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    First time making a map

    Scheduled Pinned Locked Moved Map Making
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    • Jackias RevengeJ Offline
      Jackias Revenge @TheDog
      last edited by

      Okay, so before I trace the map to make the reliefTiles and baseTiles, I just need to get rid of the lakes? Then add the lakes back in for the relief as well as adding the appropriate geographic features (biomes, mountains, etc), then retrace it and add the TT?

      Black_ElkB TheDogT 2 Replies Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @Jackias Revenge
        last edited by Black_Elk

        @jackias-revenge just to paraglide in here with a quick suggestion. You may want to adjust the aspect ratio of your map from a square to something more 16:9 or 16:10. That way when you zoom out in the mapview you won't have dead space. Otherwise it'll give a look like watching a 4:3 movie on a wide-screen, with the bars on either side. You could crop in tighter at the top/bottom, or add in some peripheral areas to the map on the sides, or stretch your map wider before tracing out the baseline.

        Also before deciding how large you want to go, make sure you have a unit graphic to compare. 15000 px is quite large.

        Here's Aela the Huntress at 54px tall...

        a3f6a0b9-c09c-4242-838d-7f1e1b061bd6-image.png

        Here she is upscaled to 125% (the current ceiling for unit view at the high end)

        e91a8ff4-8842-4cde-b462-14352e8f4be5-image.png

        If I enlarge the Skyrim map you posted at the beginning of this thread to 15000px wide, that Aela graphic, even at 125% of 54px, may be too small to register. She'd be about half the size of the black dot used for Jorrvaskr at that scale. A pretty small Circle, even for a suspicious wolf hehe.

        Basically you want to scale your map to the units you plan to use, and make sure the display looks alright for them. You can preview this by just opening your map image at 100% scale and pasting in a unit graphic at 100% or 125% scale to see what you end up with. Then adjust the image dimensions of your map to suit the unit graphics.

        Just as an example, here's what you'd get with that unit and a map at around 5000x4000px.
        example 4000.png

        So if you up to 15000 you can imagine map is 3 times as large, but units will be the same size. So it really depends on what zoom you want the playscale to happen at. For something like a a castle or a keep, you could go larger with graphics, but if it's a unit that moves or has to show up in the battle screens basically you got about 68px tall by like 100px for units. Just depends what you're after. Something like a horse or a dragon or a trebuchet you can go wider.

        1 Reply Last reply Reply Quote 2
        • TheDogT Offline
          TheDog @Jackias Revenge
          last edited by TheDog

          @Jackias Revenge
          The baseTiles contains as a flattened png made up from many layers of Vectors

          • Black coastal outline of your traced map with big lakes/seas
          • Black 1px wide borders for Land zones
          • Black 1px wide borders for Sea Zones
          • Blue filled Sea Zone

          You dont need to trace the map for the reliefTiles as you just take a copy of the vectors/png from the baseTiles as a start point. baseTiles are best produced with GIMP or paint.net.

          Dont get hung up on the reliefTiles, produce a working game then do the reliefTiles.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Jackias RevengeJ 1 Reply Last reply Reply Quote 3
          • Jackias RevengeJ Offline
            Jackias Revenge @TheDog
            last edited by

            @Black_Elk I have upscaled just the map (without the ocean tiles) to 15k x 9k px. I can upscale further if needed but I believe that's a good starting point.

            @TheDog after I upload my image to InkScape and trace it to give me a new image, what do I do? I messed around with InkScape for a few hours yesterday to familiarize myself with it, but I'm still not sure what to do after tracing the map. I will skip working on the reliefTiles instead focusing on the baseTiles this weekend for the map.

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @Jackias Revenge
              last edited by TheDog

              Assuming you have done the coast lines, next is the TT borders.

              In Inkscape

              • You can put the upscaled source png on the bottom layer.
              • Next layer up has your current coast line.
              • I would put the land and sea borders on the same layer as the coast line.
              • Next layer up is the capitals, cities, towns.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              Jackias RevengeJ 1 Reply Last reply Reply Quote 1
              • Jackias RevengeJ Offline
                Jackias Revenge @TheDog
                last edited by

                @thedog Okay, will do, how wide should the coast boarders be? TT boarders and Sea Zone boarders are to be 1 px, should I make coastal boarders 2 px, 3 px?

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @Jackias Revenge
                  last edited by

                  All black lines on the baseTiles should be a constant, I think 1, 2 or 3px

                  @Black_Elk
                  What is the best px thickness for the baseTiles?

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Jackias RevengeJ 1 Reply Last reply Reply Quote 1
                  • Jackias RevengeJ Offline
                    Jackias Revenge @TheDog
                    last edited by

                    Is there a way to set the default width of a pencil? I keep trying to draw with a width of 3 px, but it keeps setting it for 11.339 px instead. It kind of annoying to trace the map of skyrim, and just when I think I am finished, I notice that not all of my pen/pencil traces are of the same width.

                    TheDogT Black_ElkB 2 Replies Last reply Reply Quote 1
                    • TheDogT Offline
                      TheDog @Jackias Revenge
                      last edited by

                      Save your map, I serialize them -01, -02 etc.

                      Select (s) the whole of a layer, change tool to Edit paths by Nodes (N) (left bar)

                      Select Fill and Stroke (Right hand pane)
                      change mm to px
                      change width to 1
                      Save

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Jackias RevengeJ 1 Reply Last reply Reply Quote 1
                      • Jackias RevengeJ Offline
                        Jackias Revenge @TheDog
                        last edited by Jackias Revenge

                        Here is my traced version of the map (drawn by hand) on the left, compared to the original version on the right. I do believe the lines are 1px in thickness. This is also prior to rescaling, I will rescale the new image to 15k x 9k px then start on the TT and capitals. Edit: Forgot to include the image, here we go. Screenshot (666).png

                        1 Reply Last reply Reply Quote 2
                        • Black_ElkB Offline
                          Black_Elk @Jackias Revenge
                          last edited by Black_Elk

                          1px is best for the map creator tools.

                          You can still use the polygon grabber if your baseline is thicker than 1 px, provided the pixels are 100% black, but the main issue arises when tripleA is rescaling these lines, or redrawing them from the poly file at different mapview sizes.

                          If you want to preview what will happen to your baseline scaling inside of tripleA when map details are off, you can take your baseline image and downscale it using no interpolation, in whatever program you're using to edit the images. Or you can change the mode of the image from RGB to Indexed color before scaling to get a similar sense of what will occur inside TripleA.

                          When you do this, the 100% black of the line will be preserved when the image is shrunk, but the individual black pixels themselves will change position to try and maintain the basic shape of the line.

                          Since the choice is either black or white, with nothing in between (no interpolation means no changing into a gray or blurring along the way to smooth stuff out) tripleA is trying to determine which black pixels get to remain and which get eliminated when you zoom way out. This is harder for it to do when the line is bouncing between say 1 and 2 pixels, or 1 and 3 px. As you zoom out/downscale, the movement of the pixels will be more pronounced, and eventually the line will appear to break apart. If tripleA doesn't know what color to paint over a given pixel it will display as white, so you might end up with floating white pixels embedded within your thicker black borderlines at various map zoom levels. Usually this will happen when two or more borders come together, since you're more likely to have extra black pixels in those spots. The polygon grabber is trying to grab the white stuff right up to the edge where the pixels turn black, so if there are gaps, these will end up as white pixels between the black lines that the poly is drawing, and you'll see them kinda dance around inside your thicker borders when the mapview is zoomed way out.

                          Jackias RevengeJ 1 Reply Last reply Reply Quote 3
                          • Jackias RevengeJ Offline
                            Jackias Revenge @Black_Elk
                            last edited by Jackias Revenge

                            Okay quick update:
                            I have managed to draw out the provinces (haven't gotten all the territories I want though. Just to double check this is how I have the layers set up from high to low
                            Layer 2 - Province boarders (I will break down the provinces more)
                            Layer 1 - Base Map

                            Eventually I will add a 3rd layer, which will be above layer 2, and it will be my hold capitals, villages, and maybe castles. Also, this map has been scaled up to 15k x 9k px.

                            Screenshot (668).png

                            TheDogT 1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @Jackias Revenge
                              last edited by

                              Looking good.
                              I think the borders are darker/wider than the coast.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              Jackias RevengeJ 1 Reply Last reply Reply Quote 0
                              • Jackias RevengeJ Offline
                                Jackias Revenge @TheDog
                                last edited by

                                Yeah, I can't get them to remain unified in size so I'm debating redrawing all the boarders. Even when I try to fix it's width it doesn't want to cooperate.

                                TheDogT 1 Reply Last reply Reply Quote 0
                                • TheDogT Offline
                                  TheDog @Jackias Revenge
                                  last edited by TheDog

                                  You might of locked the borders layer, check the layers pane (on the right) does not have
                                  71a03dd8-3a91-439f-a440-cf4c1ccbb0f0-image.png

                                  a closed lock.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  Jackias RevengeJ 1 Reply Last reply Reply Quote 0
                                  • Jackias RevengeJ Offline
                                    Jackias Revenge @TheDog
                                    last edited by

                                    They are all unlocked, I think it has to do with scaling causing problems, cause when I drew the map originally, it wasn't scaled up, then I scaled it up, then drew the borders so it is all sorts of messed up and just need to redraw everything.

                                    Jackias RevengeJ 1 Reply Last reply Reply Quote 0
                                    • Jackias RevengeJ Offline
                                      Jackias Revenge @Jackias Revenge
                                      last edited by Jackias Revenge

                                      Okay, last update of the night, figured out why my lines were uneven, it's due to drawing at different zoom levels resulting in different width lines. I zoomed in to 25%, and retraced the OG map and saved it to -01, then retraced the holds (again, will add more provinces to the map maybe tomorrow) and saved that to -02. But finally my map is uniform in width.

                                      Screenshot (670).png

                                      Jackias RevengeJ 1 Reply Last reply Reply Quote 3
                                      • Jackias RevengeJ Offline
                                        Jackias Revenge @Jackias Revenge
                                        last edited by Jackias Revenge

                                        Okay, I'm back at it again this morning, and need a little help with a decision. So I was thinking of making each fort its own box (like I would do with the hold capitals and the smaller villages), but I started thinking about 2 interesting forts:

                                        For Dunstad in the Pale (Dawnstar) and Fort Kastav in Winterhold (Winterhold). They defend the roads leading into those regions, and I'm having a bit of a hard time with what to do. I used my older map to quickly edit what my ideas are for visual references.

                                        (option 1) I could keep the forts as their own tt, and adjust the mountains to block the sides forcing someone to attack the forts

                                        (option 2) I could drop the idea of forts having their own tt and just put a castle unit in the larger TT.

                                        Screenshot (671).png

                                        TheDogT 1 Reply Last reply Reply Quote 0
                                        • TheDogT Offline
                                          TheDog @Jackias Revenge
                                          last edited by

                                          I would make opt 1, as you have it and move the mountains to the fort.

                                          And where appropriate put the fort/castles in the middle of a TT or on the coast.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          Jackias RevengeJ 1 Reply Last reply Reply Quote 0
                                          • Jackias RevengeJ Offline
                                            Jackias Revenge @TheDog
                                            last edited by

                                            Okay, on the topic of mountains, what layer would you suggest it be added to? Layer 1 (base map) no TT, Layer 2 (TT), or layer 3 (towns and cities)

                                            TheDogT 1 Reply Last reply Reply Quote 0

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