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    • W Offline
      waldowv
      last edited by

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v6 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to Karelia
              1 infantry moved from Archangel to Karelia
              1 infantry moved from Russia to West Russia
              1 armour moved from Russia to West Russia
              1 infantry moved from Archangel to West Russia
              1 infantry moved from Russia to West Russia
              1 infantry moved from Russia to West Russia
              1 infantry moved from Russia to West Russia
              1 infantry moved from Russia to West Russia
              1 infantry moved from Russia to West Russia
              1 fighter moved from Russia to West Russia
              1 submarine moved from 4 Sea Zone to 6 Sea Zone
              1 armour moved from Caucasus to West Russia
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 2 armour, 1 fighter and 7 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 2 armour, 1 fighter and 7 infantry in West Russia, round 2 : 2/10 hits, 2.67 expected hits
                      Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 2 armour, 1 fighter and 5 infantry in West Russia, round 3 : 3/8 hits, 2.33 expected hits
                      Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 2 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 fighter moved from West Russia to Caucasus
      
          Place Units - Russians
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 8 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : 0.00
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Macedonia round 1

        TripleA Turn Summary for game: 270BC, version: 1.7.0

        Game History

        Round: 1
        
            Combat Move - Macedonia
                1 peltasts moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                3 peltastss moved from Dodona to Apollonia
                2 hoplites moved from Dodona to Apollonia
                1 cavalry moved from Pella to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                1 cavalry moved from Larissa to Apollonia
                1 cavalry moved from Thessalonica to Apollonia
                1 cavalry moved from Thessalonica to Apollonia
                1 hoplite moved from Pella to Apollonia
                1 peltasts moved from Pella to Apollonia
                1 peltasts moved from Pella to Apollonia
                1 peltasts moved from Pella to Apollonia
                1 peltasts moved from Philippopolis to Odessus
                1 hoplite moved from Philippopolis to Odessus
                1 hoplite moved from Philippopolis to Odessus
                1 peltasts moved from Philippopolis to Odessus
                1 swordman moved from Thessalonica to Odessus
                1 swordman moved from Thessalonica to Odessus
                1 peltasts moved from Thessalonica to Odessus
                1 peltasts moved from Thessalonica to Odessus
                1 trireme moved from SZ 70 to SZ 69
                1 bireme moved from SZ 70 to SZ 69
                1 bireme moved from SZ 70 to SZ 69
                1 peltasts moved from Thessalonica to Odessus
                1 hoplite moved from Thessalonica to Odessus
                1 hoplite moved from Thessalonica to Odessus
                1 hoplite moved from Thessalonica to Odessus
        
            Purchase Units - Macedonia
                Macedonia buy 3 biremes, 1 cavalry and 2 peltastss; Remaining resources: 0 PUs; 
        
            Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 5 hoplites, 5 peltastss and 2 swordmen
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 5 hoplites, 5 peltastss and 2 swordmen in Odessus, round 2 : 8/12 hits, 3.17 expected hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits
                        1 axeman owned by the Neutral, 3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                    Macedonia loses 0 PUs for violating Odessuss neutrality.
                    Macedonia win, taking Odessus from Neutral with 5 hoplites, 3 peltastss and 2 swordmen remaining. Battle score for attacker is 11
                    Casualties for Macedonia: 2 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Apollonia
                    Macedonia attack with 5 cavalrys, 3 hoplites and 6 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                        Macedonia roll dice for 5 cavalrys, 3 hoplites and 6 peltastss in Apollonia, round 2 : 4/14 hits, 3.67 expected hits
                        Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits
                        4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 5 cavalrys, 3 hoplites and 4 peltastss in Apollonia, round 3 : 2/12 hits, 3.33 expected hits
                        Neutral roll dice for 1 archer in Apollonia, round 3 : 0/1 hits, 0.50 expected hits
                        1 archer owned by the Neutral lost in Apollonia
                    Macedonia loses 0 PUs for violating Apollonias neutrality.
                    Macedonia win, taking Apollonia from Neutral with 5 cavalrys, 3 hoplites and 4 peltastss remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 2 peltastss
                    Casualties for Neutral: 1 archer and 4 swordmen
        
            Non Combat Move - Macedonia
                1 peltasts moved from Philippopolis to Pella
                1 peltasts moved from Larissa to Delphi
                1 peltasts moved from Larissa to Delphi
                1 peltasts moved from Larissa to Delphi
                1 swordman moved from Larissa to Delphi
        
            Place Units - Macedonia
                3 biremes placed in SZ 69
                1 cavalry and 2 peltastss placed in Thessalonica
                Macedonia undo move 2.
                1 cavalry and 2 peltastss placed in Thessalonica
        
            Turn Complete - Macedonia
                Macedonia collect 34 PUs; end with 34 PUs
        

        Combat Hit Differential Summary :

        Macedonia regular : 3.83
        Neutral regular : 0.50
        

        Savegame

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        • W Offline
          waldowv
          last edited by

          TripleA Turn Summary: Egypt round 1

          TripleA Turn Summary for game: 270BC, version: 1.7.0

          Game History

          Round: 1
          
              Combat Move - Egypt
                  1 axeman moved from Sidon to Jerusalem
                  1 axeman moved from Sidon to Jerusalem
                  1 axeman moved from Sidon to Jerusalem
                  1 chariot moved from Memphis to Jerusalem
                  1 archer moved from Memphis to SZ 58
                  1 spearman moved from Memphis to SZ 58
                  1 spearman moved from Memphis to SZ 58
                  1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59
                  1 archer and 2 spearmen moved from SZ 59 to Jerusalem
                  2 axemen and 3 spearmen moved from Memphis to SZ 57
                  1 axeman moved from Alexandria to SZ 57
                  3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 57 to SZ 63
                  2 archers, 2 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
                  3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
          
              Purchase Units - Egypt
                  Egypt buy 1 archer, 2 axemen, 1 bireme, 2 chariots, 1 city and 1 spearman; Remaining resources: 0 PUs; 
          
              Combat - Egypt
                  Battle in Paraetonium
                      Egypt attack with 5 archers, 6 axemen, 2 chariots and 6 spearmen
                      Neutral defend with 3 spearmen
                          Egypt roll dice for 5 archers, 6 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 6/19 hits, 4.50 expected hits
                          Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 2/3 hits, 1.00 expected hits
                          2 spearmen owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                      Egypt loses 0 PUs for violating Paraetoniums neutrality.
                      Egypt win, taking Paraetonium from Neutral with 5 archers, 6 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 3
                      Casualties for Egypt: 2 spearmen
                      Casualties for Neutral: 3 spearmen
          
              Non Combat Move - Egypt
          
              Place Units - Egypt
                  1 archer, 2 axemen, 2 chariots and 1 spearman placed in Alexandria
                  1 bireme placed in SZ 57
                  1 city placed in Jerusalem
          
              Turn Complete - Egypt
                  Egypt collect 47 PUs; end with 47 PUs
          

          Combat Hit Differential Summary :

          Egypt regular : 1.50
          Neutral regular : 1.00
          

          Savegame

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          • H Offline
            Hexborg
            last edited by

            TripleA Turn Summary: Seleucid round 1

            TripleA Turn Summary for game: 270BC, version: 1.7.0

            Game History

            Round: 1
            
                Combat Move - Seleucid
                    1 hoplite moved from Sardis to Pessinus
                    1 hoplite moved from Attalia to Pessinus
                    1 peltasts moved from Sardis to Pessinus
                    1 hoplite moved from Sardis to Pessinus
                    1 hoplite moved from Sardis to Pessinus
                    1 peltasts moved from Attalia to Pessinus
                    1 hoplite moved from Attalia to Pessinus
                    1 legionaire moved from Antioch to SZ 61
                    1 hoplite moved from Antioch to SZ 61
                    1 peltasts moved from Antioch to SZ 61
                    1 peltasts moved from Antioch to SZ 61
                    1 cataphract moved from Seleucia to Palmyra
                    1 cavalry moved from Seleucia to Palmyra
                    1 cavalry moved from Seleucia to Palmyra
                    1 cataphract moved from Seleucia to Palmyra
                    1 hoplite moved from SZ 61 to Salamis
                    1 legionaire moved from SZ 61 to Salamis
                    1 peltasts moved from SZ 61 to Salamis
                    1 peltasts moved from SZ 61 to Salamis
                    1 peltasts moved from Seleucia to Palmyra
                    1 peltasts moved from Seleucia to Palmyra
                    1 cavalry moved from Damascus to Palmyra
                    1 cavalry moved from Damascus to Palmyra
                    1 cavalry moved from Edessa to Palmyra
                    1 cataphract moved from Hatra to Melitene
                    1 cavalry moved from Hatra to Melitene
                    1 cataphract moved from Antioch to Melitene
                    1 peltasts moved from Antioch to Melitene
                    1 legionaire moved from Edessa to Melitene
                    1 hoplite moved from Edessa to Melitene
                    1 hoplite moved from Edessa to Melitene
                    1 peltasts moved from Edessa to Melitene
                    1 peltasts moved from Emesa to Palmyra
                    1 peltasts moved from Seleucia to Palmyra
                    1 hoplite moved from Seleucia to Palmyra
                    1 legionaire moved from Seleucia to Palmyra
                    1 cavalry moved from Antioch to Melitene
                    1 peltasts moved from Edessa to Melitene
                    1 peltasts moved from Antioch to Melitene
                    1 cavalry moved from Antioch to Melitene
            
                Purchase Units - Seleucid
                    Seleucid buy 3 biremes, 1 hoplite, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; 
            
                Combat - Seleucid
                    Battle in Melitene
                        Seleucid attack with 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss
                        Neutral defend with 2 archers and 3 spearmen
                            Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss in Melitene, round 2 : 3/12 hits, 3.83 expected hits
                            Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 4/5 hits, 2.00 expected hits
                            4 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Melitene
                            Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites and 1 legionaire in Melitene, round 3 : 4/8 hits, 3.17 expected hits
                            Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits, 1.00 expected hits
                            1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene
                        Seleucid loses 0 PUs for violating Melitenes neutrality.
                        Seleucid win, taking Melitene from Neutral with 2 cataphracts, 2 cavalrys, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 0
                        Casualties for Seleucid: 1 cavalry, 1 hoplite and 4 peltastss
                        Casualties for Neutral: 2 archers and 3 spearmen
                    Battle in Palmyra
                        Seleucid attack with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
                        Neutral defend with 3 cavalrys and 4 spearmen
                            Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 5/13 hits, 4.17 expected hits
                            Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 2/7 hits, 1.83 expected hits
                            3 cavalrys owned by the Neutral, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                            Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 2 peltastss in Palmyra, round 3 : 2/11 hits, 3.83 expected hits
                            Neutral roll dice for 2 spearmen in Palmyra, round 3 : 1/2 hits, 0.67 expected hits
                            1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                        Seleucid loses 0 PUs for violating Palmyras neutrality.
                        Seleucid win, taking Palmyra from Neutral with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 18
                        Casualties for Seleucid: 3 peltastss
                        Casualties for Neutral: 3 cavalrys and 4 spearmen
                    Battle in Salamis
                        Seleucid attack with 1 hoplite, 1 legionaire and 2 peltastss
                        Egypt defend with 2 spearmen
                            Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                            Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                            1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                            Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 3 : 0/3 hits, 0.83 expected hits
                            Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                            Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 4 : 1/3 hits, 0.83 expected hits
                            Egypt roll dice for 1 spearman in Salamis, round 4 : 1/1 hits, 0.33 expected hits
                            1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
                        Casualties for Seleucid: 2 peltastss
                        Casualties for Egypt: 2 spearmen
                    Battle in Pessinus
                        Seleucid attack with 5 hoplites and 2 peltastss
                        Neutral defend with 2 spearmen
                            Seleucid roll dice for 5 hoplites and 2 peltastss in Pessinus, round 2 : 3/7 hits, 2.00 expected hits
                            Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
                            2 spearmen owned by the Neutral lost in Pessinus
                        Seleucid loses 0 PUs for violating Pessinuss neutrality.
                        Seleucid win, taking Pessinus from Neutral with 5 hoplites and 2 peltastss remaining. Battle score for attacker is 6
                        Casualties for Neutral: 2 spearmen
            
                Non Combat Move - Seleucid
                    1 peltasts moved from Tarsus to Attalia
                    1 peltasts moved from Tarsus to Attalia
                    1 hoplite moved from Tarsus to Attalia
                    1 peltasts moved from Antioch to Tarsus
                    1 peltasts moved from Antioch to Tarsus
                    1 legionaire moved from Edessa to Antioch
                    1 hoplite moved from Edessa to Antioch
                    1 peltasts moved from Hatra to Emesa
                    1 peltasts moved from Hatra to Emesa
                    1 peltasts moved from Emesa to Antioch
                    1 hoplite moved from Emesa to Antioch
                    1 legionaire moved from Emesa to Damascus
                    1 hoplite moved from Antioch to Damascus
                    1 hoplite moved from Antioch to Damascus
                    1 legionaire moved from Damascus to Emesa
                    1 peltasts moved from Seleucia to Hatra
                    1 peltasts moved from Seleucia to Palmyra
                    4 hoplites and 1 legionaire moved from Seleucia to Palmyra
            
                Place Units - Seleucid
                    3 biremes and 2 triremes placed in SZ 61
                    1 hoplite and 1 peltasts placed in Antioch
                    1 peltasts placed in Antioch
            
                Turn Complete - Seleucid
                    Seleucid collect 68 PUs; end with 69 PUs
            

            Combat Hit Differential Summary :

            Seleucid regular : -0.67
            Egypt regular : 0.67
            Neutral regular : 2.83
            

            Savegame

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            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Parthia round 1

              TripleA Turn Summary for game: 270BC, version: 1.7.0

              Game History

              Round: 1
              
                  Combat Move - Parthia
                      1 cavalry moved from Ctesiphon to Hatra
                            Parthia take Seleucia from Seleucid
                      1 cavalry moved from Susa to Hatra
              
                  Purchase Units - Parthia
                      Parthia buy 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; 
              
                  Combat - Parthia
                      Battle in Hatra
                          Parthia attack with 2 cavalrys
                          Seleucid defend with 1 peltasts
                              Parthia roll dice for 2 cavalrys in Hatra, round 2 : 0/2 hits, 0.67 expected hits
                              Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                              Parthia roll dice for 2 cavalrys in Hatra, round 3 : 0/2 hits, 0.67 expected hits
                              Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits
                              Parthia roll dice for 2 cavalrys in Hatra, round 4 : 1/2 hits, 0.67 expected hits
                              Seleucid roll dice for 1 peltasts in Hatra, round 4 : 0/1 hits, 0.17 expected hits
                              1 peltasts owned by the Seleucid lost in Hatra
                          Parthia win, taking Hatra from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                          Casualties for Seleucid: 1 peltasts
              
                  Non Combat Move - Parthia
                      2 horsearchers moved from Cyropolis to Seleucia
                      1 horsearcher moved from Ecbatana to Seleucia
                      3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                      3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                      2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Susa
                      1 cataphract and 1 cavalry moved from Susa to Seleucia
                      1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
                      1 archer and 4 spearmen moved from Ecbatana to Susa
              
                  Place Units - Parthia
                      1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman placed in Persepolis
              
                  Turn Complete - Parthia
                      Parthia collect 45 PUs; end with 45 PUs
              

              Combat Hit Differential Summary :

              Seleucid regular : -0.50
              Parthia regular : -1.00
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Numidia round 1

                TripleA Turn Summary for game: 270BC, version: 1.7.0

                Game History

                Round: 1
                
                    Combat Move - Numidia
                        1 spearman moved from Cirta to Auzia
                        1 archer moved from Cirta to Auzia
                        1 swordman moved from Cirta to Auzia
                        1 swordman moved from Cirta to Auzia
                        1 swordman moved from Cirta to Auzia
                        1 spearman moved from Cirta to Auzia
                        1 spearman moved from Cirta to Auzia
                        1 spearman moved from Cirta to Auzia
                        1 spearman moved from Cirta to Auzia
                        3 spearmen moved from Leptis Magna to Oea
                        1 spearman moved from Igilgili to Cartenna
                        2 cavalrys moved from Igilgili to Cartenna
                        1 cavalry moved from Cirta to Cartenna
                        1 cavalry moved from Cirta to Cartenna
                        1 cavalry moved from Theveste to Auzia
                        1 cavalry moved from Hippo Regius to Cartenna
                        1 cavalry moved from Hippo Regius to Cartenna
                
                    Purchase Units - Numidia
                        Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
                
                    Combat - Numidia
                        Battle in Auzia
                            Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                            Neutral defend with 1 spearman
                                Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits
                                Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                                1 spearman owned by the Neutral lost in Auzia
                            Numidia loses 0 PUs for violating Auzias neutrality.
                            Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                            Casualties for Neutral: 1 spearman
                        Battle in Oea
                            Numidia attack with 3 spearmen
                            Neutral defend with 1 spearman
                                Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                                Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits
                                Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits
                                Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits
                                Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits
                                1 spearman owned by the Neutral lost in Oea
                            Numidia loses 0 PUs for violating Oeas neutrality.
                            Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                            Casualties for Neutral: 1 spearman
                        Battle in Cartenna
                            Numidia attack with 6 cavalrys and 1 spearman
                            Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                                Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits
                                Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                                2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                            Numidia loses 0 PUs for violating Cartennas neutrality.
                            Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8
                            Casualties for Numidia: 1 cavalry and 1 spearman
                            Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                
                    Non Combat Move - Numidia
                        1 archer moved from Siwa to Paliurus
                        1 cavalry moved from Paliurus to Berenice
                        1 spearman moved from Siwa to Paliurus
                        1 cavalry moved from Leptis Magna to Berenice
                        1 cavalry moved from Leptis Magna to Berenice
                
                    Place Units - Numidia
                        4 cavalrys placed in Leptis Magna
                
                    Turn Complete - Numidia
                        Numidia collect 20 PUs; end with 21 PUs
                

                Combat Hit Differential Summary :

                Numidia regular : 0.50
                Neutral regular : -0.83
                

                Savegame

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                • H Offline
                  Hexborg
                  last edited by

                  TripleA Turn Summary: Numidia round 1

                  TripleA Turn Summary for game: 270BC, version: 1.7.0

                  Game History

                  Round: 1
                  
                      Combat Move - Numidia
                          1 spearman moved from Cirta to Auzia
                          1 archer moved from Cirta to Auzia
                          1 swordman moved from Cirta to Auzia
                          1 swordman moved from Cirta to Auzia
                          1 swordman moved from Cirta to Auzia
                          1 spearman moved from Cirta to Auzia
                          1 spearman moved from Cirta to Auzia
                          1 spearman moved from Cirta to Auzia
                          1 spearman moved from Cirta to Auzia
                          3 spearmen moved from Leptis Magna to Oea
                          1 spearman moved from Igilgili to Cartenna
                          2 cavalrys moved from Igilgili to Cartenna
                          1 cavalry moved from Cirta to Cartenna
                          1 cavalry moved from Cirta to Cartenna
                          1 cavalry moved from Theveste to Auzia
                          1 cavalry moved from Hippo Regius to Cartenna
                          1 cavalry moved from Hippo Regius to Cartenna
                  
                      Purchase Units - Numidia
                          Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
                  
                      Combat - Numidia
                          Battle in Auzia
                              Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                              Neutral defend with 1 spearman
                                  Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits
                                  Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                                  1 spearman owned by the Neutral lost in Auzia
                              Numidia loses 0 PUs for violating Auzias neutrality.
                              Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                              Casualties for Neutral: 1 spearman
                          Battle in Oea
                              Numidia attack with 3 spearmen
                              Neutral defend with 1 spearman
                                  Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                                  Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                  Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits
                                  Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                  Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits
                                  Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                  Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits
                                  Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits
                                  1 spearman owned by the Neutral lost in Oea
                              Numidia loses 0 PUs for violating Oeas neutrality.
                              Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                              Casualties for Neutral: 1 spearman
                          Battle in Cartenna
                              Numidia attack with 6 cavalrys and 1 spearman
                              Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                                  Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits
                                  Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                                  2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                              Numidia loses 0 PUs for violating Cartennas neutrality.
                              Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8
                              Casualties for Numidia: 1 cavalry and 1 spearman
                              Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                  
                      Non Combat Move - Numidia
                          1 archer moved from Siwa to Paliurus
                          1 cavalry moved from Paliurus to Berenice
                          1 spearman moved from Siwa to Paliurus
                          1 cavalry moved from Leptis Magna to Berenice
                          1 cavalry moved from Leptis Magna to Berenice
                          1 bireme moved from SZ 29 to SZ 30
                          1 bireme moved from SZ 29 to SZ 30
                          1 spearman moved from Theveste to Capsa
                          1 spearman moved from Theveste to Capsa
                          1 spearman moved from Capsa to Thenae
                          1 spearman moved from Capsa to Thenae
                          1 spearman moved from Capsa to Thenae
                          1 archer moved from Zama to Capsa
                          1 spearman moved from Zama to Capsa
                          1 cavalry moved from Zama to Thenae
                          1 cavalry moved from Zama to Thenae
                          1 archer moved from Hippo Regius to Carthago
                          1 spearman moved from Hippo Regius to Carthago
                          1 spearman moved from Hippo Regius to Carthago
                          1 spearman moved from Hippo Regius to Carthago
                  
                      Place Units - Numidia
                          4 cavalrys placed in Leptis Magna
                  
                      Turn Complete - Numidia
                          Numidia collect 20 PUs; end with 21 PUs
                  

                  Combat Hit Differential Summary :

                  Numidia regular : 0.50
                  Neutral regular : -0.83
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Carthage round 2

                    TripleA Turn Summary for game: 270BC, version: 1.7.0

                    Game History

                    Round: 2
                    
                        Combat Move - Carthage
                            1 spearman moved from Hispatis to Emerita Augusta
                            1 swordman moved from Hispatis to Emerita Augusta
                            1 spearman moved from Salmantica to Emerita Augusta
                            1 swordman moved from Salmantica to Emerita Augusta
                            1 cavalry moved from Salmantica to Emerita Augusta
                            1 spearman moved from Salmantica to Emerita Augusta
                            1 swordman moved from Salmantica to Castulo
                            1 swordman moved from Salmantica to Castulo
                            1 cavalry moved from Salmantica to Castulo
                            1 spearman moved from Corduba to Castulo
                            1 spearman moved from Corduba to Castulo
                            1 swordman moved from Corduba to Castulo
                            1 swordman moved from Corduba to Castulo
                            1 swordman moved from Carthago Nova to Castulo
                            1 swordman moved from Carthago Nova to Castulo
                            1 spearman moved from Carthago Nova to Castulo
                            1 spearman moved from Carthago Nova to Castulo
                            1 spearman moved from Thapsus to SZ 36
                            1 spearman moved from Thapsus to SZ 36
                            1 hoplite moved from Carthago to SZ 36
                            1 hoplite moved from Carthago to SZ 32
                            1 bireme and 1 hoplite moved from SZ 32 to SZ 36
                            1 warelephant moved from Thenae to SZ 37
                            1 cavalry moved from Thenae to Sabrata
                            1 cavalry moved from Thenae to Sabrata
                            1 cavalry moved from Thenae to Sabrata
                            1 spearman moved from Thenae to Sabrata
                            1 hoplite moved from Thenae to Sabrata
                            1 trireme and 1 warelephant moved from SZ 37 to SZ 36
                            1 spearman moved from Carthago to SZ 36
                            1 bireme moved from SZ 37 to SZ 36
                            1 trireme moved from SZ 33 to SZ 36
                            1 spearman moved from Carthago to SZ 36
                            3 spearmen moved from Carthago to SZ 36
                            1 bireme moved from SZ 33 to SZ 36
                            1 spearman moved from Carthago to SZ 36
                            8 spearmen moved from SZ 36 to Lilybaeum
                            1 warelephant moved from SZ 36 to Lilybaeum
                            2 hoplites moved from SZ 36 to Lilybaeum
                    
                        Purchase Units - Carthage
                            Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; 
                    
                        Combat - Carthage
                            Battle in Sabrata
                                Carthage attack with 3 cavalrys, 1 hoplite and 1 spearman
                                Neutral defend with 1 archer and 1 spearman
                                    Carthage roll dice for 3 cavalrys, 1 hoplite and 1 spearman in Sabrata, round 2 : 1/5 hits, 1.50 expected hits
                                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
                                    1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Sabrata
                                    Carthage roll dice for 3 cavalrys and 1 hoplite in Sabrata, round 3 : 3/4 hits, 1.33 expected hits
                                    Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits
                                    1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Sabrata
                                Carthage loses 0 PUs for violating Sabratas neutrality.
                                Carthage win, taking Sabrata from Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 0
                                Casualties for Carthage: 1 cavalry and 1 spearman
                                Casualties for Neutral: 1 archer and 1 spearman
                            Battle in Emerita Augusta
                                Carthage attack with 1 cavalry, 3 spearmen and 2 swordmen
                                Neutral defend with 1 cavalry and 2 swordmen
                                    Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 2/6 hits, 1.50 expected hits
                                    Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits
                                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta
                                    Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 3 : 3/6 hits, 1.50 expected hits
                                    Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits
                                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Emerita Augusta
                                Carthage loses 0 PUs for violating Emerita Augustas neutrality.
                                Carthage win, taking Emerita Augusta from Neutral with 1 cavalry, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 9
                                Casualties for Neutral: 1 cavalry and 2 swordmen
                                Casualties for Carthage: 1 spearman
                            Battle in Castulo
                                Carthage attack with 1 cavalry, 4 spearmen and 6 swordmen
                                Neutral defend with 2 cavalrys and 3 swordmen
                                    Carthage roll dice for 1 cavalry, 4 spearmen and 6 swordmen in Castulo, round 2 : 3/11 hits, 3.00 expected hits
                                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                                    2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                                    Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Castulo, round 3 : 5/10 hits, 2.83 expected hits
                                    Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits
                                    2 swordmen owned by the Neutral lost in Castulo
                                Carthage loses 0 PUs for violating Castulos neutrality.
                                Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 6 swordmen remaining. Battle score for attacker is 17
                                Casualties for Carthage: 1 spearman
                                Casualties for Neutral: 2 cavalrys and 3 swordmen
                            Battle in Lilybaeum
                                Carthage attack with 2 hoplites, 8 spearmen and 1 warelephant
                                RomanRepublic defend with 1 ballista and 6 legionaires
                                    Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 2 : 5/11 hits, 2.67 expected hits
                                    RomanRepublic roll dice for 1 ballista and 6 legionaires in Lilybaeum, round 2 : 1/6 hits, 2.00 expected hits
                                Units damaged: 1 warelephant owned by the Carthage
                                    1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Lilybaeum
                                    Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 3 : 4/11 hits, 2.67 expected hits
                                    RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 3 : 1/2 hits, 0.67 expected hits
                                    1 spearman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum
                                Carthage win, taking Lilybaeum from RomanRepublic with 2 hoplites, 7 spearmen and 1 warelephant remaining. Battle score for attacker is 26
                                Casualties for RomanRepublic: 1 ballista and 6 legionaires
                                Casualties for Carthage: 1 spearman
                    
                        Non Combat Move - Carthage
                            1 bireme moved from SZ 26 to SZ 24
                            1 spearman moved from Aleria to SZ 24
                            1 spearman moved from SZ 24 to Caralis
                            1 bireme moved from SZ 15 to SZ 16
                            1 bireme moved from SZ 15 to SZ 16
                    
                        Place Units - Carthage
                            4 cavalrys placed in Gades
                            1 bireme placed in SZ 32
                            2 hoplites, 4 spearmen and 3 swordmen placed in Carthago
                    
                        Turn Complete - Carthage
                            Carthage collect 61 PUs; end with 61 PUs
                            1 unit repaired.
                    

                    Combat Hit Differential Summary :

                    Carthage regular : 9.00
                    RomanRepublic regular : -0.67
                    Neutral regular : -0.50
                    

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: RomanRepublic round 2

                      TripleA Turn Summary for game: 270BC, version: 1.7.0

                      Game History

                      Round: 2
                      
                          Combat Move - RomanRepublic
                              1 ballista, 2 legionaires and 2 velitess moved from Verona to Veldidena
                              1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
                              2 legionaires moved from Genua to Verona
                              1 legionaire and 1 velites moved from Arretium to Ariminum
                              2 legionaires moved from Salapia to Ariminum
                              1 velites moved from Roma to Arretium
                              1 velites moved from Roma to Arretium
                              3 velitess moved from Roma to Capua
                              3 legionaires moved from Capua to SZ 34
                              1 legionaire moved from Capua to SZ 34
                              1 velites moved from Capua to SZ 34
                              1 velites moved from Capua to SZ 34
                              1 velites moved from Capua to SZ 34
                              1 velites moved from Capua to SZ 34
                              4 legionaires and 4 velitess moved from SZ 34 to Messana
                              1 velites moved from Croton to SZ 35
                              1 bireme and 1 velites moved from SZ 35 to SZ 34
                              1 velites moved from SZ 34 to Messana
                      
                          Purchase Units - RomanRepublic
                              RomanRepublic buy 4 ballistas, 1 bireme, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 0 PUs; 
                      
                          Combat - RomanRepublic
                              Battle in Veldidena
                                  RomanRepublic attack with 1 ballista, 2 legionaires and 2 velitess
                                  Neutral defend with 1 axeman and 1 swordman
                                      RomanRepublic roll dice for 1 ballista, 2 legionaires and 2 velitess in Veldidena, round 2 : 1/5 hits, 1.83 expected hits
                                      Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
                                      1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Veldidena
                                      RomanRepublic roll dice for 1 ballista, 2 legionaires and 1 velites in Veldidena, round 3 : 2/4 hits, 1.67 expected hits
                                      Neutral roll dice for 1 swordman in Veldidena, round 3 : 1/1 hits, 0.33 expected hits
                                      1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Veldidena
                                  RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                                  RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 1
                                  Casualties for RomanRepublic: 2 velitess
                                  Casualties for Neutral: 1 axeman and 1 swordman
                      
                          Non Combat Move - RomanRepublic
                      
                          Place Units - RomanRepublic
                              1 bireme and 1 trireme placed in SZ 25
                              4 ballistas placed in Messana
                              2 legionaires and 3 velitess placed in Roma
                      
                          Turn Complete - RomanRepublic
                              RomanRepublic collect 51 PUs; end with 51 PUs
                      

                      Combat Hit Differential Summary :

                      RomanRepublic regular : -0.50
                      Neutral regular : 1.17
                      

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: GreekCityStates round 2

                        TripleA Turn Summary for game: 270BC, version: 1.7.0

                        Game History

                        Round: 2
                        
                            Combat Move - GreekCityStates
                                3 biremes and 2 triremes moved from SZ 68 to SZ 67
                                1 archer and 11 hoplites moved from Corinth to Athens
                                2 archers, 1 hoplite and 3 slingerss moved from Sparta to Corinth
                                2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                        
                            Purchase Units - GreekCityStates
                                GreekCityStates buy 3 archers, 3 biremes and 4 slingerss; Remaining resources: 0 PUs; 
                        
                            Combat - GreekCityStates
                                Battle in Sardis
                                    GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss
                                    Seleucid defend with 1 hoplite and 2 peltastss
                                        GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 2/9 hits, 2.00 expected hits
                                        Seleucid roll dice for 1 hoplite and 2 peltastss in Sardis, round 2 : 1/3 hits, 0.83 expected hits
                                        2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                                        GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 3/8 hits, 1.83 expected hits
                                        Seleucid roll dice for 1 hoplite in Sardis, round 3 : 0/1 hits, 0.50 expected hits
                                        1 hoplite owned by the Seleucid lost in Sardis
                                    GreekCityStates win, taking Sardis from Seleucid with 2 archers, 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7
                                    Casualties for GreekCityStates: 1 slingers
                                    Casualties for Seleucid: 1 hoplite and 2 peltastss
                        
                            Non Combat Move - GreekCityStates
                        
                            Place Units - GreekCityStates
                                1 archer and 2 slingerss placed in Sparta
                                3 biremes placed in SZ 67
                                2 archers and 2 slingerss placed in Syracuse
                                GreekCityStates undo move 3.
                                GreekCityStates undo move 1.
                                2 archers and 1 slingers placed in Sparta
                                1 archer and 3 slingerss placed in Syracuse
                                GreekCityStates undo move 3.
                                GreekCityStates undo move 2.
                                3 archers placed in Syracuse
                                3 slingerss placed in Sparta
                                1 slingers placed in Syracuse
                        
                            Turn Complete - GreekCityStates
                                GreekCityStates collect 44 PUs; end with 44 PUs
                        

                        Combat Hit Differential Summary :

                        Seleucid regular : -0.33
                        GreekCityStates regular : 1.17
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Macedonia round 2

                          TripleA Turn Summary for game: 270BC, version: 1.7.0

                          Game History

                          Round: 2
                          
                              Combat Move - Macedonia
                                  1 peltasts moved from Apollonia to Salonae
                                  1 peltasts moved from Apollonia to Salonae
                                  1 peltasts moved from Apollonia to Salonae
                                  1 hoplite moved from Apollonia to Salonae
                                  1 hoplite moved from Apollonia to Salonae
                                  1 peltasts moved from Apollonia to Salonae
                                  1 hoplite moved from Apollonia to Salonae
                                  1 peltasts moved from Philippopolis to Nicopolis
                                  1 cavalry moved from Thessalonica to Nicopolis
                                  1 hoplite moved from Odessus to Nicopolis
                                  1 swordman moved from Odessus to Nicopolis
                                  1 swordman moved from Odessus to Nicopolis
                                  1 peltasts moved from Odessus to Nicopolis
                                  1 peltasts moved from Odessus to Nicopolis
                                  1 hoplite moved from Odessus to Nicopolis
                                  1 peltasts moved from Thessalonica to SZ 69
                                  1 bireme and 1 peltasts moved from SZ 69 to SZ 70
                                  1 peltasts moved from SZ 70 to Pergamum
                                        Macedonia take Pergamum from GreekCityStates
                                  1 bireme moved from SZ 69 to SZ 68
                          
                              Purchase Units - Macedonia
                                  Macedonia buy 1 cavalry, 2 hoplites, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; 
                          
                              Combat - Macedonia
                                  Battle in Salonae
                                      Macedonia attack with 3 hoplites and 4 peltastss
                                      Neutral defend with 3 axemen and 1 swordman
                                          Macedonia roll dice for 3 hoplites and 4 peltastss in Salonae, round 2 : 1/7 hits, 1.67 expected hits
                                          Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
                                          1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                                          Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 3 : 2/6 hits, 1.50 expected hits
                                          Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 3 : 0/3 hits, 0.67 expected hits
                                          2 axemen owned by the Neutral lost in Salonae
                                          Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 4 : 3/6 hits, 1.50 expected hits
                                          Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits
                                          1 swordman owned by the Neutral lost in Salonae
                                      Macedonia loses 0 PUs for violating Salonaes neutrality.
                                      Macedonia win, taking Salonae from Neutral with 3 hoplites and 3 peltastss remaining. Battle score for attacker is 11
                                      Casualties for Macedonia: 1 peltasts
                                      Casualties for Neutral: 3 axemen and 1 swordman
                                  Battle in Nicopolis
                                      Macedonia attack with 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen
                                      Neutral defend with 1 archer and 2 swordmen
                                          Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen in Nicopolis, round 2 : 3/8 hits, 2.17 expected hits
                                          Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 3/3 hits, 1.17 expected hits
                                          1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Nicopolis
                                      Macedonia loses 0 PUs for violating Nicopoliss neutrality.
                                      Macedonia win, taking Nicopolis from Neutral with 1 cavalry, 2 hoplites and 2 swordmen remaining. Battle score for attacker is 6
                                      Casualties for Macedonia: 3 peltastss
                                      Casualties for Neutral: 1 archer and 2 swordmen
                          
                              Non Combat Move - Macedonia
                                  1 swordman moved from Delphi to Dodona
                                  1 cavalry moved from Apollonia to Dodona
                                  1 cavalry moved from Apollonia to Dodona
                                  1 cavalry moved from Apollonia to Dodona
                                  1 cavalry moved from Apollonia to Dodona
                                  1 cavalry moved from Apollonia to Dodona
                                  1 peltasts moved from Delphi to Dodona
                                  1 peltasts moved from Delphi to Dodona
                                  1 hoplite moved from Larissa to Delphi
                                  1 peltasts moved from Thessalonica to Dodona
                                  1 peltasts moved from Thessalonica to Dodona
                                  1 hoplite moved from Odessus to Thessalonica
                                  1 hoplite moved from Odessus to Thessalonica
                                  1 hoplite moved from Odessus to Thessalonica
                                  1 peltasts moved from Pella to Dodona
                                  1 peltasts moved from Odessus to Thessalonica
                          
                              Place Units - Macedonia
                                  1 trireme placed in SZ 69
                                  1 cavalry, 2 hoplites and 2 peltastss placed in Thessalonica
                                  2 peltastss were produced but were not placed
                          
                              Turn Complete - Macedonia
                                  Macedonia collect 45 PUs; end with 45 PUs
                          

                          Combat Hit Differential Summary :

                          Macedonia regular : 2.17
                          Neutral regular : 1.00
                          

                          Savegame

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                          • W Offline
                            waldowv
                            last edited by

                            TripleA Turn Summary: Egypt round 2

                            TripleA Turn Summary for game: 270BC, version: 1.7.0

                            Game History

                            Round: 2
                            
                                Combat Move - Egypt
                                    3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 63 to SZ 60
                                    3 axemen and 3 spearmen moved from SZ 60 to Salamis
                                    1 archer, 5 axemen, 2 chariots and 7 spearmen moved from Jerusalem to Damascus
                            
                                Purchase Units - Egypt
                                    Egypt buy 2 archers, 2 axemen, 1 chariot, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
                            
                                Combat - Egypt
                                    Battle in Salamis
                                        Egypt attack with 3 axemen and 3 spearmen
                                        Seleucid defend with 1 hoplite and 1 legionaire
                                            Egypt roll dice for 3 axemen and 3 spearmen in Salamis, round 2 : 1/6 hits, 1.50 expected hits
                                            Seleucid roll dice for 1 hoplite and 1 legionaire in Salamis, round 2 : 1/2 hits, 0.83 expected hits
                                            1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                                            Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 3 : 0/5 hits, 1.33 expected hits
                                            Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
                                            Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 4 : 1/5 hits, 1.33 expected hits
                                            Seleucid roll dice for 1 hoplite in Salamis, round 4 : 0/1 hits, 0.50 expected hits
                                            1 hoplite owned by the Seleucid lost in Salamis
                                        Egypt win, taking Salamis from Seleucid with 3 axemen and 2 spearmen remaining. Battle score for attacker is 6
                                        Casualties for Egypt: 1 spearman
                                        Casualties for Seleucid: 1 hoplite and 1 legionaire
                                    Battle in Damascus
                                        Egypt attack with 1 archer, 5 axemen, 2 chariots and 7 spearmen
                                        Seleucid defend with 4 hoplites, 1 legionaire and 3 peltastss
                                            Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 7 spearmen in Damascus, round 2 : 2/15 hits, 3.67 expected hits
                                            Seleucid roll dice for 4 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 4/8 hits, 2.83 expected hits
                                            2 peltastss owned by the Seleucid and 4 spearmen owned by the Egypt lost in Damascus
                                            Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 3 spearmen in Damascus, round 3 : 2/11 hits, 3.00 expected hits
                                            Seleucid roll dice for 4 hoplites, 1 legionaire and 1 peltasts in Damascus, round 3 : 1/6 hits, 2.50 expected hits
                                            1 legionaire owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                                            Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 2 spearmen in Damascus, round 4 : 3/10 hits, 2.83 expected hits
                                            Seleucid roll dice for 4 hoplites in Damascus, round 4 : 1/4 hits, 2.00 expected hits
                                            1 axeman owned by the Egypt and 3 hoplites owned by the Seleucid lost in Damascus
                                            Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 5 : 2/9 hits, 2.50 expected hits
                                            Seleucid roll dice for 1 hoplite in Damascus, round 5 : 0/1 hits, 0.50 expected hits
                                            1 hoplite owned by the Seleucid lost in Damascus
                                        Egypt win, taking Damascus from Seleucid with 1 archer, 4 axemen, 2 chariots and 2 spearmen remaining. Battle score for attacker is 12
                                        Casualties for Egypt: 1 axeman and 5 spearmen
                                        Casualties for Seleucid: 4 hoplites, 1 legionaire and 3 peltastss
                            
                                Non Combat Move - Egypt
                                    2 chariots moved from Alexandria to Pharan
                                    1 archer moved from Alexandria to SZ 57
                                    1 archer and 1 bireme moved from SZ 57 to SZ 63
                                    2 axemen and 1 spearman moved from Alexandria to Paraetonium
                            
                                Place Units - Egypt
                                    2 archers, 2 axemen, 1 chariot and 1 spearman placed in Jerusalem
                                    2 triremes placed in SZ 59
                            
                                Turn Complete - Egypt
                                    Egypt collect 52 PUs; end with 52 PUs
                            

                            Combat Hit Differential Summary :

                            Seleucid regular : -2.67
                            Egypt regular : -5.17
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Seleucid round 2

                              TripleA Turn Summary for game: 270BC, version: 1.7.0

                              Game History

                              Round: 2
                              
                                  Combat Move - Seleucid
                                      1 legionaire moved from Palmyra to Damascus
                                      1 legionaire moved from Palmyra to Damascus
                                      1 peltasts moved from Palmyra to Damascus
                                      1 peltasts moved from Palmyra to Damascus
                                      1 hoplite moved from Palmyra to Damascus
                                      1 hoplite moved from Palmyra to Damascus
                                      1 hoplite moved from Palmyra to Damascus
                                      1 hoplite moved from Palmyra to Damascus
                                      1 peltasts moved from Antioch to Damascus
                                      1 peltasts moved from Antioch to Damascus
                                      1 peltasts moved from Antioch to Damascus
                                      1 hoplite moved from Antioch to Damascus
                                      1 hoplite moved from Antioch to Damascus
                                      1 hoplite moved from Antioch to Damascus
                                      1 legionaire moved from Antioch to Damascus
                                      1 hoplite moved from Antioch to Damascus
                                      1 legionaire moved from Antioch to Damascus
                                      1 hoplite moved from Palmyra to Damascus
                                      1 cataphract moved from Palmyra to Damascus
                                      1 cataphract moved from Palmyra to Damascus
                                      1 cavalry moved from Palmyra to Damascus
                                      1 cavalry moved from Palmyra to Damascus
                                      1 cavalry moved from Palmyra to Damascus
                                      1 cavalry moved from Palmyra to Damascus
                                      1 cavalry moved from Palmyra to Damascus
                                      1 cataphract moved from Melitene to Damascus
                                      1 cataphract moved from Melitene to Damascus
                                      1 cavalry moved from Melitene to Damascus
                                      1 cavalry moved from Melitene to Damascus
                                      2 peltastss moved from Pessinus to Heraclea Pontica
                                      1 hoplite moved from Pessinus to Heraclea Pontica
                                      1 hoplite moved from Pessinus to Heraclea Pontica
                                      1 hoplite moved from Pessinus to Heraclea Pontica
                                      1 hoplite moved from Pessinus to Heraclea Pontica
                                      4 biremes moved from SZ 61 to SZ 60
                                      3 triremes moved from SZ 61 to SZ 60
                              
                                  Purchase Units - Seleucid
                                      Seleucid buy 1 bireme, 2 cataphracts, 3 hoplites, 1 legionaire, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; 
                              
                                  Combat - Seleucid
                                      Battle in Damascus
                                          Seleucid attack with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss
                                          Egypt defend with 1 archer, 4 axemen, 2 chariots and 2 spearmen
                                              Seleucid roll dice for 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss in Damascus, round 2 : 12/29 hits, 10.17 expected hits
                                              Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 2 : 3/9 hits, 3.17 expected hits
                                              4 axemen owned by the Egypt, 2 chariots owned by the Egypt, 2 spearmen owned by the Egypt, 3 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus
                                          Seleucid win, taking Damascus from Egypt with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 2 peltastss remaining. Battle score for attacker is 28
                                          Casualties for Seleucid: 3 peltastss
                                          Casualties for Egypt: 1 archer, 4 axemen, 2 chariots and 2 spearmen
                                      Battle in Heraclea Pontica
                                          Seleucid attack with 4 hoplites and 2 peltastss
                                          Neutral defend with 3 spearmen
                                              Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 2 : 1/6 hits, 1.67 expected hits
                                              Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 0/3 hits, 1.00 expected hits
                                              1 spearman owned by the Neutral lost in Heraclea Pontica
                                              Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 3 : 2/6 hits, 1.67 expected hits
                                              Neutral roll dice for 2 spearmen in Heraclea Pontica, round 3 : 0/2 hits, 0.67 expected hits
                                              2 spearmen owned by the Neutral lost in Heraclea Pontica
                                          Seleucid loses 0 PUs for violating Heraclea Ponticas neutrality.
                                          Seleucid win, taking Heraclea Pontica from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 9
                                          Casualties for Neutral: 3 spearmen
                                      Battle in SZ 60
                                          Seleucid attack with 4 biremes and 3 triremes
                                          Egypt defend with 3 biremes and 1 trireme
                                              Seleucid roll dice for 4 biremes and 3 triremes in SZ 60, round 2 : 4/7 hits, 2.17 expected hits
                                              Egypt roll dice for 3 biremes and 1 trireme in SZ 60, round 2 : 2/4 hits, 1.33 expected hits
                                              1 trireme owned by the Egypt, 3 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 60
                                          Seleucid win with 2 biremes and 3 triremes remaining. Battle score for attacker is 19
                                          Casualties for Seleucid: 2 biremes
                                          Casualties for Egypt: 3 biremes and 1 trireme
                              
                                  Non Combat Move - Seleucid
                                      1 peltasts moved from Emesa to Palmyra
                                      1 peltasts moved from Attalia to Pessinus
                                      1 peltasts moved from Attalia to Pessinus
                                      1 hoplite moved from Tarsus to Attalia
                                      1 peltasts moved from Tarsus to Attalia
                                      1 peltasts moved from Tarsus to Attalia
                                      1 legionaire moved from Melitene to Edessa
                                      1 hoplite moved from Melitene to Edessa
                              
                                  Place Units - Seleucid
                                      1 bireme and 2 triremes placed in SZ 61
                                      2 cataphracts, 3 hoplites, 1 legionaire and 2 peltastss placed in Antioch
                              
                                  Turn Complete - Seleucid
                                      Seleucid collect 43 PUs; end with 44 PUs
                              

                              Combat Hit Differential Summary :

                              Seleucid regular : 3.33
                              Egypt regular : 0.50
                              Neutral regular : -1.67
                              

                              Savegame

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                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Parthia round 2

                                TripleA Turn Summary for game: 270BC, version: 1.7.0

                                Game History

                                Round: 2
                                
                                    Combat Move - Parthia
                                        1 cavalry moved from Seleucia to Emesa
                                        6 archers, 3 cataphracts, 5 horsearchers and 14 spearmen moved from Seleucia to Palmyra
                                        2 cavalrys moved from Hatra to Emesa
                                        1 horsearcher moved from Persepolis to Palmyra
                                        1 horsearcher moved from Persepolis to Palmyra
                                
                                    Purchase Units - Parthia
                                        Parthia buy 1 city and 5 horsearchers; Remaining resources: 0 PUs; 
                                
                                    Combat - Parthia
                                        Battle in Emesa
                                            Parthia attack with 3 cavalrys
                                            Seleucid defend with 1 legionaire and 1 peltasts
                                                Parthia roll dice for 3 cavalrys in Emesa, round 2 : 0/3 hits, 1.00 expected hits
                                                Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 2 : 0/2 hits, 0.50 expected hits
                                                Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 1.00 expected hits
                                                Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 3 : 0/2 hits, 0.50 expected hits
                                                Parthia roll dice for 3 cavalrys in Emesa, round 4 : 1/3 hits, 1.00 expected hits
                                                Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 4 : 1/2 hits, 0.50 expected hits
                                                1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                                                Parthia roll dice for 2 cavalrys in Emesa, round 5 : 1/2 hits, 0.67 expected hits
                                                Seleucid roll dice for 1 legionaire in Emesa, round 5 : 0/1 hits, 0.33 expected hits
                                                1 legionaire owned by the Seleucid lost in Emesa
                                            Parthia win, taking Emesa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                                            Casualties for Parthia: 1 cavalry
                                            Casualties for Seleucid: 1 legionaire and 1 peltasts
                                        Battle in Palmyra
                                            Parthia attack with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen
                                            Seleucid defend with 1 peltasts
                                                Parthia roll dice for 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen in Palmyra, round 2 : 8/30 hits, 7.17 expected hits
                                                Seleucid roll dice for 1 peltasts in Palmyra, round 2 : 0/1 hits, 0.17 expected hits
                                                1 peltasts owned by the Seleucid lost in Palmyra
                                            Parthia win, taking Palmyra from Seleucid with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                                            Casualties for Seleucid: 1 peltasts
                                
                                    Non Combat Move - Parthia
                                        1 archer and 3 spearmen moved from Ctesiphon to Seleucia
                                        3 archers and 8 spearmen moved from Susa to Seleucia
                                        1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                                        1 archer and 1 spearman moved from Persepolis to Susa
                                
                                    Place Units - Parthia
                                        1 city placed in Seleucia
                                        5 horsearchers placed in Persepolis
                                
                                    Turn Complete - Parthia
                                        Parthia collect 51 PUs; end with 51 PUs
                                

                                Combat Hit Differential Summary :

                                Seleucid regular : -1.00
                                Parthia regular : -0.83
                                

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Numidia round 2

                                  TripleA Turn Summary for game: 270BC, version: 1.7.0

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Numidia
                                          1 swordman moved from Auzia to Volubilis
                                          1 swordman moved from Auzia to Siga
                                          1 spearman moved from Auzia to Volubilis
                                          1 spearman moved from Auzia to Siga
                                          1 cavalry moved from Cartenna to Siga
                                          1 spearman moved from Auzia to Volubilis
                                          1 spearman moved from Auzia to Siga
                                          1 spearman moved from Auzia to Siga
                                          1 cavalry moved from Auzia to Volubilis
                                          1 cavalry moved from Cartenna to Volubilis
                                          1 cavalry moved from Cartenna to Siga
                                          1 spearman moved from Paliurus to Cyrene
                                          1 spearman moved from Paliurus to Cyrene
                                          1 spearman moved from Berenice to Cyrene
                                          4 cavalrys moved from Leptis Magna to Cyrene
                                          4 cavalrys moved from Berenice to Cyrene
                                  
                                      Purchase Units - Numidia
                                          Numidia buy 1 archer, 1 bireme and 2 cavalrys; Remaining resources: 2 PUs; 
                                  
                                      Combat - Numidia
                                          Battle in Volubilis
                                              Numidia attack with 2 cavalrys, 2 spearmen and 1 swordman
                                              Neutral defend with 1 spearman
                                                  Numidia roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Volubilis, round 2 : 0/5 hits, 1.33 expected hits
                                                  Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                                                  Numidia roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Volubilis, round 3 : 1/5 hits, 1.33 expected hits
                                                  Neutral roll dice for 1 spearman in Volubilis, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 spearman owned by the Neutral lost in Volubilis
                                              Numidia loses 0 PUs for violating Volubiliss neutrality.
                                              Numidia win, taking Volubilis from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3
                                              Casualties for Neutral: 1 spearman
                                          Battle in Siga
                                              Numidia attack with 2 cavalrys, 3 spearmen and 1 swordman
                                              Neutral defend with 2 spearmen
                                                  Numidia roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Siga, round 2 : 1/6 hits, 1.50 expected hits
                                                  Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                                                  1 spearman owned by the Neutral lost in Siga
                                                  Numidia roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Siga, round 3 : 1/6 hits, 1.50 expected hits
                                                  Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga
                                              Numidia loses 0 PUs for violating Sigas neutrality.
                                              Numidia win, taking Siga from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 3
                                              Casualties for Neutral: 2 spearmen
                                              Casualties for Numidia: 1 spearman
                                          Battle in Cyrene
                                              Numidia attack with 8 cavalrys and 3 spearmen
                                              Neutral defend with 1 archer and 3 spearmen
                                                  Numidia roll dice for 8 cavalrys and 3 spearmen in Cyrene, round 2 : 1/11 hits, 3.17 expected hits
                                                  Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
                                                  1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
                                                  Numidia roll dice for 8 cavalrys and 2 spearmen in Cyrene, round 3 : 4/10 hits, 3.00 expected hits
                                                  Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 1/3 hits, 1.17 expected hits
                                                  2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
                                              Numidia loses 0 PUs for violating Cyrenes neutrality.
                                              Numidia win, taking Cyrene from Neutral with 8 cavalrys and 1 spearman remaining. Battle score for attacker is 7
                                              Casualties for Numidia: 2 spearmen
                                              Casualties for Neutral: 1 archer and 3 spearmen
                                  
                                      Non Combat Move - Numidia
                                          3 spearmen moved from Oea to Leptis Magna
                                          1 spearman moved from Siwa to Paliurus
                                          2 cavalrys moved from Thenae to Oea
                                          3 spearmen moved from Thenae to Sabrata
                                          1 archer moved from Capsa to Thenae
                                          3 spearmen moved from Capsa to Thenae
                                          2 biremes moved from SZ 30 to SZ 31
                                          1 archer moved from Carthago to SZ 31
                                          1 spearman moved from Carthago to SZ 31
                                          1 spearman moved from SZ 31 to Caralis
                                          1 archer moved from SZ 31 to Caralis
                                          2 cavalrys moved from Cartenna to Igilgili
                                          1 swordman moved from Auzia to Igilgili
                                          1 archer moved from Auzia to Igilgili
                                  
                                      Place Units - Numidia
                                          1 archer and 2 cavalrys placed in Leptis Magna
                                          1 bireme placed in SZ 41
                                  
                                      Turn Complete - Numidia
                                          Numidia collect 25 PUs; end with 27 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Numidia regular : -3.83
                                  Neutral regular : -1.33
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: Carthage round 3

                                    TripleA Turn Summary for game: 270BC, version: 1.7.0

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Carthage
                                            4 cavalrys moved from Gades to Pax Julia
                                            1 spearman moved from Hispatis to Pax Julia
                                            1 spearman moved from Emerita Augusta to Pax Julia
                                            1 swordman moved from Emerita Augusta to Pax Julia
                                            1 bireme moved from SZ 16 to SZ 17
                                            1 bireme moved from SZ 16 to SZ 17
                                            1 spearman moved from Palma to SZ 17
                                            1 spearman moved from SZ 17 to Valentia
                                            1 spearman moved from Carthago Nova to Valentia
                                            1 spearman moved from Castulo to Valentia
                                            1 cavalry moved from Castulo to Valentia
                                            1 spearman moved from Salmantica to Toletum
                                            1 cavalry moved from Emerita Augusta to Toletum
                                            1 spearman moved from Castulo to Toletum
                                            1 swordman moved from Castulo to Valentia
                                            1 swordman moved from Castulo to Toletum
                                            1 swordman moved from Castulo to Valentia
                                            1 swordman moved from Castulo to Valentia
                                            1 swordman moved from Castulo to Valentia
                                            1 spearman moved from Castulo to Valentia
                                            1 swordman moved from Castulo to Toletum
                                            1 swordman moved from Carthago to SZ 36
                                            1 swordman moved from Carthago to SZ 36
                                            1 swordman moved from Carthago to SZ 36
                                            1 spearman moved from Carthago to SZ 36
                                            1 spearman moved from Carthago to SZ 36
                                            1 hoplite moved from Carthago to SZ 36
                                            1 hoplite moved from Carthago to SZ 36
                                            1 spearman moved from Carthago to SZ 36
                                            1 spearman moved from Carthago to SZ 36
                                            1 spearman moved from Carthago to SZ 36
                                            1 hoplite, 2 spearmen and 1 trireme moved from SZ 36 to SZ 33
                                            3 swordmen and 1 trireme moved from SZ 36 to SZ 33
                                            1 hoplite, 2 spearmen and 1 trireme moved from SZ 36 to SZ 33
                                            1 bireme and 1 spearman moved from SZ 36 to SZ 33
                                            5 spearmen moved from SZ 33 to Lilybaeum
                                            3 swordmen moved from SZ 33 to Lilybaeum
                                            2 hoplites moved from SZ 33 to Lilybaeum
                                            1 bireme moved from SZ 36 to SZ 33
                                    
                                        Purchase Units - Carthage
                                            Carthage buy 1 bireme, 4 cavalrys, 1 hoplite, 3 spearmen, 3 swordmen and 1 trireme; Remaining resources: 0 PUs; 
                                    
                                        Combat - Carthage
                                            Battle in Pax Julia
                                                Carthage attack with 4 cavalrys, 2 spearmen and 1 swordman
                                                Neutral defend with 1 cavalry and 3 swordmen
                                                    Carthage roll dice for 4 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 2/7 hits, 2.00 expected hits
                                                    Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 2/4 hits, 1.17 expected hits
                                                    1 cavalry owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pax Julia
                                                    Carthage roll dice for 4 cavalrys and 1 swordman in Pax Julia, round 3 : 4/5 hits, 1.67 expected hits
                                                    Neutral roll dice for 2 swordmen in Pax Julia, round 3 : 0/2 hits, 0.67 expected hits
                                                    2 swordmen owned by the Neutral lost in Pax Julia
                                                Carthage loses 0 PUs for violating Pax Julias neutrality.
                                                Carthage win, taking Pax Julia from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 10
                                                Casualties for Carthage: 2 spearmen
                                                Casualties for Neutral: 1 cavalry and 3 swordmen
                                            Battle in Valentia
                                                Carthage attack with 1 cavalry, 4 spearmen and 4 swordmen
                                                Neutral defend with 2 archers, 3 axemen and 1 swordman
                                                    Carthage roll dice for 1 cavalry, 4 spearmen and 4 swordmen in Valentia, round 2 : 3/9 hits, 2.33 expected hits
                                                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits
                                                    3 axemen owned by the Neutral and 3 spearmen owned by the Carthage lost in Valentia
                                                    Carthage roll dice for 1 cavalry, 1 spearman and 4 swordmen in Valentia, round 3 : 1/6 hits, 1.83 expected hits
                                                    Neutral roll dice for 2 archers and 1 swordman in Valentia, round 3 : 1/3 hits, 1.33 expected hits
                                                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                                                    Carthage roll dice for 1 cavalry and 4 swordmen in Valentia, round 4 : 0/5 hits, 1.67 expected hits
                                                    Neutral roll dice for 2 archers in Valentia, round 4 : 0/2 hits, 1.00 expected hits
                                                    Carthage roll dice for 1 cavalry and 4 swordmen in Valentia, round 5 : 2/5 hits, 1.67 expected hits
                                                    Neutral roll dice for 2 archers in Valentia, round 5 : 1/2 hits, 1.00 expected hits
                                                    1 cavalry owned by the Carthage and 2 archers owned by the Neutral lost in Valentia
                                                Carthage loses 0 PUs for violating Valentias neutrality.
                                                Carthage win, taking Valentia from Neutral with 4 swordmen remaining. Battle score for attacker is 5
                                                Casualties for Carthage: 1 cavalry and 4 spearmen
                                                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                                            Battle in Toletum
                                                Carthage attack with 1 cavalry, 2 spearmen and 2 swordmen
                                                Neutral defend with 4 cavalrys
                                                    Carthage roll dice for 1 cavalry, 2 spearmen and 2 swordmen in Toletum, round 2 : 0/5 hits, 1.33 expected hits
                                                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                                                    1 spearman owned by the Carthage lost in Toletum
                                                    Carthage roll dice for 1 cavalry, 1 spearman and 2 swordmen in Toletum, round 3 : 1/4 hits, 1.17 expected hits
                                                    Neutral roll dice for 4 cavalrys in Toletum, round 3 : 1/4 hits, 0.67 expected hits
                                                    1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                                                    Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 4 : 0/3 hits, 1.00 expected hits
                                                    Neutral roll dice for 3 cavalrys in Toletum, round 4 : 0/3 hits, 0.50 expected hits
                                                    Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 5 : 1/3 hits, 1.00 expected hits
                                                    Neutral roll dice for 3 cavalrys in Toletum, round 5 : 0/3 hits, 0.50 expected hits
                                                    1 cavalry owned by the Neutral lost in Toletum
                                                    Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 6 : 0/3 hits, 1.00 expected hits
                                                    Neutral roll dice for 2 cavalrys in Toletum, round 6 : 0/2 hits, 0.33 expected hits
                                                    Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 7 : 1/3 hits, 1.00 expected hits
                                                    Neutral roll dice for 2 cavalrys in Toletum, round 7 : 0/2 hits, 0.33 expected hits
                                                    1 cavalry owned by the Neutral lost in Toletum
                                                    Carthage roll dice for 1 cavalry and 2 swordmen in Toletum, round 8 : 1/3 hits, 1.00 expected hits
                                                    Neutral roll dice for 1 cavalry in Toletum, round 8 : 0/1 hits, 0.17 expected hits
                                                    1 cavalry owned by the Neutral lost in Toletum
                                                Carthage loses 0 PUs for violating Toletums neutrality.
                                                Carthage win, taking Toletum from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 10
                                                Casualties for Carthage: 2 spearmen
                                                Casualties for Neutral: 4 cavalrys
                                    
                                        Non Combat Move - Carthage
                                            1 hoplite moved from Sabrata to Oea
                                            1 cavalry moved from Sabrata to Leptis Magna
                                            1 cavalry moved from Sabrata to Leptis Magna
                                            1 spearman moved from Caralis to SZ 24
                                            1 spearman moved from SZ 24 to Aleria
                                            1 bireme moved from SZ 32 to SZ 26
                                            1 bireme moved from SZ 36 to SZ 32
                                    
                                        Place Units - Carthage
                                            4 cavalrys placed in Gades
                                            1 hoplite, 3 spearmen and 3 swordmen placed in Carthago
                                            1 bireme and 1 trireme placed in SZ 36
                                    
                                        Turn Complete - Carthage
                                            Carthage collect 68 PUs; end with 68 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Carthage regular : -2.67
                                    Neutral regular : -1.17
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: RomanRepublic round 3

                                      TripleA Turn Summary for game: 270BC, version: 1.7.0

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - RomanRepublic
                                              1 legionaire moved from Roma to SZ 25
                                              1 legionaire moved from Roma to SZ 25
                                              1 velites moved from Roma to SZ 25
                                              1 velites moved from Roma to SZ 25
                                              1 bireme, 2 legionaires, 1 trireme and 2 velitess moved from SZ 25 to SZ 24
                                              2 legionaires and 2 velitess moved from SZ 24 to Aleria
                                              6 velitess moved from Capua to SZ 34
                                              6 velitess moved from SZ 34 to Messana
                                              3 legionaires and 1 velites moved from Ariminum to Patavium
                                              1 cavalry, 4 legionaires and 3 velitess moved from Verona to Patavium
                                              1 ballista and 2 legionaires moved from Veldidena to Patavium
                                              5 velitess moved from Messana to Syracuse
                                      
                                          Purchase Units - RomanRepublic
                                              RomanRepublic buy 1 ballista, 2 biremes, 2 legionaires and 2 triremes; Remaining resources: 0 PUs; 
                                      
                                          Combat - RomanRepublic
                                              Battle in Patavium
                                                  RomanRepublic attack with 1 ballista, 1 cavalry, 9 legionaires and 4 velitess
                                                  Neutral defend with 3 archers, 5 axemen and 4 swordmen
                                                      RomanRepublic roll dice for 1 ballista, 1 cavalry, 9 legionaires and 4 velitess in Patavium, round 2 : 6/15 hits, 4.83 expected hits
                                                      Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 5/12 hits, 3.67 expected hits
                                                      4 velitess owned by the RomanRepublic, 1 cavalry owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
                                                      RomanRepublic roll dice for 1 ballista and 9 legionaires in Patavium, round 3 : 5/10 hits, 3.83 expected hits
                                                      Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits
                                                      2 archers owned by the Neutral, 3 swordmen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                                                      RomanRepublic roll dice for 1 ballista and 8 legionaires in Patavium, round 4 : 1/9 hits, 3.50 expected hits
                                                      Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits
                                                      1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                                                  RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                                                  RomanRepublic win, taking Patavium from Neutral with 1 ballista and 7 legionaires remaining. Battle score for attacker is 19
                                                  Casualties for RomanRepublic: 1 cavalry, 2 legionaires and 4 velitess
                                                  Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                                              Battle in SZ 24
                                                  RomanRepublic attack with 1 bireme and 1 trireme
                                                  Carthage defend with 1 bireme
                                                      RomanRepublic roll dice for 1 bireme and 1 trireme in SZ 24, round 2 : 1/2 hits, 0.67 expected hits
                                                      Carthage roll dice for 1 bireme in SZ 24, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 24
                                                      1 velites owned by the RomanRepublic lost in Aleria
                                                  RomanRepublic win with 1 trireme remaining. Battle score for attacker is 0
                                                  Casualties for RomanRepublic: 1 bireme
                                                  Casualties for Carthage: 1 bireme
                                              Battle in Aleria
                                                  RomanRepublic attack with 2 legionaires and 1 velites
                                                  Carthage defend with 2 spearmen
                                                      RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 2 : 0/3 hits, 0.83 expected hits
                                                      Carthage roll dice for 2 spearmen in Aleria, round 2 : 0/2 hits, 0.67 expected hits
                                                      RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 3 : 0/3 hits, 0.83 expected hits
                                                      Carthage roll dice for 2 spearmen in Aleria, round 3 : 0/2 hits, 0.67 expected hits
                                                      RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 4 : 0/3 hits, 0.83 expected hits
                                                      Carthage roll dice for 2 spearmen in Aleria, round 4 : 0/2 hits, 0.67 expected hits
                                                      RomanRepublic roll dice for 2 legionaires and 1 velites in Aleria, round 5 : 2/3 hits, 0.83 expected hits
                                                      Carthage roll dice for 2 spearmen in Aleria, round 5 : 0/2 hits, 0.67 expected hits
                                                      2 spearmen owned by the Carthage lost in Aleria
                                                  RomanRepublic win, taking Aleria from Carthage with 2 legionaires and 1 velites remaining. Battle score for attacker is 3
                                                  Casualties for RomanRepublic: 1 velites
                                                  Casualties for Carthage: 2 spearmen
                                      
                                          Non Combat Move - RomanRepublic
                                              2 velitess moved from Arretium to Roma
                                      
                                          Place Units - RomanRepublic
                                              1 ballista placed in Messana
                                              1 bireme and 1 trireme placed in SZ 34
                                              1 bireme and 1 trireme placed in SZ 25
                                              1 legionaire placed in Roma
                                              1 legionaire placed in Messana
                                      
                                          Turn Complete - RomanRepublic
                                              RomanRepublic collect 62 PUs; end with 62 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Carthage regular : -2.00
                                      RomanRepublic regular : -1.17
                                      Neutral regular : 0.33
                                      

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: GreekCityStates round 3

                                        TripleA Turn Summary for game: 270BC, version: 1.7.0

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - GreekCityStates
                                                1 slingers moved from Sardis to Pergamum
                                                1 slingers moved from Sardis to Pergamum
                                                1 hoplite moved from Sardis to Pergamum
                                                1 slingers moved from Athens to Larissa
                                                1 slingers moved from Athens to Larissa
                                                1 slingers moved from Athens to Delphi
                                                1 hoplite moved from Athens to Larissa
                                                1 hoplite moved from Athens to Larissa
                                                1 hoplite moved from Athens to Larissa
                                                2 archers and 10 hoplites moved from Athens to Delphi
                                                2 archers, 1 hoplite and 3 slingerss moved from Corinth to Athens
                                                3 slingerss moved from Sparta to SZ 67
                                                1 hoplite and 1 slingers moved from Rhodos to SZ 67
                                                6 biremes, 1 hoplite, 4 slingerss and 2 triremes moved from SZ 67 to SZ 68
                                        
                                            Purchase Units - GreekCityStates
                                                GreekCityStates buy 1 archer, 1 city, 1 hoplite and 10 slingerss; Remaining resources: 0 PUs; 
                                        
                                            Combat - GreekCityStates
                                                Battle in Delphi
                                                    GreekCityStates attack with 2 archers, 10 hoplites and 1 slingers
                                                    Macedonia defend with 1 hoplite and 2 peltastss
                                                        GreekCityStates roll dice for 2 archers, 10 hoplites and 1 slingers in Delphi, round 2 : 3/13 hits, 3.83 expected hits
                                                        Macedonia roll dice for 1 hoplite and 2 peltastss in Delphi, round 2 : 2/3 hits, 0.83 expected hits
                                                        1 hoplite owned by the Macedonia, 1 archer owned by the GreekCityStates, 2 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
                                                    GreekCityStates win, taking Delphi from Macedonia with 1 archer and 10 hoplites remaining. Battle score for attacker is 3
                                                    Casualties for GreekCityStates: 1 archer and 1 slingers
                                                    Casualties for Macedonia: 1 hoplite and 2 peltastss
                                                Battle in Pergamum
                                                    GreekCityStates attack with 1 hoplite and 2 slingerss
                                                    Macedonia defend with 1 peltasts
                                                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 2 : 0/3 hits, 0.67 expected hits
                                                        Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
                                                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 3 : 0/3 hits, 0.67 expected hits
                                                        Macedonia roll dice for 1 peltasts in Pergamum, round 3 : 0/1 hits, 0.17 expected hits
                                                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 4 : 0/3 hits, 0.67 expected hits
                                                        Macedonia roll dice for 1 peltasts in Pergamum, round 4 : 0/1 hits, 0.17 expected hits
                                                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pergamum, round 5 : 1/3 hits, 0.67 expected hits
                                                        Macedonia roll dice for 1 peltasts in Pergamum, round 5 : 0/1 hits, 0.17 expected hits
                                                        1 peltasts owned by the Macedonia lost in Pergamum
                                                    GreekCityStates win, taking Pergamum from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 2
                                                    Casualties for Macedonia: 1 peltasts
                                                Battle in Larissa
                                                    GreekCityStates attack with 3 hoplites and 2 slingerss
                                                    Macedonia defend with 1 hoplite and 2 peltastss
                                                        GreekCityStates roll dice for 3 hoplites and 2 slingerss in Larissa, round 2 : 1/5 hits, 1.33 expected hits
                                                        Macedonia roll dice for 1 hoplite and 2 peltastss in Larissa, round 2 : 0/3 hits, 0.83 expected hits
                                                        1 peltasts owned by the Macedonia lost in Larissa
                                                        GreekCityStates roll dice for 3 hoplites and 2 slingerss in Larissa, round 3 : 2/5 hits, 1.33 expected hits
                                                        Macedonia roll dice for 1 hoplite and 1 peltasts in Larissa, round 3 : 1/2 hits, 0.67 expected hits
                                                        1 hoplite owned by the Macedonia, 1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Larissa
                                                    GreekCityStates win, taking Larissa from Macedonia with 3 hoplites and 1 slingers remaining. Battle score for attacker is 7
                                                    Casualties for Macedonia: 1 hoplite and 2 peltastss
                                                    Casualties for GreekCityStates: 1 slingers
                                                Battle in SZ 68
                                                    GreekCityStates attack with 6 biremes, 1 hoplite, 4 slingerss and 2 triremes
                                                    Macedonia defend with 1 bireme
                                                        GreekCityStates roll dice for 6 biremes and 2 triremes in SZ 68, round 2 : 3/8 hits, 2.00 expected hits
                                                        Macedonia roll dice for 1 bireme in SZ 68, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 bireme owned by the Macedonia lost in SZ 68
                                                    GreekCityStates win with 6 biremes and 2 triremes remaining. Battle score for attacker is 7
                                                    Casualties for Macedonia: 1 bireme
                                        
                                            Non Combat Move - GreekCityStates
                                                1 hoplite and 4 slingerss moved from SZ 68 to Sardis
                                        
                                            Place Units - GreekCityStates
                                                1 city placed in Sardis
                                                1 archer, 1 hoplite and 4 slingerss placed in Syracuse
                                                6 slingerss placed in Sparta
                                                GreekCityStates undo move 2.
                                                GreekCityStates undo move 2.
                                                1 archer and 5 slingerss placed in Syracuse
                                                1 hoplite and 5 slingerss placed in Sparta
                                        
                                            Turn Complete - GreekCityStates
                                                GreekCityStates collect 54 PUs; end with 54 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Macedonia regular : -0.33
                                        GreekCityStates regular : -1.17
                                        

                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Macedonia round 3

                                          TripleA Turn Summary for game: 270BC, version: 1.7.0

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Macedonia
                                                  1 swordman moved from Dodona to Larissa
                                                  1 hoplite moved from Thessalonica to Larissa
                                                  1 peltasts moved from Dodona to Larissa
                                                  1 peltasts moved from Dodona to Larissa
                                                  1 peltasts moved from Dodona to Larissa
                                                  1 hoplite moved from Thessalonica to Dodona
                                                  1 hoplite moved from Thessalonica to Larissa
                                                  1 cavalry moved from Dodona to Sardica
                                                  1 cavalry moved from Dodona to Sardica
                                                  1 peltasts moved from Salonae to Sardica
                                                  1 peltasts moved from Salonae to Sardica
                                                  1 hoplite moved from Salonae to Sardica
                                                  1 cavalry moved from Dodona to Sardica
                                                  1 hoplite moved from Thessalonica to Larissa
                                                  1 hoplite moved from Thessalonica to Larissa
                                                  1 peltasts moved from Thessalonica to Larissa
                                                  1 peltasts moved from Thessalonica to Larissa
                                                  1 peltasts moved from Thessalonica to Larissa
                                                  1 cavalry moved from Thessalonica to Sardica
                                                  1 swordman moved from Nicopolis to Sardica
                                                  1 cavalry moved from Dodona to Sardica
                                                  1 peltasts moved from Salonae to Sardica
                                                  1 hoplite moved from Salonae to Apollonia
                                                  1 hoplite moved from Salonae to Apollonia
                                                  1 cavalry moved from Dodona to Sardica
                                                  1 swordman moved from Nicopolis to Pella
                                                  1 hoplite moved from Nicopolis to Pella
                                                  1 hoplite moved from Nicopolis to Pella
                                                  1 cavalry moved from Nicopolis to Sardica
                                          
                                              Purchase Units - Macedonia
                                                  Macedonia buy 2 biremes, 1 city, 2 hoplites, 1 peltasts and 1 swordman; Remaining resources: 0 PUs; 
                                          
                                              Combat - Macedonia
                                                  Battle in Sardica
                                                      Macedonia attack with 7 cavalrys, 1 hoplite, 3 peltastss and 1 swordman
                                                      Neutral defend with 3 barbarians and 2 swordmen
                                                          Macedonia roll dice for 7 cavalrys, 1 hoplite, 3 peltastss and 1 swordman in Sardica, round 2 : 3/12 hits, 3.50 expected hits
                                                          Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 2/5 hits, 1.67 expected hits
                                                          1 barbarian owned by the Neutral, 2 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Sardica
                                                          Macedonia roll dice for 7 cavalrys, 1 hoplite, 1 peltasts and 1 swordman in Sardica, round 3 : 7/10 hits, 3.17 expected hits
                                                          Neutral roll dice for 2 barbarians in Sardica, round 3 : 1/2 hits, 0.67 expected hits
                                                          2 barbarians owned by the Neutral and 1 peltasts owned by the Macedonia lost in Sardica
                                                      Macedonia loses 0 PUs for violating Sardicas neutrality.
                                                      Macedonia win, taking Sardica from Neutral with 7 cavalrys, 1 hoplite and 1 swordman remaining. Battle score for attacker is 17
                                                      Casualties for Macedonia: 3 peltastss
                                                      Casualties for Neutral: 3 barbarians and 2 swordmen
                                                  Battle in Larissa
                                                      Macedonia attack with 4 hoplites, 6 peltastss and 1 swordman
                                                      GreekCityStates defend with 3 hoplites and 1 slingers
                                                          Macedonia roll dice for 4 hoplites, 6 peltastss and 1 swordman in Larissa, round 2 : 4/11 hits, 2.67 expected hits
                                                          GreekCityStates roll dice for 3 hoplites and 1 slingers in Larissa, round 2 : 1/4 hits, 1.67 expected hits
                                                          3 hoplites owned by the GreekCityStates, 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Larissa
                                                      Macedonia win, taking Larissa from GreekCityStates with 4 hoplites, 5 peltastss and 1 swordman remaining. Battle score for attacker is 15
                                                      Casualties for Macedonia: 1 peltasts
                                                      Casualties for GreekCityStates: 3 hoplites and 1 slingers
                                          
                                              Non Combat Move - Macedonia
                                                  1 bireme moved from SZ 70 to SZ 69
                                          
                                              Place Units - Macedonia
                                                  1 city placed in Salonae
                                                  2 biremes placed in SZ 69
                                                  2 hoplites, 1 peltasts and 1 swordman placed in Thessalonica
                                          
                                              Turn Complete - Macedonia
                                                  Macedonia collect 37 PUs; end with 37 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Macedonia regular : 4.67
                                          GreekCityStates regular : -0.67
                                          Neutral regular : 0.67
                                          

                                          Savegame

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                                          • W Offline
                                            waldowv
                                            last edited by

                                            TripleA Turn Summary: Egypt round 3

                                            TripleA Turn Summary for game: 270BC, version: 1.7.0

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Egypt
                                                    1 archer and 1 bireme moved from SZ 63 to SZ 59
                                                    1 archer moved from SZ 59 to Jerusalem
                                                    2 chariots moved from Pharan to Jerusalem
                                            
                                                Purchase Units - Egypt
                                                    Egypt buy 3 archers, 2 biremes, 2 chariots and 1 trireme; Remaining resources: 2 PUs; 
                                            
                                                Non Combat Move - Egypt
                                                    1 chariot moved from Sidon to Jerusalem
                                                    1 chariot moved from Sidon to Jerusalem
                                                    1 spearman moved from Sidon to Jerusalem
                                                    1 spearman moved from Sidon to Jerusalem
                                                    1 spearman moved from Sidon to Jerusalem
                                                    1 spearman moved from Sidon to Jerusalem
                                                    1 spearman moved from Sidon to Jerusalem
                                            
                                                Place Units - Egypt
                                                    3 archers and 2 chariots placed in Jerusalem
                                                    2 biremes and 1 trireme placed in SZ 59
                                            
                                                Turn Complete - Egypt
                                                    Egypt collect 47 PUs; end with 49 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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