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    May move through but NOT remain on territory

    Scheduled Pinned Locked Moved Map Making
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    • ebbeE Offline
      ebbe
      last edited by

      Hej there, just working on a new project and
      puzzling with some basic map features: ( in this case "rivers")

      wondering if it is possible that
      a land unit may cross a certain terr. but may not end in it?

      would that be possible? ( also in a way that AI can handle it...)

      I tried a way to demotivate remaining in a river terr. by giving
      a big battle penalty to a unit but that didn't seem to impress AI so that's why looking for other possibilities...

      thanks!!!

      wc_sumptonW C 2 Replies Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @ebbe
        last edited by

        @ebbe

        Connect the land territories directly, leaving the intervening "river" as water. Both land territories can still be connected to the "river" to allow transport loading and unloading.

        Cheers...

        ebbeE 1 Reply Last reply Reply Quote 1
        • ebbeE Offline
          ebbe @wc_sumpton
          last edited by

          @wc_sumpton
          that is a way, nice.... and secondary (the idea behind it I forgot to mention) : how could such a move, a land unit visually crossing a river, ( which is then actually 2 regular connected land terr's ) a movement penalty?

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @ebbe
            last edited by

            @ebbe

            Thought you would ask that. No there is no way at this time to set a movement penalty between two territories. A territoryEffect movement penalty is entering a territory for all adjoining territories, and thus would not work here.

            Sorry...

            Cheers...

            1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @ebbe
              last edited by

              @ebbe I think this would be a very useful and easy to implement feature request, and I would certainly use or consider using such an option.

              My suggestion, is adding a territory option like

              <attachment name="territoryAttachment" attachTo="1" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
              <option name="isUnoccupiable" value="true"/>
              </attachment>
              

              The "isUnoccupiable" option has the same effects as the "isImpassable" option but allows moving through (yet not retreating into) the territory.

              I hope such a feature will be added.

              1 Reply Last reply Reply Quote 1

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