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    PBF Test Soruce

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    • S Offline
      soruce
      last edited by

      This is a topic to test the PBF functionality

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      • S Offline
        soruce
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 2.6.14364, time: 22:39:38
        Savegame

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        • S Offline
          soruce
          last edited by

          TripleA Turn Summary: Japanese round 1

          TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition

          Game History

          Round: 1
          
              Politics - Japanese
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Japanese takes Political Action: Political Action Japanese To War With Americans
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
          
              Purchase Units - Japanese
                  Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                  1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 24 Sea Zone
          
              Combat - Japanese
          
              Non Combat Move - Japanese
                  1 bomber moved from 24 Sea Zone to 6 Sea Zone
                  1 fighter moved from 24 Sea Zone to 17 Sea Zone
                  1 fighter moved from 24 Sea Zone to 17 Sea Zone
                  1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone
                  1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone
                  1 fighter moved from 17 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  1 fighter moved from 17 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
          
              Place Units - Japanese
                  1 carrier and 1 fighter placed in 6 Sea Zone
                  1 bomber, 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
          
              Turn Complete - Japanese
                  Japanese collect 26 PUs; end with 26 PUs
          

          Combat Hit Differential Summary :

          Savegame

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