42 G12 Woods vs Wylie
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Romania to 99 Sea Zone 2 fighters moved from Romania to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 2 armour moved from Romania to Bulgaria 1 artillery moved from Romania to Bulgaria 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 5 armour moved from Western Ukraine to Rostov 1 artillery moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Finland to Norway Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber and 4 fighters British defend with 1 carrier, 2 fighters and 1 transport Germans roll dice for 1 bomber and 4 fighters in 99 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits British roll dice for 1 carrier, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits 2 fighters owned by the Germans lost in 99 Sea Zone 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits British roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 99 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 2 fighters and 1 transport Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 1 armour Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Archangel Germans attack with 4 artilleries, 2 infantry and 1 mech_infantry Russians defend with 3 armour Germans roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 3 armour in Archangel, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Germans lost in Archangel 2 armour owned by the Russians lost in Archangel Germans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 3 armour Battle in Rostov Germans attack with 5 armour Russians defend with 1 infantry Germans roll dice for 5 armour in Rostov, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 2 armour and 1 artillery Americans defend with 1 armour Germans roll dice for 2 armour and 1 artillery in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Bulgaria 1 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Americans: 1 armour Non Combat Move - Germans 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Romania to Albania 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 6 artilleries moved from Smolensk to Archangel 2 fighters moved from 99 Sea Zone to Northern Italy 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Romania 3 armour placed in Western Germany 1 artillery and 2 infantry placed in Slovakia Hungary 1 artillery and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Russians regular : -0.83 Germans regular : 0.17 British regular : -0.33 -
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Combat Move - Italians 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Romania to Southern Italy 1 armour moved from Ukraine to Romania 1 fighter moved from Western Ukraine to Northern Italy Combat - Italians Battle in Southern Italy Italians attack with 2 artilleries, 1 fighter and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 artillery in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Italy 1 artillery owned by the Americans lost in Southern Italy Italians win, taking Southern Italy from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter moved from Southern Italy to Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17 -
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 7 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Korea to Amur 3 armour moved from Manchuria to Amur 3 fighters moved from Korea to Amur 3 fighters moved from Japan to Amur 4 fighters moved from 6 Sea Zone to Amur 3 armour moved from Jehol to Chahar 1 armour moved from Anhwe to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Shensi to Suiyuyan 3 armour moved from Szechwan to Suiyuyan 2 armour moved from Sikang to Suiyuyan 3 armour moved from French Indo China to Szechwan 3 armour moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 1 armour moved from Union of South Africa to Belgian Congo Japanese take Belgian Congo from British 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Kiangsu to Shantung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Suiyuyan Japanese attack with 6 armour Chinese defend with 1 fighter and 3 infantry; Russians defend with 1 mech_infantry Japanese roll dice for 6 armour in Suiyuyan, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/0 hits, 2.00 expected hits 2 armour owned by the Japanese lost in Suiyuyan 3 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 4 armour in Suiyuyan, round 3 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Suiyuyan 1 mech_infantry owned by the Russians and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 3 armour Casualties for Chinese: 1 fighter and 3 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour; ANZAC defend with 1 infantry Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour and 1 infantry in Eastern Persia, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Japanese lost in Eastern Persia 1 infantry owned by the ANZAC and 1 armour owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 1 fighter in Eastern Persia, round 3 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 armour Casualties for ANZAC: 1 infantry Casualties for British: 2 armour Battle in Amur Japanese attack with 3 armour, 10 fighters, 2 infantry and 1 tactical_bomber Americans defend with 3 armour, 1 artillery and 5 infantry; Russians defend with 1 armour Japanese roll dice for 3 armour, 10 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 7/1 hits, 7.50 expected hits Russians roll dice for 4 armour, 1 artillery and 5 infantry in Amur, round 2 : 4/0 hits, 4.00 expected hits 2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Amur 1 armour owned by the Russians, 5 infantry owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 1 armour, 10 fighters and 1 tactical_bomber in Amur, round 3 : 6/1 hits, 6.17 expected hits Russians roll dice for 3 armour in Amur, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in Amur 3 armour owned by the Americans lost in Amur Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Japanese: 3 armour and 2 infantry Casualties for Americans: 3 armour, 1 artillery and 5 infantry Casualties for Russians: 1 armour Battle in Chahar Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Chahar, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Hopei, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Eastern Persia to India 1 fighter moved from 62 Sea Zone to 61 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from Amur to Japan 1 fighter moved from Amur to Japan 1 fighter moved from Amur to Korea 1 fighter moved from Amur to Korea 1 fighter moved from Amur to Korea 1 fighter moved from Amur to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Korea Place Units - Japanese 1 armour and 2 mech_infantrys placed in Union of South Africa 3 armour placed in India 3 armour placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.67 Russians regular : -0.50 British regular : 0.17 -
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Germans Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Northern Italy to 95 Sea Zone 3 armour moved from Western Germany to Southern Italy 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 artillery moved from Archangel to Smolensk 1 mech_infantry moved from Archangel to Smolensk 2 artilleries moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 6 artilleries moved from Archangel to Vologda 1 bomber moved from Western Germany to Smolensk 1 fighter moved from Northern Italy to Albania 2 artilleries moved from Yugoslavia to Albania 2 infantry moved from Romania to Bulgaria 1 artillery moved from Romania to Bulgaria 4 armour moved from Rostov to Bessarabia 1 artillery moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 artillery and 2 infantry moved from Novgorod to Belarus Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 4 artilleries, 1 bomber and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 artilleries, 1 bomber and 1 mech_infantry in Smolensk, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Smolensk 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for Russians: 1 artillery and 1 infantry Battle in Bulgaria Germans attack with 1 artillery and 2 infantry British defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/1 hits, 0.83 expected hits British roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bulgaria, round 3 : 0/1 hits, 0.83 expected hits British roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bulgaria, round 4 : 1/1 hits, 0.83 expected hits British roll dice for 1 armour in Bulgaria, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bulgaria 1 armour owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Southern Italy Germans attack with 3 armour Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 armour in Southern Italy, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 3 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Vologda Germans attack with 6 artilleries Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 artilleries in Vologda, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 6 artilleries remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Albania Germans attack with 2 artilleries and 1 fighter Americans defend with 1 armour Germans roll dice for 2 artilleries and 1 fighter in Albania, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Albania 1 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Americans: 1 armour Non Combat Move - Germans 1 fighter moved from Albania to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 bomber moved from Smolensk to Novgorod 1 artillery moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Romania Germans undo move 1. 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Slovakia Hungary 3 armour placed in Romania 1 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : -0.33 Germans regular : -1.50 British regular : -0.50 -
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Combat Move - Italians 1 armour moved from Romania to Western Ukraine Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 2 carriers and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 armour moved from Suiyuyan to Kansu 3 armour moved from Chahar to Kansu 1 armour moved from Hopei to Tsinghai 2 armour moved from Szechwan to Sikang 1 armour moved from Szechwan to Tsinghai 3 armour moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 2 infantry moved from Korea to Amur 6 fighters moved from Korea to Amur 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Belgian Congo Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo Japanese win, taking Belgian Congo from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kansu Japanese attack with 6 armour Chinese defend with 1 infantry Japanese roll dice for 6 armour in Kansu, round 2 : 3/0 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 6 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour; ANZAC defend with 1 infantry Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour and 1 infantry in Eastern Persia, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Japanese lost in Eastern Persia 1 infantry owned by the ANZAC and 1 armour owned by the British lost in Eastern Persia Japanese roll dice for 2 armour and 1 fighter in Eastern Persia, round 3 : 1/1 hits, 1.50 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour Casualties for British: 2 armour Casualties for ANZAC: 1 infantry Battle in Amur Japanese attack with 6 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Amur, round 2 : 4/1 hits, 3.33 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Eastern Persia to India 2 fighters moved from Amur to 6 Sea Zone 2 fighters moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Korea Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 submarines placed in 36 Sea Zone 1 armour placed in Union of South Africa 3 armour placed in India 2 armour and 1 artillery placed in Manchuria Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00 ANZAC regular : 0.67 Russians regular : -0.33 British regular : -1.17 -
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Germans Germans buy 6 armour and 9 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to 95 Sea Zone 4 mech_infantrys moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Southern Italy 4 armour moved from Bessarabia to Ukraine 1 artillery moved from Belarus to Bryansk 1 armour moved from Novgorod to Vologda 2 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 3 artilleries moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 armour moved from Romania to Bulgaria 2 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 4 artilleries, 1 infantry and 1 mech_infantry Russians defend with 4 infantry Germans roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/1 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 3 artilleries and 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 3 artilleries and 1 mech_infantry in Bryansk, round 4 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 4 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour in Ukraine, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bulgaria Germans attack with 3 armour, 1 artillery and 2 infantry Americans defend with 3 armour Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 3/1 hits, 2.33 expected hits Americans roll dice for 3 armour in Bulgaria, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Bulgaria 3 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 3 armour and 1 artillery remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Americans: 3 armour Battle in Southern Italy Germans attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Southern Italy, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Vologda Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Vologda, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda 2 artilleries owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 fighter moved from 95 Sea Zone to Northern Italy Place Units - Germans 3 armour placed in Romania 1 armour and 2 mech_infantrys placed in Slovakia Hungary 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : -1.33 Germans regular : 0.83 -
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Combat Move - Italians Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 9 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 armour moved from Kansu to Yenisey Japanese take Timguska from Russians Japanese take Yenisey from Russians 1 armour moved from Kansu to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Kansu to Urals Japanese take Urals from Russians 3 armour moved from Kansu to Novosibirsk 2 armour moved from Tsinghai to Kazakhstan 1 armour moved from Sikang to Kazakhstan 2 fighters moved from Korea to Amur 1 tactical_bomber moved from Korea to Amur 3 fighters moved from Japan to Amur 4 fighters moved from 6 Sea Zone to Amur 1 artillery moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 armour moved from Manchuria to Amur 1 submarine moved from 36 Sea Zone to 33 Sea Zone 3 armour moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia Combat - Japanese Battle in New Zealand Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese win, taking New Zealand from ANZAC, taking Eastern Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Amur Japanese attack with 1 armour, 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber Americans defend with 4 armour Japanese roll dice for 1 armour, 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 6/1 hits, 6.50 expected hits Russians roll dice for 4 armour in Amur, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Amur 4 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 2 infantry Casualties for Americans: 4 armour Battle in Novosibirsk Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Novosibirsk, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Kazakhstan Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 armour moved from Union of South Africa to Rhodesia 1 fighter moved from Eastern Persia to India 2 fighters moved from Amur to Japan 4 fighters moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Korea 1 tactical_bomber moved from Amur to Japan 2 fighters moved from Amur to Korea 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Shantung to Jehol Place Units - Japanese 1 factory_minor placed in West India 3 armour placed in India 3 armour placed in Union of South Africa 3 armour placed in Manchuria 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 0.00 British regular : 0.00 -
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 3 armour, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 2 armour moved from Ukraine to Rostov 1 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Novgorod to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Bryansk 3 armour moved from Romania to Bulgaria 1 armour moved from Slovakia Hungary to Bulgaria 2 mech_infantrys moved from Slovakia Hungary to Bulgaria 1 armour moved from Southern Italy to Yugoslavia Combat - Germans Battle in Bryansk Germans attack with 3 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 armour, 2 artilleries and 1 infantry Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Bryansk, round 2 : 1/1 hits, 1.50 expected hits 1 mech_infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Bryansk 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour, 2 artilleries and 1 infantry Battle in 95 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer and 2 transports Germans roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone 2 transports owned by the British lost in 95 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Battle in Rostov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 4 armour and 2 mech_infantrys Americans defend with 2 armour Germans roll dice for 4 armour and 2 mech_infantrys in Bulgaria, round 2 : 3/1 hits, 2.33 expected hits Americans roll dice for 2 armour in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria 2 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 armour Non Combat Move - Germans 2 fighters moved from 95 Sea Zone to Southern Italy 1 armour and 5 mech_infantrys moved from Western Germany to Southern Italy 1 bomber moved from Bryansk to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Slovakia Hungary 2 armour and 1 mech_infantry placed in Romania 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Ukraine 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.67 Germans regular : 0.83 British regular : -0.33 -
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