Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Trigger on condition if player is AI?

    Maps & Mods
    2
    2
    385
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ebbe
      ebbe last edited by ebbe

      @Rolf-Larsson I was looking for a way to give AI-players a trigger related boost during the game, almost gave up to the possibility:

      untill I saw Rolf's Feudal Japan 2 map, seeing a condition set on if player is AI?
      So, it seems possible after all? anyone knows other examples?

      <attachment name="conditionAttachmentOdaNonHuman" attachTo="Oda" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Oda Human Player"/>
      <option name="invert" value="true"/>
      </attachment>
      
      <attachment name="triggerAttachmentOdaNonHuman1" attachTo="Oda" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentOdaNonHuman:conditionAttachmentAIBonus"/>
      <option name="chance" value="1:10"/>
      <option name="purchase" value="Ashigaru" count="1"/>
      <option name="when" value="before:odaPurchase"/>
      </attachment>
      
      
      <property name="Oda Human Player" value="false" editable="true">
      <boolean/>
      </property>
      
      1 Reply Last reply Reply Quote 0
      • RogerCooper
        RogerCooper last edited by

        You need to set the information in the game options, it does not automatically determine AI status.

        1 Reply Last reply Reply Quote 1
        • 1 / 1
        • First post
          Last post
        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums