TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced
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Summary: Davis Strait -------------------------------------------------- Roll One Generating 1 rolls of d6, 10 per line. Comment: bomber 6 -------------------------------------------------- Roll Two Generating 2 rolls of d6, 10 per line. Comment: fighter + destroyer 3 6Summary: Davis Strait return fire -------------------------------------------------- Roll One Generating 1 rolls of d6, 10 per line. Comment: sub returns fire 3 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: Europe Improved
Game History
Round: 1 Purchase Units - Americans Americans buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone EDIT: 1 infantry moved from Palestine to Egypt EDIT: 1 infantry moved from Syria to Egypt EDIT: 1 infantry moved from Iraq to Syria EDIT: 1 infantry moved from Syria to Trans-Jordan Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 3 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in Davis Strait Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 destroyer owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to United States Place Units - Americans 2 destroyers placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Germans regular : 0,00 -
@victoryfirst said in TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced:
Let's roll some dice and push some plastic! After I've finished my turn against DoMan I will try to give the Germans a hard time here!
Now you're talkin'!
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Game History
Round: 2 Purchase Units - Germans Germans buy 10 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tunisia to Libya Germans take Libya from British 1 armour moved from Libya to Tunisia 2 submarines moved from Davis Strait Sea Zone to U.S. Eastern Coast Sea Zone 2 submarines moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 infantry moved from Poland to East Poland 1 bomber moved from Germany to East Poland Combat - Germans Battle in U.S. Eastern Coast Sea Zone Germans attack with 4 submarines Americans defend with 2 destroyers and 1 transport Germans roll dice for 4 submarines in U.S. Eastern Coast Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 1 transport in U.S. Eastern Coast Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 transport owned by the Americans lost in U.S. Eastern Coast Sea Zone Germans roll dice for 4 submarines in U.S. Eastern Coast Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 destroyers in U.S. Eastern Coast Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in U.S. Eastern Coast Sea Zone Germans roll dice for 4 submarines in U.S. Eastern Coast Sea Zone, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in U.S. Eastern Coast Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in U.S. Eastern Coast Sea Zone Germans win with 4 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 2 destroyers and 1 transport Battle in East Poland Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Gibraltar from British to Germans EDIT: Turning off Edit Mode 1 bomber moved from East Poland to Germany 1 fighter moved from Germany to Netherlands-Belgium 2 fighters moved from Norway to Netherlands-Belgium 1 fighter moved from Algeria to Netherlands-Belgium 1 bomber moved from Germany to Netherlands-Belgium 3 artilleries moved from Poland to Germany 1 artillery moved from Tunisia to Sicilian Sea Sea Zone 1 infantry moved from Malta to Sicilian Sea Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from Sicilian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 artillery and 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 infantry moved from Algeria to Tunisia 4 infantry moved from Poland to Germany 2 artilleries and 5 infantry moved from Yugoslavia to Hungary 1 aaGun moved from Austria to Northern Italy 2 infantry moved from Hungary to Yugoslavia 2 armour moved from Hungary to Northern Italy 2 infantry moved from Germany to Poland 1 artillery moved from Hungary to Poland 1 armour moved from Bessarabia to Hungary 1 infantry moved from Bessarabia to Hungary 1 infantry moved from Rumania to Hungary 1 armour moved from Hungary to Northern Italy 1 armour moved from Hungary to Yugoslavia Place Units - Germans 10 transports placed in Danish Sea Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans regular : -2.67 Russians regular : -0.33 Germans regular : -0.83G2 edit.tsvg for completeness, I think this would be game over if I hadn't screwed up the NCM moves for the artillery. This is Sealion. The percentages should be much better too. The way to prevent it appear to be to not spend the UK IPC on the first turn - or have better dice in the Atlantic as the Allies. The combination of a poor opener for the Allies in the Atlantic and having spend the UK IPC in Canada can create the opportunity for Sealion if (and only if) German saved their first turn IPCs - which I will always do.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Europe Improved
Game History
Round: 2 Purchase Units - Russians Russians buy 4 armour; Remaining resources: 4 PUs; Combat Move - Russians 1 bomber moved from Leningrad to Danish Sea Sea Zone 1 fighter moved from Karelia to United Kingdom 1 submarine moved from North Atlantic Sea Zone to Celtic Sea Sea Zone 1 transport moved from Barents Sea Sea Zone to Atlantic Sea Zone 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 armour and 3 infantry moved from Vyborg to Finland 1 armour moved from Leningrad to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to East Poland 1 armour, 2 artilleries and 19 infantry moved from Belorussia to East Poland 2 artilleries and 13 infantry moved from Ukraine S.S.R. to East Poland 8 infantry moved from Leningrad to Baltic States 2 armour moved from Leningrad to East Poland 1 artillery and 3 infantry moved from Russia to Belorussia 1 infantry moved from Iran to Caucasus Combat - Russians Battle in Danish Sea Sea Zone Russians attack with 1 bomber Germans defend with 10 transports Russians roll dice for 1 bomber in Danish Sea Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 10 transports in Danish Sea Sea Zone, round 2 : 1/10 hits, 1,67 expected hits 1 bomber owned by the Russians lost in Danish Sea Sea Zone 1 transport owned by the Germans lost in Danish Sea Sea Zone Germans win with 9 transports remaining. Battle score for attacker is -7 Casualties for Russians: 1 bomber Casualties for Germans: 1 transport Battle in East Poland Russians attack with 4 armour, 4 artilleries and 32 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries and 32 infantry in East Poland, round 2 : 10/40 hits, 9,33 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 4 armour, 4 artilleries and 32 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Rumania from Germans to Russians EDIT: Turning off Edit Mode 1 aaGun moved from Belorussia to East Poland EDIT: 1 infantry moved from East Poland to Rumania 1 aaGun moved from Ukraine S.S.R. to East Poland 1 aaGun moved from Leningrad to Baltic States 1 aaGun moved from Karelia to Finland Place Units - Russians 4 armour placed in Leningrad Turn Complete - Russians Russians collect 26 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 1,00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Europe Improved
Game History
Round: 2 Purchase Units - British British buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 2 fighters moved from United Kingdom to Danish Sea Sea Zone 1 destroyer and 1 submarine moved from Davis Strait Sea Zone to U.S. Eastern Coast Sea Zone Combat - British Battle in Danish Sea Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 9 transports British roll dice for 1 bomber and 2 fighters in Danish Sea Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 9 transports in Danish Sea Sea Zone, round 2 : 5/9 hits, 1,50 expected hits 1 bomber owned by the British and 2 fighters owned by the British lost in Danish Sea Sea Zone 2 transports owned by the Germans lost in Danish Sea Sea Zone Germans win with 7 transports remaining. Battle score for attacker is -23 Casualties for British: 1 bomber and 2 fighters Casualties for Germans: 2 transports Battle in U.S. Eastern Coast Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 4 submarines British roll dice for 1 submarine in U.S. Eastern Coast Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in U.S. Eastern Coast Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 4 submarines in U.S. Eastern Coast Sea Zone, round 2 : 1/4 hits, 1,33 expected hits 1 submarine owned by the British lost in U.S. Eastern Coast Sea Zone British roll dice for 1 destroyer in U.S. Eastern Coast Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 4 submarines in U.S. Eastern Coast Sea Zone, round 3 : 2/4 hits, 1,33 expected hits 1 destroyer owned by the British lost in U.S. Eastern Coast Sea Zone 1 submarine owned by the Germans lost in U.S. Eastern Coast Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is -12 Casualties for British: 1 destroyer and 1 submarine Casualties for Germans: 1 submarine Non Combat Move - British Place Units - British 7 infantry placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans regular : 3,83 British regular : 0,00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: Europe Improved
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 1 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 destroyer moved from Davis Strait Sea Zone to U.S. Eastern Coast Sea Zone 2 fighters moved from United States to U.S. Eastern Coast Sea Zone 1 bomber moved from United Kingdom to Danish Sea Sea Zone Combat - Americans Battle in Danish Sea Sea Zone Americans attack with 1 bomber Germans defend with 7 transports Americans roll dice for 1 bomber in Danish Sea Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 7 transports in Danish Sea Sea Zone, round 2 : 1/7 hits, 1,17 expected hits 1 bomber owned by the Americans lost in Danish Sea Sea Zone Germans win with 7 transports remaining. Battle score for attacker is -15 Casualties for Americans: 1 bomber Battle in U.S. Eastern Coast Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 1 destroyer and 2 fighters in U.S. Eastern Coast Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in U.S. Eastern Coast Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 destroyer owned by the Americans lost in U.S. Eastern Coast Sea Zone 1 submarine owned by the Germans lost in U.S. Eastern Coast Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -4 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from U.S. Eastern Coast Sea Zone to United Kingdom Place Units - Americans 3 transports placed in U.S. Eastern Coast Sea Zone 3 artilleries and 1 infantry placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : -1,17 Germans regular : -0,17 -
@the_good_captain said in TGC (Germany) vs VictoryFirst (Allies) Europe, Balanced:
for completeness, I think this would be game over if I hadn't screwed up the NCM moves for the artillery. This is Sealion. The percentages should be much better too. The way to prevent it appear to be to not spend the UK IPC on the first turn - or have better dice in the Atlantic as the Allies. The combination of a poor opener for the Allies in the Atlantic and having spend the UK IPC in Canada can create the opportunity for Sealion if (and only if) German saved their first turn IPCs - which I will always do.
Thanks, that's good to know. I was aware of the possibility of a sea lion but I have never faced it so far. Now I see how devastating it can be. I'll keep it in mind in the future. Let's wrap up this game and start the next one, same sides.
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Game History
Round: 3 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Gibraltar to Strait of Gibraltar Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from Strait of Gibraltar Sea Zone to Celtic Sea Sea Zone 1 artillery and 1 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 submarine moved from North Sea Sea Zone to Atlantic Sea Zone 1 submarine moved from English Channel Sea Zone to Atlantic Sea Zone 1 submarine moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 submarine moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 3 artilleries moved from Germany to Danish Sea Sea Zone 1 artillery moved from Netherlands-Belgium to Danish Sea Sea Zone 4 infantry moved from Netherlands-Belgium to Danish Sea Sea Zone 4 infantry moved from Germany to Danish Sea Sea Zone 1 bomber and 6 fighters moved from Netherlands-Belgium to United Kingdom 2 infantry moved from Norway to Danish Sea Sea Zone 4 artilleries, 10 infantry and 7 transports moved from Danish Sea Sea Zone to Atlantic Sea Zone 4 artilleries and 10 infantry moved from Atlantic Sea Zone to United Kingdom Combat - Germans Germans creates battle in territory U.S. Eastern Coast Sea Zone Battle in U.S. Eastern Coast Sea Zone Germans attack with 1 submarine Americans defend with 3 transports 1 submarine owned by the Germans submerged Battle in Atlantic Sea Zone Germans attack with 2 submarines and 7 transports Russians defend with 1 transport Germans roll dice for 2 submarines in Atlantic Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Russians lost in Atlantic Sea Zone Germans winAmericans winAmericans win with 3 transports remaining with 3 transports remaining with 2 submarines and 7 transports remaining. Battle score for attacker is 8 Casualties for Russians: 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 battleship, 2 submarines and 1 transport Russians defend with 1 submarine Germans roll dice for 2 submarines in Celtic Sea Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in Celtic Sea Sea Zone Germans win with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Russians: 1 submarine Battle in United Kingdom Germans attack with 5 artilleries, 1 bomber, 6 fighters and 11 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 11 infantry; Americans defend with 2 fighters; Russians defend with 1 fighter British roll AA dice in United Kingdom : 1/7 hits, 1.17 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 5 artilleries, 1 bomber, 5 fighters and 11 infantry in United Kingdom, round 2 : 8/22 hits, 7.50 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 11 infantry in United Kingdom, round 2 : 8/16 hits, 6.33 expected hits 8 infantry owned by the Germans lost in United Kingdom 8 infantry owned by the British lost in United Kingdom Germans roll dice for 5 artilleries, 1 bomber, 5 fighters and 3 infantry in United Kingdom, round 3 : 5/14 hits, 5.83 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in United Kingdom, round 3 : 3/8 hits, 3.67 expected hits 3 infantry owned by the Germans lost in United Kingdom 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans roll dice for 5 artilleries, 1 bomber and 5 fighters in United Kingdom, round 4 : 9/11 hits, 4.83 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 1/3 hits, 2.00 expected hits 1 artillery owned by the Germans lost in United Kingdom 1 fighter owned by the Russians and 2 fighters owned by the Americans lost in United Kingdom Germans captures 15PUs while taking British capital Germans win, taking United Kingdom from British with 4 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 29 Casualties for Germans: 1 artillery, 1 fighter and 11 infantry Casualties for British: 1 armour, 1 artillery and 11 infantry Casualties for Russians: 1 fighter Casualties for Americans: 2 fighters Non Combat Move - Germans Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans 1 infantry moved from Yugoslavia to Bulgaria 1 armour, 4 artilleries and 10 infantry moved from Hungary to Austria 5 armour, 1 artillery and 3 infantry moved from Poland to Germany 1 armour moved from Austria to Northern Italy 1 armour moved from Yugoslavia to Northern Italy 5 fighters moved from United Kingdom to Netherlands-Belgium 1 bomber moved from United Kingdom to Netherlands-Belgium 1 bomber moved from Netherlands-Belgium to Germany 1 armour and 2 infantry moved from Tunisia to Algeria Place Units - Germans 14 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 59 PUsCombat Hit Differential Summary :
British AA : -0.17 Germans regular : 4.50 British regular : 0.00G3.tsvg GG. I should be able to get Germany out tomorrow.
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@victoryfirst did you want four infantry in Ukraine for the Allied bid?
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Hi, sorry but I have a sudden drop of interest in playing. I didn't like how I was playing so many games the past few months that I had almost had no time for some other projects. I will move away from playing the Europe games. I would still like to play Classic and D-Day but no Europe games anymore.
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