@thedog You may want to submit this as an actual issue with AI log. It maybe that it always focusing on the big opposing armies and view the neutral spaces as low priority.
@beelee I am in agreement. The current TripleA AI is pretty good, although it has some fixable glitches. I think the further improvements should come from the ability to create specific heuristics for the AI for specific nations and scenarios.
What isn't going to happen is the creation of neural net style AI that will play well. A&A is beyond the capability of current AI approaches to solve.
@dadude9211 The AI does not make any special effort to take or defend VC's. The AI does not normally try.to protect anything other than capitals or factories.
You could simply uncheck projection of power and check honorable surrender instead in the opening screen.
@Trevan Currently, the AI simulates the current turn to the end to determine what it should purchase based on estimated moves/battles. It doesn't simulate future turns due to how quickly the search tree explodes and how long it takes to run. You would need an incredible amount of optimization and fairly accurate prediction of moves/battles to slim the search tree to achieve that.
I think that TripleA needs some features to direct the AI. There should be is an IsAI condition available, as well as some new event types, such as PurchaseQuantity, PurchaseProportion, PurchaseUpTo TransferUnits. I will prepare a formal feature proposal.
@myrd I think it did and is part of the 'flow' AI. I don't recall if we've removed the flow AI at this point or not. So it may still be there. It would have been part of the AI debug menu to turn it on, check engine settings for "enable beta features". You'll also need to download the latest 2.6 engine as well, I'm pretty sure this was all well after the 2.5 release.