42 G6 Woods vs Wylie
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 6 armour and 3 artilleries; Remaining resources: 4 PUs; Combat Move - Germans 4 infantry moved from France to Normandy Bordeaux 4 artilleries moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 14 armour moved from Baltic States to Belarus 2 mech_infantrys moved from Baltic States to Belarus 1 armour moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 armour moved from 115 Sea Zone to Novgorod 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 3 armour moved from Poland to Belarus 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 fighters moved from Norway to Novgorod 2 fighters moved from Norway to Belarus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland Combat - Germans Battle in Eastern Poland Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Americans defend with 1 armour, 5 artilleries and 5 infantry Germans roll dice for 4 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/1 hits, 5.83 expected hits Americans roll dice for 1 armour, 5 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 4/1 hits, 3.83 expected hits 4 infantry owned by the Germans lost in Normandy Bordeaux 5 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/1 hits, 4.83 expected hits Americans roll dice for 1 armour and 4 artilleries in Normandy Bordeaux, round 3 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux 4 artilleries owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 artilleries, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 4/1 hits, 4.17 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 6 infantry Casualties for Americans: 1 armour, 5 artilleries and 5 infantry Battle in Finland Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour, 2 artilleries, 2 fighters and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 3 infantry in Novgorod, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Novgorod, round 3 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Belarus Germans attack with 17 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys Russians defend with 2 aaGuns, 9 armour, 4 artilleries, 7 infantry and 1 mech_infantry Russians roll AA dice in Belarus : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Belarus Germans roll dice for 17 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 11/1 hits, 10.17 expected hits Russians roll dice for 2 aaGuns, 9 armour, 4 artilleries, 7 infantry and 1 mech_infantry in Belarus, round 2 : 9/1 hits, 8.50 expected hits 1 infantry owned by the Germans, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians, 7 infantry owned by the Russians, 1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Belarus Germans roll dice for 11 armour, 1 bomber and 1 fighter in Belarus, round 3 : 6/1 hits, 6.67 expected hits Russians roll dice for 9 armour and 3 artilleries in Belarus, round 3 : 5/1 hits, 5.50 expected hits 5 armour owned by the Germans lost in Belarus 3 armour owned by the Russians and 3 artilleries owned by the Russians lost in Belarus Germans roll dice for 6 armour, 1 bomber and 1 fighter in Belarus, round 4 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 armour in Belarus, round 4 : 3/0 hits, 3.00 expected hits 3 armour owned by the Germans lost in Belarus 4 armour owned by the Russians lost in Belarus Germans roll dice for 3 armour, 1 bomber and 1 fighter in Belarus, round 5 : 2/1 hits, 2.67 expected hits Russians roll dice for 2 armour in Belarus, round 5 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Belarus 2 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 15 armour, 1 fighter, 1 infantry and 2 mech_infantrys Casualties for Russians: 2 aaGuns, 9 armour, 4 artilleries, 7 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 bomber moved from Belarus to Baltic States 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Germany 3 armour placed in Yugoslavia 2 artilleries placed in France 1 artillery placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,4,2 Germans collect 48 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 1.33 Germans regular : -1.67 Russians AA : 0.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 5 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from West India to Burma 1 tactical_bomber moved from West India to Burma 1 tactical_bomber moved from West India to India 1 infantry moved from Eastern Persia to West India 3 armour moved from Persia to Caucasus 1 fighter moved from Egypt to Ukraine 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 fighter moved from Karelia to Russia 1 tactical_bomber moved from Karelia to Russia 1 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 2 destroyers moved from 105 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 transport placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 3 PUs; Combat Move - Italians 1 fighter moved from Baltic States to Novgorod 1 mech_infantry moved from Romania to Baltic States 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 3 armour moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Romania Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Timguska to Kansu 4 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 3 infantry moved from Bessarabia to Eastern Poland 2 fighters moved from Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland Combat - Russians Battle in Belarus Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 armour Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Poland, round 3 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 2 artilleries moved from Bessarabia to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Russia 2 fighters moved from Eastern Poland to Ukraine 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from West India to India 1 infantry moved from Amur to Manchuria Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 infantry moved from Korea to Amur 2 armour moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 destroyers moved from 8 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Korea to Amur 3 fighters moved from Korea to Amur 1 armour moved from Korea to Amur 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Shantung to Jehol 1 bomber moved from Malaya to Burma 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 1 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 1 armour, 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber Americans defend with 2 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Amur, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Amur, round 2 : 4/1 hits, 3.50 expected hits 4 infantry owned by the Japanese lost in Amur 4 infantry owned by the Russians and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 4/1 hits, 3.50 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Amur, round 3 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Japanese lost in Amur 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 6 infantry Casualties for Russians: 4 infantry Casualties for Americans: 2 fighters, 1 infantry and 1 tactical_bomber Battle in Jehol Japanese attack with 3 armour Americans defend with 1 armour Japanese roll dice for 3 armour in Jehol, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol 1 armour owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 4 destroyers and 1 submarine Americans defend with 3 destroyers Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 4 destroyers in 25 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 2 destroyers owned by the Americans lost in 25 Sea Zone Japanese roll dice for 4 destroyers in 25 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 destroyers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 3 destroyers Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Shantung 1 fighter moved from Amur to Japan 1 bomber moved from Burma to Malaya 1 battleship, 3 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 armour moved from French Indo China to Yunnan 1 artillery moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Amur to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 36 Sea Zone 1 armour placed in French Indo China 3 armour placed in Shantung 1 bomber placed in Japan 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 0.67 Japanese regular : -0.33 UK_Pacific regular : -0.67 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 transports moved from 105 Sea Zone to 103 Sea Zone 4 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 5 destroyers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 4 artilleries Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 4 artilleries in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 3 artilleries owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Germans: 4 artilleries Battle in 25 Sea Zone Americans attack with 1 bomber and 5 destroyers Japanese defend with 3 destroyers Americans roll dice for 1 bomber and 5 destroyers in 25 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 2 destroyers owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 bomber and 4 destroyers in 25 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 2 destroyers Casualties for Japanese: 3 destroyers Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 submarine moved from 45 Sea Zone to 41 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 3 destroyers placed in 10 Sea Zone 4 artilleries, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Finland to Norway 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 3 armour moved from Germany to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 bomber moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 fighter moved from Baltic States to Belarus 1 armour moved from Novgorod to Belarus 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Belarus Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Belarus, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Eastern Poland Germans attack with 6 armour Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 armour in Eastern Poland, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Norway 1 artillery moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in France 2 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Yugoslavia 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.33 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from India to Burma 1 artillery moved from India to Burma 2 tactical_bombers moved from India to Burma 2 fighters moved from India to Burma 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Burma British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the British lost in Burma 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 2 tactical_bombers moved from Burma to India 2 fighters moved from Burma to India 1 infantry moved from West India to India 3 armour moved from Persia to West India 2 armour and 1 mech_infantry moved from Iraq to Caucasus 3 armour moved from Caucasus to Bryansk 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 armour and 1 infantry placed in Persia 1 fighter and 2 infantry placed in Iraq 1 transport placed in 110 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Japanese regular : 0.50 British regular : 0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Romania to Belarus 3 armour moved from Romania to Belarus 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Southern Italy to Belarus 1 fighter moved from Romania to Belarus 1 fighter moved from Romania to Eastern Poland Non Combat Move - Italians 1 aaGun moved from Romania to Eastern Poland Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Kansu to Timguska 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Vologda to Urals 1 infantry moved from Russia to Vologda 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Bessarabia to Eastern Poland 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 fighters moved from Russia to Eastern Poland 2 fighters moved from Ukraine to Eastern Poland 2 infantry moved from Buyant-Uhaa to Central Mongolia Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 5 armour; Italians defend with 1 aaGun, 1 fighter and 1 infantry Italians roll AA dice in Eastern Poland : 0/1 hits, 0.50 expected hits Russians roll dice for 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 5/0 hits, 5.00 expected hits Germans roll dice for 1 aaGun, 5 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 : 4/1 hits, 3.50 expected hits 4 infantry owned by the Russians lost in Eastern Poland 1 aaGun owned by the Italians, 3 armour owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland Russians roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 4/0 hits, 4.00 expected hits Germans roll dice for 2 armour and 1 fighter in Eastern Poland, round 3 : 1/1 hits, 1.67 expected hits 1 artillery owned by the Russians lost in Eastern Poland 2 armour owned by the Germans and 1 fighter owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Russians: 1 artillery and 4 infantry Casualties for Germans: 5 armour Casualties for Italians: 1 aaGun, 1 fighter and 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Eastern Poland to Ukraine 2 fighters moved from Eastern Poland to Ukraine 2 fighters moved from Eastern Poland to Ukraine 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Smolensk to Archangel 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 0.00 Italians AA : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 8 armour and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Java 1 fighter moved from 36 Sea Zone to Java 1 tactical_bomber moved from 36 Sea Zone to Java 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 2 armour moved from Jehol to Chahar 2 armour moved from Shantung to Anhwe 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 tactical_bomber moved from 36 Sea Zone to Burma 1 fighter moved from 36 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Shantung to Kweichow 1 bomber moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 5 Sea Zone to 19 Sea Zone 1 cruiser moved from 5 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/1 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Chahar, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Anhwe, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour moved from Shantung to Chahar 1 bomber moved from Manchuria to Japan 1 bomber moved from Java to Malaya Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 3 armour placed in French Indo China 3 armour placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Japanese regular : 0.33 UK_Pacific regular : 0.33 ANZAC regular : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 1.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 57 PUs; Germans buy 6 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 tactical_bomber moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Nenetsia to Archangel 2 armour moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 3 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Archangel 3 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Eastern Poland Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 artillery Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 fighter moved from Novgorod to France 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 2 armour and 1 artillery placed in Novgorod 2 armour and 1 mech_infantry placed in Germany 2 armour and 1 mech_infantry placed in Yugoslavia 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 4 armour, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Bryansk 2 armour moved from Caucasus to Bryansk 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to India 1 infantry moved from Persia to Eastern Persia 2 armour moved from Persia to West India 3 armour moved from West India to India 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Bryansk to Western Ukraine Non Combat Move - British Place Units - British 1 transport placed in 110 Sea Zone 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 1 PUs; Combat Move - Italians 5 fighters moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Smolensk 3 armour moved from Belarus to Smolensk 2 mech_infantrys moved from Belarus to Smolensk 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania Combat - Italians Battle in Smolensk Italians attack with 3 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 6 infantry Italians roll dice for 3 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 5/0 hits, 5.00 expected hits Russians roll dice for 6 infantry in Smolensk, round 2 : 2/0 hits, 2.00 expected hits 2 mech_infantrys owned by the Italians lost in Smolensk 5 infantry owned by the Russians lost in Smolensk Italians roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Smolensk, round 3 : 5/1 hits, 4.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Smolensk 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for Russians: 6 infantry Non Combat Move - Italians 5 fighters moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus 5 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 3 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Belarus 1 fighter moved from Ukraine to Smolensk 3 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 2 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Novosibirsk to Vologda 2 infantry moved from Timguska to Kansu Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/1 hits, 2.17 expected hits Italians roll dice for 2 armour in Smolensk, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk 2 armour owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Belarus Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 artilleries Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Belarus 2 artilleries owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 artilleries Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Smolensk to Russia 1 tactical_bomber moved from Belarus to Russia 2 infantry moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : -0.67 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 6 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from Soviet Far East to Siberia 1 artillery moved from Sakha to Siberia 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 armour moved from French Indo China to Szechwan 1 armour moved from French Indo China to Kweichow 1 armour moved from French Indo China to Szechwan 1 armour moved from Yunnan to Kweichow 1 artillery moved from Burma to Yunnan 3 armour moved from Malaya to Yunnan 2 armour moved from Anhwe to Hopei 2 armour moved from Chahar to Hopei 1 mech_infantry moved from Shantung to Hopei 2 armour moved from Shantung to Hopei 1 fighter moved from 42 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Szechwan, round 2 : 2/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 6 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 6 armour and 1 mech_infantry in Hopei, round 2 : 3/1 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 6 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter could not land in 62 Sea Zone and was removed 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone 1 armour placed in Malaya 1 armour placed in Shantung 1 infantry and 1 mech_infantry placed in Japan Japanese undo move 5. Japanese undo move 4. 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Japanese collect 63 PUs (1 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter and 10 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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