Game 1 EXP Silas vs beelee
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Hi
Game History
Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Tobruk to Syria EDIT: 1 italian_para moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 artilleries moved from 97 Sea Zone to Greece 3 infantry moved from Albania to Greece 2 armour moved from Yugoslavia to Greece Combat - Italians Battle in Syria Italians attack with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para French defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para in Syria, round 2 : 2/4 hits, 1.17 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 Italian_LCV, 1 bomber, 2 infantry and 1 italian_para remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Greece Italians attack with 2 armour, 2 artilleries and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Greece, round 2 : 2/7 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Greece, round 3 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Syria to Southern Italy 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 artillery, 2 fighters and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.17 Neutral_Allies regular : -0.67
Trprts can't defend until Late 41, so I sunk the Italian Trprt in 98 with the Air from 81 for you. There's no reason not too
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@beelee said in Game 1 EXP Silas vs beelee:
the Air from
Thank you, very kind of you
Anzac T2
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
France T2
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Tunisia to Libya Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Hej
A reminder that upgraded Factorys and Airfields place in the first placement phase. You can use them that turn.
The reich coming up.
Game History
Round: 3 Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 1 G_air_transport, 1 GermanUBoat, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 GermanUBoats moved from 123 Sea Zone to 109 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat, 1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 3 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 2 infantry moved from 112 Sea Zone to Norway 2 bombers and 1 fighter moved from Norway to Western Germany 1 fighter and 2 tactical_bombers moved from Western Germany to Romania 3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Northern Italy to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 1 1stPanzerArmy moved from Germany to Slovakia Hungary 1 1stWaffenArmy moved from Germany to Slovakia Hungary EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany EDIT: 1 2ndWaffenArmy moved from Germany to Slovakia Hungary 1 armour moved from Slovakia Hungary to Germany 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Germany 2 Panzer_Grndrss moved from Germany to Romania 2 G_Rails and 2 German_LCVs moved from Germany to Romania 1 elite moved from Germany to Poland 2 mech_infantrys moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Germany 1 G_air_transport and 1 aaGun moved from Western Germany to Gibraltar 2 Panzer_Grndrss moved from Western Germany to Slovakia Hungary 2 german_paras moved from Germany to Romania 1 infantry moved from Germany to Poland Place Units - Germans 1 GermanUBoat and 1 destroyer placed in 112 Sea Zone 1 G_air_transport, 1 fighter and 1 infantry placed in Western Germany 1 Panzer_General, 1 armour, 1 elite and 1 infantry placed in Germany 1 infantry placed in Western Germany 2 Panzer_Grndrss and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 2ndPanzerArmy EDIT: Removing units owned by Germans from 2nd Panzer: 1 2ndPanzerArmy EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 and 5 armour EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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Hej,
Thank you!
Sovjet T3
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 8 infantry; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 1stCorps moved from Russia to Bryansk 1 elite moved from Vologda to Archangel 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Sakha 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Sakha to Ukraine 2 Russian_Rails moved from Ukraine to Russia 1 R_Europe_Rail moved from Ukraine to Russia 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 4 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 Soviet_Commisar, 1 armour, 1 elite and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 52 PUs
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Lol I just got up from my nap. You must be up early
I'll go ahead and bust Nippon out now
Oh yea you don't need to move the Rail back to where they started. They will disappear at end turn
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@beelee Haha Yeah Cannot sleep is not my strongest side .
Are meeting up with The Captain in a couple of hours to see some Axis and Allies. Maybe im just too excited to sleep -
Awesome !!!
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 Fortifications, 2 air_transports, 1 armour, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 2 bombers moved from Anhwe to Kansu 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 2 artilleries and 5 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi 1 fighter moved from Yunnan to Szechwan 2 fighters moved from Kwangsi to Szechwan 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Shensi, round 2 : 5/13 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 7/19 hits, 6.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 5/9 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 fighter and 1 tactical_bomber moved from Kansu to Chahar 2 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Hunan 4 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 3 fighters and 2 tactical_bombers moved from Shensi to Yunnan 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 elite moved from Kiangsu to Kiangsi 1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 infantry moved from Korea to Manchuria EDIT: 1 Japanese_LCV moved from Korea to Japan 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi 3 armour moved from Shantung to Hunan 1 aaGun and 3 infantry moved from Anhwe to Hunan 2 infantry moved from Jehol to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 harbour placed in Kwangsi 1 armour and 2 infantry placed in Shantung 3 infantry placed in Kiangsu 2 air_transports, 1 elite and 2 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00
Edit
Hmm ... I wonder if I should make rail Air Transports ? They can't move after they unload and can't go to newly conquered TTys. I'll have to think about it.
@VictoryFirst Do you see any reason why that might not work ?Edit2
Oh yea, I think they have to be in same TTy to load, so, won't work -
US, China and UK
US:
Game History
Round: 3 Purchase Units - Americans Americans buy 4 Fortifications, 1 artillery, 2 battleships, 2 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone Place Units - Americans 4 Fortifications placed in Philippines 2 battleships and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Americans undo move 3. 2 infantry placed in Eastern United States Units in Western United States being upgraded or consumed: 2 infantry 1 artillery and 2 marines placed in Western United States Americans undo move 4. Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States 1 artillery placed in Eastern United States Americans undo move 3. Americans undo move 2. 1 battleship and 1 transport placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
China:
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter and 11 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
UK
Game History
Round: 3 Purchase Units - Americans Americans buy 4 Fortifications, 1 artillery, 2 battleships, 2 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone Place Units - Americans 4 Fortifications placed in Philippines 2 battleships and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Americans undo move 3. 2 infantry placed in Eastern United States Units in Western United States being upgraded or consumed: 2 infantry 1 artillery and 2 marines placed in Western United States Americans undo move 4. Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States 1 artillery placed in Eastern United States Americans undo move 3. Americans undo move 2. 1 battleship and 1 transport placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter and 11 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 3 destroyers, 5 infantry, 4 uk_armours and 4 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Shan State to Malaya 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 uk_armour moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 uk_armour moved from Union of South Africa to Belgian Congo Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 destroyers placed in 106 Sea Zone 4 uk_paras placed in United Kingdom 3 uk_armours placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,3,5,6,5,1,5,2,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 48 PUs (10 lost to blockades); end with 60 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 61 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 67 PUs
Combat Hit Differential Summary :
You are in a strong position
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He's all over it Well italy coming up then
Sent you a chat
Edit
Oh yea, so if UK controls all it's original TTys with a PU value on the Europe map, they get a extra 5 bucks. It's slightly different from OOB where you need all the TTys on Europe.Anyway, makes Trans Jordan more valuable for you in this instance.
Edit 2
Game HistoryRound: 3 Purchase Units - Italians Italians buy 1 air_transport, 3 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber moved from Southern Italy to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Eastern Poland to Greece 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 3 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Greece to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from 98 Sea Zone to Alexandria 1 italian_para moved from Syria to Iraq 2 infantry moved from Syria to Iraq EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 1 italian_para moved from Southern Italy to Syria Place Units - Italians 1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy 3 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
So SSR gets 10 bucks of free dudes. You can place them in any soviet TTy that didn't see combat or put it in the bank.
Also, you can only put special units, LMs, Elite, Commisar etc ... in moscow where they normally place.First time I played I put 10 LMs on the border but then got told I couldn't do that
ha ha ha
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@beelee
Hej,I have added 10 IPC to Russia total
I think I have made my mistake this game so far hahah
Anzac
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 62 EDIT: Turning off Edit Mode ANZAC buy 4 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 fighters moved from Queensland to Malaya 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 4 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs
France
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 62 EDIT: Turning off Edit Mode ANZAC buy 4 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 fighters moved from Queensland to Malaya 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 4 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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I've hit the wall again and have to regenerate. Be a few hours
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wow bit of a struggle today. Ended up with a jag on last night lol
The Reich has Declared War on the Soviet Union !
Scramble 115 ?
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@beelee hi - no scramble
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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans buy 1 Escort, 1 GermanUBoat, 2 German_LCVs, 1 aaGun, 1 artillery, 1 elite, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General3 EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General EDIT: Germans takes Eastern Poland from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Slovakia Hungary EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to 1st Panzer EDIT: 1 Panzer_Grndrs and 1 armour moved from Slovakia Hungary to Western Ukraine EDIT: 2 german_paras moved from Romania to Caucasus EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 artillery moved from Romania to Caucasus EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 artillery moved from Romania to Rostov 1 tactical_bomber moved from Romania to Caucasus 1 tactical_bomber moved from Romania to Rostov 1 tactical_bomber moved from Romania to Western Ukraine 2 fighters and 2 tactical_bombers moved from Romania to 115 Sea Zone 1 GermanUBoat and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to 115 Sea Zone 1 infantry moved from Romania to Eastern Poland 1 artillery, 1 elite and 6 infantry moved from Poland to Baltic States 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs and 4 mech_infantrys moved from Slovakia Hungary to Baltic States EDIT: 1 Panzer_General and 4 armour moved from Slovakia Hungary to Baltic States 1 2ndPanzerArmy moved from Germany to Baltic States 1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 123 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Battle in Caucasus Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 2 german_paras and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Caucasus from Russians with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 2 german_paras and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 artillery, 1 elite, 6 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 artillery, 1 elite, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 GermanUBoats, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans win with 1 GermanUBoat, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 GermanUBoat Casualties for Russians: 1 cruiser and 1 submarine Battle in Rostov Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Rostov from Russians with 1 Panzer_Grndrs, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 German_LCV Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 Panzer_Grndrs, 1 armour and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Poland Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Finland to Norway 1 infantry moved from Finland to Norway 1 bomber moved from Karelia to Poland 1 aaGun moved from Poland to Baltic States 1 bomber moved from 115 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Finland 2 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Rostov to Romania 1 tactical_bomber moved from Caucasus to Romania 5 infantry moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 Panzer_Grndrs moved from Germany to Western Germany 1 fighter moved from Western Germany to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from Germany to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Denmark 1 infantry moved from Norway to Finland 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 G_air_transport moved from Gibraltar to Western Germany 3 GermanUBoats moved from 91 Sea Zone to 112 Sea Zone 4 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone EDIT: 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Baltic States to Army Group North EDIT: 1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Baltic States to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 infantry moved from Romania to Poland 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 aaGun moved from Romania to Poland Place Units - Germans 1 Escort and 1 GermanUBoat placed in 112 Sea Zone 1 aaGun and 2 infantry placed in Western Germany 2 German_LCVs, 1 elite and 2 infantry placed in Germany 1 fighter placed in Western Germany 1 infantry placed in France 1 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in France 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
How did The Captain's game go ?
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@beelee Hi,
I will not spoil it, as he will put up a game report
I have destroyed the Airport and Naval base in Novgorod and used the 3 Railroad to move Russia Industrial factories.
One question: I can see you have 1st Waffen, 2nd Waffen and 2 Panzer in Army Group Center?
I think you only can have 2 Armies in one Army Group with 10 land based combat units
One more question? When you have Army Corp./Army Groups etc. how does they count in the attact?More specific: in the attack in Rostov I attack with the following:
4 Inf. at 1
1 Mech. Inf. at 1
1 Mech. Inf. at 2
1 Elite Inf. at 2 (2 Dice)
2 artillery at 2
Total 10 Dice.
My 1st Corps is not represented in the Dice (1 Dice at 2 (Commissar) and 3 dice at 3 (Tanks))
In total I should have 14 dicesIt look like the same with Germany's attack in Baltic States, you are also missing dice there?
Rostov:
Baltics:
Sovjet T4:
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 1 Tank_General, 1 elite and 9 guard_infantrys; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Bryansk to Rostov 4 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 elite moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 1 1stCorps moved from Bryansk to Rostov 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine Combat - Russians Russians creates battle in territory 123 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs and 1 armour Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 armour Battle in Rostov Russians attack with 1 1stCorps, 2 artilleries, 1 elite, 4 infantry and 2 mech_infantrys Germans defend with 1 Panzer_Grndrs and 1 artillery Russians win, taking Rostov from Germans with 1 1stCorps, 2 artilleries, 1 elite, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 airfield and 1 harbour EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia EDIT: 1 russian_minor moved from Novgorod to Archangel EDIT: 1 russian_minor moved from Volgograd to Tambov EDIT: 1 russian_minor moved from Ukraine to Bryansk 1 armour moved from Urals to Russia 1 elite moved from Russia to Tambov 6 infantry moved from Ukraine to Rostov 1 infantry moved from Vyborg to Novgorod 20 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 6 infantry moved from Ukraine to Bryansk 2 infantry moved from Russia to Tambov 1 Soviet_Commisar moved from Russia to Tambov 3 infantry moved from Sakha to Buryatia 6 infantry moved from Sakha to Buryatia 2 aaGuns moved from Sakha to Buryatia Place Units - Russians 1 Tank_General, 1 elite and 8 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Russians undo move 1. 1 Tank_General, 1 elite and 8 guard_infantrys placed in Russia Russians undo move 1. 1 Tank_General and 9 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
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Right arm looks as if it was a lot of fun.
I will review now. A quick answer though is, one of the Armies can be part of a AG. So 6 dudes and 4 from the Army make 10
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@sirsilaIt's 3 am for you
Edit
Yea, so for Corps/ Box attacks, you need to move the units from the box in CM to the desired TTy and move the Corps token back to the box.This will give the desired unit total. Sometimes you will have to edit the Commanding unit before moving.
I will do a example when I get back from my bier runEdit
Using Edit "Preform Move or Other Actions"Edit 2
Just looked at Corps and Armies and it doesn't clraify there.
Edit 3 or 4 actually
Go to edit and "Preform Move or Other Actions"
Then move the dudes from 1st Corps to the TTy you want to attack.
I move 1st Corps back to his box too.
Then turn edit off and move the rest of your dudes
That will get you what you want to dial in on.
Moving in and out of Boxes during NCM or CM best way to do it. Can't always and sometimes you need to change the Commander to active but you'll pick it up quick.
I'll give some more examples as we go along and checking History from opponents turn good way to see what's happening too.
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yea, sorry, I was a slacker and didn't move jerry out of his boxes as I knew Ivan would die without max units but I should be more deliberate with this being your first game lol
Oh yea was gonna check your Fctry and Rail move. Think you only need 2 rail ? I can't remember.
brb
Edit
OK 1 Rail per FctryHmm ... I wonder if that means they can move 3 with 3 Rail ?
uggh brb
Edit
Ok says 2 areas onlyEdit again
I think that's it Obviously ask if still not certainOh yea, I guess I should do Nippon lol. Sneak attack bastards that they are lol
Sorry I shouldn't have said that. My bad
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@beelee
Alright - I will move them out in the Future
What about mines? How do I activate them in a specific zone between two TTy?Regarding the Factories I moved them 1 area and didn't build in them last turn.
Do i miss Japan turn 4? Cannot find it.
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Hej
I went over your Russia turn again. A couple things. You moved your Fctrys correctly. 1 Rail per space. Can move 1 Fctry up to two spaces with 2 Rail max move . That's all good.It looks as if you bought a Elite but couldn't place it. Did you want to change to a regular INF ? You can place 1 unit in the Minors that moved or in Stalingrad. Or you can save it.
Whatever you decide, I would place it in first place next turn and then delete it. It won't be hanging around that way. With Conscripts coming up, You can place up to 20 in Moscow and 6 in Stalingrad. The other Minors, if they don't move can place 3.
You can't place anyting else in Moscow that turn. So you can bank the Elite I guess until turn 6 and place him then as another option.
Anyway, whichever way you decide is fine.
For battle with Corps/Armies you need to move the units from the Box into the TTy they're fighting at. Use edit "Perform Move or Other Actions" during CM. Also you don't want to send the Token in.
What I do is, move the Token to the Box and then move the dudes to where they go and after battle, reform them in NCM if possible or desired by moving back to the Box and then the Token to the correct TTy.
1st Tank is active, so it needs a "Tank_General3". I swap them out when they're in the Box.
One other thing about Boxes, you have to move any defenders into the TTy before any attackers or triplea won't count them in battle, even though they're on the board.To arm LMs, remove in edit and add the corresponding one from "Changer". Most of the high use areas have border specific ones. If not, use the recommended color one and specify which border it's defending in comment log.
When you hover on them, it'll tell which ones they are.
For battle, have to use a diceroller. I just use dicebot at the A&A site although Victory has another one that he uses. He might have already mentioned it.Anyway, you can fight the battle in edit, that way you can kill any LM hits and not count their rolls. If there is only going to be one battle, you will need to be in edit at end of NCM as triplea will go straight to battle and you can't change it then.
Think that was it JPN coming up
Edit
when fighting in edit you have to be precise. Just like a real game. I usually double check myself it's a big battle