archaeologists
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Libya 1 infantry moved from Egypt to Libya 1 fighter moved from Egypt to Libya 1 armour moved from Bombay to SZ 57 Arabian Sea 1 infantry moved from Bombay to SZ 57 Arabian Sea 1 infantry moved from Iraq to Syria 1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 fighter moved from SZ 55 Red Sea to Libya 1 fighter moved from Gibraltar to Libya 1 armour moved from SZ 55 Red Sea to Syria 1 infantry moved from SZ 55 Red Sea to Syria 2 infantry moved from Burma to French Indo-China 1 armour moved from Calcutta to French Indo-China 1 submarine moved from SZ 59 Northeastern Indian to SZ 55 Red Sea 1 infantry moved from New Zealand to SZ 105 Tasman Sea 1 armour moved from New South Wales to SZ 105 Tasman Sea 1 armour, 1 cruiser, 1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea 1 armour and 1 infantry moved from SZ 63 Timor Sea to Celebes 1 battleship moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean 1 battleship moved from SZ 9 North Atlantic to SZ 4 Denmark Straight 1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea 1 infantry moved from Scotland to SZ 9 North Atlantic 1 infantry moved from Scotland to SZ 9 North Atlantic 2 infantry and 1 transport moved from SZ 9 North Atlantic to SZ 10 North Sea 2 infantry moved from SZ 10 North Sea to Norway British take Norway from Germans 1 submarine moved from SZ 9 North Atlantic to SZ 4 Denmark Straight 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 armour moved from Eastern Canada to SZ 2 Labrador Sea 1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 4 Denmark Straight 1 armour and 1 infantry moved from SZ 4 Denmark Straight to Iceland 1 infantry moved from New South Wales to Central Australia 1 infantry moved from Rhodesia to Kenya-Tanganyika 1 infantry moved from Southern Africa to Rhodesia 1 bomber moved from England to SZ 12 East Baltic Sea 1 fighter moved from England to SZ 12 East Baltic Sea 1 fighter moved from Scotland to SZ 12 East Baltic Sea 1 infantry moved from Central Canada to Western Canada 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 infantry moved from England to Scotland Combat - British Battle in SZ 12 East Baltic Sea British attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 2 transports British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 transports in SZ 12 East Baltic Sea, round 2 : 0/2 hits, 0.33 expected hits 1 transport owned by the Germans lost in SZ 12 East Baltic Sea British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 transport in SZ 12 East Baltic Sea, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in SZ 12 East Baltic Sea British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 2 transports Battle in Libya British attack with 1 armour, 3 fighters and 1 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 armour, 3 fighters and 1 infantry in Libya, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Libya British roll dice for 1 armour, 3 fighters and 1 infantry in Libya, round 3 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Libya British win, taking Libya from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour and 1 infantry Battle in Syria British attack with 1 armour and 2 infantry Germans defend with 1 armour British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in French Indo-China British attack with 1 armour and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 2 infantry in French Indo-China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo-China British roll dice for 1 armour and 2 infantry in French Indo-China, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in French Indo-China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo-China British win, taking French Indo-China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Celebes British attack with 1 armour and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes British roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Celebes, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 infantry moved from Delhi to Bombay 1 infantry moved from Baluchistan to Bombay 1 infantry moved from Iran to Caucasus 1 infantry moved from Baluchistan to Bombay 1 fighter moved from Libya to SZ 55 Red Sea 1 fighter moved from Libya to Egypt 1 fighter moved from Libya to Egypt 2 fighters moved from SZ 12 East Baltic Sea to Leningrad 1 bomber moved from SZ 12 East Baltic Sea to England 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Place Units - British 1 factory placed in Egypt 2 armour and 1 fighter placed in Bombay Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : -2.33 British rolls : 0.00 Germans regular : -1.83 British regular : -3.83 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: Big World : 1942, version: 2.5.0
Game History
Round: 1 Purchase Units - Chinese Chinese buy 1 artillery and 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Kansu to Szechwan 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Eastern Sinkiang to Kansu 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 13 PUsCombat Hit Differential Summary :
-
Cant get anything to work right. Sorry guys.
-
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:33:25 AM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6.0
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia 1 infantry moved from Archangel to Karelia 1 infantry moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 infantry moved from Archangel to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 armour moved from Caucasus to West Russia Combat - Russians Battle in West Russia Russians attack with 2 armour, 1 fighter and 7 infantry Germans defend with 3 infantry Russians roll dice for 2 armour, 1 fighter and 7 infantry in West Russia, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 2 armour, 1 fighter and 5 infantry in West Russia, round 3 : 3/8 hits, 2.33 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Caucasus Place Units - Russians 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00 -
TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 1 Combat Move - Macedonia 1 peltasts moved from Dodona to Delphi Macedonia take Delphi from GreekCityStates 3 peltastss moved from Dodona to Apollonia 2 hoplites moved from Dodona to Apollonia 1 cavalry moved from Pella to Apollonia 1 cavalry moved from Philippopolis to Apollonia 1 cavalry moved from Larissa to Apollonia 1 cavalry moved from Thessalonica to Apollonia 1 cavalry moved from Thessalonica to Apollonia 1 hoplite moved from Pella to Apollonia 1 peltasts moved from Pella to Apollonia 1 peltasts moved from Pella to Apollonia 1 peltasts moved from Pella to Apollonia 1 peltasts moved from Philippopolis to Odessus 1 hoplite moved from Philippopolis to Odessus 1 hoplite moved from Philippopolis to Odessus 1 peltasts moved from Philippopolis to Odessus 1 swordman moved from Thessalonica to Odessus 1 swordman moved from Thessalonica to Odessus 1 peltasts moved from Thessalonica to Odessus 1 peltasts moved from Thessalonica to Odessus 1 trireme moved from SZ 70 to SZ 69 1 bireme moved from SZ 70 to SZ 69 1 bireme moved from SZ 70 to SZ 69 1 peltasts moved from Thessalonica to Odessus 1 hoplite moved from Thessalonica to Odessus 1 hoplite moved from Thessalonica to Odessus 1 hoplite moved from Thessalonica to Odessus Purchase Units - Macedonia Macedonia buy 3 biremes, 1 cavalry and 2 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Odessus Macedonia attack with 5 hoplites, 5 peltastss and 2 swordmen Neutral defend with 1 axeman and 3 swordmen Macedonia roll dice for 5 hoplites, 5 peltastss and 2 swordmen in Odessus, round 2 : 8/12 hits, 3.17 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits 1 axeman owned by the Neutral, 3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus Macedonia loses 0 PUs for violating Odessuss neutrality. Macedonia win, taking Odessus from Neutral with 5 hoplites, 3 peltastss and 2 swordmen remaining. Battle score for attacker is 11 Casualties for Macedonia: 2 peltastss Casualties for Neutral: 1 axeman and 3 swordmen Battle in Apollonia Macedonia attack with 5 cavalrys, 3 hoplites and 6 peltastss Neutral defend with 1 archer and 4 swordmen Macedonia roll dice for 5 cavalrys, 3 hoplites and 6 peltastss in Apollonia, round 2 : 4/14 hits, 3.67 expected hits Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits 4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia Macedonia roll dice for 5 cavalrys, 3 hoplites and 4 peltastss in Apollonia, round 3 : 2/12 hits, 3.33 expected hits Neutral roll dice for 1 archer in Apollonia, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Apollonia Macedonia loses 0 PUs for violating Apollonias neutrality. Macedonia win, taking Apollonia from Neutral with 5 cavalrys, 3 hoplites and 4 peltastss remaining. Battle score for attacker is 16 Casualties for Macedonia: 2 peltastss Casualties for Neutral: 1 archer and 4 swordmen Non Combat Move - Macedonia 1 peltasts moved from Philippopolis to Pella 1 peltasts moved from Larissa to Delphi 1 peltasts moved from Larissa to Delphi 1 peltasts moved from Larissa to Delphi 1 swordman moved from Larissa to Delphi Place Units - Macedonia 3 biremes placed in SZ 69 1 cavalry and 2 peltastss placed in Thessalonica Macedonia undo move 2. 1 cavalry and 2 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Macedonia regular : 3.83 Neutral regular : 0.50 -
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 1 Combat Move - Egypt 1 axeman moved from Sidon to Jerusalem 1 axeman moved from Sidon to Jerusalem 1 axeman moved from Sidon to Jerusalem 1 chariot moved from Memphis to Jerusalem 1 archer moved from Memphis to SZ 58 1 spearman moved from Memphis to SZ 58 1 spearman moved from Memphis to SZ 58 1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59 1 archer and 2 spearmen moved from SZ 59 to Jerusalem 2 axemen and 3 spearmen moved from Memphis to SZ 57 1 axeman moved from Alexandria to SZ 57 3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 57 to SZ 63 2 archers, 2 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium Purchase Units - Egypt Egypt buy 1 archer, 2 axemen, 1 bireme, 2 chariots, 1 city and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 6 axemen, 2 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 6 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 6/19 hits, 4.50 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 2/3 hits, 1.00 expected hits 2 spearmen owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 6 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 2 spearmen Casualties for Neutral: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 1 archer, 2 axemen, 2 chariots and 1 spearman placed in Alexandria 1 bireme placed in SZ 57 1 city placed in Jerusalem Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Egypt regular : 1.50 Neutral regular : 1.00 -
TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 1 Combat Move - Seleucid 1 hoplite moved from Sardis to Pessinus 1 hoplite moved from Attalia to Pessinus 1 peltasts moved from Sardis to Pessinus 1 hoplite moved from Sardis to Pessinus 1 hoplite moved from Sardis to Pessinus 1 peltasts moved from Attalia to Pessinus 1 hoplite moved from Attalia to Pessinus 1 legionaire moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 peltasts moved from Antioch to SZ 61 1 peltasts moved from Antioch to SZ 61 1 cataphract moved from Seleucia to Palmyra 1 cavalry moved from Seleucia to Palmyra 1 cavalry moved from Seleucia to Palmyra 1 cataphract moved from Seleucia to Palmyra 1 hoplite moved from SZ 61 to Salamis 1 legionaire moved from SZ 61 to Salamis 1 peltasts moved from SZ 61 to Salamis 1 peltasts moved from SZ 61 to Salamis 1 peltasts moved from Seleucia to Palmyra 1 peltasts moved from Seleucia to Palmyra 1 cavalry moved from Damascus to Palmyra 1 cavalry moved from Damascus to Palmyra 1 cavalry moved from Edessa to Palmyra 1 cataphract moved from Hatra to Melitene 1 cavalry moved from Hatra to Melitene 1 cataphract moved from Antioch to Melitene 1 peltasts moved from Antioch to Melitene 1 legionaire moved from Edessa to Melitene 1 hoplite moved from Edessa to Melitene 1 hoplite moved from Edessa to Melitene 1 peltasts moved from Edessa to Melitene 1 peltasts moved from Emesa to Palmyra 1 peltasts moved from Seleucia to Palmyra 1 hoplite moved from Seleucia to Palmyra 1 legionaire moved from Seleucia to Palmyra 1 cavalry moved from Antioch to Melitene 1 peltasts moved from Edessa to Melitene 1 peltasts moved from Antioch to Melitene 1 cavalry moved from Antioch to Melitene Purchase Units - Seleucid Seleucid buy 3 biremes, 1 hoplite, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; Combat - Seleucid Battle in Melitene Seleucid attack with 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss Neutral defend with 2 archers and 3 spearmen Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss in Melitene, round 2 : 3/12 hits, 3.83 expected hits Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 4/5 hits, 2.00 expected hits 4 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Melitene Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites and 1 legionaire in Melitene, round 3 : 4/8 hits, 3.17 expected hits Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits, 1.00 expected hits 1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene Seleucid loses 0 PUs for violating Melitenes neutrality. Seleucid win, taking Melitene from Neutral with 2 cataphracts, 2 cavalrys, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 cavalry, 1 hoplite and 4 peltastss Casualties for Neutral: 2 archers and 3 spearmen Battle in Palmyra Seleucid attack with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss Neutral defend with 3 cavalrys and 4 spearmen Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 5/13 hits, 4.17 expected hits Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 2/7 hits, 1.83 expected hits 3 cavalrys owned by the Neutral, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 2 peltastss in Palmyra, round 3 : 2/11 hits, 3.83 expected hits Neutral roll dice for 2 spearmen in Palmyra, round 3 : 1/2 hits, 0.67 expected hits 1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra Seleucid loses 0 PUs for violating Palmyras neutrality. Seleucid win, taking Palmyra from Neutral with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 18 Casualties for Seleucid: 3 peltastss Casualties for Neutral: 3 cavalrys and 4 spearmen Battle in Salamis Seleucid attack with 1 hoplite, 1 legionaire and 2 peltastss Egypt defend with 2 spearmen Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 3 : 0/3 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 4 : 1/3 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Salamis, round 4 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 2 spearmen Battle in Pessinus Seleucid attack with 5 hoplites and 2 peltastss Neutral defend with 2 spearmen Seleucid roll dice for 5 hoplites and 2 peltastss in Pessinus, round 2 : 3/7 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Pessinus Seleucid loses 0 PUs for violating Pessinuss neutrality. Seleucid win, taking Pessinus from Neutral with 5 hoplites and 2 peltastss remaining. Battle score for attacker is 6 Casualties for Neutral: 2 spearmen Non Combat Move - Seleucid 1 peltasts moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 1 hoplite moved from Tarsus to Attalia 1 peltasts moved from Antioch to Tarsus 1 peltasts moved from Antioch to Tarsus 1 legionaire moved from Edessa to Antioch 1 hoplite moved from Edessa to Antioch 1 peltasts moved from Hatra to Emesa 1 peltasts moved from Hatra to Emesa 1 peltasts moved from Emesa to Antioch 1 hoplite moved from Emesa to Antioch 1 legionaire moved from Emesa to Damascus 1 hoplite moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 legionaire moved from Damascus to Emesa 1 peltasts moved from Seleucia to Hatra 1 peltasts moved from Seleucia to Palmyra 4 hoplites and 1 legionaire moved from Seleucia to Palmyra Place Units - Seleucid 3 biremes and 2 triremes placed in SZ 61 1 hoplite and 1 peltasts placed in Antioch 1 peltasts placed in Antioch Turn Complete - Seleucid Seleucid collect 68 PUs; end with 69 PUsCombat Hit Differential Summary :
Seleucid regular : -0.67 Egypt regular : 0.67 Neutral regular : 2.83 -
TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 1 Combat Move - Parthia 1 cavalry moved from Ctesiphon to Hatra Parthia take Seleucia from Seleucid 1 cavalry moved from Susa to Hatra Purchase Units - Parthia Parthia buy 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 2 cavalrys Seleucid defend with 1 peltasts Parthia roll dice for 2 cavalrys in Hatra, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys in Hatra, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits Parthia roll dice for 2 cavalrys in Hatra, round 4 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 4 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 2 horsearchers moved from Cyropolis to Seleucia 1 horsearcher moved from Ecbatana to Seleucia 3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia 3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Susa to Seleucia 2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Susa 1 cataphract and 1 cavalry moved from Susa to Seleucia 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon 1 archer and 4 spearmen moved from Ecbatana to Susa Place Units - Parthia 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman placed in Persepolis Turn Complete - Parthia Parthia collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Seleucid regular : -0.50 Parthia regular : -1.00 -
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 1 Combat Move - Numidia 1 spearman moved from Cirta to Auzia 1 archer moved from Cirta to Auzia 1 swordman moved from Cirta to Auzia 1 swordman moved from Cirta to Auzia 1 swordman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 3 spearmen moved from Leptis Magna to Oea 1 spearman moved from Igilgili to Cartenna 2 cavalrys moved from Igilgili to Cartenna 1 cavalry moved from Cirta to Cartenna 1 cavalry moved from Cirta to Cartenna 1 cavalry moved from Theveste to Auzia 1 cavalry moved from Hippo Regius to Cartenna 1 cavalry moved from Hippo Regius to Cartenna Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 1 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Oea Numidia attack with 3 spearmen Neutral defend with 1 spearman Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Cartenna Numidia attack with 6 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8 Casualties for Numidia: 1 cavalry and 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia 1 archer moved from Siwa to Paliurus 1 cavalry moved from Paliurus to Berenice 1 spearman moved from Siwa to Paliurus 1 cavalry moved from Leptis Magna to Berenice 1 cavalry moved from Leptis Magna to Berenice Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Numidia regular : 0.50 Neutral regular : -0.83 -
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 1 Combat Move - Numidia 1 spearman moved from Cirta to Auzia 1 archer moved from Cirta to Auzia 1 swordman moved from Cirta to Auzia 1 swordman moved from Cirta to Auzia 1 swordman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 1 spearman moved from Cirta to Auzia 3 spearmen moved from Leptis Magna to Oea 1 spearman moved from Igilgili to Cartenna 2 cavalrys moved from Igilgili to Cartenna 1 cavalry moved from Cirta to Cartenna 1 cavalry moved from Cirta to Cartenna 1 cavalry moved from Theveste to Auzia 1 cavalry moved from Hippo Regius to Cartenna 1 cavalry moved from Hippo Regius to Cartenna Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 1 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Oea Numidia attack with 3 spearmen Neutral defend with 1 spearman Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Cartenna Numidia attack with 6 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8 Casualties for Numidia: 1 cavalry and 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia 1 archer moved from Siwa to Paliurus 1 cavalry moved from Paliurus to Berenice 1 spearman moved from Siwa to Paliurus 1 cavalry moved from Leptis Magna to Berenice 1 cavalry moved from Leptis Magna to Berenice 1 bireme moved from SZ 29 to SZ 30 1 bireme moved from SZ 29 to SZ 30 1 spearman moved from Theveste to Capsa 1 spearman moved from Theveste to Capsa 1 spearman moved from Capsa to Thenae 1 spearman moved from Capsa to Thenae 1 spearman moved from Capsa to Thenae 1 archer moved from Zama to Capsa 1 spearman moved from Zama to Capsa 1 cavalry moved from Zama to Thenae 1 cavalry moved from Zama to Thenae 1 archer moved from Hippo Regius to Carthago 1 spearman moved from Hippo Regius to Carthago 1 spearman moved from Hippo Regius to Carthago 1 spearman moved from Hippo Regius to Carthago Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Numidia regular : 0.50 Neutral regular : -0.83 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Carthage 1 spearman moved from Hispatis to Emerita Augusta 1 swordman moved from Hispatis to Emerita Augusta 1 spearman moved from Salmantica to Emerita Augusta 1 swordman moved from Salmantica to Emerita Augusta 1 cavalry moved from Salmantica to Emerita Augusta 1 spearman moved from Salmantica to Emerita Augusta 1 swordman moved from Salmantica to Castulo 1 swordman moved from Salmantica to Castulo 1 cavalry moved from Salmantica to Castulo 1 spearman moved from Corduba to Castulo 1 spearman moved from Corduba to Castulo 1 swordman moved from Corduba to Castulo 1 swordman moved from Corduba to Castulo 1 swordman moved from Carthago Nova to Castulo 1 swordman moved from Carthago Nova to Castulo 1 spearman moved from Carthago Nova to Castulo 1 spearman moved from Carthago Nova to Castulo 1 spearman moved from Thapsus to SZ 36 1 spearman moved from Thapsus to SZ 36 1 hoplite moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 32 1 bireme and 1 hoplite moved from SZ 32 to SZ 36 1 warelephant moved from Thenae to SZ 37 1 cavalry moved from Thenae to Sabrata 1 cavalry moved from Thenae to Sabrata 1 cavalry moved from Thenae to Sabrata 1 spearman moved from Thenae to Sabrata 1 hoplite moved from Thenae to Sabrata 1 trireme and 1 warelephant moved from SZ 37 to SZ 36 1 spearman moved from Carthago to SZ 36 1 bireme moved from SZ 37 to SZ 36 1 trireme moved from SZ 33 to SZ 36 1 spearman moved from Carthago to SZ 36 3 spearmen moved from Carthago to SZ 36 1 bireme moved from SZ 33 to SZ 36 1 spearman moved from Carthago to SZ 36 8 spearmen moved from SZ 36 to Lilybaeum 1 warelephant moved from SZ 36 to Lilybaeum 2 hoplites moved from SZ 36 to Lilybaeum Purchase Units - Carthage Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; Combat - Carthage Battle in Sabrata Carthage attack with 3 cavalrys, 1 hoplite and 1 spearman Neutral defend with 1 archer and 1 spearman Carthage roll dice for 3 cavalrys, 1 hoplite and 1 spearman in Sabrata, round 2 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Sabrata Carthage roll dice for 3 cavalrys and 1 hoplite in Sabrata, round 3 : 3/4 hits, 1.33 expected hits Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Sabrata Carthage loses 0 PUs for violating Sabratas neutrality. Carthage win, taking Sabrata from Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 0 Casualties for Carthage: 1 cavalry and 1 spearman Casualties for Neutral: 1 archer and 1 spearman Battle in Emerita Augusta Carthage attack with 1 cavalry, 3 spearmen and 2 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 3 : 3/6 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 1 cavalry, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 9 Casualties for Neutral: 1 cavalry and 2 swordmen Casualties for Carthage: 1 spearman Battle in Castulo Carthage attack with 1 cavalry, 4 spearmen and 6 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 1 cavalry, 4 spearmen and 6 swordmen in Castulo, round 2 : 3/11 hits, 3.00 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Castulo, round 3 : 5/10 hits, 2.83 expected hits Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 6 swordmen remaining. Battle score for attacker is 17 Casualties for Carthage: 1 spearman Casualties for Neutral: 2 cavalrys and 3 swordmen Battle in Lilybaeum Carthage attack with 2 hoplites, 8 spearmen and 1 warelephant RomanRepublic defend with 1 ballista and 6 legionaires Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 2 : 5/11 hits, 2.67 expected hits RomanRepublic roll dice for 1 ballista and 6 legionaires in Lilybaeum, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 warelephant owned by the Carthage 1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 3 : 4/11 hits, 2.67 expected hits RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 3 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum Carthage win, taking Lilybaeum from RomanRepublic with 2 hoplites, 7 spearmen and 1 warelephant remaining. Battle score for attacker is 26 Casualties for RomanRepublic: 1 ballista and 6 legionaires Casualties for Carthage: 1 spearman Non Combat Move - Carthage 1 bireme moved from SZ 26 to SZ 24 1 spearman moved from Aleria to SZ 24 1 spearman moved from SZ 24 to Caralis 1 bireme moved from SZ 15 to SZ 16 1 bireme moved from SZ 15 to SZ 16 Place Units - Carthage 4 cavalrys placed in Gades 1 bireme placed in SZ 32 2 hoplites, 4 spearmen and 3 swordmen placed in Carthago Turn Complete - Carthage Carthage collect 61 PUs; end with 61 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage regular : 9.00 RomanRepublic regular : -0.67 Neutral regular : -0.50 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 2 legionaires and 2 velitess moved from Verona to Veldidena 1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona 2 legionaires moved from Genua to Verona 1 legionaire and 1 velites moved from Arretium to Ariminum 2 legionaires moved from Salapia to Ariminum 1 velites moved from Roma to Arretium 1 velites moved from Roma to Arretium 3 velitess moved from Roma to Capua 3 legionaires moved from Capua to SZ 34 1 legionaire moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 1 velites moved from Capua to SZ 34 4 legionaires and 4 velitess moved from SZ 34 to Messana 1 velites moved from Croton to SZ 35 1 bireme and 1 velites moved from SZ 35 to SZ 34 1 velites moved from SZ 34 to Messana Purchase Units - RomanRepublic RomanRepublic buy 4 ballistas, 1 bireme, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 1 ballista, 2 legionaires and 2 velitess Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 ballista, 2 legionaires and 2 velitess in Veldidena, round 2 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Veldidena RomanRepublic roll dice for 1 ballista, 2 legionaires and 1 velites in Veldidena, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Veldidena, round 3 : 1/1 hits, 0.33 expected hits 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 1 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 25 4 ballistas placed in Messana 2 legionaires and 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
RomanRepublic regular : -0.50 Neutral regular : 1.17 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - GreekCityStates 3 biremes and 2 triremes moved from SZ 68 to SZ 67 1 archer and 11 hoplites moved from Corinth to Athens 2 archers, 1 hoplite and 3 slingerss moved from Sparta to Corinth 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis Purchase Units - GreekCityStates GreekCityStates buy 3 archers, 3 biremes and 4 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Sardis GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss Seleucid defend with 1 hoplite and 2 peltastss GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 2/9 hits, 2.00 expected hits Seleucid roll dice for 1 hoplite and 2 peltastss in Sardis, round 2 : 1/3 hits, 0.83 expected hits 2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 3/8 hits, 1.83 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 2 archers, 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 slingers Casualties for Seleucid: 1 hoplite and 2 peltastss Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer and 2 slingerss placed in Sparta 3 biremes placed in SZ 67 2 archers and 2 slingerss placed in Syracuse GreekCityStates undo move 3. GreekCityStates undo move 1. 2 archers and 1 slingers placed in Sparta 1 archer and 3 slingerss placed in Syracuse GreekCityStates undo move 3. GreekCityStates undo move 2. 3 archers placed in Syracuse 3 slingerss placed in Sparta 1 slingers placed in Syracuse Turn Complete - GreekCityStates GreekCityStates collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Seleucid regular : -0.33 GreekCityStates regular : 1.17 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Macedonia 1 peltasts moved from Apollonia to Salonae 1 peltasts moved from Apollonia to Salonae 1 peltasts moved from Apollonia to Salonae 1 hoplite moved from Apollonia to Salonae 1 hoplite moved from Apollonia to Salonae 1 peltasts moved from Apollonia to Salonae 1 hoplite moved from Apollonia to Salonae 1 peltasts moved from Philippopolis to Nicopolis 1 cavalry moved from Thessalonica to Nicopolis 1 hoplite moved from Odessus to Nicopolis 1 swordman moved from Odessus to Nicopolis 1 swordman moved from Odessus to Nicopolis 1 peltasts moved from Odessus to Nicopolis 1 peltasts moved from Odessus to Nicopolis 1 hoplite moved from Odessus to Nicopolis 1 peltasts moved from Thessalonica to SZ 69 1 bireme and 1 peltasts moved from SZ 69 to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 bireme moved from SZ 69 to SZ 68 Purchase Units - Macedonia Macedonia buy 1 cavalry, 2 hoplites, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; Combat - Macedonia Battle in Salonae Macedonia attack with 3 hoplites and 4 peltastss Neutral defend with 3 axemen and 1 swordman Macedonia roll dice for 3 hoplites and 4 peltastss in Salonae, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits 1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 3 : 2/6 hits, 1.50 expected hits Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 3 : 0/3 hits, 0.67 expected hits 2 axemen owned by the Neutral lost in Salonae Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 4 : 3/6 hits, 1.50 expected hits Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Salonae Macedonia loses 0 PUs for violating Salonaes neutrality. Macedonia win, taking Salonae from Neutral with 3 hoplites and 3 peltastss remaining. Battle score for attacker is 11 Casualties for Macedonia: 1 peltasts Casualties for Neutral: 3 axemen and 1 swordman Battle in Nicopolis Macedonia attack with 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen Neutral defend with 1 archer and 2 swordmen Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen in Nicopolis, round 2 : 3/8 hits, 2.17 expected hits Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 3/3 hits, 1.17 expected hits 1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Nicopolis Macedonia loses 0 PUs for violating Nicopoliss neutrality. Macedonia win, taking Nicopolis from Neutral with 1 cavalry, 2 hoplites and 2 swordmen remaining. Battle score for attacker is 6 Casualties for Macedonia: 3 peltastss Casualties for Neutral: 1 archer and 2 swordmen Non Combat Move - Macedonia 1 swordman moved from Delphi to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 cavalry moved from Apollonia to Dodona 1 peltasts moved from Delphi to Dodona 1 peltasts moved from Delphi to Dodona 1 hoplite moved from Larissa to Delphi 1 peltasts moved from Thessalonica to Dodona 1 peltasts moved from Thessalonica to Dodona 1 hoplite moved from Odessus to Thessalonica 1 hoplite moved from Odessus to Thessalonica 1 hoplite moved from Odessus to Thessalonica 1 peltasts moved from Pella to Dodona 1 peltasts moved from Odessus to Thessalonica Place Units - Macedonia 1 trireme placed in SZ 69 1 cavalry, 2 hoplites and 2 peltastss placed in Thessalonica 2 peltastss were produced but were not placed Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Macedonia regular : 2.17 Neutral regular : 1.00 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Egypt 3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 63 to SZ 60 3 axemen and 3 spearmen moved from SZ 60 to Salamis 1 archer, 5 axemen, 2 chariots and 7 spearmen moved from Jerusalem to Damascus Purchase Units - Egypt Egypt buy 2 archers, 2 axemen, 1 chariot, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Egypt Battle in Salamis Egypt attack with 3 axemen and 3 spearmen Seleucid defend with 1 hoplite and 1 legionaire Egypt roll dice for 3 axemen and 3 spearmen in Salamis, round 2 : 1/6 hits, 1.50 expected hits Seleucid roll dice for 1 hoplite and 1 legionaire in Salamis, round 2 : 1/2 hits, 0.83 expected hits 1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 3 : 0/5 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 4 : 1/5 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 3 axemen and 2 spearmen remaining. Battle score for attacker is 6 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite and 1 legionaire Battle in Damascus Egypt attack with 1 archer, 5 axemen, 2 chariots and 7 spearmen Seleucid defend with 4 hoplites, 1 legionaire and 3 peltastss Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 7 spearmen in Damascus, round 2 : 2/15 hits, 3.67 expected hits Seleucid roll dice for 4 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 4/8 hits, 2.83 expected hits 2 peltastss owned by the Seleucid and 4 spearmen owned by the Egypt lost in Damascus Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 3 spearmen in Damascus, round 3 : 2/11 hits, 3.00 expected hits Seleucid roll dice for 4 hoplites, 1 legionaire and 1 peltasts in Damascus, round 3 : 1/6 hits, 2.50 expected hits 1 legionaire owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 2 spearmen in Damascus, round 4 : 3/10 hits, 2.83 expected hits Seleucid roll dice for 4 hoplites in Damascus, round 4 : 1/4 hits, 2.00 expected hits 1 axeman owned by the Egypt and 3 hoplites owned by the Seleucid lost in Damascus Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 5 : 2/9 hits, 2.50 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 4 axemen, 2 chariots and 2 spearmen remaining. Battle score for attacker is 12 Casualties for Egypt: 1 axeman and 5 spearmen Casualties for Seleucid: 4 hoplites, 1 legionaire and 3 peltastss Non Combat Move - Egypt 2 chariots moved from Alexandria to Pharan 1 archer moved from Alexandria to SZ 57 1 archer and 1 bireme moved from SZ 57 to SZ 63 2 axemen and 1 spearman moved from Alexandria to Paraetonium Place Units - Egypt 2 archers, 2 axemen, 1 chariot and 1 spearman placed in Jerusalem 2 triremes placed in SZ 59 Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Seleucid regular : -2.67 Egypt regular : -5.17 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Seleucid 1 legionaire moved from Palmyra to Damascus 1 legionaire moved from Palmyra to Damascus 1 peltasts moved from Palmyra to Damascus 1 peltasts moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 hoplite moved from Palmyra to Damascus 1 peltasts moved from Antioch to Damascus 1 peltasts moved from Antioch to Damascus 1 peltasts moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 legionaire moved from Antioch to Damascus 1 hoplite moved from Antioch to Damascus 1 legionaire moved from Antioch to Damascus 1 hoplite moved from Palmyra to Damascus 1 cataphract moved from Palmyra to Damascus 1 cataphract moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cavalry moved from Palmyra to Damascus 1 cataphract moved from Melitene to Damascus 1 cataphract moved from Melitene to Damascus 1 cavalry moved from Melitene to Damascus 1 cavalry moved from Melitene to Damascus 2 peltastss moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 1 hoplite moved from Pessinus to Heraclea Pontica 4 biremes moved from SZ 61 to SZ 60 3 triremes moved from SZ 61 to SZ 60 Purchase Units - Seleucid Seleucid buy 1 bireme, 2 cataphracts, 3 hoplites, 1 legionaire, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss Egypt defend with 1 archer, 4 axemen, 2 chariots and 2 spearmen Seleucid roll dice for 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss in Damascus, round 2 : 12/29 hits, 10.17 expected hits Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 2 : 3/9 hits, 3.17 expected hits 4 axemen owned by the Egypt, 2 chariots owned by the Egypt, 2 spearmen owned by the Egypt, 3 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 2 peltastss remaining. Battle score for attacker is 28 Casualties for Seleucid: 3 peltastss Casualties for Egypt: 1 archer, 4 axemen, 2 chariots and 2 spearmen Battle in Heraclea Pontica Seleucid attack with 4 hoplites and 2 peltastss Neutral defend with 3 spearmen Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 0/3 hits, 1.00 expected hits 1 spearman owned by the Neutral lost in Heraclea Pontica Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 3 : 2/6 hits, 1.67 expected hits Neutral roll dice for 2 spearmen in Heraclea Pontica, round 3 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral lost in Heraclea Pontica Seleucid loses 0 PUs for violating Heraclea Ponticas neutrality. Seleucid win, taking Heraclea Pontica from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 9 Casualties for Neutral: 3 spearmen Battle in SZ 60 Seleucid attack with 4 biremes and 3 triremes Egypt defend with 3 biremes and 1 trireme Seleucid roll dice for 4 biremes and 3 triremes in SZ 60, round 2 : 4/7 hits, 2.17 expected hits Egypt roll dice for 3 biremes and 1 trireme in SZ 60, round 2 : 2/4 hits, 1.33 expected hits 1 trireme owned by the Egypt, 3 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 60 Seleucid win with 2 biremes and 3 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 2 biremes Casualties for Egypt: 3 biremes and 1 trireme Non Combat Move - Seleucid 1 peltasts moved from Emesa to Palmyra 1 peltasts moved from Attalia to Pessinus 1 peltasts moved from Attalia to Pessinus 1 hoplite moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 1 legionaire moved from Melitene to Edessa 1 hoplite moved from Melitene to Edessa Place Units - Seleucid 1 bireme and 2 triremes placed in SZ 61 2 cataphracts, 3 hoplites, 1 legionaire and 2 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Seleucid regular : 3.33 Egypt regular : 0.50 Neutral regular : -1.67 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Parthia 1 cavalry moved from Seleucia to Emesa 6 archers, 3 cataphracts, 5 horsearchers and 14 spearmen moved from Seleucia to Palmyra 2 cavalrys moved from Hatra to Emesa 1 horsearcher moved from Persepolis to Palmyra 1 horsearcher moved from Persepolis to Palmyra Purchase Units - Parthia Parthia buy 1 city and 5 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Emesa Parthia attack with 3 cavalrys Seleucid defend with 1 legionaire and 1 peltasts Parthia roll dice for 3 cavalrys in Emesa, round 2 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 2 : 0/2 hits, 0.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 3 : 0/2 hits, 0.50 expected hits Parthia roll dice for 3 cavalrys in Emesa, round 4 : 1/3 hits, 1.00 expected hits Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 4 : 1/2 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa Parthia roll dice for 2 cavalrys in Emesa, round 5 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 legionaire in Emesa, round 5 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid lost in Emesa Parthia win, taking Emesa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Parthia: 1 cavalry Casualties for Seleucid: 1 legionaire and 1 peltasts Battle in Palmyra Parthia attack with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen in Palmyra, round 2 : 8/30 hits, 7.17 expected hits Seleucid roll dice for 1 peltasts in Palmyra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Palmyra Parthia win, taking Palmyra from Seleucid with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia 1 archer and 3 spearmen moved from Ctesiphon to Seleucia 3 archers and 8 spearmen moved from Susa to Seleucia 1 cataphract and 1 cavalry moved from Persepolis to Seleucia 1 archer and 1 spearman moved from Persepolis to Susa Place Units - Parthia 1 city placed in Seleucia 5 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Seleucid regular : -1.00 Parthia regular : -0.83 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7.0
Game History
Round: 2 Combat Move - Numidia 1 swordman moved from Auzia to Volubilis 1 swordman moved from Auzia to Siga 1 spearman moved from Auzia to Volubilis 1 spearman moved from Auzia to Siga 1 cavalry moved from Cartenna to Siga 1 spearman moved from Auzia to Volubilis 1 spearman moved from Auzia to Siga 1 spearman moved from Auzia to Siga 1 cavalry moved from Auzia to Volubilis 1 cavalry moved from Cartenna to Volubilis 1 cavalry moved from Cartenna to Siga 1 spearman moved from Paliurus to Cyrene 1 spearman moved from Paliurus to Cyrene 1 spearman moved from Berenice to Cyrene 4 cavalrys moved from Leptis Magna to Cyrene 4 cavalrys moved from Berenice to Cyrene Purchase Units - Numidia Numidia buy 1 archer, 1 bireme and 2 cavalrys; Remaining resources: 2 PUs; Combat - Numidia Battle in Volubilis Numidia attack with 2 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 spearman Numidia roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Volubilis, round 3 : 1/5 hits, 1.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Siga Numidia attack with 2 cavalrys, 3 spearmen and 1 swordman Neutral defend with 2 spearmen Numidia roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Siga, round 2 : 1/6 hits, 1.50 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Siga, round 3 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3 Casualties for Neutral: 2 spearmen Casualties for Numidia: 1 spearman Battle in Cyrene Numidia attack with 8 cavalrys and 3 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 8 cavalrys and 3 spearmen in Cyrene, round 2 : 1/11 hits, 3.17 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia roll dice for 8 cavalrys and 2 spearmen in Cyrene, round 3 : 4/10 hits, 3.00 expected hits Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 1/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 8 cavalrys and 1 spearman remaining. Battle score for attacker is 7 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia 3 spearmen moved from Oea to Leptis Magna 1 spearman moved from Siwa to Paliurus 2 cavalrys moved from Thenae to Oea 3 spearmen moved from Thenae to Sabrata 1 archer moved from Capsa to Thenae 3 spearmen moved from Capsa to Thenae 2 biremes moved from SZ 30 to SZ 31 1 archer moved from Carthago to SZ 31 1 spearman moved from Carthago to SZ 31 1 spearman moved from SZ 31 to Caralis 1 archer moved from SZ 31 to Caralis 2 cavalrys moved from Cartenna to Igilgili 1 swordman moved from Auzia to Igilgili 1 archer moved from Auzia to Igilgili Place Units - Numidia 1 archer and 2 cavalrys placed in Leptis Magna 1 bireme placed in SZ 41 Turn Complete - Numidia Numidia collect 25 PUs; end with 27 PUsCombat Hit Differential Summary :
Numidia regular : -3.83 Neutral regular : -1.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login