UHD World War II Global
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@black_elk if you decide todo anything with Malta, here's a shot of where were currently at.
So 94 is probably the least used SZ. You could move west to where the Tunis coast starts moving north again. Keep the same angle you currently have. Basically cut that trprt in half.
I can fudge the trprt into Tunis a smidge and we'll only lose 1 place. Still have 9. Should usually be more than enough.
The BB is placing over western malta. That's why it only has 1 place. We should have room to move the BB off Malta and then give Malta another place.
Maybe make it slightly bigger ? Push the whole thing a tad west ?
I don't see much more than that really being feasible without dickin everything up. You have to keep 97, 95 and 92 as big as possible. You don't want to cut into 98 either.
Anyway, if you do change it, that's the way i'd go or just leave as is.
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The above actually won't work. Tunis would be bordering 96 then. You could do it for a mod, but ... yea, it needs to stay as is.
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I redid the place for Malta, Tunisia, 96, Tobruk and Libya.
Removed the BB place in 96 and gave it to Malta, so Malta has 2 place and then overflow. Can place 5 total before it runs into anything in 96.
96 I squeezed in another place, so we still have 9 and reversed the flow into Tobruk.
Moved around the place order in Tunisia so 2nd to last gets hit with the flow first. Actually, all the flows work that way. Tried todo that for the whole map, but ...
Tweaked Libya and Tobruk place order as well. Looks as if we have room for one more in Tobruk. I'll add him too.
This will be in next update.
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Here is a relief for the UHD global that just uses a very simple marbled pattern rather than a topographical vibe, for peeps who want it subtle.
https://drive.google.com/file/d/19mgiUmwoyg9R78d5OQLLmwOXytE_U5ao/view?usp=sharing
Couple screens to show how it presents...
Nation colors can be changed via HEX in the map props. To change the blue of the ocean, I use the baseline to grab the selection on the relief, to isolate just those areas, then adjust. Here I just kept it the same as the default relief for simplicity, but you could insert graphics like WOPRs, change the clouds or add a glow, stuff like that. Hopefully works for most tastes. I tried to do a rail relief, but ended up looking kinda busy. Thought something like this would might be cleaner, and a bit easier to modify if peeps want to customize stuff. The templet there was GIMPs default marble pattern just to give an example.
Basically I used the baseline to grab the all the land tiles, reduce selection by 2px, edit>fill>pattern, then expand the selection by 1 px and hit it with some blur, so it just becomes like a texture.
You can do it with any image to make a pattern, but I figured that would be easy to reproduce. Then cut the entire selection (all the area in white from the base, but selected on the relief layer) paste that cutout portion with the pattern as a new layer on top, and reduce opacity of that layer to the desired level. Low opacity will give a color that is more true to HEX, higher opacity will mix that HEX color towards white, so you can basically control it that way towards more pastel.
For different borders, say using white, or blending the border in different ways, you can make a selection from the baseline 1 px then grow that selection add a little blend to the edge, paste it on top as a new layer. That way you can control the opacity there as well, for different border effects. Last step is to add the little canal graphics or whatever else. Here the 1px line shows through with just a bit of color pop at the edge, so it'd be easier to grab and to see what's going on there.
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I like the other one better