Game 1 EXP Trout vs beelee
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@beelee That worked - thanks! Scramble SZ 97 or 112?
be61ac65-8207-4f9d-82b8-398d1d337454-exp-game-1-trout-usa10scram.tsvg
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@beelee yes
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@beelee Game History
Round: 10 Purchase Units - Americans Americans buy 1 Heavy_Transport, 3 Repair_BBs, 1 Repair_Carrier, 4 TotalWarFighters, 1 battleship and 1 carrier; Remaining resources: 24 PUs; Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: 3 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone EDIT: Changing ownership of Holland Belgium from Americans to Germans EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 units repaired. Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone Trigger Americans RemoveRepair BB: has removed 3 Repair_BBs owned by Americans in 110 Sea Zone 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 2 usa_fighters and 2 usa_tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 1 pacific_destroyer and 1 pacific_transport moved from 26 Sea Zone to 46 Sea Zone 1 Heavy_BB moved from 110 Sea Zone to 112 Sea Zone 5 battleships and 3 carriers moved from 110 Sea Zone to 112 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux 1 USA_Hvy_Bomber moved from Eastern United States to Holland Belgium 1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone 1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from United Kingdom to Holland Belgium 1 usa_fighter moved from United Kingdom to Normandy Bordeaux 1 usa_tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 usa_fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Gibraltar to 97 Sea Zone 1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 usa_armour moved from United Kingdom to 110 Sea Zone 1 ArmoredInfantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 elite moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 ArmoredInfantry, 1 transport and 1 usa_armour moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 ArmoredInfantry, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans win, taking Normandy Bordeaux from Germans with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters Germans defend with 1 infantry Americans win, taking Holland Belgium from Germans with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 112 Sea Zone Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 2 FighterAceUSAs, 1 Heavy_BB, 3 artilleries, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 6 transports, 1 usa_armour and 2 usa_fighters Germans defend with 1 Escort; Changer defend Units damaged: 1 battleship owned by the Americans Americans win with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 transports and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 97 Sea Zone Americans attack with 1 bomber and 5 submarines Germans defend with 1 Escort, 1 LuftwaffeAce, 1 destroyer and 2 fighters 1 bomber owned by the Americans retreated Germans win with 1 LuftwaffeAce and 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 5 submarines Casualties for Germans: 1 Escort, 1 destroyer and 1 fighter Battle in 46 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers Japanese defend with 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 1 carrier, 2 fighters, 1 pacific_BB, 1 pacific_transport and 3 transports Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 2 Heavy_BBs owned by the Japanese Units damaged: 1 pacific_BB owned by the Americans and 1 battleship owned by the Americans Japanese win with 2 Heavy_BBs, 2 battleships, 1 carrier, 1 pacific_BB, 1 pacific_transport and 3 transports remaining. Battle score for attacker is -117 Casualties for Americans: 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers Casualties for Japanese: 1 Japan_destroyer and 2 fighters Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 1 usa_fighter moved from Normandy Bordeaux to 112 Sea Zone 1 usa_tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom 1 USA_Hvy_Bomber moved from Holland Belgium to United Kingdom 1 usa_fighter moved from Holland Belgium to United Kingdom 1 usa_fighter moved from Holland Belgium to United Kingdom Place Units - Americans 1 carrier placed in 10 Sea Zone 1 Heavy_Transport and 1 battleship placed in 101 Sea Zone 4 TotalWarFighters placed in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 81 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 95 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 92 PUs Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 PUs; end with 91 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 1 FrenchUK, 1 UK_Hvy_Bomber, 2 infantry, 1 transport and 4 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 uk_armour moved from Burma to Szechwan Chinese take Szechwan from Japanese 5 artilleries, 20 infantry and 5 uk_armours moved from Burma to Shan State 1 infantry moved from India to West India 1 uk_armour moved from India to West India 1 uk_tactical_bomber moved from India to West India 1 uk_fighter moved from India to West India 1 uk_fighter moved from India to West India EDIT: 1 uk_para moved from United Kingdom to Southern France EDIT: 1 uk_para moved from United Kingdom to Southern France 1 UK_Hvy_Bomber moved from United Kingdom to Southern France 1 UK_Hvy_Bomber moved from United Kingdom to Southern France Combat - British Battle in West India British attack with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 Waffen_Para British win, taking West India from Germans with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Waffen_Para Battle in Shan State British attack with 5 artilleries, 20 infantry and 5 uk_armours Japanese defend with 1 infantry British win, taking Shan State from Japanese with 5 artilleries, 20 infantry and 5 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France British attack with 2 UK_Hvy_Bombers and 2 uk_paras Germans defend with 1 factory_minor, 1 harbour and 1 infantry British win, taking Southern France from Germans with 2 UK_Hvy_Bombers and 1 uk_para remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 UK_Hvy_Bomber moved from Southern France to United Kingdom 1 UK_Hvy_Bomber moved from Southern France to United Kingdom 1 uk_tactical_bomber moved from West India to India 1 uk_fighter moved from West India to India 1 uk_fighter moved from West India to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 uk_armour moved from India to Burma 1 uk_armour moved from India to Burma 1 uk_armour moved from India to Burma 1 artillery moved from India to Burma Place Units - British Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 uk_armours placed in India 1 UK_Hvy_Bomber and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 British collect 47 PUs; end with 48 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Now I will do the two little Allies
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@beelee Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from South Australia to Northern Territory 1 artillery moved from Queensland to Northern Territory Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 JPN_Pacific_DD ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 55 Sea Zone 1 JPN_Pacific_DD owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 JPN_Pacific_DD Battle in Northern Territory ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from 55 Sea Zone to 62 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs Combat Move - French Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter and 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter EDIT: Turning off Edit Mode Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
3ef1289d-386e-44a7-9f28-f5ea8ea38a03-exp-game-1-trout-f10.tsvg
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@beelee Hey Beelee. Turn is done but I didn't know how to do the French unit conversion in UK. I purchased the $5 token on British turn but at the end of the French turn, the units had not converted yet. So I just did it manually via Edit Mode. If there is another way to do it, please share sir.
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yea you have to use edit. I'll look at it again and see if I can make it auto change but I don't think I can or they wouldn't until France's turn.
Also, just checked rules and it can only happen in Early 42. I thought it was for the whole game
I need to make that token only purchaseable that one turn. My bad
Let me know how you wanna redo the 5 bucks or you can just load the save and edit accordingly.
Sorry about that. It's on the list now
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If you don't mind my asking why did you send the loaded Trprt into 46 battle ?Edit 2
I'll just buy 2 Inf for UK for now. We can change if you wanna do something different -
@beelee That's fine for the two Brit dudes. For SZ 46 battle, obviously Allies are gasping for breath at this point so I went into battle hoping the dice would favor me but they went in the opposite direction big-time. Pizza Emperor flew the white flag two days ago so I have been playing all Allies since then which has sped up our turn completions. If I had thought better about it, I would have unloaded them in NG before the battle but forgot to.
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@beelee On that thought, I am up for another game after we complete this one but just between you and me. Pizza getting discouraged with you and VF blasting us in G40 with strategies new and ingenious to us and I don't want him to lose heart on playing A&A overall. So him and I started a game with VF earlier this week but after that, I will have him take a break for a little while to lick his wounds.
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Ok well the Trprt won't have any affect on an attack. It will retreat if the sea battle was lost and the survivors retreat, otherwise it'll be sunk too.
Yea, we don't want Pizza get too bummed out. Idk how many games you want to take on at once but this one almost complete.
You have the one with Victory and Pizza is the only other ?
If I might suggest a couple options. Panzer is ready for more action. I suggest you challenge him, as his playstyle is different as well and you will learn even more from playing each other.
Panzer and Victory have both expressed interest in a multi. These go slower by design, so i find that 1 or 2 plus a multi is fine for my play pace.
I believe Panzers to be the same. Victory is a fanatic and has had up to 15 at once lol. I think he cut back to 7 or 8 and a lot of them are D-Day or Classic.
Anyway, getting back to Pizza, I think Pairing him with Victory as a partner would be best. Victory is the strongest player of the Group, although Panzer and I both defeated him in our last games.
I was thinking
Reich and Italia
SSR
Nippon
USA and China
UK, ANZAC and FranceThis would require the Western Allies to coordinate in the Pacific theatre as well as with the Soviets.
At any rate, I suggest Victory and Pizza the Axis and us 3 the Allies. We can mix up the Allies however other than I don't think you should be Russia.
Wouldn't be right for a proper Texan anyway
Russia is kind of on it's own, although there is obviously some coordination still. I would be fine with playing them and actually would kind of prefer to, but I think all the Allied players will be engaging and have plenty todo.
Victory and Pizza are also closer in age and this might help keep him engaged as using chat to discuss strategy would be a big part of the game.
Anyway, I will ping @Panzerstahl-Helm-0 and @VictoryFirst and see if they're game
Edit
Also, I will do a game report and critique some thing that I think each player may have done different. You guys will gain credit for free dudes for the real board tooJust do a quick take now, If Pizza would have continued his push at the Reich, he was strong enough to push the Wehrmacht back to POL in late 42 i believe. He would've gotten Romainia for sure.
If he got loose in the Balkans, would have been an even bigger impact. Less dough for the Reich and SSR with the Bonuses, would make up a lot for lost TTy in the East.
It would still have taken JPN a while to get there and there not there yetAnyway, point being, he played well.
Learning how powerfull Paras and LCVs are will also help going forward.
Ok enough for now
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@beelee Beelee - those are all great thoughts but Pizza is not comfortable playing online unless it's with me. Some of that is he likes to collaborate with me before making his move and using TripleA is too complicated for him to do without me. I could go on but the point is he is not ready for your suggestion although for play balance your suggestion is probably spot on. I am ready to surrender on this one with my Pacific fleet no more and Moscow going down whenever you decide to push for it. But I am up for a game myself vs. you again or against Panzer if he can be patient with my TripleA learning curve. Does that make sense?
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Oh absolutely. Yes Panzer is an excellent play partner and experienced with how triplea does it.
May I then suggest, that you and Pizza and Victory take the Allies. you 3 can then coordinate via chat. Panzer is German and is always up to play the Reich. Especially as his wife is Italian
Edit
I propose
Panzer Reich and Italia
Victory USSR
beelee JPN
You and Pizza the restWhat say guys
Having Victory paired on your team will help for learning the game
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@beelee I think what we would need to do is me/VF vs. you/Panzer. That might be fun and somewhat balanced while letting Pizza observe and learn
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