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    WW2 RISK of Defeat (BETA)

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    • SlendyMcTendies
      SlendyMcTendies last edited by SlendyMcTendies

      After a week of work, and the generous assistance of the TripleA Community, I have come up with my own Map/Game variant for TripleA.

      The map is the same found in "WW2 Path to Victory", so I don't take any credit for the map itself. I'm not entirely clear on what the rules are for posting maps to this Forum are, and from what I can tell the method for requesting maps to be added to the TripleA download list are outdated.

      If anyone can enlighten me with confirmed accurate information, I would be appreciative. I don't want to cause problems.

      For the time being, if anyone would like to play RISK of Defeat, here is the github link (the master tree is the latest version. Older versions exist for archival purposes.): https://github.com/SlendyMcTendies/ww2_risk_of_defeat/tree/master

      I have also written out a wiki for it if you would like to see how everything works, or at least how it's supposed to work, before playing (If you notice errors on the Wiki, please let me know). The wiki is updated for the latest version of the map/game.
      https://github.com/SlendyMcTendies/ww2_risk_of_defeat/wiki

      NOTE: RISK of Defeat is NOT designed with AI in mind. The AI, as far as I've seen, are not capable of placing Factories or other buildings and randomly pick their political choices every turn with no regard for their current situation. If you use AI, I recommend doing so only for testing purposes or giving a Handicap to the AI by providing free infrastructure in Edit Mode.

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