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    What for isAA is better suitable: artillery barrage or another attack / defense type?

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    • U
      Unternehmer last edited by

      Dear TripleA community,
      please share your thoughts to the following topic:

      As «isAA» is currently the only battle phase before the basic battle phase
      and along with that «isAA» is currently the only battle phase with any specialized attack / defense type besides the basic attack / defense,
      what do you think the «isAA» is more suitable for?

      For example, in WW2 scenario:
      «isAA» is used for long-distance attacks like artillery preparation and aircraft strikes etc.
      «isFirstStrike» is used for mobile units (to represent their mobile warfare) like motorized and mechanized infantry, tanks, anti-tank SP-artillery etc.
      And basic for non-mobile units without long-distance attack.

      On the other hand, most units should also be able to differentiate their attack against various types of enemies.

      For example, in WW2 scenario:
      infantry should have its basic attack / defense against all units besides aircraft and very-very limited «isAA» against aircraft (only to destroy the remaining aircraft on airfields and not to take down flying bombers with infantry rifles).

      Or tanks / anti-tank artillery should have «isAA» against tanks / anti-tank artillery (as to destroy them is the first priority and all other targets are only second priority) and basic (maybe with «isFirstStrike» as their guns have much longer distance then infantry rocket launchers) against infantry / aircraft / howitzers / mines etc.

      Please share your thoughts!

      TheDog 1 Reply Last reply Reply Quote 0
      • TheDog
        TheDog @Unternehmer last edited by TheDog

        You can also use
        <option name="isFirstStrike" value="true"/>
        for land battles

        So the order is
        AA
        First Strike
        Basic Atk / Def

        So maybe you can do what you want like this
        AA = AA & Indirect Fire
        First Strike = Direct Fire Anti Tank & direct HE
        Basic = Infantry fire & close range fire

        U 1 Reply Last reply Reply Quote 0
        • U
          Unternehmer @TheDog last edited by

          @thedog said in What for isAA is better suitable: artillery barrage or another attack / defense type?:

          You can also use
          <option name="isFirstStrike" value="true"/>
          for land battles

          So the order is
          AA
          First Strike
          Basic Atk / Def

          So maybe you can do what you want like this
          AA = AA & Indirect Fire
          First Strike = Direct Fire Anti Tank & direct HE
          Basic = Infantry fire & close range fire

          Dear @TheDog,

          as I have already mentioned, I use the option «isFirstStrike» and moreover I combine this option with «canNotTarget», «canNotBeTargetedBy», «canEvade», «canAirBattle» and «canScramble» for land units.

          But still there is a problem that «isFirstStrike» can represent the range difference (or the mobile warfare or the sudden strike etc.) but not another attack / defense type like the option «isAA» with its sub-option «targetsAA».

          It would be great to have such a sub-option like «targetsFirstStrike» but as we currently don’t have such an option you cannot use by your tank unit «isFirstStrike» to attack anti-tank gun and then basic attack against infantry.

          1 Reply Last reply Reply Quote 0
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