VF (Axis) vs TGC (Allies) - Classic with Restricted Attack, No New Complexes, Neutrals Impassable, Tech on Turn 4
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Game History
Round: 5 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from West Spain Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 2 fighters moved from West Spain Sea Zone to West Europe 1 fighter moved from United Kingdom to West Europe 1 infantry moved from Syria Jordan to Persia 1 fighter moved from Syria Jordan to Persia 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from Karelia S.S.R. to Persia Combat - British Battle in West Europe British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in West Europe, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in West Europe British win, taking West Europe from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Persia British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia British win, taking Persia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun, 1 armour and 3 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Algeria to Anglo Sudan Egypt 1 infantry moved from Algeria to Libya 3 infantry moved from Algeria to French Equatorial Africa 1 fighter moved from West Europe to West Spain Sea Zone 1 fighter moved from West Europe to West Spain Sea Zone 1 fighter moved from West Europe to Karelia S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. 1 transport moved from West Spain Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 2 transports moved from West Spain Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 4 infantry and 2 transports moved from North Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to Algeria 2 fighters moved from Persia to Karelia S.S.R. Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 British regular : 0.33 -
@The_Good_Captain Can the Japanese rocket in Manchuria fire at the Russian IC in Moscow? I've skimmed through the rules and it looks like it's possible however I am not getting a prompt for it from TripleA.
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OK it looks like you only get a prompt when the AA gun is adjacent to the factory but the rules say you can be three spaces away so i'll just roll for it manually.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour and 10 infantry; Remaining resources: 10 PUs; Combat Move - Japanese 1 armour moved from India to Persia 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 armour moved from China to Kazakh S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 1 bomber moved from China to Persia 2 fighters moved from China to Kazakh S.S.R. Combat - Japanese Battle in Persia Japanese attack with 1 armour and 1 bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Persia, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Japanese has no targets to attack with rockets 6 infantry moved from China to Sinkiang 1 bomber moved from Persia to China 2 fighters moved from Kazakh S.S.R. to China 2 infantry moved from Australia to North Australia Sea Zone 2 infantry and 1 transport moved from North Australia Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 2 infantry moved from New Zealand to New Zealand Sea Zone 1 carrier moved from Borneo Sea Zone to Japan Sea Zone 2 transports moved from Hawaii Sea Zone to Japan Sea Zone 11 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Manchuria to Yakut S.S.R. 11 infantry moved from Japan Sea Zone to Manchuria 1 aaGun moved from Manchuria to China 2 fighters moved from Borneo Sea Zone to China 2 infantry and 1 transport moved from New Zealand Sea Zone to East Indies Sea Zone 1 battleship moved from North Australia Sea Zone to East Indies Sea Zone 1 battleship moved from East Indies Sea Zone to Indian Ocean Sea Zone 2 infantry moved from East Indies Sea Zone to East Indies Place Units - Japanese 1 armour and 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : -0,50 Russians regular : -0,67 British regular : -0,33 -
Summary: Rockets
Roll One
Generating 1 rolls of d6, 10 per line.
Comment: Rocket firing at moscow3
So -3 for the Russians.
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Game History
Round: 5 Purchase Units - Americans Americans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from North Sea Zone to East Europe 2 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from Karelia S.S.R. to Caucasus 1 bomber moved from Finland Norway to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Caucasus 2 infantry moved from Karelia S.S.R. to East Europe Combat - Americans Battle in Kazakh S.S.R. Americans attack with 1 bomber and 2 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Caucasus Americans attack with 1 fighter and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter and 3 infantry in Caucasus, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caucasus 2 infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in East Europe Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in East Europe, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe Americans win, taking East Europe from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Kazakh S.S.R. to Karelia S.S.R. 1 fighter moved from East Europe to North Sea Zone 1 fighter moved from Caucasus to Karelia S.S.R. 4 infantry moved from Finland Norway to Karelia S.S.R. 1 submarine moved from North Sea Zone to West Spain Sea Zone 4 transports moved from North Sea Zone to East Canada Sea Zone 8 infantry moved from West Canada to East Canada Sea Zone 8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 10 infantry moved from West US to West Canada 2 infantry moved from Mexico to West US 2 infantry moved from Algeria to French Equatorial Africa Place Units - Americans 1 fighter and 8 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -1.67 Germans regular : -0.67r6.tsvg I recall that rockets didn't quite align with the rules. They can move in the combat movement phase I know that. So I believe they fire at the end of the owning powers turn. will double check later
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Classic
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to West Europe 1 infantry moved from Germany to East Europe 1 fighter moved from Ukraine S.S.R. to East Europe 2 fighters moved from Germany to East Europe 1 bomber and 2 fighters moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 1 infantry in West Europe, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 2 infantry in West Europe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in West Europe 1 infantry owned by the British lost in West Europe 1 bomber owned by the Germans and 2 fighters owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in East Europe Germans attack with 3 fighters and 1 infantry Americans defend with 2 infantry Germans roll dice for 3 fighters and 1 infantry in East Europe, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in East Europe Germans roll dice for 3 fighters and 1 infantry in East Europe, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in East Europe Germans win, taking East Europe from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 3 fighters moved from East Europe to Germany 1 bomber and 2 fighters moved from West Europe to Germany 1 armour moved from South Europe to Germany 2 infantry moved from South Europe to Germany Place Units - Germans 9 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Germans rolls : 0,00 Germans regular : -1,17 British regular : 0,33 -
Just a reminder the Allies are up

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Game History
Round: 6 Purchase Units - British British buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Syria Jordan to Persia 1 infantry moved from West Europe to South Europe British take South Europe from Germans 1 bomber and 3 fighters moved from Karelia S.S.R. to Persia Combat - British Battle in Persia British attack with 1 bomber, 3 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 bomber, 3 fighters and 1 infantry in Persia, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 3 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 aaGun and 2 armour moved from Anglo Sudan Egypt to Syria Jordan 2 infantry moved from French Equatorial Africa to Congo Sea Zone 2 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone 2 infantry moved from South Africa Sea Zone to Madagascar 1 infantry moved from French Equatorial Africa to Congo 4 infantry moved from Algeria to French Equatorial Africa 1 infantry moved from Libya to French Equatorial Africa 1 bomber and 3 fighters moved from Persia to Karelia S.S.R. 1 fighter moved from United Kingdom to Karelia S.S.R. 2 infantry moved from Finland Norway to Karelia S.S.R. 2 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to Finland Norway 1 transport moved from West Spain Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe 2 transports moved from West Spain Sea Zone to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 4 infantry and 2 transports moved from North Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to Algeria Place Units - British 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : -1.33 -
I feel like the Axis have moved too slowly this game, therefore I think it will be an Allied win. If you think the same, I'd say GG, thanks for the game and let's go again! I'd like to take the Axis again.
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@victoryfirst I feel the same and I'm happy to go again. My Russia opener will be the exact same so you can just copy that and go for G1

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