Game 1 EXP Trout vs beelee
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@beelee In summary, USA/ANZAC Fleet consolidated off Queensland. UK attacked Iraq and US/UK Fleets consolidated in English Channel. Not much else to report

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heh heh yea that's cool. I'm still learning too

Yea once Italy is taken over, you need to post turn summary after UK or it won't show up after France. So i copy and post the summary and then continue until France is done and then post with the save too.
Makes for a rather long turn sometimes. Of course G is longer now too

Yea the reach of airpower can be pretty deadly. Victory has got me more than once with it. Something to remember on it, is that defending air can only move 1 space but retreating attacking air can use all of it's movement.
For some reason, I had that wrong for years

G after bit. Gotta finish my chores.

Edit
Also, I always go through History anyway, so it's not a big deal. Just a nice feature to have for quick reference and a good habit to be in. -
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever ! You may Now Purchase Waffen Heavy Tanks. Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944 triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944 triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944 triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 Atlantic_Walls, 1 Escort, 2 German_LCVs, 5 German_Rocketss, 2 King_Tigers, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 3 Type_XXI_UBoats, 2 UndrgroundFctrys, 2 Waffen_Hvy_Tanks, 1 destroyer, 1 elite and 3 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 King_Tigers and 1 factory_major 1 UndrgroundFctry and 2 Waffen_Hvy_Tanks placed in Germany Units in Western Germany being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Eastern Persia from British EDIT: Germans takes West India from British EDIT: Changing ownership of Eastern Persia from Germans to British EDIT: Turning off Edit Mode 5 German_Rocketss moved from Poland to Belarus 2 Panzer_Grndrss, 1 artillery and 1 infantry moved from Rostov to Volgograd 1 bomber moved from Romania to Volgograd 1 Waffen_Para moved from Caucasus to Tambov Germans take Tambov from Russians EDIT: 1 Waffen_Para moved from Caucasus to West India 1 bomber moved from Romania to Novgorod 1 bomber moved from Western Germany to Novgorod 1 artillery, 2 infantry and 1 mech_infantry moved from Karelia to Novgorod 2 infantry moved from Baltic States to Novgorod 1 tactical_bomber moved from Romania to Novgorod 1 tactical_bomber moved from Poland to Novgorod 3 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 3 Type_XXI_UBoats EDIT: British defend with 4 Seafires, 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 4 infantry, 4 transports and 1 uk_armour; French defend with 1 destroyer; Americans defend with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 transports, 3 usa_fighters and 1 usa_tactical_bomber EDIT: 2/3 hits, 2.00 expected hits EDIT: Units damaged: 1 carrier owned by the Americans and 1 Heavy_BB owned by the Americans EDIT: 19/42 hits, 19.50 expected hits EDIT: 3 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone EDIT: Americans win EDIT: Turning off Edit Mode Battle in Belarus Germans attack with 5 German_Rocketss Russians defend with 1 1stSovietAG, 1 2ndCorps, 4 aaGuns, 2 artilleries, 1 elite, 3 guard_infantrys and 15 infantry Germans roll dice for 5 German_Rocketss in Belarus, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Russians lost in Belarus 5 German_Rocketss owned by the Germans lost in Belarus Russians win with 1 1stSovietAG, 1 2ndCorps, 4 aaGuns, 2 artilleries, 1 elite, 3 guard_infantrys and 11 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 4 infantry Casualties for Germans: 5 German_Rocketss Battle in Volgograd Germans attack with 2 Panzer_Grndrss, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry and 1 russian_minor Germans roll dice for 2 Panzer_Grndrss, 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Some non-combat units are destroyed: Germans win, taking Volgograd from Russians with 2 Panzer_Grndrss, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 artillery, 2 bombers, 4 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 harbour and 4 infantry Germans roll dice for 1 artillery, 2 bombers, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 2/10 hits, 3.67 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 3 : 3/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for Russians: 4 infantry 1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans forced to land in United Kingdom Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Denmark Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone Trigger SubPenLate44Place: Germans has 1 SubPen placed in Western Germany 1 ArmyGroupCentre, 1 aaGun, 7 armour, 5 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Karelia 2 bombers moved from Novgorod to Eastern Poland 2 german_paras moved from Romania to Germany 1 1stPanzerArmy moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 elite moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 artillery and 3 infantry moved from Bulgaria to Romania 2 fighters and 1 tactical_bomber moved from Romania to Western Germany 1 bomber moved from Volgograd to Romania 1 Escort moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 1 LuftwaffeAce moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 elite moved from Germany to Western Germany 2 G_Rails and 2 Waffen_Hvy_Tanks moved from Germany to Denmark 1 G_air_transport and 1 mech_infantry moved from Western Germany to Karelia 1 G_air_transport moved from Karelia to Western Germany 1 Panzer_Grndrs and 1 armour moved from Norway to Karelia 1 aaGun, 1 elite and 3 infantry moved from Norway to Finland 8 GermanUBoats, 2 Wolfpacks, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 1 infantry moved from Western Germany to Denmark 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Denmark 1 4thWaffenArmy moved from Southern Italy to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 3 Type_XXI_UBoats EDIT: Adding units owned by Changer to 112 Sea Zone: 3 XXI_UBoatPens EDIT: Turning off Edit Mode 2 King_Tigers, 1 Panzer_Grndrs and 6 TotalWarMechInfs placed in Western Germany 3 Atlantic_Walls placed in Denmark 2 German_LCVs, 5 German_Rocketss, 1 elite and 3 infantry placed in Germany 3 Type_XXI_UBoats placed in 113 Sea Zone 1 Escort placed in 112 Sea Zone 1 destroyer placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 2ndPanzerArmy and 1 4thWaffenArmy EDIT: Adding units owned by Germans to Army Group South: 1 2ndPanzerArmy and 1 4thWaffenArmy EDIT: Removing units owned by Germans from Western Germany: 2 King_Tigers, 2 Panzer_Grndrss, 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Army Group South: 2 King_Tigers, 2 Panzer_Grndrss, 1 armour and 1 mech_infantry EDIT: Removing units owned by Germans from Army Group South: 1 ArmyGroupSouth EDIT: Adding units owned by Germans to Western Germany: 1 ArmyGroupSouth EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3 EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General EDIT: Adding units owned by Germans to 2nd Panzer: 1 Panzer_General3 EDIT: Removing units owned by Germans from 4th Waffen: 1 Waffen_Oberst_4 EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst EDIT: Turning off Edit Mode Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,3,2,6,6,5,3 Germans collect 62 PUs (12 lost to blockades); end with 62 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 86 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 89 PUs Trigger Germans ControlItalyOilObjectivePersia: Germans met a national objective for an additional 2 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -0.50 EDIT: : -0.50Edit
I took a hit on US CV and Hvy BB for the Type XXI's. They're in their Subpen now.Rockets did heavy damage. I took 4 Inf for their hits. Pizza can change if needed.
If you guys are uncertain on any big battles, save after CM and we can check for OOL and that the correct units are active.
Also, if you decide to do D-Day, I've only done it once but it seemed to work pretty good. I think Panzer has done it once too. Just follow the Notes and ask as needed of course



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@beelee Game History
Round: 10 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 8 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 FighterAce moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 FighterAce and 3 infantry Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry Russians win, taking Novgorod from Germans with 1 FighterAce and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 fighter moved from Baltic States to Smolensk 1 fighter moved from Baltic States to Smolensk 1 tactical_bomber moved from Baltic States to Smolensk 1 FighterAce moved from Novgorod to Smolensk Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 20 PUs912dee9c-c499-487c-8123-db50e8d1e18d-exp-game-1-trout-r10.tsvg
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Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Escort, 7 Repair_BBs, 4 armour, 1 artillery, 1 carrier, 1 elite, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 7 Repair_BBs placed in 45 Sea Zone Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 5 units repaired. Trigger Japanese RemoveRepair BB: has removed 7 Repair_BBs owned by Japanese in 45 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 3 artilleries, 1 elite and 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 fighters moved from 45 Sea Zone to Malaya 2 Heavy_BBs, 1 Japan_destroyer, 3 artilleries, 2 battleships, 1 carrier, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 2 transports moved from 45 Sea Zone to 46 Sea Zone 3 artilleries, 1 elite and 4 infantry moved from 46 Sea Zone to New Guinea 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 elite, 1 infantry, 1 pacific_carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 Escort moved from 16 Sea Zone to 25 Sea Zone 1 elite and 3 infantry moved from 25 Sea Zone to Midway 1 Banzai moved from Japan to Midway 2 armour moved from Novosibirsk to Vologda 1 infantry moved from Urals to Vologda 2 armour and 1 elite moved from Novosibirsk to Samara 1 infantry moved from Kazakhstan to Samara Combat - Japanese Battle in Northern Territory Battle in Vologda Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Vologda, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Japanese roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Japanese win, taking Northern Territory from ANZAC, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Japanese attack with 2 armour, 1 elite and 1 infantry Russians defend with 2 Army_Conscripts Japanese roll dice for 2 armour, 1 elite and 1 infantry in Samara, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 Army_Conscripts in Samara, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Samara 1 Army_Conscript owned by the Russians lost in Samara Japanese roll dice for 2 armour in Samara, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Army_Conscript in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Samara 1 Army_Conscript owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 1 elite and 1 infantry Casualties for Russians: 2 Army_Conscripts Battle in 25 Sea Zone Japanese attack with 1 Escort, 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 pacific_carrier, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 Escort, 1 Escort_Convoy, 1 JPN_Pacific_DD, 1 Japan_destroyer, 4 NavyFighters, 1 carrier, 1 pacific_carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Midway Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Midway, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 Banzai, 1 elite and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in New Guinea Changer loiter and taunt; Japanese attack with 3 artilleries, 1 elite and 4 infantry Changer defend; ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 Heavy_BBs, 2 battleships and 1 pacific_BB in New Guinea, round 2 : 6/7 hits, 5.33 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 3 artilleries, 1 elite and 4 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Midway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kazakhstan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Urals 1 fighter moved from Caroline Islands to Philippines 2 armour moved from Yunnan to Malaya 2 artilleries and 6 infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China EDIT: 2 fighters moved from Malaya to 46 Sea Zone 1 transport moved from 45 Sea Zone to 20 Sea Zone 2 air_transports and 2 infantry moved from Japan to Philippines 4 fighters moved from Japan to Philippines 3 armour moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 12 armour and 4 mech_infantrys moved from Kweichow to French Indo China 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 J_Rail moved from Kiangsu to Siberia 1 J_Rail and 1 elite moved from Siberia to Urals 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Sakha 1 aaGun moved from Amur to Siberia 1 Japanese_LCV moved from Siberia to Amur 1 J_Rail and 1 armour moved from Kiangsu to Kazakhstan Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 71 PUs; end with 71 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 75 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 81 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 92 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.83 ANZAC regular : -0.33 Russians regular : 2.00When I tried to end my mass naval move by running it a ground so I could redo it, it landed the 2 Ftrs in Singapore which i didn't notice. Hence the edit.
Just a heads up Axis is at 155 PUs. Triplea doesn't count the Pacific Island Bonuses, so gotta do that by hand.

Triplea 142
Aleutians 1
Midway 3
Guam 1
PHI 3
DNG 2
NG 2
Celebes 1Total 155
Need 148 for Economic Victory. Allies should be able to hold off at least another turn. Give you a chance to use that Big Fleet you have

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@beelee Hey beelee. Started my turn but how do I repair ships? I purchased the repair BB and repair Carrier but how do I apply that to the English Channel navy??
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Hi Trout
Yea the repair markers will only place in a SZ that is next to a TTy you control. So the US can't place in 110.
You need to edit a TTy to US control, Netherlands will work,
stay in edit and go to Actions
place the repair dudes
go back to actions
Change ownership backIt'll auto select G as it was the original owner, that's why it's a tad faster than using Normandy or UK.
Make sure to buy the correct amout of repairs, as 1 repair will fix all BBs. Hvy included. CVs work the same.
I'll add a detailed example in Notes. Remember, they're under Help top left and explain most situations triplea wise.

They will finish repair at end of CM
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@beelee That worked - thanks! Scramble SZ 97 or 112?
be61ac65-8207-4f9d-82b8-398d1d337454-exp-game-1-trout-usa10scram.tsvg
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@beelee yes
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@beelee Game History
Round: 10 Purchase Units - Americans Americans buy 1 Heavy_Transport, 3 Repair_BBs, 1 Repair_Carrier, 4 TotalWarFighters, 1 battleship and 1 carrier; Remaining resources: 24 PUs; Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: 3 Repair_BBs and 1 Repair_Carrier placed in 110 Sea Zone EDIT: Changing ownership of Holland Belgium from Americans to Germans EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 units repaired. Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone Trigger Americans RemoveRepair BB: has removed 3 Repair_BBs owned by Americans in 110 Sea Zone 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 2 usa_fighters and 2 usa_tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 1 pacific_destroyer and 1 pacific_transport moved from 26 Sea Zone to 46 Sea Zone 1 Heavy_BB moved from 110 Sea Zone to 112 Sea Zone 5 battleships and 3 carriers moved from 110 Sea Zone to 112 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to Normandy Bordeaux 1 USA_Hvy_Bomber moved from Eastern United States to Holland Belgium 1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone 1 FighterAceUSA moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 usa_fighter moved from United Kingdom to Holland Belgium 1 usa_fighter moved from United Kingdom to Normandy Bordeaux 1 usa_tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 usa_fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Gibraltar to 97 Sea Zone 1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 usa_armour moved from United Kingdom to 110 Sea Zone 1 ArmoredInfantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 elite moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 ArmoredInfantry, 1 transport and 1 usa_armour moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 elite and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 ArmoredInfantry, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans win, taking Normandy Bordeaux from Germans with 1 USA_Hvy_Bomber, 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters Germans defend with 1 infantry Americans win, taking Holland Belgium from Germans with 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 112 Sea Zone Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 2 FighterAceUSAs, 1 Heavy_BB, 3 artilleries, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 5 infantry, 6 transports, 1 usa_armour and 2 usa_fighters Germans defend with 1 Escort; Changer defend Units damaged: 1 battleship owned by the Americans Americans win with 2 FighterAceUSAs, 1 Heavy_BB, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 transports and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 97 Sea Zone Americans attack with 1 bomber and 5 submarines Germans defend with 1 Escort, 1 LuftwaffeAce, 1 destroyer and 2 fighters 1 bomber owned by the Americans retreated Germans win with 1 LuftwaffeAce and 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 5 submarines Casualties for Germans: 1 Escort, 1 destroyer and 1 fighter Battle in 46 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers Japanese defend with 2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 1 carrier, 2 fighters, 1 pacific_BB, 1 pacific_transport and 3 transports Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 2 Heavy_BBs owned by the Japanese Units damaged: 1 pacific_BB owned by the Americans and 1 battleship owned by the Americans Japanese win with 2 Heavy_BBs, 2 battleships, 1 carrier, 1 pacific_BB, 1 pacific_transport and 3 transports remaining. Battle score for attacker is -117 Casualties for Americans: 2 NavyFighters, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_destroyer, 1 pacific_transport, 2 usa_fighters and 2 usa_tactical_bombers Casualties for Japanese: 1 Japan_destroyer and 2 fighters Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 97 Sea Zone to Malta 1 usa_fighter moved from Normandy Bordeaux to 112 Sea Zone 1 usa_tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 USA_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom 1 USA_Hvy_Bomber moved from Holland Belgium to United Kingdom 1 usa_fighter moved from Holland Belgium to United Kingdom 1 usa_fighter moved from Holland Belgium to United Kingdom Place Units - Americans 1 carrier placed in 10 Sea Zone 1 Heavy_Transport and 1 battleship placed in 101 Sea Zone 4 TotalWarFighters placed in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 81 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 95 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 92 PUs Trigger Americans Loses AleutianIslands: Americans met a national objective for an additional -1 PUs; end with 91 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 1 FrenchUK, 1 UK_Hvy_Bomber, 2 infantry, 1 transport and 4 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 uk_armour moved from Burma to Szechwan Chinese take Szechwan from Japanese 5 artilleries, 20 infantry and 5 uk_armours moved from Burma to Shan State 1 infantry moved from India to West India 1 uk_armour moved from India to West India 1 uk_tactical_bomber moved from India to West India 1 uk_fighter moved from India to West India 1 uk_fighter moved from India to West India EDIT: 1 uk_para moved from United Kingdom to Southern France EDIT: 1 uk_para moved from United Kingdom to Southern France 1 UK_Hvy_Bomber moved from United Kingdom to Southern France 1 UK_Hvy_Bomber moved from United Kingdom to Southern France Combat - British Battle in West India British attack with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 Waffen_Para British win, taking West India from Germans with 1 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 Waffen_Para Battle in Shan State British attack with 5 artilleries, 20 infantry and 5 uk_armours Japanese defend with 1 infantry British win, taking Shan State from Japanese with 5 artilleries, 20 infantry and 5 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France British attack with 2 UK_Hvy_Bombers and 2 uk_paras Germans defend with 1 factory_minor, 1 harbour and 1 infantry British win, taking Southern France from Germans with 2 UK_Hvy_Bombers and 1 uk_para remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 UK_Hvy_Bomber moved from Southern France to United Kingdom 1 UK_Hvy_Bomber moved from Southern France to United Kingdom 1 uk_tactical_bomber moved from West India to India 1 uk_fighter moved from West India to India 1 uk_fighter moved from West India to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 uk_armour moved from India to Burma 1 uk_armour moved from India to Burma 1 uk_armour moved from India to Burma 1 artillery moved from India to Burma Place Units - British Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 uk_armours placed in India 1 UK_Hvy_Bomber and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 British collect 47 PUs; end with 48 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsNow I will do the two little Allies
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@beelee Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 infantry moved from South Australia to Northern Territory 1 artillery moved from Queensland to Northern Territory Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 JPN_Pacific_DD ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 55 Sea Zone 1 JPN_Pacific_DD owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 JPN_Pacific_DD Battle in Northern Territory ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory ANZAC roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from 55 Sea Zone to 62 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs Combat Move - French Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 fighter and 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter EDIT: Turning off Edit Mode Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.333ef1289d-386e-44a7-9f28-f5ea8ea38a03-exp-game-1-trout-f10.tsvg
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@beelee Hey Beelee. Turn is done but I didn't know how to do the French unit conversion in UK. I purchased the $5 token on British turn but at the end of the French turn, the units had not converted yet. So I just did it manually via Edit Mode. If there is another way to do it, please share sir.
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yea you have to use edit. I'll look at it again and see if I can make it auto change but I don't think I can or they wouldn't until France's turn.

Also, just checked rules and it can only happen in Early 42. I thought it was for the whole game


I need to make that token only purchaseable that one turn. My bad

Let me know how you wanna redo the 5 bucks or you can just load the save and edit accordingly.
Sorry about that. It's on the list now

Edit
If you don't mind my asking
why did you send the loaded Trprt into 46 battle ?Edit 2
I'll just buy 2 Inf for UK for now. We can change if you wanna do something different -
@beelee That's fine for the two Brit dudes. For SZ 46 battle, obviously Allies are gasping for breath at this point so I went into battle hoping the dice would favor me but they went in the opposite direction big-time. Pizza Emperor flew the white flag two days ago so I have been playing all Allies since then which has sped up our turn completions. If I had thought better about it, I would have unloaded them in NG before the battle but forgot to.
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@beelee On that thought, I am up for another game after we complete this one but just between you and me. Pizza getting discouraged with you and VF blasting us in G40 with strategies new and ingenious to us and I don't want him to lose heart on playing A&A overall. So him and I started a game with VF earlier this week but after that, I will have him take a break for a little while to lick his wounds.
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Ok well the Trprt won't have any affect on an attack. It will retreat if the sea battle was lost and the survivors retreat, otherwise it'll be sunk too.
Yea, we don't want Pizza get too bummed out. Idk how many games you want to take on at once but this one almost complete.
You have the one with Victory and Pizza is the only other ?
If I might suggest a couple options. Panzer is ready for more action. I suggest you challenge him, as his playstyle is different as well and you will learn even more from playing each other.
Panzer and Victory have both expressed interest in a multi. These go slower by design, so i find that 1 or 2 plus a multi is fine for my play pace.
I believe Panzers to be the same. Victory is a fanatic and has had up to 15 at once lol. I think he cut back to 7 or 8 and a lot of them are D-Day or Classic.
Anyway, getting back to Pizza, I think Pairing him with Victory as a partner would be best. Victory is the strongest player of the Group, although Panzer and I both defeated him in our last games.
I was thinking
Reich and Italia
SSR
Nippon
USA and China
UK, ANZAC and FranceThis would require the Western Allies to coordinate in the Pacific theatre as well as with the Soviets.
At any rate, I suggest Victory and Pizza the Axis and us 3 the Allies. We can mix up the Allies however other than I don't think you should be Russia.
Wouldn't be right for a proper Texan anyway

Russia is kind of on it's own, although there is obviously some coordination still. I would be fine with playing them and actually would kind of prefer to, but I think all the Allied players will be engaging and have plenty todo.
Victory and Pizza are also closer in age and this might help keep him engaged as using chat to discuss strategy would be a big part of the game.
Anyway, I will ping @Panzerstahl-Helm-0 and @VictoryFirst and see if they're game

Edit
Also, I will do a game report and critique some thing that I think each player may have done different. You guys will gain credit for free dudes for the real board too
Just do a quick take now, If Pizza would have continued his push at the Reich, he was strong enough to push the Wehrmacht back to POL in late 42 i believe. He would've gotten Romainia for sure.
If he got loose in the Balkans, would have been an even bigger impact. Less dough for the Reich and SSR with the Bonuses, would make up a lot for lost TTy in the East.
It would still have taken JPN a while to get there and there not there yet
Anyway, point being, he played well.
Learning how powerfull Paras and LCVs are will also help going forward.
Ok enough for now

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@beelee Beelee - those are all great thoughts but Pizza is not comfortable playing online unless it's with me. Some of that is he likes to collaborate with me before making his move and using TripleA is too complicated for him to do without me. I could go on but the point is he is not ready for your suggestion although for play balance your suggestion is probably spot on. I am ready to surrender on this one with my Pacific fleet no more and Moscow going down whenever you decide to push for it. But I am up for a game myself vs. you again or against Panzer if he can be patient with my TripleA learning curve. Does that make sense?
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Oh absolutely. Yes Panzer is an excellent play partner and experienced with how triplea does it.
May I then suggest, that you and Pizza and Victory take the Allies. you 3 can then coordinate via chat. Panzer is German and is always up to play the Reich. Especially as his wife is Italian

Edit
I propose
Panzer Reich and Italia
Victory USSR
beelee JPN
You and Pizza the restWhat say guys

Having Victory paired on your team will help for learning the game
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@beelee I think what we would need to do is me/VF vs. you/Panzer. That might be fun and somewhat balanced while letting Pizza observe and learn
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