle score for attacker is -1
                            Casualties for British-Commonwealth: 1 Elite-Defensive-Infantry
                            Casualties for Imperial-German-Afrika: 1 Infantry
                        Battle in SZ 50
                            British-Commonwealth attack with 3 Munitionss
                            Imperial-German-Afrika defend with 3 Harbor-Defensess
                                British-Commonwealth roll dice for 3 Munitionss in SZ 50, round 2 : 1/0 hits, 1.00 expected hits
                            1 Harbor-Defenses owned by the Imperial-German-Afrika lost in SZ 50
                                3 Munitionss owned by the British-Commonwealth lost in SZ 50
                            Imperial-German-Afrika win
                            . Battle score for attacker is 3
                            Casualties for Imperial-German-Afrika: 1 Harbor-Defenses
                            Casualties for British-Commonwealth: 3 Munitionss
                        Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                
                    Non Combat Move - British-Commonwealth
                        1 Bomber moved from Southern Sudan to Abyssinia
                        British-Commonwealth undo move 1.
                        1 Bomber moved from Southern Sudan to B. Somaliland
                        1 Zeppelin moved from Southern Sudan to B. Somaliland
                        1 Zeppelin moved from RR 66 to Tabuk
                
                    Place Units - British-Commonwealth
                        4 Bombers and 1 Fighter placed in S. Africa
                
                    Turn Complete - British-Commonwealth
                        British-Commonwealth collect 62 PUs; end with 64 PUs
                        British-Commonwealth creates 7 Munitionss in SZ 42
                

                Combat Hit Differential Summary :

                Imperial-German-Afrika regular : 0.33
                British-Commonwealth regular : -0.50
                Ottomans regular : 0.67
                

                Savegame

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                • GenerationKILL
                  GenerationKILL last edited by

                  TripleA Turn Summary: Italians round 11

                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                  Game History

                  Round: 11
                  
                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Italians
                          Trigger -infraDuringCombatMove-Italians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                          Trigger Add Italians Munitions: Italians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                  
                      Load Munitions - Italians
                          Italians collect 0 PUs; end with 31 PUs
                  
                      Purchase Units - Italians
                          Italians buy 7 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                  
                      Combat - Italians
                          Trigger -infraDuringCombatMove-Italians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                          Italians creates battle in territory OVER THE TOP
                          Trigger Remove Italians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Italians in By DKJD
                  
                      Non Combat Move - Italians
                  
                      Place Units - Italians
                          7 Elite-Defensive-Infantrys, 2 Infantrys and 2 Trenchess placed in Rome
                  
                      Turn Complete - Italians
                          Italians collect 22 PUs; end with 22 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • GenerationKILL
                    GenerationKILL last edited by

                    TripleA Turn Summary: Americans round 11

                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                    Game History

                    Round: 11
                    
                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                            Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                            Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                            2 Elite-Defensive-Infantrys, 2 Elite-Offensive-Infantrys, 1 Infantry, 1 Tank and 1 Troop-Transport moved from SZ 20 to SZ 27
                            1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry, 3 Infantrys, 1 Tank and 1 Troop-Transport moved from SZ 20 to SZ 27
                            4 Infantrys moved from SZ 27 to Gibraltar
                            3 Elite-Defensive-Infantrys moved from SZ 27 to Gibraltar
                            3 Elite-Offensive-Infantrys moved from SZ 27 to Gibraltar
                            2 Freighters and 1 Troop-Transport moved from SZ 20 to SZ 24
                            1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from United States to SZ 24
                            1 Battlecruiser, 1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 1 Troop-Transport moved from SZ 24 to SZ 20
                            1 Troop-Transport moved from SZ 22 to SZ 20
                            2 Elite-Offensive-Infantrys and 2 Tanks moved from Bordeaux to Marseilles
                            1 Elite-Offensive-Infantry and 1 Infantry moved from Marseilles to Piedmont
                            1 Fighter moved from Soissons to Vimy
                    
                        Load Munitions - Americans
                            Americans collect 0 PUs; end with 58 PUs
                            Americans creates 1 Munitions in SZ 20
                    
                        Purchase Units - Americans
                            Americans buy 1 Battleship, 1 Destroyer, 2 Elite-Offensive-Infantrys and 12 Infantrys; Remaining resources: 0 PUs; 
                    
                        Combat - Americans
                            Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                            Americans creates battle in territory OVER THE TOP
                            Americans creates battle in territory Piedmont
                            Battle in Piedmont
                                Americans attack with 1 Elite-Offensive-Infantry and 1 Infantry
                                Austrians defend with 1 Factory and 1 Infantry
                                    Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.50 expected hits
                                    Austrians roll dice for 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.17 expected hits
                                    Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.50 expected hits
                                    Austrians roll dice for 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.17 expected hits
                                    Americans roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 4 : 1/1 hits, 0.50 expected hits
                                    Austrians roll dice for 1 Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits
                                    1 Infantry owned by the Austrians lost in Piedmont
                                Americans win, taking Piedmont from Austrians with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 2
                                Casualties for Austrians: 1 Infantry
                            Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                            Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 20
                    
                        Non Combat Move - Americans
                    
                        Place Units - Americans
                            1 Battleship and 1 Destroyer placed in SZ 24
                            2 Elite-Offensive-Infantrys and 12 Infantrys placed in United States
                    
                        Turn Complete - Americans
                            Americans collect 56 PUs; end with 56 PUs
                            Americans creates 1 Munitions in SZ 20
                            Americans creates 2 Munitionss in SZ 24
                    

                    Combat Hit Differential Summary :

                    Americans regular : -0.50
                    Austrians regular : -0.50
                    

                    Savegame

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                    • djabwana
                      djabwana last edited by

                      TripleA Turn Summary: Germans round 12

                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                      Game History

                      Round: 12
                      
                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                              Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                              Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                              5 Railguns moved from RR 39 to RR 46
                              2 Heavy-Artillerys moved from Brussels to Vimy
                              2 Bombers moved from Innsbruck to RR 46
                      
                          Load Munitions - Germans
                              Germans collect 0 PUs; end with 135 PUs
                              Germans creates 3 Gas-Munitionss in Belarus
                              Germans creates 10 Munitionss in Kiel
                              Germans creates 10 Munitionss in RR 46
                              Germans creates 2 Munitionss in SZ 7
                              Germans creates 1 Gas-Munitions in Venice
                              Germans creates 2 Gas-Munitionss in Vimy
                      
                          Fire Munitions and Combat Move - Germans
                              1 Infantry moved from Brussels to Vimy
                              2 Cavalrys moved from Douamont to Vimy
                              1 Cavalry moved from Ardennes to Vimy
                              1 Cavalry moved from Bar-Le-Duc to Rhiems
                                    Germans take Rhiems from French
                              2 Zeppelins moved from Innsbruck to Vimy
                              2 Fighters moved from Venice to Piedmont
                              2 Infantrys moved from Venice to Piedmont
                              1 Heavy-Artillery and 10 Infantrys moved from Venice to Tuscany
                              6 Infantrys moved from Innsbruck to Venice
                              6 Cavalrys moved from Bavaria to Venice
                              3 Cavalrys moved from Galacia to Trieste
                              1 Infantry moved from Galacia to Bohemia
                              2 Cavalrys moved from Belarus to Galacia
                              1 Cavalry moved from Smolensk to Poland
                              4 Infantrys moved from Poland to Silesia
                              3 Cavalrys moved from Berlin to Innsbruck
                              3 Heavy-Artillerys moved from Belarus to Poland
                              2 Field-Artillerys moved from Belarus to Poland
                              10 Infantrys moved from Northern Rhineland to RR 122
                              1 Armored-Train, 10 Infantrys and 2 Trains moved from RR 122 to RR 119
                              10 Infantrys moved from RR 119 to Brussels
                              2 Fighters moved from Cologne to Brussels
                              3 Infantrys moved from Ruhr to Rhineland
                              6 Infantrys moved from Berlin to RR 20
                              1 Armored-Train, 6 Infantrys and 1 Train moved from RR 20 to RR 122
                              6 Infantrys moved from RR 122 to Northern Rhineland
                              10 Munitionss moved from RR 46 to Rome
                      
                          Purchase Units - Germans
                              Germans repair damage of 5x Factory; Remaining resources: 130 PUs; 
                              Germans buy 1 AA-Gun, 2 Destroyers, 1 Factory, 2 Heavy-Artillerys, 22 Infantrys, 2 Submarines, 2 Trenchess and 1 Zeppelin; Remaining resources: 0 PUs; 
                      
                          Combat - Germans
                              Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                              Germans creates battle in territory OVER THE TOP
                              Germans creates battle in territory By DKJD
                              Germans creates battle in territory RR 46
                              Strategic bombing raid in Rome
                                  Bombing raid in Rome rolls: 0,1,0,2,0,1,1,2,0,2 and causes: 9 damage to unit: Factory
                                  Bombing raid in Rome causes 9 damage total. 
                                      10 Munitionss owned by the Germans lost in Rome
                              Battle in RR 46
                                  Germans attack with 2 Bombers and 5 Railguns
                                  French defend with 1 Armored-Train
                                      Germans roll dice for 2 Bombers and 5 Railguns in RR 46, round 2 : 1/0 hits, 1.00 expected hits
                                      French roll dice for 1 Armored-Train in RR 46, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Armored-Train owned by the French lost in RR 46
                                  Germans win, taking By DKJD from British, taking RR 46 from Neutral with 2 Bombers and 5 Railguns remaining. Battle score for attacker is 5
                                  Casualties for French: 1 Armored-Train
                              Battle in Piedmont
                                  Germans attack with 2 Fighters and 2 Infantrys
                                  Italians defend with 1 Factory; Americans defend with 1 Elite-Offensive-Infantry and 1 Infantry
                                      Germans roll dice for 2 Fighters and 2 Infantrys in Piedmont, round 2 : 2/1 hits, 1.33 expected hits
                                      Italians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 1/1 hits, 0.33 expected hits
                                      1 Infantry owned by the Americans, 1 Elite-Offensive-Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Piedmont
                                  Germans win, taking Piedmont from Italians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3
                                  Casualties for Germans: 1 Infantry
                                  Casualties for Americans: 1 Elite-Offensive-Infantry and 1 Infantry
                              Battle in Vimy
                                  Germans attack with 3 Cavalrys, 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 2 Zeppelins
                                  British defend with 2 AA-Guns, 3 Elite-Offensive-Infantrys, 1 Factory, 2 Field-Artillerys and 3 Infantrys; Americans defend with 1 Fighter
                                      Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits
                                      British roll AA dice in Vimy : 0/1 hits, 0.33 expected hits
                                  1 Field-Artillery owned by the British lost in Vimy
                                      Germans roll dice for 3 Cavalrys, 2 Gas-Munitionss, 2 Heavy-Artillerys, 1 Infantry and 2 Zeppelins in Vimy, round 2 : 4/1 hits, 3.33 expected hits
                                      British roll dice for 2 AA-Guns, 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Fighter and 3 Infantrys in Vimy, round 2 : 2/1 hits, 1.83 expected hits
                                      1 Infantry owned by the Germans, 1 Zeppelin owned by the Germans, 2 Infantrys owned by the British and 2 AA-Guns owned by the British lost in Vimy
                                  2 Gas-Munitionss owned by the Germans lost in Vimy
                                      Germans roll dice for 3 Cavalrys, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 3 : 3/1 hits, 2.83 expected hits
                                      British roll dice for 3 Elite-Offensive-Infantrys, 1 Field-Artillery, 1 Fighter and 1 Infantry in Vimy, round 3 : 1/1 hits, 1.50 expected hits
                                      1 Cavalry owned by the Germans, 1 Infantry owned by the British and 2 Elite-Offensive-Infantrys owned by the British lost in Vimy
                                      Germans roll dice for 2 Cavalrys, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 4 : 2/1 hits, 2.50 expected hits
                                      British roll dice for 1 Elite-Offensive-Infantry, 1 Field-Artillery and 1 Fighter in Vimy, round 4 : 1/0 hits, 1.00 expected hits
                                  1 Field-Artillery owned by the British, 1 Cavalry owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy
                                      Germans roll dice for 1 Cavalry, 2 Heavy-Artillerys and 1 Zeppelin in Vimy, round 5 : 2/0 hits, 2.00 expected hits
                                      British roll dice for 1 Fighter in Vimy, round 5 : 1/1 hits, 0.50 expected hits
                                      1 Fighter owned by the Americans and 1 Cavalry owned by the Germans lost in Vimy
                                  Germans win, taking Vimy from British with 2 Heavy-Artillerys and 1 Zeppelin remaining. Battle score for attacker is 17
                                  Casualties for British: 2 AA-Guns, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 3 Infantrys
                                  Casualties for Germans: 3 Cavalrys, 2 Gas-Munitionss, 1 Infantry and 1 Zeppelin
                                  Casualties for Americans: 1 Fighter
                              Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                              Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions owned by Germans in Venice
                              Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                              Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Belarus
                      
                          Non Combat Move - Germans
                              1 Zeppelin moved from Vimy to Brussels
                              1 Infantry moved from Douamont to Mont Blanc
                              1 Cavalry moved from Metz to Douamont
                              1 AA-Gun moved from Luneville to Metz
                              1 AA-Gun moved from Innsbruck to Venice
                              1 AA-Gun moved from Saxony to Innsbruck
                              1 AA-Gun moved from Silesia to Berlin
                              2 Bombers moved from RR 46 to Venice
                              2 Fighters moved from Piedmont to Venice
                      
                          Place Units - Germans
                              1 Factory placed in Bar-Le-Duc
                              1 AA-Gun, 2 Heavy-Artillerys and 2 Trenchess placed in Brussels
                              2 Destroyers and 2 Submarines placed in SZ 7
                              6 Infantrys placed in Bavaria
                              1 Zeppelin placed in Kiel
                              16 Infantrys placed in Berlin
                      
                          Turn Complete - Germans
                              Germans collect 136 PUs; end with 136 PUs
                              Germans creates 2 Gas-Munitionss in Brussels
                              Germans creates 10 Munitionss in Kiel
                              Germans creates 3 Gas-Munitionss in Poland
                              Germans creates 10 Munitionss in RR 46
                              Germans creates 2 Munitionss in SZ 7
                              Germans creates 1 Gas-Munitions in Tuscany
                              Germans creates 2 Gas-Munitionss in Vimy
                      

                      Combat Hit Differential Summary :

                      Germans Gas : -0.33
                      Italians regular : 0.67
                      French regular : -0.33
                      British AA : -0.33
                      Germans regular : 1.00
                      British regular : 0.17
                      

                      Savegame

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                      • djabwana
                        djabwana last edited by

                        TripleA Turn Summary: Imperial-German-Afrika round 12

                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                        Game History

                        Round: 12
                        
                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                        
                            Load Munitions - Imperial-German-Afrika
                                Imperial-German-Afrika collect 0 PUs; end with 18 PUs
                                Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
                        
                            Fire Munitions and Combat Move - Imperial-German-Afrika
                                    Imperial-German-Afrika takes Uganda from British-Commonwealth
                                    Imperial-German-Afrika takes Nye Lukemba from French-Colonial-Africa
                                    Imperial-German-Afrika takes Lisala from French-Colonial-Africa
                                    Imperial-German-Afrika takes Chad from French-Colonial-Africa
                                1 Infantry moved from Niangara to Uganda
                                1 Infantry moved from Niangara to Nye Lukemba
                                1 Infantry moved from Niangara to Lisala
                                1 Infantry moved from Niangara to Chad
                                10 Munitionss moved from German E. Afrika to Rhodesia
                                2 Bombers and 12 Infantrys moved from German E. Afrika to Rhodesia
                        
                            Purchase Units - Imperial-German-Afrika
                                Imperial-German-Afrika buy 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
                        
                            Combat - Imperial-German-Afrika
                                Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                Imperial-German-Afrika creates battle in territory OVER THE TOP
                                Battle in Rhodesia
                                    Imperial-German-Afrika attack with 2 Bombers, 12 Infantrys and 10 Munitionss
                                    French-Colonial-Africa defend with 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys, 1 Fighter and 2 Infantrys
                                        Imperial-German-Afrika roll dice for 2 Bombers, 12 Infantrys and 10 Munitionss in Rhodesia, round 2 : 7/1 hits, 6.67 expected hits
                                        British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 7 Field-Artillerys, 1 Fighter and 2 Infantrys in Rhodesia, round 2 : 5/0 hits, 5.00 expected hits
                                    5 Elite-Offensive-Infantrys owned by the French-Colonial-Africa, 5 Infantrys owned by the Imperial-German-Afrika and 2 Infantrys owned by the French-Colonial-Africa lost in Rhodesia
                                        10 Munitionss owned by the Imperial-German-Afrika lost in Rhodesia
                                        Imperial-German-Afrika roll dice for 2 Bombers and 7 Infantrys in Rhodesia, round 3 : 3/1 hits, 2.50 expected hits
                                        British-Commonwealth roll dice for 3 Elite-Defensive-Infantrys, 7 Field-Artillerys and 1 Fighter in Rhodesia, round 3 : 4/1 hits, 3.83 expected hits
                                        4 Infantrys owned by the Imperial-German-Afrika and 3 Elite-Defensive-Infantrys owned by the French-Colonial-Africa lost in Rhodesia
                                        Imperial-German-Afrika roll dice for 2 Bombers and 3 Infantrys in Rhodesia, round 4 : 2/1 hits, 1.83 expected hits
                                        British-Commonwealth roll dice for 7 Field-Artillerys and 1 Fighter in Rhodesia, round 4 : 3/1 hits, 2.83 expected hits
                                    2 Field-Artillerys owned by the French-Colonial-Africa and 3 Infantrys owned by the Imperial-German-Afrika lost in Rhodesia
                                    2 Bombers owned by the Imperial-German-Afrika retreated
                                    British-Commonwealth win
                                    . Battle score for attacker is 14
                                    Casualties for Imperial-German-Afrika: 12 Infantrys and 10 Munitionss
                                    Casualties for French-Colonial-Africa: 3 Elite-Defensive-Infantrys, 5 Elite-Offensive-Infantrys, 2 Field-Artillerys and 2 Infantrys
                                Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                        
                            Non Combat Move - Imperial-German-Afrika
                                2 Bombers moved from Rhodesia to German E. Afrika
                        
                            Place Units - Imperial-German-Afrika
                                1 Fighter and 5 Infantrys placed in German E. Afrika
                        
                            Turn Complete - Imperial-German-Afrika
                                Imperial-German-Afrika collect 17 PUs; end with 17 PUs
                                Imperial-German-Afrika creates 10 Munitionss in German E. Afrika
                        

                        Combat Hit Differential Summary :

                        Imperial-German-Afrika regular : 1.00
                        British-Commonwealth regular : 0.33
                        

                        Savegame

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                        • djabwana
                          djabwana last edited by

                          The tide has turned in the Central Powers' favor, which are now up in both production/PUs and TUV, but only slightly. America is shipping tons of men and tanks across the ocean and saved Rome at the last minute, and Germany is hanging on by a thread on the Western Front now that Vimy fell and is changing hands every round. It's too early to call, and the question that still remains is if the Ottomans can deal with the colonial forces out of Africa to buy enough time for Germany and Austria to make a move on Italy and France...

                          b38ab556-0170-493e-978a-52c4910c4f3b-image.png

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                          • GenerationKILL
                            GenerationKILL last edited by

                            TripleA Turn Summary: French round 12

                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                            Game History

                            Round: 12
                            
                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - French
                                    Trigger -infraDuringCombatMove-French-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                    Trigger Add French Munitions: French has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                        British-Commonwealth takes SZ 83 from Ottomans
                                    2 Battlecruisers and 3 Battleships moved from SZ 35 to SZ 30
                                    1 Submarine moved from SZ 35 to SZ 83
                                    1 Submarine moved from SZ 83 to SZ 35
                            
                                Load Munitions - French
                                    French collect 0 PUs; end with 66 PUs
                                    French creates 8 Munitionss in SZ 30
                            
                                Fire Munitions and Combat Move - French
                                    3 Munitionss moved from SZ 30 to SZ 32
                                    5 Munitionss moved from SZ 30 to Tunis
                                    1 Destroyer moved from SZ 35 to SZ 32
                                    4 Destroyers moved from SZ 35 to SZ 30
                                    1 Zeppelin moved from Marseilles to RR 46
                                    1 Elite-Offensive-Infantry and 2 Infantrys moved from Marseilles to Piedmont
                                    1 Freighter moved from SZ 30 to SZ 29
                                    1 Elite-Defensive-Infantry and 2 Infantrys moved from Marseilles to SZ 29
                                    1 Elite-Defensive-Infantry, 1 Freighter and 2 Infantrys moved from SZ 29 to SZ 30
                                    1 Elite-Defensive-Infantry and 2 Infantrys moved from SZ 30 to Rome
                                    6 Infantrys moved from Burgundy to Fontainbleu
                                    3 Cavalrys moved from Chantilly to Bar-Le-Duc
                                    4 Elite-Defensive-Infantrys, 8 Field-Artillerys and 4 Infantrys moved from Chaumont to Bar-Le-Duc
                                    1 Zeppelin moved from Paris to Bar-Le-Duc
                                    5 Infantrys moved from Picardy to Compiegne
                                    2 Infantrys moved from Compiegne to Soissons
                                    1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys moved from Soissons to Vimy
                            
                                Purchase Units - French
                                    French buy 3 Cavalrys, 1 Develop-Mech-Infantry, 2 Harbor-Defensess and 9 Infantrys; Remaining resources: 0 PUs; 
                            
                                Combat - French
                                    Trigger -infraDuringCombatMove-French-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                    French creates battle in territory OVER THE TOP
                                    French creates battle in territory By DKJD
                                    Battle in RR 46
                                        French attack with 1 Zeppelin
                                        Germans defend with 5 Railguns
                                            French roll dice for 1 Zeppelin in RR 46, round 2 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 3 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 4 : 1/1 hits, 0.17 expected hits
                                            1 Railgun owned by the Germans lost in RR 46
                                            French roll dice for 1 Zeppelin in RR 46, round 5 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 6 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 7 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 8 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 9 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 10 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 11 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 12 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 13 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 14 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 15 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 16 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 17 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 18 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 19 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 20 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 21 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 22 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 23 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 24 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 25 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 26 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 27 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 28 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 29 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 30 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 31 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 32 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 33 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 34 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 35 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 36 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 37 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 38 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 39 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 40 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 41 : 1/1 hits, 0.17 expected hits
                                            1 Railgun owned by the Germans lost in RR 46
                                            French roll dice for 1 Zeppelin in RR 46, round 42 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 43 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 44 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 45 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 46 : 1/1 hits, 0.17 expected hits
                                            1 Railgun owned by the Germans lost in RR 46
                                            French roll dice for 1 Zeppelin in RR 46, round 47 : 1/1 hits, 0.17 expected hits
                                            1 Railgun owned by the Germans lost in RR 46
                                            French roll dice for 1 Zeppelin in RR 46, round 48 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 49 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 50 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 51 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 52 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 53 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 54 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 55 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 56 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 57 : 0/1 hits, 0.17 expected hits
                                            French roll dice for 1 Zeppelin in RR 46, round 58 : 1/1 hits, 0.17 expected hits
                                            1 Railgun owned by the Germans lost in RR 46
                                        French win, taking By DKJD from Germans with 1 Zeppelin remaining. Battle score for attacker is 50
                                        Casualties for Germans: 5 Railguns
                                    Battle in Tunis
                                        French attack with 5 Munitionss
                                        Ottomans defend with 2 Field-Artillerys, 6 Infantrys and 3 Mech-Infantrys
                                            French roll dice for 5 Munitionss in Tunis, round 2 : 1/1 hits, 1.67 expected hits
                                            1 Infantry owned by the Ottomans lost in Tunis
                                            5 Munitionss owned by the French lost in Tunis
                                        Ottomans win with 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 2
                                        Casualties for Ottomans: 1 Infantry
                                        Casualties for French: 5 Munitionss
                                    Battle in SZ 32
                                        French attack with 1 Destroyer and 3 Munitionss
                                        Austrians defend with 2 Submarines
                                            French roll dice for 1 Destroyer and 3 Munitionss in SZ 32, round 2 : 1/1 hits, 1.33 expected hits
                                            Austrians roll dice for 2 Submarines in SZ 32, round 2 : 1/1 hits, 0.33 expected hits
                                            1 Destroyer owned by the French and 1 Submarine owned by the Austrians lost in SZ 32
                                            3 Munitionss owned by the French lost in SZ 32
                                        Austrians win with 1 Submarine remaining. Battle score for attacker is -2
                                        Casualties for French: 1 Destroyer and 3 Munitionss
                                        Casualties for Austrians: 1 Submarine
                                    Battle in Vimy
                                        French attack with 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys
                                        Germans defend with 1 Factory and 2 Heavy-Artillerys
                                            French roll dice for 1 Elite-Offensive-Infantry, 1 Field-Artillery and 4 Infantrys in Vimy, round 2 : 2/1 hits, 1.50 expected hits
                                            Germans roll dice for 2 Heavy-Artillerys in Vimy, round 2 : 1/1 hits, 1.33 expected hits
                                            1 Infantry owned by the French and 2 Heavy-Artillerys owned by the Germans lost in Vimy
                                        French win, taking Vimy from Germans with 1 Elite-Offensive-Infantry, 1 Field-Artillery and 3 Infantrys remaining. Battle score for attacker is 18
                                        Casualties for French: 1 Infantry
                                        Casualties for Germans: 2 Heavy-Artillerys
                                    Battle in Piedmont
                                        French attack with 1 Elite-Offensive-Infantry and 2 Infantrys
                                        Germans defend with 1 Factory and 1 Infantry
                                            French roll dice for 1 Elite-Offensive-Infantry and 2 Infantrys in Piedmont, round 2 : 0/1 hits, 0.67 expected hits
                                            Germans roll dice for 1 Infantry in Piedmont, round 2 : 1/1 hits, 0.17 expected hits
                                            1 Infantry owned by the French lost in Piedmont
                                            French roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 3 : 1/1 hits, 0.50 expected hits
                                            Germans roll dice for 1 Infantry in Piedmont, round 3 : 0/1 hits, 0.17 expected hits
                                            1 Infantry owned by the Germans lost in Piedmont
                                        French win, taking Piedmont from Germans with 1 Elite-Offensive-Infantry and 1 Infantry remaining. Battle score for attacker is 0
                                        Casualties for French: 1 Infantry
                                        Casualties for Germans: 1 Infantry
                                    Battle in Bar-Le-Duc
                                        French attack with 3 Cavalrys, 4 Elite-Defensive-Infantrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin
                                        Germans defend with 1 AA-Gun, 1 Factory, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess
                                            Germans roll AA dice in Bar-Le-Duc : 0/1 hits, 0.17 expected hits
                                            French roll dice for 3 Cavalrys, 4 Elite-Defensive-Infantrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin in Bar-Le-Duc, round 2 : 7/1 hits, 6.33 expected hits
                                        Units damaged: 7 Trenchess owned by the Germans
                                            Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess in Bar-Le-Duc, round 2 : 4/1 hits, 3.67 expected hits
                                        4 Elite-Defensive-Infantrys owned by the French lost in Bar-Le-Duc
                                            French roll dice for 3 Cavalrys, 8 Field-Artillerys, 4 Infantrys and 1 Zeppelin in Bar-Le-Duc, round 3 : 5/1 hits, 5.67 expected hits
                                            Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 8 Trenchess in Bar-Le-Duc, round 3 : 4/1 hits, 3.67 expected hits
                                            4 Trenchess owned by the Germans and 4 Infantrys owned by the French lost in Bar-Le-Duc
                                            French roll dice for 3 Cavalrys, 8 Field-Artillerys and 1 Zeppelin in Bar-Le-Duc, round 4 : 5/1 hits, 4.33 expected hits
                                            Germans roll dice for 1 AA-Gun, 9 Field-Artillerys, 1 Red-Baron and 4 Trenchess in Bar-Le-Duc, round 4 : 4/1 hits, 3.67 expected hits
                                        1 AA-Gun owned by the Germans, 4 Trenchess owned by the Germans and 4 Field-Artillerys owned by the French lost in Bar-Le-Duc
                                            French roll dice for 3 Cavalrys, 4 Field-Artillerys and 1 Zeppelin in Bar-Le-Duc, round 5 : 3/0 hits, 3.00 expected hits
                                            Germans roll dice for 9 Field-Artillerys and 1 Red-Baron in Bar-Le-Duc, round 5 : 4/1 hits, 3.67 expected hits
                                        2 Field-Artillerys owned by the French, 3 Field-Artillerys owned by the Germans and 2 Cavalrys owned by the French lost in Bar-Le-Duc
                                        1 Zeppelin owned by the French retreated
                                        2 Field-Artillerys owned by the French and 1 Cavalry owned by the French retreated to Chaumont
                                        Germans win with 6 Field-Artillerys and 1 Red-Baron remaining. Battle score for attacker is -14
                                        Casualties for French: 2 Cavalrys, 4 Elite-Defensive-Infantrys, 6 Field-Artillerys and 4 Infantrys
                                        Casualties for Germans: 1 AA-Gun, 3 Field-Artillerys and 8 Trenchess
                                    Trigger Remove French Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French in By DKJD
                            
                                Non Combat Move - French
                                    1 Zeppelin moved from Bar-Le-Duc to Chantilly
                                    1 Zeppelin moved from RR 46 to Paris
                            
                                Place Units - French
                                    2 Harbor-Defensess placed in SZ 8
                                    6 Infantrys placed in Marseilles
                                    3 Infantrys placed in Chantilly
                                    3 Cavalrys placed in Picardy
                                    1 Develop-Mech-Infantry placed in Paris
                                    Trigger -French-Develop-Mech-Infantry: buyDevelop-Mech-Infantry removed from French-Frontier
                                    Trigger -French-Develop-Mech-Infantry: buyMech-Infantry added to French-Frontier
                                    Trigger -French-Develop-Mech-Infantry: buyMech-Infantry added to French-Colonial-Africa-Frontier
                                    Trigger -French-Develop-Mech-Infantry: has removed 1 Develop-Mech-Infantry owned by French in Paris
                            
                                Turn Complete - French
                                    French collect 67 PUs; end with 67 PUs
                                    French creates 8 Munitionss in SZ 30
                            

                            Combat Hit Differential Summary :

                            French regular : -4.50
                            Germans AA : -0.17
                            Germans regular : 1.67
                            Austrians regular : 0.67
                            

                            Savegame

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                            • GenerationKILL
                              GenerationKILL last edited by

                              TripleA Turn Summary: French-Colonial-Africa round 12

                              TripleA Turn Summary for game: Over The Top, version: 1.0.0

                              Game History

                              Round: 12
                              
                                  Move Battleships/Cruisers, Heavy Artillery, and Railguns - French-Colonial-Africa
                                      Trigger -infraDuringCombatMove-French-Colonial-Africa-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                      Trigger Add French-Colonial-Africa Munitions: French-Colonial-Africa has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          French-Colonial-Africa takes Tunesia from Ottomans
                                      1 Battlecruiser and 2 Battleships moved from SZ 35 to SZ 30
                                      1 Troop-Transport moved from SZ 35 to SZ 30
                                      1 Infantry moved from Algeria to Tunesia
                                      1 Fighter moved from Algeria to Rome
                                      3 Infantrys moved from Casablanca to Algeria
                              
                                  Load Munitions - French-Colonial-Africa
                                      French-Colonial-Africa collect 0 PUs; end with 39 PUs
                                      French-Colonial-Africa creates 5 Munitionss in SZ 30
                              
                                  Fire Munitions and Combat Move - French-Colonial-Africa
                                          British-Commonwealth takes Mozambique from Imperial-German-Afrika
                                      1 Elite-Offensive-Infantry moved from S. Rhodesia to Mozambique
                                      1 Field-Artillery moved from Rhodesia to Nye Lukemba
                                      1 Elite-Offensive-Infantry moved from Buchuanaland to Rhodesia
                                      4 Field-Artillerys moved from Rhodesia to Nye Lukemba
                                      2 Infantrys moved from Cameroon to Chad
                                      2 Cavalrys moved from French Equitorial Africa to Lisala
                                      1 Fighter moved from Bandundu to Lisala
                                      1 Fighter moved from French Equitorial Africa to Chad
                                      1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Field-Artillery moved from Angolia to Cabinda
                                      1 Armored-Train and 1 Train moved from RR 101 to RR 104
                                      1 Cavalry moved from Senegal to Casablanca
                                      1 Train moved from RR 96 to RR 101
                              
                                  Purchase Units - French-Colonial-Africa
                                      French-Colonial-Africa buy 1 Battleship, 1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 1 Infantry; Remaining resources: 0 PUs; 
                              
                                  Combat - French-Colonial-Africa
                                      Trigger -infraDuringCombatMove-French-Colonial-Africa-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                      French-Colonial-Africa creates battle in territory OVER THE TOP
                                      Battle in Chad
                                          French-Colonial-Africa attack with 1 Fighter and 2 Infantrys
                                          Imperial-German-Afrika defend with 1 Infantry
                                              French-Colonial-Africa roll dice for 1 Fighter and 2 Infantrys in Chad, round 2 : 1/1 hits, 0.83 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in Chad, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Imperial-German-Afrika lost in Chad
                                          French-Colonial-Africa takes Chad from Imperial-German-Afrika
                                          French-Colonial-Africa win
                                          . Battle score for attacker is 2
                                          Casualties for Imperial-German-Afrika: 1 Infantry
                                      Battle in Nye Lukemba
                                          French-Colonial-Africa attack with 5 Field-Artillerys
                                          Imperial-German-Afrika defend with 1 Infantry
                                              French-Colonial-Africa roll dice for 5 Field-Artillerys in Nye Lukemba, round 2 : 1/1 hits, 1.67 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in Nye Lukemba, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Imperial-German-Afrika lost in Nye Lukemba
                                          French-Colonial-Africa takes Nye Lukemba from Imperial-German-Afrika
                                          French-Colonial-Africa win
                                          . Battle score for attacker is 2
                                          Casualties for Imperial-German-Afrika: 1 Infantry
                                      Battle in Lisala
                                          French-Colonial-Africa attack with 2 Cavalrys and 1 Fighter
                                          Imperial-German-Afrika defend with 1 Infantry
                                              French-Colonial-Africa roll dice for 2 Cavalrys and 1 Fighter in Lisala, round 2 : 1/1 hits, 0.83 expected hits
                                              Imperial-German-Afrika roll dice for 1 Infantry in Lisala, round 2 : 0/1 hits, 0.17 expected hits
                                              1 Infantry owned by the Imperial-German-Afrika lost in Lisala
                                          French-Colonial-Africa takes Lisala from Imperial-German-Afrika
                                          French-Colonial-Africa win
                                          . Battle score for attacker is 2
                                          Casualties for Imperial-German-Afrika: 1 Infantry
                                      Trigger Remove French-Colonial-Africa Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by French-Colonial-Africa in By DKJD
                                      Trigger Remove French-Colonial-Africa Munitions 1: has removed 5 Munitionss owned by French-Colonial-Africa in SZ 30
                              
                                  Non Combat Move - French-Colonial-Africa
                                      1 Train moved from RR 86 to RR 90
                                      1 Fighter moved from Chad to French Niger
                                      1 Fighter moved from Lisala to French Niger
                                      1 Fighter moved from Rhodesia to Cameroon
                                      French-Colonial-Africa undo move 4.
                                      1 Fighter moved from Rhodesia to Cameroon
                                      1 Train moved from RR 74 to RR 87
                              
                                  Place Units - French-Colonial-Africa
                                      1 Battleship placed in SZ 28
                                      1 Field-Artillery placed in Casablanca
                                      1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 1 Infantry placed in Senegal
                              
                                  Turn Complete - French-Colonial-Africa
                                      French-Colonial-Africa collect 40 PUs; end with 40 PUs
                                      French-Colonial-Africa creates 2 Munitionss in SZ 28
                                      French-Colonial-Africa creates 5 Munitionss in SZ 30
                              

                              Combat Hit Differential Summary :

                              Imperial-German-Afrika regular : -0.50
                              French-Colonial-Africa regular : -0.33
                              

                              Savegame

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                              • djabwana
                                djabwana last edited by

                                TripleA Turn Summary: Austrians round 12

                                TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                Game History

                                Round: 12
                                
                                    Move Battleships/Cruisers, Heavy Artillery, and Railguns - Austrians
                                        Trigger -infraDuringCombatMove-Austrians-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                        Trigger Add Austrians Munitions: Austrians has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                
                                    Load Munitions - Austrians
                                        Austrians collect 0 PUs; end with 68 PUs
                                        Austrians creates 7 Munitionss in SZ 31
                                        Austrians creates 1 Gas-Munitions in Trieste
                                        Austrians creates 1 Gas-Munitions in Tuscany
                                
                                    Fire Munitions and Combat Move - Austrians
                                        1 Submarine moved from SZ 32 to SZ 82
                                              Austrians take SZ 82 from Italians
                                        2 Zeppelins moved from Trieste to Rome
                                        5 Fighters moved from Venice to Piedmont
                                        2 Infantrys moved from Venice to Piedmont
                                        15 Infantrys moved from Venice to Tuscany
                                        1 Infantry moved from Tuscany to Naples
                                              Austrians take Naples from Italians
                                        1 Heavy-Artillery moved from Trieste to SZ 31
                                        2 Infantrys moved from Trieste to SZ 31
                                        2 Infantrys moved from SZ 31 to Tuscany
                                        1 Heavy-Artillery moved from SZ 31 to Tuscany
                                        6 Infantrys moved from Vienna to RR 40
                                        1 Armored-Train, 6 Infantrys and 1 Train moved from RR 40 to RR 39
                                        6 Infantrys moved from RR 39 to Venice
                                        1 Armored-Train and 2 Trains moved from RR 39 to RR 40
                                        5 Infantrys moved from Vienna to Trieste
                                
                                    Purchase Units - Austrians
                                        Austrians buy 19 Infantrys, 2 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; 
                                
                                    Combat - Austrians
                                        Trigger -infraDuringCombatMove-Austrians-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                        Austrians creates battle in territory OVER THE TOP
                                        Austrians creates battle in territory By DKJD
                                        Strategic bombing raid in Rome
                                                Italians roll AA dice in Rome : 0/1 hits, 0.33 expected hits
                                            Bombing raid in Rome rolls: 1,2 and causes: 3 damage to unit: Factory
                                            Bombing raid in Rome causes 3 damage total. 
                                        Battle in Piedmont
                                            Austrians attack with 5 Fighters and 2 Infantrys
                                            Italians defend with 1 Factory; French defend with 1 Elite-Offensive-Infantry and 1 Infantry
                                                Austrians roll dice for 5 Fighters and 2 Infantrys in Piedmont, round 2 : 2/1 hits, 2.83 expected hits
                                                Italians roll dice for 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.33 expected hits
                                                1 Infantry owned by the French and 1 Elite-Offensive-Infantry owned by the French lost in Piedmont
                                            Austrians win, taking By DKJD from French, taking Piedmont from Italians with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                                            Casualties for French: 1 Elite-Offensive-Infantry and 1 Infantry
                                        Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Austrians in By DKJD
                                        Trigger Remove Austrians Munitions 1: has removed 7 Munitionss owned by Austrians in SZ 31
                                        Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Tuscany
                                        Trigger Remove Austrians Munitions 1: has removed 1 Gas-Munitions owned by Austrians in Trieste
                                
                                    Non Combat Move - Austrians
                                        2 Zeppelins moved from Rome to Trieste
                                        5 Fighters moved from Piedmont to Tuscany
                                
                                    Place Units - Austrians
                                        2 Trenchess placed in Tuscany
                                        6 Infantrys placed in Venice
                                        6 Infantrys placed in Trieste
                                        7 Infantrys and 2 Zeppelins placed in Vienna
                                
                                    Turn Complete - Austrians
                                        Austrians collect 70 PUs; end with 70 PUs
                                        Austrians creates 7 Munitionss in SZ 31
                                        Austrians creates 2 Gas-Munitionss in Tuscany
                                

                                Combat Hit Differential Summary :

                                Italians regular : -0.33
                                Austrians regular : -0.83
                                Italians AA : -0.33
                                

                                Savegame

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                                • djabwana
                                  djabwana last edited by

                                  TripleA Turn Summary: Ottomans round 12

                                  TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                  Game History

                                  Round: 12
                                  
                                      Move Battleships/Cruisers, Heavy Artillery, and Railguns - Ottomans
                                          Trigger -infraDuringCombatMove-Ottomans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                          Trigger Add Ottomans Munitions: Ottomans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                          2 Battlecruisers moved from SZ 37 to SZ 34
                                          2 Battleships moved from SZ 37 to SZ 34
                                          3 Submarines moved from SZ 37 to SZ 34
                                  
                                      Load Munitions - Ottomans
                                          Ottomans collect 0 PUs; end with 92 PUs
                                          Ottomans creates 6 Munitionss in SZ 34
                                  
                                      Fire Munitions and Combat Move - Ottomans
                                              Ottomans takes Hurghada from British-Commonwealth
                                          1 Field-Artillery moved from Svastepole to SZ 37
                                          1 Field-Artillery moved from Svastepole to SZ 37
                                          1 Field-Artillery moved from Svastepole to SZ 37
                                          1 Field-Artillery moved from Svastepole to SZ 37
                                          4 Field-Artillerys and 1 Troop-Transport moved from SZ 37 to SZ 34
                                          4 Field-Artillerys moved from SZ 34 to Greece
                                          2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys moved from Tunis to Tunesia
                                          2 Infantrys and 2 Mech-Infantrys moved from Trieste to Bavaria
                                          2 Infantrys and 2 Mech-Infantrys moved from Greece to Sarajevo
                                          2 Infantrys and 2 Mech-Infantrys moved from Sarajevo to Trieste
                                          1 Infantry moved from Egypt to Hurghada
                                          2 Field-Artillerys and 2 Infantrys moved from Egypt to Cairo
                                          2 Fighters moved from Syria to Jerusalem
                                          2 Infantrys moved from Arar to Jerusalem
                                          4 Zeppelins moved from Syria to B. Somaliland
                                          2 Fighters moved from Cairo to Syria
                                          2 Infantrys moved from Arar to Jerusalem
                                          4 Infantrys moved from Arar to Jerusalem
                                  
                                      Purchase Units - Ottomans
                                          Ottomans buy 1 Battlecruiser, 1 Battleship, 3 Destroyers, 2 Harbor-Defensess, 7 Infantrys and 1 Troop-Transport; Remaining resources: 1 PUs; 
                                  
                                      Combat - Ottomans
                                          Trigger -infraDuringCombatMove-Ottomans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                          Ottomans creates battle in territory OVER THE TOP
                                          Battle in Tunesia
                                              Ottomans attack with 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys
                                              French-Colonial-Africa defend with 1 Infantry
                                                  Ottomans roll dice for 2 Field-Artillerys, 5 Infantrys and 3 Mech-Infantrys in Tunesia, round 2 : 3/1 hits, 2.83 expected hits
                                                  French-Colonial-Africa roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.17 expected hits
                                                  1 Infantry owned by the Ottomans and 1 Infantry owned by the French-Colonial-Africa lost in Tunesia
                                              Ottomans takes Tunesia from French-Colonial-Africa
                                              Ottomans win with 2 Field-Artillerys, 4 Infantrys and 3 Mech-Infantrys remaining. Battle score for attacker is 0
                                              Casualties for Ottomans: 1 Infantry
                                              Casualties for French-Colonial-Africa: 1 Infantry
                                          Battle in B. Somaliland
                                              Ottomans attack with 4 Zeppelins
                                              British-Commonwealth defend with 1 Bomber and 1 Zeppelin
                                                  Ottomans roll dice for 4 Zeppelins in B. Somaliland, round 2 : 0/1 hits, 0.67 expected hits
                                                  British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                                                  Ottomans roll dice for 4 Zeppelins in B. Somaliland, round 3 : 0/1 hits, 0.67 expected hits
                                                  British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 3 : 1/1 hits, 0.17 expected hits
                                                  1 Zeppelin owned by the Ottomans lost in B. Somaliland
                                                  Ottomans roll dice for 3 Zeppelins in B. Somaliland, round 4 : 1/1 hits, 0.50 expected hits
                                                  British-Commonwealth roll dice for 1 Bomber and 1 Zeppelin in B. Somaliland, round 4 : 0/1 hits, 0.17 expected hits
                                                  1 Zeppelin owned by the British-Commonwealth lost in B. Somaliland
                                                  Ottomans roll dice for 3 Zeppelins in B. Somaliland, round 5 : 1/1 hits, 0.50 expected hits
                                                  British-Commonwealth roll dice for 1 Bomber in B. Somaliland, round 5 : 0/1 hits, 0.17 expected hits
                                                  1 Bomber owned by the British-Commonwealth lost in B. Somaliland
                                              Ottomans win with 3 Zeppelins remaining. Battle score for attacker is 12
                                              Casualties for Ottomans: 1 Zeppelin
                                              Casualties for British-Commonwealth: 1 Bomber and 1 Zeppelin
                                          Battle in Jerusalem
                                              Ottomans attack with 2 Fighters and 8 Infantrys
                                              British-Commonwealth defend with 1 Infantry
                                                  Ottomans roll dice for 2 Fighters and 8 Infantrys in Jerusalem, round 2 : 3/1 hits, 2.33 expected hits
                                                  British-Commonwealth roll dice for 1 Infantry in Jerusalem, round 2 : 0/1 hits, 0.17 expected hits
                                                  1 Infantry owned by the British-Commonwealth lost in Jerusalem
                                              Ottomans takes Jerusalem from British-Commonwealth
                                              Ottomans win with 2 Fighters and 8 Infantrys remaining. Battle score for attacker is 2
                                              Casualties for British-Commonwealth: 1 Infantry
                                          Trigger Remove Ottomans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Ottomans in By DKJD
                                          Trigger Remove Ottomans Munitions 1: has removed 6 Munitionss owned by Ottomans in SZ 34
                                  
                                      Non Combat Move - Ottomans
                                          2 Fighters moved from Jerusalem to Arar
                                          5 Infantrys moved from Basrah to Bagdad
                                          2 Infantrys moved from Syria to Arar
                                          6 Infantrys moved from Istanbul to RR 59
                                          1 Armored-Train, 6 Infantrys and 1 Train moved from RR 59 to RR 66
                                          6 Infantrys moved from RR 66 to Syria
                                          2 Infantrys moved from Syria to Arar
                                          3 Zeppelins moved from B. Somaliland to Cairo
                                  
                                      Place Units - Ottomans
                                          2 Harbor-Defensess placed in SZ 34
                                          1 Battlecruiser, 1 Battleship and 2 Destroyers placed in SZ 34
                                          1 Destroyer and 1 Troop-Transport placed in SZ 37
                                          2 Infantrys placed in Cairo
                                          3 Infantrys placed in Basrah
                                          2 Infantrys placed in Cairo
                                          Ottomans undo move 6.
                                          2 Infantrys placed in Syria
                                  
                                      Turn Complete - Ottomans
                                          Ottomans collect 92 PUs; end with 93 PUs
                                          Ottomans creates 9 Munitionss in SZ 34
                                  

                                  Combat Hit Differential Summary :

                                  British-Commonwealth regular : 0.17
                                  French-Colonial-Africa regular : 0.83
                                  Ottomans regular : 0.50
                                  

                                  Savegame

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                                  • GenerationKILL
                                    GenerationKILL last edited by

                                    TripleA Turn Summary: British round 12

                                    TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                    Game History

                                    Round: 12
                                    
                                        Move Battleships/Cruisers, Heavy Artillery, and Railguns - British
                                            Trigger -infraDuringCombatMove-British-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                            Trigger Add British Munitions: British has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                            2 Destroyers moved from SZ 30 to SZ 82
                                    
                                        Load Munitions - British
                                            British collect 0 PUs; end with 58 PUs
                                            British creates 4 Munitionss in SZ 8
                                    
                                        Fire Munitions and Combat Move - British
                                            1 Zeppelin moved from Flanders to RR 119
                                            1 Bomber moved from Ypres to RR 119
                                            3 Bombers moved from Flanders to Bar-Le-Duc
                                            1 Armored-Train and 1 Train moved from RR 124 to RR 118
                                            2 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 3 Infantrys moved from Picardy to Flanders
                                            2 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys moved from Paschendale to Vimy
                                            6 Infantrys moved from Somme to Vimy
                                            1 Field-Artillery moved from Arras to Somme
                                            1 Infantry moved from Ypres to Arras
                                    
                                        Purchase Units - British
                                            British buy 1 Battleship, 1 Destroyer, 1 Factory, 1 Harbor-Defenses, 3 Infantrys and 2 Trenchess; Remaining resources: 0 PUs; 
                                    
                                        Combat - British
                                            Trigger -infraDuringCombatMove-British-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                            British creates battle in territory OVER THE TOP
                                            British creates battle in territory By DKJD
                                            British creates battle in territory SZ 82
                                            Strategic bombing raid in Bar-Le-Duc
                                                    Germans roll AA dice in Bar-Le-Duc : 1/1 hits, 0.50 expected hits
                                                1 Bomber killed by AA
                                                Bombing raid in Bar-Le-Duc rolls: 3,2 and causes: 5 damage to unit: Factory
                                                Bombing raid in Bar-Le-Duc causes 5 damage total. 
                                            Battle in RR 119
                                                British attack with 1 Bomber and 1 Zeppelin
                                                Germans defend with 1 Armored-Train and 2 Trains
                                                    British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 2 : 1/1 hits, 0.67 expected hits
                                                    Germans roll dice for 1 Armored-Train and 2 Trains in RR 119, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 Train owned by the Germans lost in RR 119
                                                    British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 3 : 0/1 hits, 0.67 expected hits
                                                    Germans roll dice for 1 Armored-Train and 1 Train in RR 119, round 3 : 0/1 hits, 0.33 expected hits
                                                    British roll dice for 1 Bomber and 1 Zeppelin in RR 119, round 4 : 1/1 hits, 0.67 expected hits
                                                    Germans roll dice for 1 Armored-Train and 1 Train in RR 119, round 4 : 1/1 hits, 0.33 expected hits
                                                    1 Train owned by the Germans and 1 Zeppelin owned by the British lost in RR 119
                                                    British roll dice for 1 Bomber in RR 119, round 5 : 0/1 hits, 0.50 expected hits
                                                    Germans roll dice for 1 Armored-Train in RR 119, round 5 : 0/1 hits, 0.33 expected hits
                                                1 Bomber owned by the British retreated
                                                Germans win, taking By DKJD from Austrians with 1 Armored-Train remaining. Battle score for attacker is 4
                                                Casualties for Germans: 2 Trains
                                                Casualties for British: 1 Zeppelin
                                            Battle in SZ 82
                                                British attack with 2 Destroyers
                                                Austrians defend with 1 Submarine
                                                    British roll dice for 2 Destroyers in SZ 82, round 2 : 1/1 hits, 0.67 expected hits
                                                    Austrians roll dice for 1 Submarine in SZ 82, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 Submarine owned by the Austrians lost in SZ 82
                                                British win, taking SZ 82 from Austrians with 2 Destroyers remaining. Battle score for attacker is 6
                                                Casualties for Austrians: 1 Submarine
                                            Trigger Remove British Munitions 1: has removed 4 Munitionss owned by British in SZ 8
                                            Trigger Remove British Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British in By DKJD
                                    
                                        Non Combat Move - British
                                            2 Bombers moved from Bar-Le-Duc to Chaumont
                                            1 Bomber moved from RR 119 to Vimy
                                    
                                        Place Units - British
                                            1 Factory and 2 Trenchess placed in Somme
                                            1 Battleship, 1 Destroyer and 1 Harbor-Defenses placed in SZ 8
                                            3 Infantrys placed in Flanders
                                    
                                        Turn Complete - British
                                            British collect 54 PUs; end with 54 PUs
                                            British creates 6 Munitionss in SZ 8
                                    

                                    Combat Hit Differential Summary :

                                    Germans AA : 0.50
                                    Germans regular : -0.33
                                    Austrians regular : -0.17
                                    British regular : -0.17
                                    

                                    Savegame

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                                    • GenerationKILL
                                      GenerationKILL last edited by

                                      TripleA Turn Summary: British-Commonwealth round 12

                                      TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                      Game History

                                      Round: 12
                                      
                                          Move Battleships/Cruisers, Heavy Artillery, and Railguns - British-Commonwealth
                                              Trigger -infraDuringCombatMove-British-Commonwealth-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                              Trigger Add British-Commonwealth Munitions: British-Commonwealth has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                              1 Battlecruiser and 3 Battleships moved from SZ 42 to SZ 50
                                              1 Destroyer moved from SZ 48 to SZ 50
                                      
                                          Load Munitions - British-Commonwealth
                                              British-Commonwealth collect 0 PUs; end with 64 PUs
                                              British-Commonwealth creates 7 Munitionss in SZ 50
                                      
                                          Fire Munitions and Combat Move - British-Commonwealth
                                                  British-Commonwealth takes Mumbaza from Imperial-German-Afrika
                                              7 Munitionss moved from SZ 50 to German E. Afrika
                                              1 Armored-Train and 1 Train moved from RR 116 to RR 113
                                              2 Elite-Offensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 48 to SZ 50
                                              2 Elite-Offensive-Infantrys and 1 Infantry moved from SZ 50 to German E. Afrika
                                              1 Zeppelin moved from Tabuk to German E. Afrika
                                              1 Elite-Defensive-Infantry moved from British E. Africa to Mumbaza
                                              2 Elite-Offensive-Infantrys moved from I. Somaliland to SZ 42
                                              6 Elite-Offensive-Infantrys moved from British E. Africa to SZ 42
                                              8 Elite-Offensive-Infantrys and 1 Troop-Transport moved from SZ 42 to SZ 50
                                              8 Elite-Offensive-Infantrys moved from SZ 50 to German E. Afrika
                                              4 Bombers moved from S. Africa to German E. Afrika
                                              2 Elite-Defensive-Infantrys moved from Buchuanaland to S. Rhodesia
                                              1 Fighter moved from S. Africa to Rhodesia
                                              2 Elite-Defensive-Infantrys and 1 Infantry moved from British E. Africa to SZ 42
                                              2 Elite-Defensive-Infantrys, 1 Freighter and 1 Infantry moved from SZ 42 to SZ 50
                                              2 Elite-Defensive-Infantrys and 1 Infantry moved from SZ 50 to German E. Afrika
                                              3 Elite-Offensive-Infantrys and 1 Field-Artillery moved from Oman to SZ 42
                                              1 Field-Artillery moved from I. Somaliland to SZ 42
                                              1 Elite-Defensive-Infantry moved from I. Somaliland to SZ 42
                                              1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys, 2 Field-Artillerys and 1 Troop-Transport moved from SZ 42 to SZ 50
                                              1 Elite-Defensive-Infantry, 3 Elite-Offensive-Infantrys and 2 Field-Artillerys moved from SZ 50 to German E. Afrika
                                              1 Elite-Defensive-Infantry and 1 Field-Artillery moved from Hejaz to Oman
                                              2 Freighters moved from SZ 43 to SZ 42
                                              3 Elite-Defensive-Infantrys moved from Oman to SZ 42
                                              1 Field-Artillery moved from I. Somaliland to SZ 42
                                              1 Elite-Defensive-Infantry moved from British E. Africa to SZ 42
                                              4 Elite-Defensive-Infantrys, 1 Field-Artillery and 2 Freighters moved from SZ 42 to SZ 50
                                              4 Elite-Defensive-Infantrys and 1 Field-Artillery moved from SZ 50 to German E. Afrika
                                      
                                          Purchase Units - British-Commonwealth
                                              British-Commonwealth buy 3 Bombers and 2 Zeppelins; Remaining resources: 4 PUs; 
                                      
                                          Combat - British-Commonwealth
                                              Trigger -infraDuringCombatMove-British-Commonwealth-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                              British-Commonwealth creates battle in territory OVER THE TOP
                                              Battle in SZ 50
                                                  British-Commonwealth attack with 1 Battlecruiser, 3 Battleships, 1 Destroyer, 4 Freighters and 2 Troop-Transports
                                                  Imperial-German-Afrika defend with 2 Harbor-Defensess
                                                      British-Commonwealth roll dice for 1 Battlecruiser, 3 Battleships, 1 Destroyer, 4 Freighters and 2 Troop-Transports in SZ 50, round 2 : 2/1 hits, 1.83 expected hits
                                                      Imperial-German-Afrika roll dice for 2 Harbor-Defensess in SZ 50, round 2 : 0/1 hits, 0.33 expected hits
                                                  2 Harbor-Defensess owned by the Imperial-German-Afrika lost in SZ 50
                                                  British-Commonwealth takes SZ 50 from Imperial-German-Afrika
                                                  British-Commonwealth win
                                                  . Battle score for attacker is 6
                                                  Casualties for Imperial-German-Afrika: 2 Harbor-Defensess
                                              Battle in German E. Afrika
                                                  British-Commonwealth attack with 4 Bombers, 7 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys, 2 Infantrys, 7 Munitionss and 1 Zeppelin
                                                  Imperial-German-Afrika defend with 1 AA-Gun, 2 Bombers, 1 Factory, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys, 1 Shipyard and 8 Trenchess
                                                      Imperial-German-Afrika roll AA dice in German E. Afrika : 0/1 hits, 0.50 expected hits
                                                      British-Commonwealth roll dice for 4 Bombers, 7 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys, 2 Infantrys, 7 Munitionss and 1 Zeppelin in German E. Afrika, round 2 : 13/0 hits, 13.00 expected hits
                                                  Units damaged: 8 Trenchess owned by the Imperial-German-Afrika and 5 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika
                                                      Imperial-German-Afrika roll dice for 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess in German E. Afrika, round 2 : 5/0 hits, 5.00 expected hits
                                                      2 Infantrys owned by the British-Commonwealth and 3 Elite-Defensive-Infantrys owned by the British-Commonwealth lost in German E. Afrika
                                                      7 Munitionss owned by the British-Commonwealth lost in German E. Afrika
                                                      British-Commonwealth roll dice for 4 Bombers, 4 Elite-Defensive-Infantrys, 13 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 3 : 9/1 hits, 9.83 expected hits
                                                      Imperial-German-Afrika roll dice for 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess in German E. Afrika, round 3 : 5/0 hits, 5.00 expected hits
                                                  4 Elite-Defensive-Infantrys owned by the British-Commonwealth, 1 Elite-Offensive-Infantry owned by the British-Commonwealth, 8 Trenchess owned by the Imperial-German-Afrika and 1 AA-Gun owned by the Imperial-German-Afrika lost in German E. Afrika
                                                      British-Commonwealth roll dice for 4 Bombers, 12 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 4 : 9/1 hits, 8.83 expected hits
                                                      Imperial-German-Afrika roll dice for 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements and 5 Infantrys in German E. Afrika, round 4 : 5/0 hits, 5.00 expected hits
                                                      5 Infantrys owned by the Imperial-German-Afrika, 5 Elite-Offensive-Infantrys owned by the British-Commonwealth, 2 Bombers owned by the Imperial-German-Afrika, 1 Fighter owned by the Imperial-German-Afrika and 1 Heavy-Artillery-Emplacement owned by the Imperial-German-Afrika lost in German E. Afrika
                                                      British-Commonwealth roll dice for 4 Bombers, 7 Elite-Offensive-Infantrys, 3 Field-Artillerys and 1 Zeppelin in German E. Afrika, round 5 : 7/1 hits, 7.17 expected hits
                                                      Imperial-German-Afrika roll dice for 4 Heavy-Artillery-Emplacements in German E. Afrika, round 5 : 3/1 hits, 2.67 expected hits
                                                  3 Elite-Offensive-Infantrys owned by the British-Commonwealth and 4 Heavy-Artillery-Emplacements owned by the Imperial-German-Afrika lost in German E. Afrika
                                                  British-Commonwealth captures 17PUs while taking Imperial-German-Afrika capital
                                                  British-Commonwealth takes German E. Afrika from Imperial-German-Afrika
                                                  British-Commonwealth win
                                                  . Battle score for attacker is 19
                                                  Casualties for British-Commonwealth: 7 Elite-Defensive-Infantrys, 9 Elite-Offensive-Infantrys, 2 Infantrys and 7 Munitionss
                                                  Casualties for Imperial-German-Afrika: 1 AA-Gun, 2 Bombers, 1 Fighter, 5 Heavy-Artillery-Emplacements, 5 Infantrys and 8 Trenchess
                                              Trigger Remove British-Commonwealth Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by British-Commonwealth in By DKJD
                                      
                                          Non Combat Move - British-Commonwealth
                                              4 Bombers moved from German E. Afrika to Rhodesia
                                              1 Zeppelin moved from German E. Afrika to Oman
                                      
                                          Place Units - British-Commonwealth
                                              3 Bombers and 2 Zeppelins placed in India
                                      
                                          Turn Complete - British-Commonwealth
                                              British-Commonwealth collect 70 PUs; end with 91 PUs
                                              British-Commonwealth creates 7 Munitionss in SZ 50
                                      

                                      Combat Hit Differential Summary :

                                      Imperial-German-Afrika regular : 0.00
                                      British-Commonwealth regular : -0.67
                                      Imperial-German-Afrika AA : -0.50
                                      

                                      Savegame

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                                      • GenerationKILL
                                        GenerationKILL last edited by

                                        TripleA Turn Summary: Americans round 12

                                        TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                        Game History

                                        Round: 12
                                        
                                            Move Battleships/Cruisers, Heavy Artillery, and Railguns - Americans
                                                Trigger -infraDuringCombatMove-Americans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                Trigger Add Americans Munitions: Americans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys and 4 Infantrys moved from Gibraltar to SZ 27
                                                3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys, 2 Tanks and 2 Troop-Transports moved from SZ 27 to SZ 30
                                                3 Elite-Defensive-Infantrys, 3 Elite-Offensive-Infantrys, 4 Infantrys and 2 Tanks moved from SZ 30 to Rome
                                                1 Elite-Offensive-Infantry, 1 Infantry, 2 Tanks and 2 Troop-Transports moved from SZ 20 to SZ 27
                                                1 Battlecruiser moved from SZ 20 to SZ 27
                                                2 Elite-Offensive-Infantrys and 12 Infantrys moved from United States to SZ 24
                                                1 Battleship, 1 Destroyer, 2 Elite-Offensive-Infantrys, 2 Freighters, 12 Infantrys and 1 Troop-Transport moved from SZ 24 to SZ 20
                                                1 Elite-Offensive-Infantry, 1 Infantry and 2 Tanks moved from SZ 27 to Portugal
                                        
                                            Load Munitions - Americans
                                                Americans collect 0 PUs; end with 56 PUs
                                                Americans creates 2 Munitionss in SZ 20
                                                Americans creates 1 Munitions in SZ 27
                                        
                                            Fire Munitions and Combat Move - Americans
                                                1 Elite-Offensive-Infantry moved from Marseilles to Piedmont
                                                1 Infantry moved from Marseilles to Piedmont
                                                1 Elite-Defensive-Infantry moved from Marseilles to Piedmont
                                        
                                            Purchase Units - Americans
                                                Americans buy 1 Battlecruiser, 1 Bomber, 1 Destroyer and 2 Zeppelins; Remaining resources: 0 PUs; 
                                        
                                            Combat - Americans
                                                Trigger -infraDuringCombatMove-Americans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                Americans creates battle in territory OVER THE TOP
                                                Battle in Piedmont
                                                    Americans attack with 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry
                                                    Austrians defend with 1 Factory and 2 Infantrys
                                                        Americans roll dice for 1 Elite-Defensive-Infantry, 1 Elite-Offensive-Infantry and 1 Infantry in Piedmont, round 2 : 0/1 hits, 0.67 expected hits
                                                        Austrians roll dice for 2 Infantrys in Piedmont, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 Infantry owned by the Americans lost in Piedmont
                                                        Americans roll dice for 1 Elite-Defensive-Infantry and 1 Elite-Offensive-Infantry in Piedmont, round 3 : 1/1 hits, 0.50 expected hits
                                                        Austrians roll dice for 2 Infantrys in Piedmont, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 Elite-Defensive-Infantry owned by the Americans and 1 Infantry owned by the Austrians lost in Piedmont
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 4 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 4 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 5 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 5 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 6 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 6 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 7 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 7 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 8 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 8 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 9 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 9 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 10 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 10 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 11 : 0/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 11 : 0/1 hits, 0.17 expected hits
                                                        Americans roll dice for 1 Elite-Offensive-Infantry in Piedmont, round 12 : 1/1 hits, 0.33 expected hits
                                                        Austrians roll dice for 1 Infantry in Piedmont, round 12 : 0/1 hits, 0.17 expected hits
                                                        1 Infantry owned by the Austrians lost in Piedmont
                                                    Americans win, taking Piedmont from Austrians with 1 Elite-Offensive-Infantry remaining. Battle score for attacker is -1
                                                    Casualties for Americans: 1 Elite-Defensive-Infantry and 1 Infantry
                                                    Casualties for Austrians: 2 Infantrys
                                                Trigger Remove Americans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Americans in By DKJD
                                                Trigger Remove Americans Munitions 1: has removed 1 Munitions owned by Americans in SZ 27
                                                Trigger Remove Americans Munitions 1: has removed 2 Munitionss owned by Americans in SZ 20
                                        
                                            Non Combat Move - Americans
                                        
                                            Place Units - Americans
                                                1 Bomber and 2 Zeppelins placed in United States
                                                1 Battlecruiser and 1 Destroyer placed in SZ 24
                                        
                                            Turn Complete - Americans
                                                Americans collect 56 PUs; end with 56 PUs
                                                Americans creates 2 Munitionss in SZ 20
                                                Americans creates 1 Munitions in SZ 24
                                                Americans creates 1 Munitions in SZ 27
                                        

                                        Combat Hit Differential Summary :

                                        Americans regular : -2.17
                                        Austrians regular : -0.17
                                        

                                        Savegame

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                                        • djabwana
                                          djabwana last edited by

                                          TripleA Turn Summary: Germans round 13

                                          TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                          Game History

                                          Round: 13
                                          
                                              Move Battleships/Cruisers, Heavy Artillery, and Railguns - Germans
                                                  Trigger -infraDuringCombatMove-Germans-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                  Trigger Add Germans Munitions: Germans has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                  2 Heavy-Artillerys moved from Brussels to Vimy
                                                  1 Infantry moved from Brussels to Paschendale
                                                        Germans take Paschendale from British
                                                  1 Cavalry moved from Douamont to Argonne
                                                        Germans take Argonne from French
                                                  1 Infantry moved from Tuscany to Naples
                                                  2 Infantrys moved from Tuscany to Naples
                                                  1 Heavy-Artillery moved from Tuscany to Piedmont
                                          
                                              Load Munitions - Germans
                                                  Germans collect 0 PUs; end with 136 PUs
                                                  Germans creates 10 Munitionss in Kiel
                                                  Germans creates 1 Gas-Munitions in Piedmont
                                                  Germans creates 3 Gas-Munitionss in Poland
                                                  Germans creates 2 Munitionss in SZ 7
                                                  Germans creates 2 Gas-Munitionss in Vimy
                                          
                                              Fire Munitions and Combat Move - Germans
                                                  7 Infantrys moved from Tuscany to Piedmont
                                                  3 Cavalrys moved from Innsbruck to Piedmont
                                                  6 Cavalrys moved from Venice to Tuscany
                                                  2 Bombers moved from Venice to SZ 82
                                                  6 Infantrys moved from Venice to Piedmont
                                                  2 Fighters moved from Venice to Tuscany
                                                  6 Infantrys moved from Bavaria to Innsbruck
                                                  1 Infantry moved from Bohemia to Innsbruck
                                                  2 Cavalrys moved from Galacia to Innsbruck
                                                  1 Cavalry, 2 Field-Artillerys and 3 Heavy-Artillerys moved from Poland to Silesia
                                                  1 Cavalry moved from Silesia to Bohemia
                                                  1 Zeppelin moved from Brussels to Chaumont
                                                  1 Cavalry moved from Rhiems to Chaumont
                                                  6 Field-Artillerys and 1 Red-Baron moved from Bar-Le-Duc to Chaumont
                                                  1 Zeppelin moved from Kiel to Chaumont
                                                  9 Infantrys moved from Brussels to Vimy
                                                  2 Fighters moved from Brussels to Vimy
                                                  6 Infantrys moved from Northern Rhineland to RR 122
                                                  1 Armored-Train, 6 Infantrys and 1 Train moved from RR 122 to RR 119
                                                  6 Infantrys moved from RR 119 to Brussels
                                                  3 Infantrys moved from Rhineland to Metz
                                                  1 Infantry moved from Mont Blanc to Vimy
                                                  5 Infantrys moved from Berlin to RR 20
                                                  5 Infantrys and 1 Train moved from RR 20 to RR 39
                                                  5 Infantrys moved from RR 39 to Venice
                                          
                                              Purchase Units - Germans
                                                  Germans repair damage of 5x Factory; Remaining resources: 131 PUs; 
                                                  Germans buy 1 Battlecruiser, 2 Cavalrys, 2 Destroyers, 1 Harbor-Defenses, 3 Heavy-Artillerys, 10 Infantrys, 2 Submarines, 2 Trenchess and 2 Zeppelins; Remaining resources: 0 PUs; 
                                          
                                              Combat - Germans
                                                  Trigger -infraDuringCombatMove-Germans-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                  Germans creates battle in territory OVER THE TOP
                                                  Germans creates battle in territory By DKJD
                                                  Germans creates battle in territory Naples
                                                  Battle in Chaumont
                                                      Germans attack with 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 2 Zeppelins
                                                      British defend with 2 Bombers; French defend with 1 AA-Gun, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess
                                                          French roll AA dice in Chaumont : 0/1 hits, 0.33 expected hits
                                                          Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 2 Zeppelins in Chaumont, round 2 : 4/1 hits, 3.67 expected hits
                                                      Units damaged: 4 Trenchess owned by the French
                                                          French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess in Chaumont, round 2 : 1/1 hits, 1.17 expected hits
                                                          1 Zeppelin owned by the Germans lost in Chaumont
                                                          Germans roll dice for 1 Cavalry, 6 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 3 : 4/1 hits, 3.50 expected hits
                                                          French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 6 Trenchess in Chaumont, round 3 : 1/1 hits, 1.17 expected hits
                                                          2 Trenchess owned by the French and 1 Field-Artillery owned by the Germans lost in Chaumont
                                                          Germans roll dice for 1 Cavalry, 5 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 4 : 3/1 hits, 3.17 expected hits
                                                          French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 4 Trenchess in Chaumont, round 4 : 2/1 hits, 1.17 expected hits
                                                          3 Trenchess owned by the French and 2 Field-Artillerys owned by the Germans lost in Chaumont
                                                          Germans roll dice for 1 Cavalry, 3 Field-Artillerys, 1 Red-Baron and 1 Zeppelin in Chaumont, round 5 : 3/1 hits, 2.50 expected hits
                                                          French roll dice for 1 AA-Gun, 2 Bombers, 1 Cavalry, 2 Field-Artillerys and 1 Trenches in Chaumont, round 5 : 2/1 hits, 1.17 expected hits
                                                          1 Trenches owned by the French, 1 Cavalry owned by the French, 2 Field-Artillerys owned by the Germans and 1 AA-Gun owned by the French lost in Chaumont
                                                          Germans roll dice for 1 Cavalry, 1 Field-Artillery, 1 Red-Baron and 1 Zeppelin in Chaumont, round 6 : 2/1 hits, 1.83 expected hits
                                                          French roll dice for 2 Bombers and 2 Field-Artillerys in Chaumont, round 6 : 1/0 hits, 1.00 expected hits
                                                          2 Bombers owned by the British and 1 Cavalry owned by the Germans lost in Chaumont
                                                          Germans roll dice for 1 Field-Artillery, 1 Red-Baron and 1 Zeppelin in Chaumont, round 7 : 1/1 hits, 1.33 expected hits
                                                          French roll dice for 2 Field-Artillerys in Chaumont, round 7 : 1/1 hits, 0.67 expected hits
                                                      1 Field-Artillery owned by the French and 1 Field-Artillery owned by the Germans lost in Chaumont
                                                      1 Red-Baron owned by the Germans and 1 Zeppelin owned by the Germans retreated
                                                      French win, taking By DKJD from British with 1 Field-Artillery remaining. Battle score for attacker is 10
                                                      Casualties for Germans: 1 Cavalry, 6 Field-Artillerys and 1 Zeppelin
                                                      Casualties for French: 1 AA-Gun, 1 Cavalry, 1 Field-Artillery and 6 Trenchess
                                                      Casualties for British: 2 Bombers
                                                  Battle in Vimy
                                                      Germans attack with 2 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 10 Infantrys
                                                      British defend with 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 8 Infantrys; French defend with 1 Elite-Offensive-Infantry, 1 Factory, 1 Field-Artillery and 3 Infantrys
                                                          Germans roll Gas dice in Vimy : 1/1 hits, 1.33 expected hits
                                                      1 Field-Artillery owned by the British lost in Vimy
                                                          Germans roll dice for 2 Fighters, 2 Gas-Munitionss, 2 Heavy-Artillerys and 10 Infantrys in Vimy, round 2 : 5/1 hits, 4.33 expected hits
                                                          French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 11 Infantrys in Vimy, round 2 : 3/1 hits, 2.83 expected hits
                                                          3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Vimy
                                                      2 Gas-Munitionss owned by the Germans lost in Vimy
                                                          Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 7 Infantrys in Vimy, round 3 : 4/1 hits, 3.83 expected hits
                                                          French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 6 Infantrys in Vimy, round 3 : 2/0 hits, 2.00 expected hits
                                                          2 Infantrys owned by the Germans, 3 Infantrys owned by the French and 1 Infantry owned by the British lost in Vimy
                                                          Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 5 Infantrys in Vimy, round 4 : 4/1 hits, 3.50 expected hits
                                                          French roll dice for 1 Bomber, 3 Elite-Offensive-Infantrys, 1 Field-Artillery and 2 Infantrys in Vimy, round 4 : 1/1 hits, 1.33 expected hits
                                                          1 Infantry owned by the Germans, 2 Infantrys owned by the British, 1 Elite-Offensive-Infantry owned by the British and 1 Elite-Offensive-Infantry owned by the French lost in Vimy
                                                          Germans roll dice for 2 Fighters, 2 Heavy-Artillerys and 4 Infantrys in Vimy, round 5 : 4/1 hits, 3.33 expected hits
                                                          French roll dice for 1 Bomber, 1 Elite-Offensive-Infantry and 1 Field-Artillery in Vimy, round 5 : 1/1 hits, 0.67 expected hits
                                                          1 Bomber owned by the British, 1 Field-Artillery owned by the French, 1 Infantry owned by the Germans and 1 Elite-Offensive-Infantry owned by the British lost in Vimy
                                                      Germans win, taking Vimy from French with 2 Fighters, 2 Heavy-Artillerys and 3 Infantrys remaining. Battle score for attacker is 39
                                                      Casualties for British: 1 Bomber, 2 Elite-Offensive-Infantrys, 1 Field-Artillery and 8 Infantrys
                                                      Casualties for Germans: 2 Gas-Munitionss and 7 Infantrys
                                                      Casualties for French: 1 Elite-Offensive-Infantry, 1 Field-Artillery and 3 Infantrys
                                                  Battle in SZ 82
                                                      Germans attack with 2 Bombers
                                                      British defend with 2 Destroyers
                                                          Germans roll dice for 2 Bombers in SZ 82, round 2 : 1/0 hits, 1.00 expected hits
                                                          British roll dice for 2 Destroyers in SZ 82, round 2 : 1/1 hits, 0.67 expected hits
                                                          1 Destroyer owned by the British and 1 Bomber owned by the Germans lost in SZ 82
                                                          Germans roll dice for 1 Bomber in SZ 82, round 3 : 0/1 hits, 0.50 expected hits
                                                          British roll dice for 1 Destroyer in SZ 82, round 3 : 1/1 hits, 0.33 expected hits
                                                          1 Bomber owned by the Germans lost in SZ 82
                                                      British win with 1 Destroyer remaining. Battle score for attacker is -16
                                                      Casualties for Germans: 2 Bombers
                                                      Casualties for British: 1 Destroyer
                                                  Battle in Naples
                                                      Germans attack with 3 Infantrys
                                                      Italians defend with 1 Infantry
                                                          Germans roll dice for 3 Infantrys in Naples, round 2 : 0/1 hits, 0.50 expected hits
                                                          Italians roll dice for 1 Infantry in Naples, round 2 : 0/1 hits, 0.17 expected hits
                                                          Germans roll dice for 3 Infantrys in Naples, round 3 : 1/1 hits, 0.50 expected hits
                                                          Italians roll dice for 1 Infantry in Naples, round 3 : 0/1 hits, 0.17 expected hits
                                                          1 Infantry owned by the Italians lost in Naples
                                                      Germans win, taking Naples from Italians with 3 Infantrys remaining. Battle score for attacker is 2
                                                      Casualties for Italians: 1 Infantry
                                                  Battle in Piedmont
                                                      Germans attack with 3 Cavalrys, 1 Gas-Munitions, 1 Heavy-Artillery and 13 Infantrys
                                                      Italians defend with 1 Factory; Americans defend with 1 Elite-Offensive-Infantry
                                                          Germans roll Gas dice in Piedmont : 1/1 hits, 0.67 expected hits
                                                      1 Elite-Offensive-Infantry owned by the Americans lost in Piedmont
                                                      1 Gas-Munitions owned by the Germans lost in Piedmont
                                                      Germans win, taking Piedmont from Italians with 3 Cavalrys, 1 Heavy-Artillery and 13 Infantrys remaining. Battle score for attacker is 3
                                                      Casualties for Americans: 1 Elite-Offensive-Infantry
                                                      Casualties for Germans: 1 Gas-Munitions
                                                  Trigger Remove Germans Munitions 1: has removed 2 Munitionss owned by Germans in SZ 7
                                                  Trigger Remove Germans Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Germans in By DKJD
                                                  Trigger Remove Germans Munitions 1: has removed 3 Gas-Munitionss owned by Germans in Poland
                                                  Trigger Remove Germans Munitions 1: has removed 10 Munitionss owned by Germans in Kiel
                                          
                                              Non Combat Move - Germans
                                                  2 Fighters moved from Vimy to Brussels
                                                  1 Red-Baron moved from Chaumont to Bar-Le-Duc
                                                  1 AA-Gun moved from Metz to Luneville
                                                  1 Zeppelin moved from Chaumont to Bar-Le-Duc
                                                  1 AA-Gun moved from Venice to Piedmont
                                                  4 Infantrys moved from Berlin to Saxony
                                                  2 Infantrys moved from Berlin to Saxony
                                                  1 Infantry moved from Silesia to Saxony
                                                  3 Infantrys moved from Silesia to Saxony
                                                  2 Infantrys moved from Berlin to Saxony
                                          
                                              Place Units - Germans
                                                  1 Battlecruiser, 2 Destroyers, 1 Harbor-Defenses and 2 Submarines placed in SZ 7
                                                  1 Heavy-Artillery, 1 Infantry and 2 Trenchess placed in Bar-Le-Duc
                                                  1 Heavy-Artillery and 2 Infantrys placed in Brussels
                                                  2 Cavalrys, 1 Heavy-Artillery and 3 Infantrys placed in Bavaria
                                                  1 Zeppelin placed in Kiel
                                                  4 Infantrys and 1 Zeppelin placed in Berlin
                                          
                                              Turn Complete - Germans
                                                  Germans collect 142 PUs; end with 142 PUs
                                                  Germans creates 1 Gas-Munitions in Bar-Le-Duc
                                                  Germans creates 1 Gas-Munitions in Bavaria
                                                  Germans creates 1 Gas-Munitions in Brussels
                                                  Germans creates 10 Munitionss in Kiel
                                                  Germans creates 1 Gas-Munitions in Piedmont
                                                  Germans creates 3 Munitionss in SZ 7
                                                  Germans creates 3 Gas-Munitionss in Silesia
                                                  Germans creates 2 Gas-Munitionss in Vimy
                                          

                                          Combat Hit Differential Summary :

                                          Germans Gas : 0.00
                                          Italians regular : -0.33
                                          French regular : 1.83
                                          Germans regular : 2.50
                                          British regular : 1.00
                                          French AA : -0.33
                                          

                                          Savegame

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                                          • djabwana
                                            djabwana last edited by

                                            TripleA Turn Summary: Imperial-German-Afrika round 13

                                            TripleA Turn Summary for game: Over The Top, version: 1.0.0

                                            Game History

                                            Round: 13
                                            
                                                Move Battleships/Cruisers, Heavy Artillery, and Railguns - Imperial-German-Afrika
                                                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-1: Setting isInfrastructure to true for unitAttachment attached to Trenches
                                                    Trigger Add Imperial-German-Afrika Munitions: Imperial-German-Afrika has 1 Gas-Munitions and 1 Munitions placed in By DKJD
                                                        Imperial-German-Afrika takes Abyssinia from British-Commonwealth
                                                    1 Infantry moved from Uganda to Abyssinia
                                            
                                                Combat - Imperial-German-Afrika
                                                    Trigger -infraDuringCombatMove-Imperial-German-Afrika-2: Setting isInfrastructure to false for unitAttachment attached to Trenches
                                                    Imperial-German-Afrika creates battle in territory OVER THE TOP
                                                    Trigger Remove Imperial-German-Afrika Munitions 1: has removed 1 Gas-Munitions and 1 Munitions owned by Imperial-German-Afrika in By DKJD
                                            
                                                Non Combat Move - Imperial-German-Afrika
                                            
                                                Turn Complete - Imperial-German-Afrika
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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