test01234
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 3 armour moved from French Indo China to Persia 3 armour moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Kazakh S.S.R. to Persia 3 armour moved from India to Kazakh S.S.R. 1 infantry moved from New Zealand to New Zealand Sea Zone 2 infantry moved from New Guinea to New Guinea Sea Zone 1 battleship, 2 infantry and 1 transport moved from New Guinea Sea Zone to East Indies Sea Zone 2 infantry moved from East Indies Sea Zone to East Indies 1 carrier, 1 infantry and 1 transport moved from New Zealand Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Combat - Japanese Battle in Persia Japanese attack with 3 armour and 1 fighter Russians defend with 2 infantry Japanese roll dice for 3 armour and 1 fighter in Persia, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 armour and 1 fighter in Persia, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia Japanese roll dice for 2 armour and 1 fighter in Persia, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for Russians: 2 infantry Battle in Evenki National Okrug Japanese attack with 3 armour, 1 fighter and 1 infantry Russians defend with 3 infantry Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 3 armour and 1 fighter in Evenki National Okrug, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Evenki National Okrug, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Evenki National Okrug 2 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Evenki National Okrug to Novosibirsk 1 fighter moved from Persia to Novosibirsk Place Units - Japanese 2 armour placed in Novosibirsk 3 armour placed in India 1 infantry placed in French Indo China 1 transport placed in French Indo China Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : -3.67 Russians regular : 0.33 British regular : -0.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Purchase Units - Americans Americans buy 11 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 transports moved from North Sea Zone to East US Sea Zone 1 battleship, 1 carrier, 2 fighters and 3 transports moved from Baltic Sea Zone to North Sea Zone 2 bombers moved from United Kingdom to Germany 3 transports moved from North Sea Zone to East Canada Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 5 transports placed in West US Sea Zone 9 infantry placed in West US 1 infantry placed in West US 1 infantry placed in East US Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans AA : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour moved from Persia to Caucasus Japanese take Caucasus from Russians 2 armour moved from Caucasus to Karelia S.S.R. Japanese take Karelia S.S.R. from Russians 1 infantry moved from French Indo China to Sinkiang 4 infantry moved from East Indies to East Indies Sea Zone 1 battleship, 1 carrier, 4 infantry and 2 transports moved from East Indies Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Italian East Africa Japanese take Italian East Africa from British 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 armour moved from Syria Jordan to Anglo Sudan Egypt 3 armour moved from India to Novosibirsk Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 2 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour Russians defend with 1 armour and 1 factory Japanese roll dice for 3 armour in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Japanese Place Units - Japanese 3 bombers placed in India 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Americans Americans buy 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 10 infantry moved from West US to West US Sea Zone 10 infantry and 5 transports moved from West US Sea Zone to Wake Island Sea Zone 11 infantry moved from East US to East US Sea Zone 1 bomber moved from United Kingdom to Germany 3 transports moved from East Canada Sea Zone to East US Sea Zone 1 battleship moved from North Sea Zone to West Mediteranean Sea Zone 1 carrier moved from North Sea Zone to West Mediteranean Sea Zone 2 fighters moved from North Sea Zone to West Mediteranean Sea Zone 11 infantry and 6 transports moved from East US Sea Zone to West Spain Sea Zone 11 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 5 infantry placed in East US 2 transports placed in West US Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 aaGun and 12 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to Mozambique Sea Zone 1 infantry moved from Mozambique Sea Zone to Madagascar Japanese take Madagascar from British 1 infantry moved from Italian East Africa to Kenya-Rhodesia Japanese take Kenya-Rhodesia from British 1 infantry moved from Anglo Sudan Egypt to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to Mozambique Sea Zone 1 infantry moved from Mozambique Sea Zone to South Africa Japanese take South Africa from British 1 battleship, 1 carrier and 1 fighter moved from Red Sea Zone to Mozambique Sea Zone 1 infantry moved from Anglo Sudan Egypt to Congo Japanese take Congo from British 1 armour moved from Anglo Sudan Egypt to Libya Germans take Libya from British 1 armour moved from Libya to Algeria Germans take Algeria from Americans 1 armour moved from Anglo Sudan Egypt to French Equatorial Africa Japanese take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to French West Africa Japanese take French West Africa from British 3 bombers moved from India to Wake Island Sea Zone 1 infantry moved from Sinkiang to Novosibirsk 1 armour moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Evenki National Okrug to Novosibirsk 1 armour moved from Kazakh S.S.R. to Persia Combat - Japanese Battle in Wake Island Sea Zone Japanese attack with 3 bombers Americans defend with 10 infantry and 5 transports Japanese roll dice for 3 bombers in Wake Island Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 5 transports in Wake Island Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 4 infantry owned by the Americans and 2 transports owned by the Americans lost in Wake Island Sea Zone Japanese roll dice for 3 bombers in Wake Island Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 3 transports in Wake Island Sea Zone, round 3 : 0/3 hits, 0.50 expected hits 4 infantry owned by the Americans and 2 transports owned by the Americans lost in Wake Island Sea Zone Japanese roll dice for 3 bombers in Wake Island Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 transport in Wake Island Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 2 infantry owned by the Americans and 1 transport owned by the Americans lost in Wake Island Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 70 Casualties for Americans: 10 infantry and 5 transports Battle in Novosibirsk Japanese attack with 2 armour and 1 infantry Russians defend with 1 factory and 2 infantry Japanese roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 2 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 bombers moved from Wake Island Sea Zone to Wake Island Place Units - Japanese 1 aaGun and 2 infantry placed in India 3 infantry placed in French Indo China 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 0.83 Russians regular : 0.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Americans Americans buy 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from West US to West US Sea Zone 1 infantry and 1 transport moved from West US Sea Zone to West Canada Sea Zone 1 infantry moved from West Canada Sea Zone to Alaska 1 transport moved from West US Sea Zone to West Panama Sea Zone 1 bomber moved from United Kingdom to Germany 5 infantry moved from East US to East US Sea Zone 5 infantry moved from West Europe to South Europe 3 transports moved from West Spain Sea Zone to East US Sea Zone 3 transports moved from West Spain Sea Zone to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Africa Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 1 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 3 infantry moved from West Spain Sea Zone to Algeria 2 infantry moved from West Africa Sea Zone to French West Africa 1 fighter moved from West Mediteranean Sea Zone to French West Africa 1 fighter moved from West Mediteranean Sea Zone to Algeria Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid costs 0 PUs Battle in Algeria Americans attack with 1 fighter and 3 infantry Japanese defend with 1 armour Americans roll dice for 1 fighter and 3 infantry in Algeria, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria 1 armour owned by the Japanese lost in Algeria Americans win, taking Algeria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Battle in French West Africa Americans attack with 1 fighter and 2 infantry Japanese defend with 1 armour Americans roll dice for 1 fighter and 2 infantry in French West Africa, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa 1 armour owned by the Japanese lost in French West Africa Americans win, taking French West Africa from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Battle in South Europe Americans attack with 5 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry Americans roll dice for 5 infantry in South Europe, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in South Europe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 infantry in South Europe, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in South Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in South Europe Americans roll dice for 4 infantry in South Europe, round 4 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in South Europe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in South Europe 1 infantry owned by the Germans lost in South Europe Americans win, taking South Europe from Germans with 3 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from French West Africa to West Mediteranean Sea Zone 1 fighter moved from Algeria to West Europe 1 fighter moved from West Europe to West Mediteranean Sea Zone Place Units - Americans 9 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.67 Germans AA : 0.83 Germans regular : 1.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 5 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Congo to Anglo Sudan Egypt 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 infantry moved from South Africa to Mozambique Sea Zone 1 infantry moved from Madagascar to Mozambique Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from Mozambique Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 2 infantry moved from India to Sinkiang 3 infantry moved from French Indo China to Sinkiang 3 bombers moved from Wake Island to Manchuria Non Combat Move - Japanese Place Units - Japanese 1 factory placed in Manchuria 3 armour placed in India 1 aaGun and 2 armour placed in French Indo China 1 transport placed in Japan Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Americans Americans buy 10 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from West Europe to West Spain Sea Zone 2 infantry and 1 transport moved from West Spain Sea Zone to Congo Sea Zone 2 infantry moved from Congo Sea Zone to Congo British take Congo from Japanese 1 infantry moved from French West Africa to West Africa Sea Zone 1 infantry and 1 transport moved from West Africa Sea Zone to Angola Sea Zone 1 infantry moved from Angola Sea Zone to South Africa British take South Africa from Japanese 1 infantry moved from Algeria to French Equatorial Africa British take French Equatorial Africa from Japanese 1 infantry moved from Algeria to Libya Americans take Libya from Germans 2 infantry moved from West Europe to West Spain Sea Zone 2 infantry and 1 transport moved from West Spain Sea Zone to Central Mediteranean Sea Zone 2 infantry moved from Central Mediteranean Sea Zone to Libya 1 battleship, 1 carrier and 2 fighters moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 2 infantry moved from Alaska to West Canada Sea Zone 2 infantry and 1 transport moved from West Canada Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Russians take Soviet Far East from Japanese 9 infantry moved from East US to East US Sea Zone 9 infantry and 5 transports moved from East US Sea Zone to North Sea Zone 9 infantry moved from North Sea Zone to West Europe 1 transport moved from West Panama Sea Zone to East US Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 infantry placed in West US 9 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 factory, 9 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Japanese 3 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 3 armour moved from India to Persia 2 infantry moved from Sinkiang to Novosibirsk 2 armour moved from French Indo China to Novosibirsk 1 bomber moved from Manchuria to Novosibirsk 1 bomber moved from Manchuria to Kazakh S.S.R. 1 bomber moved from Manchuria to Persia 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in Novosibirsk Japanese attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 factory and 1 infantry Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Novosibirsk, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 bomber and 3 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 3 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 armour owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Persia Japanese attack with 3 armour and 1 bomber British defend with 2 infantry Japanese roll dice for 3 armour and 1 bomber in Persia, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Persia 2 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber moved from Persia to India 1 bomber moved from Kazakh S.S.R. to India 1 bomber moved from Novosibirsk to French Indo China Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 transport placed in Japan Sea Zone 1 factory placed in Sinkiang Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Americans Americans buy 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Congo to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Central Mediteranean Sea Zone 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 2 fighters moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 2 infantry moved from Libya to Anglo Sudan Egypt 1 infantry moved from Congo to Kenya-Rhodesia British take Kenya-Rhodesia from Japanese 10 infantry moved from West Europe to South Europe 8 infantry moved from East US to East US Sea Zone 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 8 infantry and 4 transports moved from East US Sea Zone to East Canada Sea Zone 4 transports moved from North Sea Zone to East US Sea Zone 1 transport moved from Soviet Far East Sea Zone to Alaska Sea Zone 8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 8 infantry moved from North Sea Zone to West Europe 1 transport moved from Congo Sea Zone to South Africa Sea Zone 1 infantry moved from South Africa to Angola Sea Zone 1 infantry and 1 transport moved from Angola Sea Zone to South East Madagascar Sea Zone 1 infantry moved from South East Madagascar Sea Zone to Madagascar British take Madagascar from Japanese Combat - Americans Battle in Anglo Sudan Egypt Americans attack with 2 fighters and 5 infantry Japanese defend with 3 infantry Americans roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 5 infantry in Anglo Sudan Egypt, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Anglo Sudan Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Anglo Sudan Egypt 2 infantry owned by the Japanese lost in Anglo Sudan Egypt Americans roll dice for 2 fighters and 3 infantry in Anglo Sudan Egypt, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Sudan Egypt Americans win, taking Anglo Sudan Egypt from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Battle in South Europe Americans attack with 10 infantry Germans defend with 1 aaGun, 1 factory and 1 infantry Americans roll dice for 10 infantry in South Europe, round 2 : 3/10 hits, 1.67 expected hits Germans roll dice for 1 infantry in South Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in South Europe Americans win, taking South Europe from Germans with 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Anglo Sudan Egypt to East Mediteranean Sea Zone Place Units - Americans 9 infantry placed in East US 1 transport placed in East US Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.67 Germans regular : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11 Purchase Units - Japanese Japanese buy 11 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Yakut S.S.R. 3 infantry moved from Manchuria to Soviet Far East 1 bomber moved from French Indo China to Soviet Far East 3 infantry moved from India to Sinkiang 3 infantry moved from French Indo China to Sinkiang 1 bomber moved from India to Yakut S.S.R. 1 bomber moved from India to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 2 bombers and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Soviet Far East, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 2 bombers and 3 infantry in Soviet Far East, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Soviet Far East to Manchuria 1 bomber moved from Yakut S.S.R. to Manchuria Place Units - Japanese 2 infantry placed in Sinkiang 3 infantry placed in India 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 transport placed in Japan Sea Zone Japanese undo move 5. 1 transport were produced but were not placed Turn Complete - Japanese Japanese collect 42 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Classic
Game History
Round: 11 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Kenya-Rhodesia to Italian East Africa British take Italian East Africa from Japanese 1 infantry moved from Madagascar to South East Madagascar Sea Zone 1 infantry and 1 transport moved from South East Madagascar Sea Zone to South Australia Sea Zone 1 infantry moved from South Australia Sea Zone to Australia British take Australia from Japanese 1 transport moved from South Africa Sea Zone to Red Sea Zone 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 2 infantry moved from South Europe to Central Mediteranean Sea Zone 1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone 2 infantry moved from South Europe to Central Mediteranean Sea Zone 4 infantry and 2 transports moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 3 infantry moved from Anglo Sudan Egypt to Syria Jordan 4 infantry moved from East Mediteranean Sea Zone to Syria Jordan 2 fighters moved from East Mediteranean Sea Zone to Syria Jordan 1 transport moved from Alaska Sea Zone to Hawaii Sea Zone 5 infantry moved from West Europe to South Europe 10 infantry moved from East US to East US Sea Zone 4 transports moved from North Sea Zone to East Canada Sea Zone 10 infantry and 5 transports moved from East US Sea Zone to North Sea Zone 10 infantry moved from North Sea Zone to West Europe 4 transports moved from East Canada Sea Zone to East US Sea Zone Combat - Americans Battle in Syria Jordan Americans attack with 2 fighters and 7 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Syria Jordan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Syria Jordan Americans win, taking Syria Jordan from Japanese with 2 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Syria Jordan to East Mediteranean Sea Zone Place Units - Americans 6 infantry placed in South Europe 7 infantry placed in East US Turn Complete - Americans Americans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 6 PUs; Non Combat Move - Japanese 3 infantry moved from Manchuria to Yakut S.S.R. 3 infantry moved from Soviet Far East to Yakut S.S.R. 1 aaGun and 3 infantry moved from French Indo China to Sinkiang Place Units - Japanese 3 infantry placed in India 2 infantry placed in Sinkiang 3 infantry placed in French Indo China 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 37 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from South Australia Sea Zone to North Australia Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand British take New Zealand from Japanese 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 7 infantry moved from East US to East US Sea Zone 5 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 7 infantry and 4 transports moved from East US Sea Zone to East Canada Sea Zone 4 transports moved from North Sea Zone to East US Sea Zone 7 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 7 infantry moved from North Sea Zone to West Europe 7 infantry moved from Syria Jordan to Persia 1 battleship, 1 carrier, 2 fighters and 2 transports moved from East Mediteranean Sea Zone to Red Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 6 infantry placed in South Europe 7 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
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