Game 1 EXP Silas vs beelee
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Hej,
Thank you!
Sovjet T3
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 8 infantry; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 1stCorps moved from Russia to Bryansk 1 elite moved from Vologda to Archangel 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Sakha 1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Sakha to Ukraine 2 Russian_Rails moved from Ukraine to Russia 1 R_Europe_Rail moved from Ukraine to Russia 6 mine_unarmeds moved from Russia to Bryansk 1 armour moved from Urals to Russia 4 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 Soviet_Commisar, 1 armour, 1 elite and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 52 PUs -
Lol I just got up from my nap. You must be up early

I'll go ahead and bust Nippon out now
Oh yea you don't need to move the Rail back to where they started. They will disappear at end turn
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@beelee Haha Yeah Cannot sleep is not my strongest side
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Are meeting up with The Captain in a couple of hours to see some Axis and Allies. Maybe im just too excited to sleep :beaming_face_with_smiling_eyes: -
Awesome !!!
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 Fortifications, 2 air_transports, 1 armour, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 2 bombers moved from Anhwe to Kansu 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 2 artilleries and 5 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi 1 fighter moved from Yunnan to Szechwan 2 fighters moved from Kwangsi to Szechwan 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Shensi Japanese attack with 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers in Shensi, round 2 : 5/13 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 4 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 7/19 hits, 6.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 4 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 5/9 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 fighter and 1 tactical_bomber moved from Kansu to Chahar 2 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Hunan 4 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 3 fighters and 2 tactical_bombers moved from Shensi to Yunnan 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 elite moved from Kiangsu to Kiangsi 1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 infantry moved from Korea to Manchuria EDIT: 1 Japanese_LCV moved from Korea to Japan 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 elite and 3 infantry moved from 36 Sea Zone to Kwangsi 3 armour moved from Shantung to Hunan 1 aaGun and 3 infantry moved from Anhwe to Hunan 2 infantry moved from Jehol to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 harbour placed in Kwangsi 1 armour and 2 infantry placed in Shantung 3 infantry placed in Kiangsu 2 air_transports, 1 elite and 2 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00Edit
Hmm ... I wonder if I should make rail Air Transports ? They can't move after they unload and can't go to newly conquered TTys. I'll have to think about it.
@VictoryFirst Do you see any reason why that might not work ?Edit2
Oh yea, I think they have to be in same TTy to load, so, won't work
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US, China and UK

US:
Game History
Round: 3 Purchase Units - Americans Americans buy 4 Fortifications, 1 artillery, 2 battleships, 2 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone Place Units - Americans 4 Fortifications placed in Philippines 2 battleships and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Americans undo move 3. 2 infantry placed in Eastern United States Units in Western United States being upgraded or consumed: 2 infantry 1 artillery and 2 marines placed in Western United States Americans undo move 4. Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States 1 artillery placed in Eastern United States Americans undo move 3. Americans undo move 2. 1 battleship and 1 transport placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsChina:
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter and 11 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
UK
Game History
Round: 3 Purchase Units - Americans Americans buy 4 Fortifications, 1 artillery, 2 battleships, 2 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone Place Units - Americans 4 Fortifications placed in Philippines 2 battleships and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States Americans undo move 3. 2 infantry placed in Eastern United States Units in Western United States being upgraded or consumed: 2 infantry 1 artillery and 2 marines placed in Western United States Americans undo move 4. Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States 1 artillery placed in Eastern United States Americans undo move 3. Americans undo move 2. 1 battleship and 1 transport placed in 101 Sea Zone 1 battleship placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter and 11 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 3 destroyers, 5 infantry, 4 uk_armours and 4 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 transport moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Shan State to Malaya 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 uk_armour moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 uk_armour moved from Union of South Africa to Belgian Congo Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 destroyers placed in 106 Sea Zone 4 uk_paras placed in United Kingdom 3 uk_armours placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,3,5,6,5,1,5,2,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 48 PUs (10 lost to blockades); end with 60 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 61 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 67 PUsCombat Hit Differential Summary :
You are in a strong position :grinning_face_with_sweat:
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He's all over it Well italy coming up then

Sent you a chat
Edit
Oh yea, so if UK controls all it's original TTys with a PU value on the Europe map, they get a extra 5 bucks. It's slightly different from OOB where you need all the TTys on Europe.Anyway, makes Trans Jordan more valuable for you in this instance.
Edit 2
Game HistoryRound: 3 Purchase Units - Italians Italians buy 1 air_transport, 3 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 bomber moved from Southern Italy to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Eastern Poland to Greece 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 3 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Greece to 97 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from 98 Sea Zone to Alexandria 1 italian_para moved from Syria to Iraq 2 infantry moved from Syria to Iraq EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 1 italian_para moved from Southern Italy to Syria Place Units - Italians 1 air_transport, 1 infantry and 1 italian_para placed in Southern Italy 3 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsSo SSR gets 10 bucks of free dudes. You can place them in any soviet TTy that didn't see combat or put it in the bank.
Also, you can only put special units, LMs, Elite, Commisar etc ... in moscow where they normally place.First time I played I put 10 LMs on the border but then got told I couldn't do that

ha ha ha
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@beelee
Hej,I have added 10 IPC to Russia total

I think I have made my mistake this game so far hahah
Anzac
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 62 EDIT: Turning off Edit Mode ANZAC buy 4 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 fighters moved from Queensland to Malaya 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 4 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUsFrance
Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 62 EDIT: Turning off Edit Mode ANZAC buy 4 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 3 fighters moved from Queensland to Malaya 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 44 Sea Zone to 56 Sea Zone Place Units - ANZAC 4 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 14 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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I've hit the wall again and have to regenerate. Be a few hours

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wow bit of a struggle today. Ended up with a jag on last night lol
The Reich has Declared War on the Soviet Union !
Scramble 115 ?

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@beelee hi - no scramble

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Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans buy 1 Escort, 1 GermanUBoat, 2 German_LCVs, 1 aaGun, 1 artillery, 1 elite, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General3 EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General EDIT: Germans takes Eastern Poland from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Slovakia Hungary EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to 1st Panzer EDIT: 1 Panzer_Grndrs and 1 armour moved from Slovakia Hungary to Western Ukraine EDIT: 2 german_paras moved from Romania to Caucasus EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 artillery moved from Romania to Caucasus EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 artillery moved from Romania to Rostov 1 tactical_bomber moved from Romania to Caucasus 1 tactical_bomber moved from Romania to Rostov 1 tactical_bomber moved from Romania to Western Ukraine 2 fighters and 2 tactical_bombers moved from Romania to 115 Sea Zone 1 GermanUBoat and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to 115 Sea Zone 1 infantry moved from Romania to Eastern Poland 1 artillery, 1 elite and 6 infantry moved from Poland to Baltic States 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs and 4 mech_infantrys moved from Slovakia Hungary to Baltic States EDIT: 1 Panzer_General and 4 armour moved from Slovakia Hungary to Baltic States 1 2ndPanzerArmy moved from Germany to Baltic States 1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 123 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Battle in Caucasus Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 2 german_paras and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Caucasus from Russians with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 2 german_paras and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 artillery, 1 elite, 6 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 1 1stWaffenArmy, 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 artillery, 1 elite, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 GermanUBoats, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans win with 1 GermanUBoat, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 GermanUBoat Casualties for Russians: 1 cruiser and 1 submarine Battle in Rostov Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Rostov from Russians with 1 Panzer_Grndrs, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 German_LCV Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 Panzer_Grndrs, 1 armour and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Poland Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Finland to Norway 1 infantry moved from Finland to Norway 1 bomber moved from Karelia to Poland 1 aaGun moved from Poland to Baltic States 1 bomber moved from 115 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Finland 2 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Rostov to Romania 1 tactical_bomber moved from Caucasus to Romania 5 infantry moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 Panzer_Grndrs moved from Germany to Western Germany 1 fighter moved from Western Germany to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from Germany to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Denmark 1 infantry moved from Norway to Finland 1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar 1 G_air_transport moved from Gibraltar to Western Germany 3 GermanUBoats moved from 91 Sea Zone to 112 Sea Zone 4 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone EDIT: 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Baltic States to Army Group North EDIT: 1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Baltic States to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 infantry moved from Romania to Poland 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 aaGun moved from Romania to Poland Place Units - Germans 1 Escort and 1 GermanUBoat placed in 112 Sea Zone 1 aaGun and 2 infantry placed in Western Germany 2 German_LCVs, 1 elite and 2 infantry placed in Germany 1 fighter placed in Western Germany 1 infantry placed in France 1 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in France 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUsHow did The Captain's game go ?
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@beelee Hi,
I will not spoil it, as he will put up a game report

I have destroyed the Airport and Naval base in Novgorod and used the 3 Railroad to move Russia Industrial factories.
One question: I can see you have 1st Waffen, 2nd Waffen and 2 Panzer in Army Group Center?
I think you only can have 2 Armies in one Army Group with 10 land based combat units
One more question? When you have Army Corp./Army Groups etc. how does they count in the attact?More specific: in the attack in Rostov I attack with the following:
4 Inf. at 1
1 Mech. Inf. at 1
1 Mech. Inf. at 2
1 Elite Inf. at 2 (2 Dice)
2 artillery at 2
Total 10 Dice.
My 1st Corps is not represented in the Dice (1 Dice at 2 (Commissar) and 3 dice at 3 (Tanks))
In total I should have 14 dices
It look like the same with Germany's attack in Baltic States, you are also missing dice there?
Rostov:

Baltics:

Sovjet T4:
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 1 Tank_General, 1 elite and 9 guard_infantrys; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Bryansk to Rostov 4 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine 1 elite moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 1 1stCorps moved from Bryansk to Rostov 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter moved from Novgorod to Western Ukraine Combat - Russians Russians creates battle in territory 123 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs and 1 armour Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 armour Battle in Rostov Russians attack with 1 1stCorps, 2 artilleries, 1 elite, 4 infantry and 2 mech_infantrys Germans defend with 1 Panzer_Grndrs and 1 artillery Russians win, taking Rostov from Germans with 1 1stCorps, 2 artilleries, 1 elite, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 airfield and 1 harbour EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia EDIT: 1 russian_minor moved from Novgorod to Archangel EDIT: 1 russian_minor moved from Volgograd to Tambov EDIT: 1 russian_minor moved from Ukraine to Bryansk 1 armour moved from Urals to Russia 1 elite moved from Russia to Tambov 6 infantry moved from Ukraine to Rostov 1 infantry moved from Vyborg to Novgorod 20 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 6 infantry moved from Ukraine to Bryansk 2 infantry moved from Russia to Tambov 1 Soviet_Commisar moved from Russia to Tambov 3 infantry moved from Sakha to Buryatia 6 infantry moved from Sakha to Buryatia 2 aaGuns moved from Sakha to Buryatia Place Units - Russians 1 Tank_General, 1 elite and 8 guard_infantrys placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Russians undo move 1. 1 Tank_General, 1 elite and 8 guard_infantrys placed in Russia Russians undo move 1. 1 Tank_General and 9 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs -
Right arm looks as if it was a lot of fun.

I will review now. A quick answer though is, one of the Armies can be part of a AG. So 6 dudes and 4 from the Army make 10
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@sirsilaIt's 3 am for you :astonished_face:
Edit
Yea, so for Corps/ Box attacks, you need to move the units from the box in CM to the desired TTy and move the Corps token back to the box.This will give the desired unit total. Sometimes you will have to edit the Commanding unit before moving.
I will do a example when I get back from my bier run
Edit
Using Edit "Preform Move or Other Actions"Edit 2


Just looked at Corps and Armies and it doesn't clraify there.
Edit 3 or 4 actually

Go to edit and "Preform Move or Other Actions"

Then move the dudes from 1st Corps to the TTy you want to attack.

I move 1st Corps back to his box too.
Then turn edit off and move the rest of your dudes

That will get you what you want to dial in on.

Moving in and out of Boxes during NCM or CM best way to do it. Can't always and sometimes you need to change the Commander to active but you'll pick it up quick.

I'll give some more examples as we go along and checking History from opponents turn good way to see what's happening too.

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yea, sorry, I was a slacker and didn't move jerry out of his boxes as I knew Ivan would die
without max units
but I should be more deliberate with this being your first game
lolOh yea was gonna check your Fctry and Rail move. Think you only need 2 rail ? I can't remember.
brb
Edit
OK 1 Rail per Fctry
Hmm ... I wonder if that means they can move 3 with 3 Rail ?
uggh brb
Edit
Ok says 2 areas onlyEdit again
I think that's it
Obviously ask if still not certain 
Oh yea, I guess I should do Nippon lol. Sneak attack bastards that they are lol
Sorry I shouldn't have said that. My bad

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@beelee
Alright - I will move them out in the Future
What about mines? How do I activate them in a specific zone between two TTy?Regarding the Factories I moved them 1 area and didn't build in them last turn.

Do i miss Japan turn 4? Cannot find it.
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Hej
I went over your Russia turn again. A couple things. You moved your Fctrys correctly. 1 Rail per space. Can move 1 Fctry up to two spaces with 2 Rail max move . That's all good.It looks as if you bought a Elite but couldn't place it. Did you want to change to a regular INF ? You can place 1 unit in the Minors that moved or in Stalingrad. Or you can save it.
Whatever you decide, I would place it in first place next turn and then delete it. It won't be hanging around that way. With Conscripts coming up, You can place up to 20 in Moscow and 6 in Stalingrad. The other Minors, if they don't move can place 3.
You can't place anyting else in Moscow that turn. So you can bank the Elite I guess until turn 6 and place him then as another option.
Anyway, whichever way you decide is fine.
For battle with Corps/Armies you need to move the units from the Box into the TTy they're fighting at. Use edit "Perform Move or Other Actions" during CM. Also you don't want to send the Token in.
What I do is, move the Token to the Box and then move the dudes to where they go and after battle, reform them in NCM if possible or desired by moving back to the Box and then the Token to the correct TTy.
1st Tank is active, so it needs a "Tank_General3". I swap them out when they're in the Box.
One other thing about Boxes, you have to move any defenders into the TTy before any attackers or triplea won't count them in battle, even though they're on the board.To arm LMs, remove in edit and add the corresponding one from "Changer". Most of the high use areas have border specific ones. If not, use the recommended color one and specify which border it's defending in comment log.
When you hover on them, it'll tell which ones they are.
For battle, have to use a diceroller. I just use dicebot at the A&A site although Victory has another one that he uses. He might have already mentioned it.Anyway, you can fight the battle in edit, that way you can kill any LM hits and not count their rolls. If there is only going to be one battle, you will need to be in edit at end of NCM as triplea will go straight to battle and you can't change it then.
Think that was it
JPN coming upEdit
when fighting in edit you have to be precise. Just like a real game. I usually double check myself it's a big battle
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Yeah i Calculated wrong with the number of units I could place last turn. I will refund it, as next turn I have something else to buy and place

Will move the token back and the units back to the TTy next time

Thank you, will try with the LMs and use the diceroller.
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 Fortifications, 1 Japan_destroyer, 1 air_transport, 1 armour, 2 artilleries, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai 1 artillery and 2 infantry moved from Kansu to Tsinghai 2 bombers moved from Hunan to Tsinghai 5 fighters and 3 tactical_bombers moved from Yunnan to Tsinghai 2 artilleries and 5 infantry moved from Shensi to Tsinghai 1 armour and 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour and 1 mech_infantry moved from Sikang to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 fighter and 14 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 11/26 hits, 11.50 expected hits Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 2 : 6/15 hits, 5.33 expected hits 6 infantry owned by the Japanese lost in Tsinghai 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 12/20 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 7 infantry Casualties for Chinese: 1 fighter and 14 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers moved from Tsinghai to Szechwan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 1 fighter moved from Tsinghai to Shensi 1 tactical_bomber moved from Tsinghai to Shensi 5 fighters and 3 tactical_bombers moved from Tsinghai to Shensi 2 J_Rails moved from Kiangsu to Szechwan 2 J_Rails and 2 artilleries moved from Szechwan to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Yunnan to Kwangsi 3 armour moved from Hunan to Yunnan 1 aaGun moved from Hunan to Yunnan 2 artilleries moved from Szechwan to Yunnan 7 infantry moved from Szechwan to Yunnan 2 bombers moved from Szechwan to Yunnan 3 infantry moved from Hunan to Kwangsi 2 infantry moved from Anhwe to Kiangsi 1 armour moved from Shantung to Kweichow 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 36 Sea Zone to Caroline Islands 2 fighters moved from Yunnan to 36 Sea Zone 2 air_transports, 1 elite and 1 infantry moved from Japan to Caroline Islands 1 Japanese_LCV and 1 infantry moved from Japan to 6 Sea Zone 1 Japanese_LCV, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 Japanese_LCV and 1 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria Place Units - Japanese 3 Fortifications placed in Caroline Islands 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 Japan_destroyer placed in 6 Sea Zone 1 air_transport, 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.17Right on we can use Panzer and my old thread
https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/354
the dice code 1 post up
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USA T4:
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 3 artilleries, 1 battleship, 2 destroyers, 4 infantry and 5 transports; Remaining resources: 8 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 usa_fighters moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Central United States to Eastern United States 1 usa_armour moved from Western United States to Eastern United States 2 artilleries and 2 marines moved from Western United States to 10 Sea Zone 2 artilleries, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 2 mech_infantrys moved from Western United States to Alaska 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 aaGun moved from Western United States to Alaska 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 3 artilleries and 4 infantry placed in Eastern United States 1 battleship, 2 destroyers and 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 62 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUsUK T4:
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 3 artilleries, 1 battleship, 2 destroyers, 4 infantry and 5 transports; Remaining resources: 8 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 usa_fighters moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Central United States to Eastern United States 1 usa_armour moved from Western United States to Eastern United States 2 artilleries and 2 marines moved from Western United States to 10 Sea Zone 2 artilleries, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 2 mech_infantrys moved from Western United States to Alaska 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 aaGun moved from Western United States to Alaska 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 3 artilleries and 4 infantry placed in Eastern United States 1 battleship, 2 destroyers and 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 62 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 5 Fortifications, 2 UK_LCVs, 6 infantry, 4 uk_armours and 2 uk_paras; Remaining resources: 10 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 2 uk_paras EDIT: Adding units owned by British to Holland Belgium: 2 uk_paras EDIT: Removing units owned by British from United Kingdom: 4 uk_paras EDIT: Turning off Edit Mode 1 uk_fighter moved from United Kingdom to Holland Belgium 1 uk_fighter moved from United Kingdom to Normandy Bordeaux 1 uk_fighter moved from United Kingdom to Holland Belgium 1 uk_fighter moved from United Kingdom to Normandy Bordeaux 1 uk_fighter moved from United Kingdom to Normandy Bordeaux 3 uk_armours moved from Egypt to Trans-Jordan Combat - British British creates battle in territory 106 Sea Zone Battle in Trans-Jordan British attack with 3 uk_armours Italians defend with 1 infantry British roll dice for 3 uk_armours in Trans-Jordan, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 uk_armour owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win, taking 106 Sea Zone from Germans, taking Trans-Jordan from Italians with 2 uk_armours remaining. Battle score for attacker is -2 Casualties for British: 1 uk_armour Casualties for Italians: 1 infantry Battle in Normandy Bordeaux British attack with 3 uk_fighters and 2 uk_paras Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 3 uk_fighters and 2 uk_paras in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 3 uk_fighters and 2 uk_paras remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 2 uk_fighters and 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_fighters and 2 uk_paras in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 uk_fighters and 2 uk_paras remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Holland Belgium to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Belgian Congo to Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to India 2 uk_fighters moved from India to Samara 1 uk_fighter moved from Egypt to Rostov 3 uk_fighters moved from Normandy Bordeaux to Scotland 1 carrier, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 79 Sea Zone Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 Fortifications placed in Java 3 Fortifications placed in Sumatra 5 infantry and 1 uk_armour placed in India 3 uk_armours placed in Union of South Africa 2 UK_LCVs, 1 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,1,1,1 British collect 61 PUs (3 lost to blockades); end with 71 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 72 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 78 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.67 British regular : 2.33
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