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    Is the Hard AI Broken?

    Scheduled Pinned Locked Moved AI
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I am seeing strangely passive behavior from the Hard AI, where it fails to build units. When I switch to the Fast AI, it works fine.

      For example, in this saved game, mid.tsvg, the Japanese are saving their money rather than building in newly captured India, building factories in China or generally pressing their advantage. When I switched to Fast AI, it starts building stuff and getting moving.

      I have seen scenario designers recommend the Fast AI. Is there a bug here, as the Hard AI should play like the Fast AI but with better computation of battle outcomes?

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      • B Online
        beelee @RogerCooper
        last edited by

        @rogercooper

        Are you on a new prerelease ?

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @beelee
          last edited by

          @beelee Yes.

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            beelee @RogerCooper
            last edited by

            @rogercooper

            All your triplea games are against the AI as you've said in the past. I'm sure you would have noticed it sooner than now.

            It would take a lot of testing to find the break, if there is one, although some of the prereleases say what was changed.

            Anyway, that would be my guess.

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @beelee
              last edited by

              @beelee What is interesting is that this not a problem using the Fast AI. A few months back, there was an issue with big transport fleets not landing that affected both AI's. The non-landing issue seems resolved.

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