TripleA2020
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Italians Italians takes Political Action: Political Action Italy Declare War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and British from Neutrality to War Italians succeeds on action: Political Action Italy Declare War: Changing Relationship for Italians and French from Neutrality to War Unit Production - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Western Balkans 2 infantry moved from Italy to Vichy France 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Vichy France Italians attack with 2 infantry French defend with 1 infantry Italians roll dice for 2 infantry in Vichy France, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 infantry in Vichy France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Vichy France Italians win, taking Vichy France from French with 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Western Balkans Italians attack with 3 infantry Neutral defend with 2 infantry Italians roll dice for 3 infantry in Western Balkans, round 2 : 0/1 hits, 0.50 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 2 infantry in Western Balkans, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 1 infantry in Western Balkans, round 4 : 0/1 hits, 0.17 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Balkans, round 5 : 0/1 hits, 0.17 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Balkans Neutral win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Non Combat Move - Italians 1 infantry moved from Italy to Austria-Czechoslovakia Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 Neutral regular : 0.33 -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Politics - Japanese Japanese takes Political Action: Political Action Japanese Declare War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese Declare War: Changing Relationship for Chinese and French from Neutrality to Allied Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Convoys Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry and 1 marine moved from Chosen to Shantung 1 fighter moved from Chosen to Shantung 2 infantry moved from Northern Manchukuo to Chosen 2 infantry moved from Northern Japan to SZ 80 Northwest Pacific 2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 81 North Pacific 2 infantry moved from SZ 81 North Pacific to Western Aleutian Islands Japanese take Western Aleutian Islands from Americans 1 marine moved from Southern Japan to SZ 73 East China Sea 2 armour and 2 marines moved from Southern Japan to SZ 73 East China Sea 2 armour, 1 destroyer, 3 marines and 2 transports moved from SZ 73 East China Sea to SZ 92 Philippine Sea 2 armour and 3 marines moved from SZ 92 Philippine Sea to North Philippines 1 fighter moved from Taiwan to North Philippines 1 fighter moved from SZ 72 South China Sea to North Philippines 1 cruiser moved from SZ 73 East China Sea to SZ 92 Philippine Sea 1 battleship moved from SZ 73 East China Sea to SZ 92 Philippine Sea 1 infantry moved from Southern Japan to SZ 86 West Pacific 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from SZ 74 Sea of Japan to SZ 73 East China Sea 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from SZ 73 East China Sea to Shantung 1 destroyer and 1 infantry moved from SZ 86 West Pacific to SZ 93 West Pacific 1 infantry moved from SZ 93 West Pacific to Guam Japanese take Guam from Americans 1 carrier moved from SZ 86 West Pacific to SZ 92 Philippine Sea 2 fighters moved from SZ 86 West Pacific to North Philippines 1 carrier, 2 submarines and 2 tactical_bombers moved from SZ 86 West Pacific to SZ 93 West Pacific 1 bomber moved from Southern Japan to North Philippines 1 fighter moved from Southern Japan to Shantung Combat - Japanese Battle in Shantung Japanese attack with 2 fighters, 4 infantry and 1 marine Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese roll dice for 2 fighters, 4 infantry and 1 marine in Shantung, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in North Philippines Japanese attack with 2 armour, 1 bomber, 4 fighters and 3 marines Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in North Philippines, round 2 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Americans lost in North Philippines Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 3 marines in North Philippines, round 2 : 5/1 hits, 4.83 expected hits Americans roll dice for 1 fighter in North Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 armour, 1 bomber, 4 fighters and 2 marines remaining. Battle score for attacker is 12 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 marine Non Combat Move - Japanese 2 fighters moved from Shantung to Chosen 2 fighters moved from North Philippines to SZ 72 South China Sea 2 fighters moved from North Philippines to SZ 92 Philippine Sea 1 bomber moved from North Philippines to Iwo Jima Mobilize Units - Japanese 1 transport placed in SZ 86 West Pacific 1 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Japanese activating Convoys Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : 1.33 Japanese rolls : 1.00 -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 1 Research Technology - Japanese Japanese spend 6 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 infantry moved from Chosen to Shantung 1 marine moved from Chosen to Shantung 2 infantry moved from Northern Manchukuo to Shantung 1 fighter moved from Chosen to Shantung 2 armour and 3 marines moved from Southern Japan to SZ 73 East China Sea 1 marine moved from Taiwan to SZ 72 South China Sea 1 marine moved from SZ 72 South China Sea to Kwangtung 1 fighter moved from SZ 72 South China Sea to Kwangtung 1 fighter moved from Taiwan to Kwangtung 2 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 marines and 2 transports moved from SZ 73 East China Sea to SZ 72 South China Sea 2 armour and 3 marines moved from SZ 72 South China Sea to Kwangtung 2 tactical_bombers moved from SZ 86 West Pacific to Shantung 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea 1 artillery and 1 marine moved from Northern Japan to SZ 80 Northwest Pacific 1 artillery, 1 marine and 1 transport moved from SZ 80 Northwest Pacific to SZ 73 East China Sea 1 artillery and 1 marine moved from SZ 73 East China Sea to Shantung 1 fighter moved from Southern Japan to Shantung 1 bomber moved from Southern Japan to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 bomber, 2 fighters and 4 marines Chinese defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 3/1 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 2 armour, 1 bomber, 2 fighters and 4 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers in Shantung, round 2 : 4/1 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to Taiwan 2 fighters moved from Kwangtung to SZ 72 South China Sea 2 fighters moved from Shantung to Southern Japan 2 tactical_bombers moved from Shantung to SZ 86 West Pacific Mobilize Units - Japanese 1 infantry placed in Chosen 1 transport placed in SZ 74 Sea of Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Activate Technology - Japanese Decisive Battlefleet Action2: Japanese is added to UnitSupportAttachment attached to: UnitType{name=battleship} with name: supportAttachmentBattlefleet_Support Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.17 Japanese rolls : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Germans Germans buy 5 armour; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 3 bombers moved from Berlin to SZ 10 North Sea 1 cruiser moved from SZ 17 English Channel to SZ 10 North Sea 3 fighters moved from Eastern Germany to SZ 10 North Sea 2 tactical_bombers moved from Western Germany to SZ 10 North Sea 3 fighters moved from Western Germany to SZ 10 North Sea 2 armour and 14 infantry moved from Western Germany to Low Countries 4 armour moved from Eastern Germany to Low Countries 1 tactical_bomber moved from Eastern Germany to SZ 10 North Sea 4 infantry moved from Eastern Germany to Western Poland Combat - Germans Germans creates battle in territory SZ 6 Norwegian Sea Battle in SZ 6 Norwegian Sea Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in SZ 6 Norwegian Sea Germans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Low Countries Germans attack with 6 armour and 14 infantry French defend with 1 infantry Germans roll dice for 6 armour and 14 infantry in Low Countries, round 2 : 6/1 hits, 5.33 expected hits French roll dice for 1 infantry in Low Countries, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Low Countries Germans win, taking Low Countries from French with 6 armour and 14 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in SZ 10 North Sea Germans attack with 3 bombers, 1 cruiser, 6 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 3 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers in SZ 10 North Sea, round 2 : 6/1 hits, 6.50 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in SZ 10 North Sea, round 2 : 3/1 hits, 2.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 bombers owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in SZ 10 North Sea Germans win with 1 bomber, 1 cruiser, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 2 bombers and 1 submarine Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Non Combat Move - Germans 1 bomber, 6 fighters and 3 tactical_bombers moved from SZ 10 North Sea to Western Germany Mobilize Units - Germans 5 armour placed in Western Germany Turn Complete - Germans Germans collect 30 PUs; end with 35 PUs Germans creates 1 submarine in SZ 39 Mid AtlanticCombat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.83 British regular : 0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Unit Production - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Italy to Western Balkans 1 infantry moved from Vichy France to Western Germany 1 infantry moved from Vichy France to Western Germany 1 infantry moved from Italy to Western Balkans Combat - Italians Battle in Western Balkans Italians attack with 4 infantry Neutral defend with 2 infantry Italians roll dice for 4 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Western Balkans, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 3 infantry in Western Balkans, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Western Balkans, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Western Balkans, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Balkans Italians roll dice for 2 infantry in Western Balkans, round 6 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Western Balkans, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Western Balkans Italians loses 0 PUs for violating Western Balkanss neutrality. Italians win, taking Western Balkans from Neutral with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians Mobilize Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Neutral regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 2 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 infantry moved from Iwo Jima to SZ 92 Philippine Sea 1 destroyer and 1 infantry moved from SZ 92 Philippine Sea to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from Iwo Jima to SZ 86 West Pacific 1 destroyer and 1 infantry moved from SZ 86 West Pacific to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 armour moved from Northern Japan to SZ 74 Sea of Japan 1 marine moved from Northern Japan to SZ 74 Sea of Japan 1 armour, 1 marine and 1 transport moved from SZ 74 Sea of Japan to SZ 72 South China Sea 1 armour and 1 marine moved from SZ 72 South China Sea to Kwangtung 1 artillery moved from Southern Japan to SZ 73 East China Sea 1 infantry moved from Southern Japan to SZ 73 East China Sea 1 artillery, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea 1 artillery moved from SZ 72 South China Sea to Kwangtung 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 marine moved from Taiwan to SZ 72 South China Sea 1 marine moved from SZ 72 South China Sea to Kwangtung 1 destroyer moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 destroyer and 1 infantry moved from SZ 92 Philippine Sea to SZ 72 South China Sea 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 armour moved from Taiwan to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 armour, 1 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 73 East China Sea 1 armour and 1 infantry moved from SZ 73 East China Sea to Shantung 1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 artillery moved from Taiwan to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 1 artillery, 1 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea 1 artillery and 1 infantry moved from SZ 72 South China Sea to Kwangtung 1 artillery moved from Shantung to Szechwan 5 infantry and 2 marines moved from Shantung to Szechwan 2 fighters moved from Southern Japan to Szechwan 2 fighters moved from SZ 72 South China Sea to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 4 fighters, 5 infantry and 2 marines Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 5 infantry and 2 marines in Szechwan, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 5 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to Kwangtung 2 fighters moved from Szechwan to Shantung Mobilize Units - Japanese 2 armour placed in Chosen 1 infantry placed in Southern Japan 1 transport placed in SZ 73 East China Sea Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00 Japanese rolls : 0.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Germans Germans takes Political Action: Political Action German-Soviet War Germans succeeds on action: Political Action German-Soviet War: Changing Relationship for Germans and Russians from Strict_Neutral to War Germans succeeds on action: Political Action German-Soviet War: Changing Relationship for Italians and Russians from Strict_Neutral to War Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 3x factory; Remaining resources: 27 PUs; 1 techTokens; Germans buy 4 armour; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 3 submarines and 1 wolfpack moved from SZ 39 Mid Atlantic to SZ 33 Atlantic 1 submarine moved from SZ 32 Atlantic to SZ 33 Atlantic 5 submarines and 1 wolfpack moved from SZ 33 Atlantic to SZ 19 Atlantic 2 submarines moved from SZ 19 Atlantic to SZ 20 Atlantic 1 submarine moved from SZ 6 Norwegian Sea to SZ 10 North Sea 6 armour and 14 infantry moved from Low Countries to France 1 bomber moved from Western Germany to Ukraine 5 infantry moved from Hungary-Romania to Ukraine 1 fighter moved from Western Germany to Eastern Poland 2 marines moved from Western Poland to Eastern Poland 2 infantry moved from Western Poland to Eastern Poland 1 armour, 6 artilleries, 13 infantry and 8 marines moved from Western Poland to Baltic States 5 armour, 5 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to France Combat - Germans Battle in SZ 10 North Sea Germans attack with 1 submarine British defend with 1 submarine Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in SZ 10 North Sea, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in SZ 10 North Sea, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in SZ 10 North Sea British win with 1 submarine remaining. Battle score for attacker is -7 Casualties for Germans: 1 submarine Battle in Ukraine Germans attack with 1 bomber and 5 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 5 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 4 infantry in Ukraine, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 6 artilleries, 13 infantry and 8 marines Russians defend with 2 infantry Germans roll dice for 1 armour, 6 artilleries, 13 infantry and 8 marines in Baltic States, round 2 : 8/1 hits, 8.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 6 artilleries, 13 infantry and 8 marines remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in France Germans attack with 11 armour, 5 fighters, 16 infantry and 3 tactical_bombers French defend with 1 aaGun, 2 armour, 4 artilleries, 2 bunkers, 1 factory, 9 infantry and 1 marine French roll AA dice in France : 2/1 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 11 armour, 4 fighters, 16 infantry and 2 tactical_bombers in France, round 2 : 12/1 hits, 11.50 expected hits Units damaged: 2 bunkers owned by the French French roll dice for 2 armour, 4 artilleries, 2 bunkers, 9 infantry and 1 marine in France, round 2 : 7/0 hits, 7.00 expected hits 1 marine owned by the French, 7 infantry owned by the Germans and 9 infantry owned by the French lost in France Germans roll dice for 11 armour, 4 fighters, 9 infantry and 2 tactical_bombers in France, round 3 : 10/1 hits, 10.33 expected hits French roll dice for 2 armour, 4 artilleries and 2 bunkers in France, round 3 : 4/1 hits, 3.67 expected hits 4 infantry owned by the Germans, 2 armour owned by the French, 2 bunkers owned by the French and 4 artilleries owned by the French lost in France Germans captures 25PUs while taking French capital Germans win, taking France from French with 11 armour, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Germans: 1 fighter, 11 infantry and 1 tactical_bomber Casualties for French: 2 armour, 4 artilleries, 2 bunkers, 9 infantry and 1 marine Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 2 marines Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 marines in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters moved from France to Berlin 2 tactical_bombers moved from France to Berlin 1 bomber moved from Ukraine to Austria-Czechoslovakia 1 fighter moved from Eastern Poland to Hungary-Romania 1 submarine moved from SZ 25 Adriatic Sea to SZ 23 West Mediterranean Mobilize Units - Germans 4 armour placed in Eastern Germany Turn Complete - Germans Germans collect 41 PUs; end with 69 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs Germans creates 1 submarine in SZ 19 AtlanticCombat Hit Differential Summary :
French regular : 0.33 Germans rolls : 0.00 Russians regular : 0.00 Germans regular : -1.50 British regular : 0.33 French AA : 0.67 -
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Politics - Italians Note to players Italians: <body>Italy have declared war on Britain and France!</body> Unit Production - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Italians loses 0 PUs for violating Eastern Balkanss neutrality. 1 infantry moved from Western Balkans to Greece 2 infantry moved from Italy to SZ 25 Adriatic Sea 2 infantry moved from SZ 25 Adriatic Sea to Greece 1 armour moved from Italy to Greece 1 armour moved from Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 armour and 3 infantry Neutral defend with 1 armour and 2 infantry Italians roll dice for 2 battleships in Greece, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Neutral lost in Greece Italians roll dice for 2 armour and 3 infantry in Greece, round 2 : 1/1 hits, 1.50 expected hits Neutral roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 2 infantry in Greece, round 3 : 1/1 hits, 1.33 expected hits Neutral roll dice for 1 armour in Greece, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Neutral and 1 infantry owned by the Italians lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 1 armour and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 1 infantry moved from Italy to Western Balkans Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -1.17 Neutral regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 3 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour and 1 cruiser; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Yunnan 3 armour, 1 artillery, 2 fighters, 3 infantry and 6 marines moved from Kwangtung to Szechwan 1 infantry moved from Shantung to Inner Mongolia 1 armour moved from Shantung to Inner Mongolia 2 armour moved from Chosen to Northern Manchukuo 1 infantry moved from Chosen to Northern Manchukuo 1 fighter moved from Shantung to Inner Mongolia 1 fighter moved from Shantung to Northern Manchukuo 2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea 2 artilleries, 2 infantry and 2 transports moved from SZ 73 East China Sea to SZ 74 Sea of Japan 2 artilleries and 2 infantry moved from SZ 74 Sea of Japan to Vladivostok 1 bomber moved from Taiwan to Szechwan 2 transports moved from SZ 72 South China Sea to SZ 74 Sea of Japan 4 infantry moved from Southern Japan to SZ 74 Sea of Japan 4 infantry moved from SZ 74 Sea of Japan to Vladivostok 2 fighters moved from SZ 86 West Pacific to Northern Manchukuo 2 tactical_bombers moved from SZ 86 West Pacific to Northern Manchukuo 2 carriers moved from SZ 86 West Pacific to SZ 74 Sea of Japan 2 submarines moved from SZ 86 West Pacific to SZ 92 Philippine Sea 3 destroyers moved from SZ 72 South China Sea to SZ 92 Philippine Sea 1 infantry moved from Okinawa to SZ 92 Philippine Sea 2 infantry moved from Iwo Jima to SZ 92 Philippine Sea 3 destroyers and 3 infantry moved from SZ 92 Philippine Sea to SZ 73 East China Sea 3 infantry moved from SZ 73 East China Sea to Chosen 1 transport moved from SZ 72 South China Sea to SZ 74 Sea of Japan 2 infantry moved from Northern Japan to SZ 74 Sea of Japan 2 infantry moved from SZ 74 Sea of Japan to Vladivostok Combat - Japanese Battle in Northern Manchukuo Japanese attack with 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 infantry Japanese roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in Northern Manchukuo, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 1 armour and 1 infantry in Northern Manchukuo, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Northern Manchukuo Japanese win, taking Northern Manchukuo from Chinese with 2 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Inner Mongolia Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 1 armour and 1 fighter in Inner Mongolia, round 3 : 1/0 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 1 armour in Inner Mongolia, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 6 marines Chinese defend with 1 artillery and 7 infantry Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 6 marines in Szechwan, round 2 : 6/1 hits, 5.83 expected hits Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 3/1 hits, 2.67 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 6 marines in Szechwan, round 3 : 6/1 hits, 5.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 armour, 1 artillery, 1 bomber, 2 fighters and 5 marines remaining. Battle score for attacker is 12 Casualties for Japanese: 3 infantry and 1 marine Casualties for Chinese: 1 artillery and 7 infantry Battle in Vladivostok Japanese attack with 2 artilleries and 8 infantry Russians defend with 1 bunker Japanese roll dice for 2 artilleries and 8 infantry in Vladivostok, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 bunker in Vladivostok, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bunker owned by the Russians lost in Vladivostok Japanese win, taking Vladivostok from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 bunker Battle in Yunnan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to Shantung 2 fighters moved from Northern Manchukuo to Chosen 1 fighter moved from Northern Manchukuo to Chosen 1 fighter moved from Chosen to SZ 74 Sea of Japan 1 bomber moved from Szechwan to Shantung 2 tactical_bombers moved from Northern Manchukuo to Shantung Mobilize Units - Japanese 2 armour placed in Chosen 1 cruiser placed in SZ 86 West Pacific Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.00 Japanese rolls : 0.00 Russians regular : 0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 4x factory; Remaining resources: 70 PUs; 1 techTokens; Germans buy 5 armour and 13 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 5 submarines and 1 wolfpack moved from SZ 19 Atlantic to SZ 18 West Atlantic 3 submarines moved from SZ 20 Atlantic to SZ 22 East Atlantic 1 submarine moved from SZ 23 West Mediterranean to SZ 22 East Atlantic 2 infantry moved from France to Low Countries 11 armour moved from France to Austria-Czechoslovakia 1 bomber moved from Austria-Czechoslovakia to Novgorod 1 armour, 6 artilleries, 13 infantry and 8 marines moved from Baltic States to Novgorod 1 fighter moved from Hungary-Romania to Novgorod 4 armour moved from Eastern Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from Berlin to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 8 marines Russians defend with 1 armour, 3 artilleries, 1 fighter, 1 halftrack and 22 infantry Germans roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 8 marines in Novgorod, round 2 : 10/1 hits, 9.17 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 halftrack and 22 infantry in Novgorod, round 2 : 10/0 hits, 10.00 expected hits 10 infantry owned by the Russians and 10 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 3 infantry and 8 marines in Novgorod, round 3 : 7/1 hits, 7.50 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 halftrack and 12 infantry in Novgorod, round 3 : 7/1 hits, 6.67 expected hits 7 infantry owned by the Russians, 3 infantry owned by the Germans and 4 marines owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter and 4 marines in Novgorod, round 4 : 5/1 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 halftrack and 5 infantry in Novgorod, round 4 : 5/1 hits, 4.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 4 marines owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 5 artilleries, 1 bomber and 1 fighter in Novgorod, round 5 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 halftrack in Novgorod, round 5 : 2/1 hits, 2.67 expected hits 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 1 fighter in Novgorod, round 6 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 fighter and 1 halftrack in Novgorod, round 6 : 2/1 hits, 1.67 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Germans and 1 halftrack owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Novgorod, round 7 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 fighter in Novgorod, round 7 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 5 artilleries, 13 infantry and 8 marines Casualties for Russians: 1 armour, 3 artilleries, 1 fighter, 1 halftrack and 22 infantry Battle in SZ 18 West Atlantic Germans attack with 5 submarines and 1 wolfpack British defend with 3 destroyers Germans roll dice for 5 submarines and 1 wolfpack in SZ 18 West Atlantic, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 3 destroyers in SZ 18 West Atlantic, round 2 : 1/0 hits, 1.00 expected hits 2 destroyers owned by the British and 1 wolfpack owned by the Germans lost in SZ 18 West Atlantic Germans roll dice for 5 submarines in SZ 18 West Atlantic, round 3 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer in SZ 18 West Atlantic, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in SZ 18 West Atlantic Germans win with 5 submarines remaining. Battle score for attacker is 21 Casualties for Germans: 1 wolfpack Casualties for British: 3 destroyers Battle in Eastern Poland Germans attack with 4 armour, 4 fighters and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 armour, 4 fighters and 2 tactical_bombers in Eastern Poland, round 2 : 5/1 hits, 5.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Eastern Germany 1 fighter moved from Novgorod to Baltic States 4 fighters moved from Eastern Poland to Baltic States 2 tactical_bombers moved from Eastern Poland to Baltic States Mobilize Units - Germans 4 infantry placed in Eastern Germany 2 infantry placed in France 5 infantry placed in Berlin 5 armour and 2 infantry placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.67 Germans regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Unit Production - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Italians loses 0 PUs for violating Eastern Balkanss neutrality. Italians loses 0 PUs for violating Eastern Balkanss neutrality. 1 armour moved from Greece to Hungary-Romania 1 armour moved from Greece to Eastern Balkans Italians take Eastern Balkans from Neutral 1 infantry moved from Italy to Switzerland 2 infantry moved from Italy to Western Balkans 2 infantry moved from Italy to Western Balkans Combat - Italians Battle in Switzerland Italians attack with 1 infantry Neutral defend with 6 bunkers Italians roll dice for 1 infantry in Switzerland, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 bunker owned by the Neutral Neutral roll dice for 6 bunkers in Switzerland, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Italians lost in Switzerland Neutral win with 6 bunkers remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to Austria-Czechoslovakia 1 infantry moved from Italy to Western Balkans 1 infantry moved from Western Balkans to Hungary-Romania Mobilize Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians regular : 0.83 Neutral regular : 0.00 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 4 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 2 armour, 2 halftracks and 2 marines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 armour, 1 artillery and 5 marines moved from Szechwan to Kansu 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 tactical_bombers moved from Shantung to Kansu 1 bomber moved from Shantung to Kansu 2 fighters moved from Shantung to Kansu 1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan 1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 75 Sea of Okhotsk 1 infantry moved from SZ 75 Sea of Okhotsk to Kamchatka Japanese take Kamchatka from Russians 3 infantry moved from Chosen to Northern Manchukuo 2 armour moved from Chosen to Northern Manchukuo 2 fighters moved from Chosen to Northern Manchukuo 1 fighter moved from SZ 74 Sea of Japan to Northern Manchukuo 1 kamikaze moved from SZ 73 East China Sea to SZ 86 West Pacific 5 kamikazes moved from SZ 73 East China Sea to SZ 86 West Pacific 2 infantry moved from Vladivostok to Okhotsk 2 infantry moved from Vladivostok to Amurskaya 3 infantry moved from Vladivostok to Northern Manchukuo 2 artilleries moved from Vladivostok to Northern Manchukuo Combat - Japanese Battle in Amurskaya Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Amurskaya, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Amurskaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amurskaya Japanese win, taking Amurskaya from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Manchukuo Japanese attack with 2 armour, 2 artilleries, 3 fighters and 6 infantry Russians defend with 2 halftracks and 3 infantry Japanese roll dice for 2 armour, 2 artilleries, 3 fighters and 6 infantry in Northern Manchukuo, round 2 : 5/1 hits, 4.50 expected hits Chinese roll dice for 2 halftracks and 3 infantry in Northern Manchukuo, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 halftracks owned by the Russians lost in Northern Manchukuo Japanese win, taking Northern Manchukuo from Chinese with 2 armour, 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Russians: 2 halftracks and 3 infantry Battle in Kansu Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 5 marines and 2 tactical_bombers Chinese defend with 1 aaGun, 1 factory, 1 fighter and 12 infantry Chinese roll AA dice in Kansu : 1/1 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 5 marines and 1 tactical_bomber in Kansu, round 2 : 6/1 hits, 5.67 expected hits Chinese roll dice for 1 fighter and 12 infantry in Kansu, round 2 : 5/1 hits, 4.67 expected hits 5 marines owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Kansu, round 3 : 4/1 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Kansu, round 4 : 3/1 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 2/1 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 marines and 1 tactical_bomber Casualties for Chinese: 1 fighter and 12 infantry Battle in Okhotsk Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Okhotsk Japanese win, taking Okhotsk from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Northern Manchukuo to Shantung 1 fighter moved from Northern Manchukuo to Szechwan 1 fighter moved from Kansu to Szechwan 1 tactical_bomber moved from Kansu to Szechwan Mobilize Units - Japanese 2 halftracks placed in Chosen 2 armour and 2 marines placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 2.00 Japanese rolls : 0.00 Chinese AA : 0.17 Russians regular : -0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 4x factory; Remaining resources: 41 PUs; 1 techTokens; Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 5 submarines moved from SZ 18 West Atlantic to SZ 20 Atlantic 4 submarines moved from SZ 22 East Atlantic to SZ 20 Atlantic 4 infantry moved from Eastern Germany to Western Poland 11 armour moved from Austria-Czechoslovakia to Western Poland 1 tactical_bomber moved from Baltic States to Western Poland 5 fighters moved from Baltic States to Western Poland 1 tactical_bomber moved from Baltic States to Western Poland 5 infantry moved from Berlin to Eastern Germany 5 armour moved from Western Germany to Western Poland 2 infantry moved from Western Germany to Austria-Czechoslovakia 1 bomber moved from Eastern Germany to Western Poland Non Combat Move - Germans Mobilize Units - Germans 4 infantry placed in Eastern Germany 2 armour and 3 infantry placed in Berlin 1 armour placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 -
There should be something happening here
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@Sloshpit I downloaded Germans Round 5 and it worked 5.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Unit Production - Germans Germans repair damage of 4x factory; Remaining resources: 41 PUs; 1 techTokens; Germans buy 3 armour and 7 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 5 submarines moved from SZ 18 West Atlantic to SZ 20 Atlantic 4 submarines moved from SZ 22 East Atlantic to SZ 20 Atlantic 4 infantry moved from Eastern Germany to Western Poland 11 armour moved from Austria-Czechoslovakia to Western Poland 1 tactical_bomber moved from Baltic States to Western Poland 5 fighters moved from Baltic States to Western Poland 1 tactical_bomber moved from Baltic States to Western Poland 5 infantry moved from Berlin to Eastern Germany 5 armour moved from Western Germany to Western Poland 2 infantry moved from Western Germany to Austria-Czechoslovakia 1 bomber moved from Eastern Germany to Western Poland Non Combat Move - Germans Mobilize Units - Germans 4 infantry placed in Eastern Germany 2 armour and 3 infantry placed in Berlin 1 armour placed in Western Germany Heavy Tanks Action: Germans has 1 tiger placed in Western Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans rolls : 0.00 -
My turn done
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: Big World 2 : Rise of the Axis, version: 6.1.2
Game History
Round: 5 Research Technology - Japanese Japanese rolls : 0/1 hits, 0.00 expected hits Unit Production - Japanese Tokyo express action1: Setting transportCapacity to 2 for unitAttachment attached to destroyer Japanese buy 1 armour, 1 artillery, 2 halftracks and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Okhotsk to Yakutsk 1 infantry moved from Amurskaya to Buryatia Japanese take Buryatia from Russians 2 armour moved from Northern Manchukuo to Inner Mongolia 4 infantry moved from Northern Manchukuo to Amurskaya 1 artillery moved from Northern Manchukuo to Amurskaya 2 armour and 2 marines moved from Southern Japan to SZ 74 Sea of Japan 1 armour, 1 marine and 1 transport moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea 1 armour, 1 marine and 1 transport moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea 2 armour and 2 marines moved from SZ 92 Philippine Sea to North Philippines 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kwangtung 1 artillery moved from Szechwan to Kwangtung 1 fighter moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Kwangtung 1 tactical_bomber moved from Szechwan to Yunnan 2 fighters moved from Shantung to Kwangtung 1 armour moved from Kansu to Inner Mongolia 2 halftracks moved from Chosen to Inner Mongolia 1 battleship, 1 cruiser and 3 submarines moved from SZ 92 Philippine Sea to SZ 72 South China Sea 2 carriers moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea 1 cruiser moved from SZ 86 West Pacific to SZ 92 Philippine Sea 6 kamikazes moved from SZ 86 West Pacific to SZ 92 Philippine Sea 3 destroyers moved from SZ 73 East China Sea to SZ 72 South China Sea 2 kamikazes moved from SZ 73 East China Sea to SZ 72 South China Sea Combat - Japanese Battle in Yakutsk Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakutsk Japanese roll dice for 1 infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakutsk Japanese win, taking Yakutsk from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters and 1 infantry French defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Inner Mongolia Japanese attack with 3 armour and 2 halftracks Chinese defend with 1 infantry Japanese roll dice for 3 armour and 2 halftracks in Inner Mongolia, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 3 armour and 2 halftracks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in North Philippines Japanese attack with 2 armour and 2 marines Americans defend with 2 infantry Japanese roll dice for 1 cruiser in North Philippines, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in North Philippines Japanese roll dice for 2 armour and 2 marines in North Philippines, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 infantry in North Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in North Philippines Japanese win, taking North Philippines from Americans with 2 armour and 1 marine remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Japanese: 1 marine Non Combat Move - Japanese 2 transports moved from SZ 74 Sea of Japan to SZ 86 West Pacific 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 3 fighters moved from Kwangtung to Kansu Mobilize Units - Japanese 1 armour and 1 halftrack placed in Kansu 1 artillery, 1 halftrack and 4 infantry placed in Southern Japan Tokyo express action2: Setting transportCapacity to 1 for unitAttachment attached to destroyer Japan Kamikaze Action: Japanese has 2 kamikazes placed in SZ 73 East China Sea Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.67 Japanese regular : 1.17 Japanese rolls : 0.00 Russians regular : 0.00
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