What for isAA is better suitable: artillery barrage or another attack / defense type?
-
Dear TripleA community,
please share your thoughts to the following topic:As «isAA» is currently the only battle phase before the basic battle phase
and along with that «isAA» is currently the only battle phase with any specialized attack / defense type besides the basic attack / defense,
what do you think the «isAA» is more suitable for?For example, in WW2 scenario:
«isAA» is used for long-distance attacks like artillery preparation and aircraft strikes etc.
«isFirstStrike» is used for mobile units (to represent their mobile warfare) like motorized and mechanized infantry, tanks, anti-tank SP-artillery etc.
And basic for non-mobile units without long-distance attack.On the other hand, most units should also be able to differentiate their attack against various types of enemies.
For example, in WW2 scenario:
infantry should have its basic attack / defense against all units besides aircraft and very-very limited «isAA» against aircraft (only to destroy the remaining aircraft on airfields and not to take down flying bombers with infantry rifles).Or tanks / anti-tank artillery should have «isAA» against tanks / anti-tank artillery (as to destroy them is the first priority and all other targets are only second priority) and basic (maybe with «isFirstStrike» as their guns have much longer distance then infantry rocket launchers) against infantry / aircraft / howitzers / mines etc.
Please share your thoughts!
-
You can also use
<option name="isFirstStrike" value="true"/>
for land battlesSo the order is
AA
First Strike
Basic Atk / DefSo maybe you can do what you want like this
AA = AA & Indirect Fire
First Strike = Direct Fire Anti Tank & direct HE
Basic = Infantry fire & close range fire -
@thedog said in What for isAA is better suitable: artillery barrage or another attack / defense type?:
You can also use
<option name="isFirstStrike" value="true"/>
for land battlesSo the order is
AA
First Strike
Basic Atk / DefSo maybe you can do what you want like this
AA = AA & Indirect Fire
First Strike = Direct Fire Anti Tank & direct HE
Basic = Infantry fire & close range fireDear @TheDog,
as I have already mentioned, I use the option «isFirstStrike» and moreover I combine this option with «canNotTarget», «canNotBeTargetedBy», «canEvade», «canAirBattle» and «canScramble» for land units.
But still there is a problem that «isFirstStrike» can represent the range difference (or the mobile warfare or the sudden strike etc.) but not another attack / defense type like the option «isAA» with its sub-option «targetsAA».
It would be great to have such a sub-option like «targetsFirstStrike» but as we currently don’t have such an option you cannot use by your tank unit «isFirstStrike» to attack anti-tank gun and then basic attack against infantry.