Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - British British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 aaGun EDIT: Adding units owned by Russians to Turkestan: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 4 infantry moved from United Kingdom to North Sea Sea Zone 1 artillery and 4 infantry moved from North Sea Sea Zone to Norway 2 fighters moved from Karelia to Norway 1 bomber moved from Belorussia to Norway Combat - British Battle in Norway British attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry Germans defend with 6 infantry British roll dice for 1 destroyer in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Norway, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the British lost in Norway 3 infantry owned by the Germans lost in Norway British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Norway, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Norway 2 infantry owned by the Germans lost in Norway British roll dice for 1 artillery, 1 bomber and 2 fighters in Norway, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Germans: 6 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Norway to Finland 3 fighters moved from Belorussia to Finland 1 infantry moved from Stalingrad to Turkestan 1 infantry moved from Caucasus to Iran 1 armour, 1 artillery and 1 infantry moved from Caucasus to Turkestan 1 armour moved from White Sea Sea Zone to Karelia Place Units - British 2 artilleries and 4 infantry placed in United Kingdom 1 transport placed in North Sea Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 7 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from Aegean Sea Sea Zone: 1 transport EDIT: Adding units owned by British to Central Mediterranean Sea Zone: 1 transport EDIT: Turning off Edit Mode Non Combat Move - Americans 1 bomber and 1 fighter moved from Belorussia to Finland 1 fighter moved from Karelia to Finland 3 fighters moved from United Kingdom to Finland 1 destroyer moved from Celtic Sea Sea Zone to North Sea Sea Zone 3 fighters moved from United States to United Kingdom 2 infantry and 1 transport moved from Denmark Strait Sea Zone to Celtic Sea Sea Zone 2 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 transport moved from White Sea Sea Zone to Norwegian Sea Sea Zone Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 2 artilleries and 2 infantry placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 47 PUsCombat Hit Differential Summary :
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I had a wild idea when I was doing my turn. What if I stacked up Poland with as many Allied units as possible? Something like this:

This would block the path of your 9 tanks to reach Moscow. If you ignore this and simply move EPOL->BEL, then I can simply fly the aircraft to Mocsow. And if you attack all these units, that might drain a lot of German offensive strength, perhaps enough to make them run out of steam. -
I already did something else in my turn which is fine but after this game is finished I would love to pick it up from here and try this

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Actually I can move the British AA gun to Poland as well lol
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let me mull this one over
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Actions - Russians Russians takes action: Action USAPays8PUs Action USAPays8PUs activates a trigger called: Trigger USAPays8PUs Trigger USAPays8PUs: Americans met a national objective for an additional -8 PUs; end with 39 PUs Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 2 infantry moved from Russia to Moscow 1 aaGun moved from Turkestan to Moscow 1 armour and 1 fighter moved from Karelia to Moscow 1 aaGun moved from Karelia to Finland 1 armour moved from Finland to Russia Place Units - Russians 8 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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I believe i discovered another bug

If I interpret the rules correctly, I should be able to load an AA gun and an infantry in the combat movement phase onto a transport, amphibiously assault with the infantry and then in the NCM unload the AA gun. However the AA gun is unselectable in the combat movement phase. This can be very easily fixed though, and I will do that after our game.

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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - British British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to North Sea Sea Zone: 1 aaGun EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from United Kingdom to North Sea Sea Zone 1 artillery moved from Norway to North Sea Sea Zone 2 artilleries and 3 infantry moved from United Kingdom to North Sea Sea Zone 1 aaGun, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from North Sea Sea Zone to Baltic Sea Sea Zone 3 artilleries and 3 infantry moved from Baltic Sea Sea Zone to Poland 1 bomber moved from Finland to Poland Combat - British Battle in Poland British attack with 3 artilleries, 1 bomber and 3 infantry Germans defend with 2 infantry British roll dice for 1 destroyer in Poland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 artilleries, 1 bomber and 3 infantry in Poland, round 2 : 5/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Poland 2 infantry owned by the Germans lost in Poland British win, taking Poland from Germans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Poland to Moscow 1 aaGun and 1 infantry moved from Baltic Sea Sea Zone to Poland 1 armour moved from Karelia to Moscow 1 armour, 1 artillery and 2 infantry moved from Turkestan to Moscow 5 fighters moved from Finland to Moscow Place Units - British 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 1.33 British regular : 2.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from Norwegian Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France Americans take France from Germans Combat - Americans Non Combat Move - Americans 2 artilleries and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Mid-Atlantic Sea Zone 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 2 artilleries, 2 infantry and 2 transports moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 3 fighters moved from United Kingdom to Finland 1 bomber and 5 fighters moved from Finland to Moscow 2 artilleries and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer moved from North Sea Sea Zone to Baltic Sea Sea Zone 1 destroyer moved from North Sea Sea Zone to Baltic Sea Sea Zone Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 3 artilleries and 3 infantry placed in United States Turn Complete - Americans Americans collect 43 PUs; end with 45 PUsCombat Hit Differential Summary :
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yes, you interpret the rules correctly. kind of a weird rule, but there ya go lol
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@victoryfirst said in Kwaspek104 (Axis) V. VictoryFirst (Allies) Europe - Game 7:
If I interpret the rules correctly, I should be able to load an AA gun and an infantry in the combat movement phase onto a transport, amphibiously assault with the infantry and then in the NCM unload the AA gun. However the AA gun is unselectable in the combat movement phase. This can be very easily fixed though, and I will do that after our game.
Yes and no. The rule that you are talking about distinctively talks about the unloading of transports, and not the loading of transports. An AA gun cannot move during combat movement but can only be loaded during non-combat movement. Thus, a transport, which already has an AA gun loaded from a prior turn, can load an infantry during a combat movement, move with both infantry and AA gun and unload the infantry for the amphibious assault, keeping the AA gun for the non-combat unload into the same territory. But both AA gun and infantry cannot be loaded during the same combat move, since the AA gun cannot move.
Cheers...
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6 Actions - Russians Russians takes action: Action USAPays7PUs Action USAPays7PUs activates a trigger called: Trigger USAPays7PUs Trigger USAPays7PUs: Americans met a national objective for an additional -7 PUs; end with 38 PUs Russians takes action: Action UKPays1PUs Action UKPays1PUs activates a trigger called: Trigger UKPays1PUs Trigger UKPays1PUs: British met a national objective for an additional -1 PUs; end with 28 PUs Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6 Purchase Units - British British buy 2 fighters; Remaining resources: 4 PUs; Combat Move - British 1 destroyer and 4 transports moved from Baltic Sea Sea Zone to English Channel Sea Zone 1 infantry moved from Moscow to Russia 1 infantry moved from Moscow to Russia 1 bomber and 3 fighters moved from Moscow to Turkestan 2 fighters moved from Moscow to Russia 3 artilleries and 5 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium British take Netherlands-Belgium from Germans Combat - British Battle in Turkestan British attack with 1 bomber and 3 fighters Germans defend with 1 infantry British roll dice for 1 bomber and 3 fighters in Turkestan, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Turkestan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Turkestan 1 infantry owned by the Germans lost in Turkestan British win with 3 fighters remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Casualties for Germans: 1 infantry Battle in Russia British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Russia British win, taking Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Russia to Moscow 3 fighters moved from Turkestan to Moscow 3 artilleries and 3 infantry moved from English Channel Sea Zone to France Place Units - British 2 fighters placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6 Purchase Units - Americans Americans buy 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Eastern France from Germans to Americans EDIT: Changing ownership of Vichy France from Germans to Americans EDIT: Turning off Edit Mode 3 fighters moved from Finland to Moscow 1 bomber moved from Moscow to France 1 infantry moved from France to Eastern France 1 infantry moved from France to Vichy France 2 artilleries and 2 infantry moved from United Kingdom to Celtic Sea Sea Zone 2 artilleries, 2 infantry and 2 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 artilleries and 2 infantry moved from English Channel Sea Zone to France 2 destroyers moved from Baltic Sea Sea Zone to English Channel Sea Zone 3 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 3 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 3 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 3 fighters placed in United States Turn Complete - Americans Americans collect 46 PUs; end with 48 PUsCombat Hit Differential Summary :
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Game History
Round: 7 Purchase Units - Germans Germans buy 2 bombers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Poland to Germany 2 infantry moved from Belorussia to Russia 2 fighters moved from Belorussia to Russia 1 fighter moved from Germany to Russia 1 infantry moved from Northern Italy to Vichy France 1 fighter moved from Germany to Vichy France Combat - Germans Battle in Vichy France Germans attack with 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Vichy France, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Vichy France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Vichy France Germans win, taking Vichy France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 3 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Russia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Russia Germans roll dice for 3 fighters and 2 infantry in Russia, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Russia Germans win, taking Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 infantry moved from Caucasus to Turkestan 1 armour moved from Caucasus to Belorussia 1 artillery moved from Iran to Caucasus 3 fighters moved from Russia to Belorussia 1 fighter moved from Vichy France to Germany 1 infantry moved from Northern Italy to Austria 5 armour moved from Poland to East Poland 1 aaGun moved from Poland to East Poland 8 armour moved from Germany to East Poland 8 armour moved from Belorussia to East Poland 2 armour moved from Belorussia to East Poland 1 armour moved from Belorussia to East Poland 1 armour moved from Belorussia to East Poland Place Units - Germans 2 bombers and 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : 0.67 -
use this one, I moved the fleet
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Europe Improved
Game History
Round: 7 Actions - Russians Russians takes action: Action USAPays4PUs Action USAPays4PUs activates a trigger called: Trigger USAPays4PUs Trigger USAPays4PUs: Americans met a national objective for an additional -4 PUs; end with 44 PUs Russians takes action: Action UKPays4PUs Action UKPays4PUs activates a trigger called: Trigger UKPays4PUs Trigger UKPays4PUs: British met a national objective for an additional -4 PUs; end with 29 PUs Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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