Eternal Glory
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 48 PUs; Germans buy 1 armour, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Karelia S.S.R. to Finland Germans take Finland from British 1 armour moved from Finland to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 fighter moved from 5 Sea Zone to 4 Sea Zone 2 fighters moved from 5 Sea Zone to Northwestern Europe 1 bomber moved from Libya to Northwestern Europe 1 fighter moved from Libya to 7 Sea Zone 1 fighter moved from France to 7 Sea Zone 2 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 1 infantry moved from France to Northwestern Europe 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from East Poland to Belorussia Germans take Belorussia from Russians 2 infantry moved from Poland to East Poland 1 armour moved from Egypt to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Rhodesia Germans take Rhodesia from British 1 infantry moved from Germany to Northwestern Europe Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwestern Europe Germans attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Northwestern Europe, round 2 : 2/1 hits, 2,33 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Northwestern Europe, round 2 : 2/1 hits, 1,50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Northwestern Europe, round 3 : 2/0 hits, 2,00 expected hits British roll dice for 1 armour and 1 artillery in Northwestern Europe, round 3 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour, 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 7 Sea Zone Germans attack with 2 fighters Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 transports in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 2 transports owned by the Americans lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 2 fighters moved from Northwestern Europe to 5 Sea Zone 1 bomber moved from Northwestern Europe to Germany 1 fighter moved from 4 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to France 1 infantry moved from Germany to France Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 1 carrier and 1 destroyer placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Germans regular : -0,33 British regular : 0,67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 artillery moved from 6 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Norway 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 transport moved from 25 Sea Zone to 20 Sea Zone 1 infantry moved from Mexico to Panama 1 armour moved from Mexico to Panama Combat - British Battle in Egypt British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Norway British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Norway to 6 Sea Zone Place Units - British 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 28 PUs; end with 28 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0,67 British regular : 0,67Territory Summary for British :
Australia : 1 aaGun and 3 infantry Eastern Canada : 2 infantry Egypt : 1 artillery and 1 infantry New Zealand : 1 infantry Norway : 1 flag, 1 artillery and 1 infantry Panama : 1 armour and 1 infantry United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry 6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports 20 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 31 / 45 Russians : 20 / 29 Germans : 39 / 59 British : 28 / 33 Italians : 11 / 21 Chinese : 11 / 0 Americans : 38 / 49Dice Statistics:
Total 1 was rolled 16 times 2 was rolled 28 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 3,484 Median : 3,000 Variance : 0,832 Standard Deviation : 0,912 Total rolls : 126 Germans Combat 1 was rolled 4 times 2 was rolled 12 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3,065 Median : 2,000 Variance : 1,894 Standard Deviation : 1,376 Total rolls : 31 British Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,500 Median : 3,000 Variance : 0,471 Standard Deviation : 0,686 Total rolls : 18 Americans Combat 2 was rolled 3 times 3 was rolled 2 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,167 Median : 5,000 Variance : 1,273 Standard Deviation : 1,128 Total rolls : 12 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,333 Median : 3,000 Variance : 0,107 Standard Deviation : 0,327 Total rolls : 15 Russians Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3,842 Median : 4,000 Variance : 0,269 Standard Deviation : 0,518 Total rolls : 19 Japanese Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,484 Median : 3,000 Variance : 0,294 Standard Deviation : 0,543 Total rolls : 31 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians 3 infantry moved from Ukraine to Eastern Ukraine 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 battleship moved from 15 Sea Zone to 16 Sea Zone 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Ukraine 1 armour moved from 16 Sea Zone to Ukraine 2 infantry moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 cruisers in Egypt, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 3 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : 0,00 British regular : 0,33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 bomber moved from United Kingdom to Archangel 1 bomber moved from Australia to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 submarine moved from 46 Sea Zone to 48 Sea Zone 1 fighter moved from 46 Sea Zone to 48 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 destroyer moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry moved from Western Canada to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 1 carrier, 2 fighters and 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 46 Sea Zone to 53 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 6 submarines and 1 transport 6 submarines owned by the Japanese submerged 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Archangel Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 48 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 fighter and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 48 Sea Zone 1 transport owned by the Americans retreated to 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Battle in Caroline Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 62 Sea Zone to Manchuria 1 fighter moved from Caroline Islands to 53 Sea Zone 1 bomber moved from Archangel to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Suiyuan to Manchuria 1 infantry moved from Hupeh to Yunnan 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 3 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 1,00 Germans regular : -0,33Territory Summary for Americans and Chinese :
Caroline Islands : 1 flag, 2 infantry Eastern Canada : 1 aaGun Eastern United States : 1 factory Fukien : 1 infantry Hawaiian Islands : 2 infantry Hupeh : 3 infantry Manchuria : 1 bomber and 2 infantry Midway : 1 infantry United Kingdom : 1 bomber Western United States : 1 aaGun and 1 factory Yunnan : 2 infantry 6 Sea Zone : 1 fighter 46 Sea Zone : 2 infantry and 1 transport 51 Sea Zone : 1 destroyer and 1 transport 53 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 2 submarines 56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport 57 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 30 / 45 Russians : 18 / 29 Germans : 39 / 59 British : 26 / 33 Italians : 15 / 25 Chinese : 12 / 0 Americans : 38 / 48Dice Statistics:
Total 1 was rolled 17 times 2 was rolled 30 times 3 was rolled 26 times 4 was rolled 18 times 5 was rolled 20 times 6 was rolled 25 times Average roll : 3,507 Median : 3,000 Variance : 0,973 Standard Deviation : 0,986 Total rolls : 136 Germans Combat 1 was rolled 4 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3,062 Median : 2,500 Variance : 1,785 Standard Deviation : 1,336 Total rolls : 32 British Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,526 Median : 3,000 Variance : 0,491 Standard Deviation : 0,701 Total rolls : 19 Italians Combat Average roll : 0,000 Median : 0,000 Variance : 0,000 Standard Deviation : 0,000 Total rolls : 0 Americans Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 4,176 Median : 5,000 Variance : 1,302 Standard Deviation : 1,141 Total rolls : 17 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,333 Median : 3,000 Variance : 0,107 Standard Deviation : 0,327 Total rolls : 15 Russians Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3,842 Median : 4,000 Variance : 0,269 Standard Deviation : 0,518 Total rolls : 19 Japanese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3,471 Median : 3,000 Variance : 0,343 Standard Deviation : 0,586 Total rolls : 34 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 2 bombers moved from French Indo-China Thailand to Manchuria 6 submarines moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 50 Sea Zone to 46 Sea Zone 1 submarine moved from 50 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 destroyer moved from 50 Sea Zone to 62 Sea Zone 1 destroyer moved from 48 Sea Zone to 50 Sea Zone 1 armour moved from Persia to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from India to Persia 1 infantry moved from French Indo-China Thailand to Kwangtung 1 armour moved from French Indo-China Thailand to Fukien 1 fighter moved from 50 Sea Zone to Fukien Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 2 infantry and 1 transport 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 2 infantry and 1 transport Battle in Fukien Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Fukien, round 2 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 2 bombers and 2 infantry Americans defend with 1 bomber; Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 2/1 hits, 1,67 expected hits Chinese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/1 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 3 : 1/1 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Casualties for Chinese: 2 infantry Battle in 51 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 51 Sea Zone 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 bombers moved from Manchuria to French Indo-China Thailand 1 fighter moved from Fukien to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 62 Sea Zone 1 fighter moved from 46 Sea Zone to 50 Sea Zone 1 fighter moved from 51 Sea Zone to 50 Sea Zone 1 fighter moved from 51 Sea Zone to 62 Sea Zone Place Units - Japanese 1 carrier and 2 fighters placed in 62 Sea Zone 1 armour and 1 infantry placed in French Indo-China Thailand 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 0,67 Japanese regular : -0,50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Kiangsu to Manchuria 4 armour moved from Russia to Karelia S.S.R. Russians take Archangel from Germans 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Novosibirsk 1 armour moved from Caucasus to Kazakh S.S.R. 4 infantry moved from Caucasus to Ukraine 2 armour moved from Caucasus to Ukraine Combat - Russians Battle in Manchuria Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 4 armour Germans defend with 1 aaGun, 2 armour, 1 factory and 1 infantry Russians roll dice for 4 armour in Karelia S.S.R., round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1,33 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 3 armour in Karelia S.S.R., round 3 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 3 armour remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour Casualties for Germans: 2 armour and 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Novosibirsk Russians attack with 1 armour and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Ukraine Russians attack with 2 armour and 4 infantry Italians defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 2 armour and 4 infantry in Ukraine, round 2 : 1/1 hits, 1,67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/1 hits, 1,50 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 2 armour and 2 infantry in Ukraine, round 3 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 2 armour and 1 infantry in Ukraine, round 4 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 0/1 hits, 0,83 expected hits 1 artillery owned by the Italians lost in Ukraine 1 infantry owned by the Russians and 2 armour owned by the Russians retreated to Caucasus Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 2 armour and 2 infantry placed in Caucasus 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 0,50 Japanese regular : -0,83 Germans regular : -1,33 Russians regular : 0,33Territory Summary for Russians :
Caucasus : 1 aaGun, 4 armour, 1 factory and 4 infantry Karelia S.S.R. : 1 aaGun, 3 armour and 1 factory Kazakh S.S.R. : 1 armour Manchuria : 4 infantry Novosibirsk : 1 armour and 1 infantry Russia : 1 aaGun, 1 artillery, 1 factory and 3 infantry 6 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 31 / 46 Russians : 24 / 29 Germans : 35 / 59 British : 26 / 33 Italians : 13 / 25 Chinese : 11 / 0 Americans : 38 / 48Dice Statistics:
Total 1 was rolled 19 times 2 was rolled 33 times 3 was rolled 33 times 4 was rolled 23 times 5 was rolled 22 times 6 was rolled 28 times Average roll : 3,506 Median : 3,000 Variance : 1,117 Standard Deviation : 1,057 Total rolls : 158 Germans Combat 1 was rolled 5 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 3,243 Median : 3,000 Variance : 1,190 Standard Deviation : 1,091 Total rolls : 37 British Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,526 Median : 3,000 Variance : 0,491 Standard Deviation : 0,701 Total rolls : 19 Italians Combat 2 was rolled 1 times Average roll : 2,000 Median : 2,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Americans Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 4,056 Median : 5,000 Variance : 1,294 Standard Deviation : 1,138 Total rolls : 18 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,333 Median : 3,000 Variance : 0,471 Standard Deviation : 0,686 Total rolls : 18 Russians Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3,615 Median : 3,500 Variance : 0,453 Standard Deviation : 0,673 Total rolls : 26 Japanese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3,538 Median : 3,000 Variance : 0,303 Standard Deviation : 0,550 Total rolls : 39 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 58 PUs; Germans buy 7 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Karelia S.S.R. 4 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from France to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from East Poland to Baltic States 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 2 infantry moved from Morocco Algeria to Libya 1 transport moved from 33 Sea Zone to 15 Sea Zone 1 infantry moved from France to Germany 4 infantry moved from Germany to Poland Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 bomber, 5 fighters and 3 infantry Russians defend with 1 aaGun, 3 armour and 1 factory Russians roll AA dice in Karelia S.S.R. : 1/0 hits, 1,00 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/1 hits, 3,17 expected hits Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 2/1 hits, 1,50 expected hits 3 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 3 armour Non Combat Move - Germans 4 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 2 fighters placed in 5 Sea Zone 7 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : -0,17 Russians AA : 0,00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 6 Sea Zone to Archangel 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery moved from Norway to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 artillery moved from 4 Sea Zone to Archangel 1 armour moved from Panama to 20 Sea Zone 1 infantry moved from Panama to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 25 Sea Zone Combat - British Battle in Karelia S.S.R. British attack with 1 artillery and 1 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Archangel to Russia Place Units - British 1 artillery, 3 fighters and 3 infantry placed in United Kingdom 1 carrier placed in 2 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - British British collect 26 PUs; end with 26 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -0,67 British regular : 0,17Territory Summary for British :
Archangel : 1 artillery and 1 infantry Australia : 1 aaGun and 3 infantry Eastern Canada : 2 infantry Finland : 1 flag, 1 infantry Karelia S.S.R. : 1 artillery and 1 infantry New Zealand : 1 infantry Norway : 1 flag Russia : 1 fighter United Kingdom : 1 aaGun, 1 artillery, 1 factory, 3 fighters and 4 infantry 4 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports 25 Sea Zone : 1 armour, 1 infantry and 1 transportProduction/PUs Summary :
Japanese : 31 / 46 Russians : 24 / 29 Germans : 35 / 56 British : 26 / 31 Italians : 13 / 25 Chinese : 11 / 0 Americans : 38 / 48Dice Statistics:
Total 1 was rolled 19 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 25 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3,506 Median : 3,000 Variance : 1,211 Standard Deviation : 1,100 Total rolls : 164 Germans Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3,275 Median : 3,000 Variance : 1,265 Standard Deviation : 1,125 Total rolls : 40 British Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,524 Median : 3,000 Variance : 0,675 Standard Deviation : 0,822 Total rolls : 21 Italians Combat 2 was rolled 1 times Average roll : 2,000 Median : 2,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Americans Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 4,056 Median : 5,000 Variance : 1,294 Standard Deviation : 1,138 Total rolls : 18 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,333 Median : 3,000 Variance : 0,471 Standard Deviation : 0,686 Total rolls : 18 Russians Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3,593 Median : 3,000 Variance : 0,673 Standard Deviation : 0,820 Total rolls : 27 Japanese Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3,538 Median : 3,000 Variance : 0,303 Standard Deviation : 0,550 Total rolls : 39 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Eastern Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 infantry moved from Egypt to 15 Sea Zone 1 artillery moved from Egypt to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from 16 Sea Zone to Caucasus 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from 16 Sea Zone to Caucasus 2 cruisers moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 2 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 artillery and 5 infantry Russians defend with 1 aaGun, 4 armour, 1 factory and 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 2/1 hits, 1,67 expected hits Italians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 2/1 hits, 2,33 expected hits Russians roll dice for 4 armour and 4 infantry in Caucasus, round 2 : 3/1 hits, 3,33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Caucasus Italians roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 2/1 hits, 1,83 expected hits Russians roll dice for 4 armour in Caucasus, round 3 : 2/0 hits, 2,00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Caucasus Italians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 1/1 hits, 1,33 expected hits Russians roll dice for 2 armour in Caucasus, round 4 : 1/0 hits, 1,00 expected hits 1 armour owned by the Russians and 1 artillery owned by the Italians lost in Caucasus Italians roll dice for 2 armour in Caucasus, round 5 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery and 5 infantry Casualties for Russians: 4 armour and 4 infantry Non Combat Move - Italians Place Units - Italians 5 armour placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -0,17 Russians regular : -0,83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 2 submarines moved from 53 Sea Zone to 57 Sea Zone 1 bomber moved from United Kingdom to Caucasus Combat - Americans Battle in Caucasus Americans attack with 1 bomber Italians defend with 1 aaGun, 2 armour and 1 factory Italians roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 2 armour in Caucasus, round 2 : 1/0 hits, 1,00 expected hits 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Italians: 1 armour Non Combat Move - Americans 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 57 Sea Zone Place Units - Americans 1 destroyer and 5 submarines placed in 56 Sea Zone 1 fighter placed in Western United States Combat Move - Chinese 3 infantry moved from Hupeh to Fukien 1 infantry moved from Yunnan to Fukien Combat - Chinese Battle in Fukien Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Fukien, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Fukien, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 3 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,33 Japanese regular : 0,50 Italians regular : 0,00 Italians AA : -0,17Territory Summary for Americans and Chinese :
Caroline Islands : 1 flag, 2 infantry Eastern Canada : 1 aaGun Eastern United States : 1 factory Fukien : 3 infantry Hawaiian Islands : 1 infantry Hupeh : 3 infantry Manchuria : 1 infantry Midway : 2 infantry Western United States : 1 aaGun, 1 factory and 1 fighter Yunnan : 1 infantry 4 Sea Zone : 1 fighter 56 Sea Zone : 1 destroyer and 5 submarines 57 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 transportProduction/PUs Summary :
Japanese : 30 / 46 Russians : 20 / 29 Germans : 35 / 56 British : 25 / 31 Italians : 18 / 28 Chinese : 12 / 0 Americans : 38 / 48Dice Statistics:
Total 1 was rolled 19 times 2 was rolled 36 times 3 was rolled 36 times 4 was rolled 29 times 5 was rolled 26 times 6 was rolled 28 times Average roll : 3,523 Median : 3,000 Variance : 1,202 Standard Deviation : 1,096 Total rolls : 174 Germans Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3,275 Median : 3,000 Variance : 1,265 Standard Deviation : 1,125 Total rolls : 40 British Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,524 Median : 3,000 Variance : 0,675 Standard Deviation : 0,822 Total rolls : 21 Italians Combat 2 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times Average roll : 3,833 Median : 4,500 Variance : 1,600 Standard Deviation : 1,265 Total rolls : 6 Americans Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 4,000 Median : 5,000 Variance : 1,269 Standard Deviation : 1,126 Total rolls : 19 Chinese Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,368 Median : 3,000 Variance : 0,602 Standard Deviation : 0,776 Total rolls : 19 Russians Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3,621 Median : 4,000 Variance : 0,815 Standard Deviation : 0,903 Total rolls : 29 Japanese Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3,500 Median : 3,000 Variance : 0,342 Standard Deviation : 0,585 Total rolls : 40 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 2 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Persia to Kazakh S.S.R. 2 fighters moved from Eastern Ukraine to Kazakh S.S.R. 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 4 fighters moved from 62 Sea Zone to Manchuria 2 fighters moved from 50 Sea Zone to Manchuria 1 destroyer moved from 50 Sea Zone to 39 Sea Zone 2 submarines moved from 50 Sea Zone to 48 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 submarines moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from French Indo-China Thailand to Fukien 1 infantry moved from Kwangtung to Fukien 2 bombers moved from French Indo-China Thailand to Fukien 1 armour moved from French Indo-China Thailand to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 armour, 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 bombers and 2 infantry in Fukien, round 2 : 2/1 hits, 2,17 expected hits Chinese roll dice for 3 infantry in Fukien, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Fukien, round 3 : 2/0 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Manchuria Japanese attack with 6 fighters and 2 infantry Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 6 fighters and 2 infantry in Manchuria, round 2 : 3/1 hits, 3,33 expected hits Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/1 hits, 1,67 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese win with 6 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 2 fighters Russians defend with 1 armour Japanese roll dice for 1 armour and 2 fighters in Kazakh S.S.R., round 2 : 2/1 hits, 1,50 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Japanese 1 fighter moved from Kazakh S.S.R. to Eastern Ukraine 1 fighter moved from Kazakh S.S.R. to Caucasus 6 fighters moved from Manchuria to 62 Sea Zone 2 bombers moved from Fukien to French Indo-China Thailand Place Units - Japanese 1 armour and 1 infantry placed in French Indo-China Thailand 1 armour and 1 infantry placed in Japan 5 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 0,67 Russians regular : -0,50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 armour moved from Novosibirsk to Caucasus 3 infantry moved from Russia to Caucasus Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 artillery and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Caucasus Russians attack with 1 armour and 3 infantry Italians defend with 1 aaGun, 1 armour and 1 factory; Japanese defend with 1 fighter Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Casualties for Japanese: 1 fighter Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 2 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0,83 Japanese regular : 0,50 Russians regular : 0,50Territory Summary for Russians :
Caucasus : 1 aaGun, 1 armour, 1 factory and 2 infantry Karelia S.S.R. : 1 aaGun, 1 factory and 2 infantry Kazakh S.S.R. : 1 artillery Russia : 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry 6 Sea Zone : 1 submarineProduction/PUs Summary :
Japanese : 31 / 43 Russians : 24 / 24 Germans : 35 / 56 British : 25 / 31 Italians : 14 / 28 Chinese : 11 / 0 Americans : 38 / 48Dice Statistics:
Total 1 was rolled 20 times 2 was rolled 39 times 3 was rolled 39 times 4 was rolled 31 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3,522 Median : 3,000 Variance : 1,481 Standard Deviation : 1,217 Total rolls : 186 Germans Combat 1 was rolled 5 times 2 was rolled 13 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3,275 Median : 3,000 Variance : 1,265 Standard Deviation : 1,125 Total rolls : 40 British Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,524 Median : 3,000 Variance : 0,675 Standard Deviation : 0,822 Total rolls : 21 Italians Combat 2 was rolled 2 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4,125 Median : 4,500 Variance : 1,048 Standard Deviation : 1,024 Total rolls : 8 Americans Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 4,000 Median : 5,000 Variance : 1,269 Standard Deviation : 1,126 Total rolls : 19 Chinese Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,238 Median : 3,000 Variance : 0,475 Standard Deviation : 0,689 Total rolls : 21 Russians Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3,594 Median : 3,500 Variance : 1,398 Standard Deviation : 1,182 Total rolls : 32 Japanese Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 9 times Average roll : 3,511 Median : 3,000 Variance : 0,489 Standard Deviation : 0,699 Total rolls : 45 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 5 Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 6 fighters moved from 5 Sea Zone to Russia 1 bomber moved from Germany to Russia 1 armour moved from Rhodesia to Italian Africa Germans take Italian Africa from British 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway Germans take Norway from British 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 infantry moved from Baltic States to Belorussia 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 7 armour moved from Germany to East Poland 1 infantry moved from Germany to Poland 3 infantry moved from France to Germany 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Battle in Russia Germans attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry Russians roll AA dice in Russia : 1/1 hits, 1,17 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 6 fighters and 2 infantry in Russia, round 2 : 3/1 hits, 3,33 expected hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Russia, round 2 : 3/0 hits, 3,00 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 4 fighters and 1 infantry in Russia, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 2 armour, 1 artillery and 1 fighter in Russia, round 3 : 2/0 hits, 2,00 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Germans lost in Russia Germans roll dice for 2 fighters and 1 infantry in Russia, round 4 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/1 hits, 1,17 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans roll dice for 1 fighter and 1 infantry in Russia, round 5 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Russia Germans captures 24PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -32 Casualties for Germans: 1 bomber, 5 fighters and 1 infantry Casualties for Russians: 2 armour, 1 artillery and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 fighter moved from Russia to Eastern Ukraine Place Units - Germans 1 destroyer and 3 fighters placed in 5 Sea Zone 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 70 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Russians regular : -0,83 Germans regular : -0,33 Russians AA : -0,17
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