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Recent Posts
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@husky81
So now you have your initial baseline results, Im hoping for now, that you stop using your Tokens verses Hard-AI, Easy-AI and Does Nothing, and just concentrate on using them, against Fast-AI ?What are your plans for testing for improvements to Claude-AI ?
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the start they should form part of th
For me, most of my games when playing humans end with economic victories, where one side has enough excess material and income that the other side resigns. There are exceptions, but generally economy ends up being more important than VC's. Of course many territories are important for multiple reasons, like Karelia, which blocks the western allies and the russians from linking up.
I think they are important of course, but for now it's a later thing once the basics are covered.
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@husky81 said
will not plan around VC Play.I think this should be a major part of your Executive planning that you are talking about in the other thread, owning the 13 VCs should be a major part of the "eyes on the prize" .
A human player always has the VCs as part of their planning, so should Claude-AI.
they aren't worth anything until a VC snipe is on the cards
Totally disagree, from the start they should form part of the Claude-AI opening play, otherwise how will the Claude-AI ever win?
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Claude-AI/NavalAgent needs guidances (helping hand) as to what is important to players. Then o
It knows the value of capitals, and of production points per territory (it uses 1 inf per pu). it doesn't really concider vc's yet. those are tricky, because they aren't worth anything until a VC snipe is on the cards. for example, if I'm Germany and besieging moscow, on pace to take in say 2 turns turns. I don't care if USA can trade Italy, France and Karelia, unless they also have a bunch of VC's on the other side of the map.
The bot does check the win condition ahead of its turn so it will try to retake a VC if it is about to lose, but will not plan around VC Play.