• AI Development Discussion and Feedback

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    RogerCooperR
    @bluelionman said in AI Development Discussion and Feedback: I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money). [image: 1774323136470-a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png] The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI. Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific. Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.
  • neural network development-suggestions welcome

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    RogerCooperR
    @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.
  • AI Not Adding AA to Vulnerable Factory 2.7

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    @panther Oops, I apologize! It was WWII Classic 3rd Edition.
  • ww2v5 AI Stacking, No Good Reason to Fix It

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    @rogercooper said... @igbi Be careful with making every VC a capital. The AI can overdo it, focusing too much on it. But Roger, unlike your mods, there's no nuance or sophistication to my mods. They're a brutal reduction. Ha, ha. You tell me one thing. TheDog tells me another. A rock. A hard place. I'm between them? No, no, I'm over to the side, just a blip on the screen. Only the storage scope will show that I've been here. It would be good if the AI had direct support for victory cities, at a level intermediate between capitals and normal territories. Don't know the details in any way, manner, or fashion. But the best of AIs would require no tweaking by us, except to weaken it, which would be in the options. There are things of number value all over the map. Those numbers, along with the tagging of what has to be captured should be enough information for a super-strong AI to calculate a plan. A strategy, with battle tactics to carry it out, adapting as needed to what the opponent does. But maybe you're talking about something else. --IGBI
  • Command line AI vs AI play feature

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    @cernel said in Command line AI vs AI play feature: @igbi said in Command line AI vs AI play feature: The ww2v0 is my naming to make it line up with ww2v2 to ww2v6. When 1, 2 and 3 actually mean first, second and third, there is no zero (traditionally). What comes immediately before 1 is -1. Anyway, Classic Second Edition is V1. Mind you, "V1" stands for "Classic", not for the edition here: the Classic Third Editions, basic or Iron Blitz, are also V1. No need to reply here. But when writing a response to the last post, I thought there was a going to be context in another post to engage in long-windedness, but actually there's not. And then I thought, I'll go ahead and summarize some thoughts anyway about "Some Hypothetical Great A&A Analysis Tool vs What is an AI", but in the light of that every good thing comes to an end, every marginally good thing needs to be brought to an end. As to confusion amongst naming, there's the manufacturer, a large corporation, and then there's the user. The user is looking for free software written by benevolent developers, and confusion on the user's part results in the wasted effort of answering the same questions over and over. As to the large corporations, confusion many times makes them money. Bought that $100 version instead of the $45 version, because you were confused? The Original Topic Title I put out a request. Maybe in a year or two the developers decide it's something they want. I only created an account to make the request. The software is good as it is. --IGBI
  • Setting DO NOTHING the AI still does something

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    @thedog fantastic! Thanks!
  • Python Database

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    RogerCooperR
    @kindwind You will need to parse the data yourself, by using functions like instr() in Excel or find/replace in Notepad. I have used Microsoft Access to import everything, but even then the results were not easy to use.
  • Make AI able to understand "bombardment" units

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  • Is the Hard AI Broken?

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    RogerCooperR
    @beelee What is interesting is that this not a problem using the Fast AI. A few months back, there was an issue with big transport fleets not landing that affected both AI's. The non-landing issue seems resolved.
  • What changes would it take to make TWW playable by Hard AI

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    ubernautU
    @thedog TWW is unlike any other map u should def check it out
  • "Game Database"

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    Hayden WhitleyH
    @beelee said in "Game Database": https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/1816 Thanks! I will check those out.
  • AI Refuses to Land

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    RogerCooperR
    @beelee Turning off Low Luck does not help. Changing to Fast AI does not help. The US fleet ignores an undefended Tokyo and lands in Palawan.
  • Are dice loaded?

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    On a personal note, the only time I've seen "Loaded Dice" was when they were next to an ashtray with a marijuana cigarette
  • Smarter defending of "strategic important points"

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    RogerCooperR
    There are two different issues here, the ability to define territories as important and the vulnerability of the AI to can-opener attacks. As of now, the AI only pays special attention to capitals. In fact, the AI will play listlessly on a map without capitals. It would be desirable for the AI to pay extra attention to victory cities. The second issue, is the AI's vulnerability to can opener attacks. It understands how to make such attacks, but it doesn't understand how to defend against them. Both these problems are fixable in the scope of the current AI. If nothing else, coastal capitals should be garrisoned if there is any potential vulnerability to can opener attacks.
  • AI Compatibility in Unit Spawning Scenarious

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    TheDogT
    Yes, there is something in 2.6 that errors on G1 turn and does not give any detail to fix it, which is a shame because 2.6 is better and faster than 2.5 So I would install 2.5.22294 I have 4 version of TripleA install, just put the version behind the TripleA-2.5.22294
  • Leadership Optimism / Regime Change

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    TheDogT
    I dont know, but @redrum does, as its his bag.
  • AI won't use trains/railroads

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    @rogercooper I will try increasing the move value of all the units. The base problem I am trying to solve is that I have a large map and I don't want it to take forever to move units across it.
  • AI Territory valuation visibility?

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    @lafayette Ah, I see it. I guess I was expecting to be available for the Hard AI, since the Flow AI doesn't do anything on some maps.
  • AI and over stacking of defensive units on Capitals

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    TheDogT
    @beelee If you want to, open a new post in player help and I will try to guide you
  • [TestAI] Download and discussion

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    @a-s This is awesome, thank you so much! You're the best.

Recent Posts

  • @bluelionman said in AI Development Discussion and Feedback:

    I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money).

    a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png

    The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI.

    Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific.

    Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.

    read more

  • @bluelionman

    hmm I thought that was one thing the AI did understand. It might be more map specific than AI specific. There has been some xml improvements that specifically target the AI since this map came out.

    @RogerCooper may have experience with the AI on this map

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  • I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money).

    a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png

    read more

  • @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.

    read more