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    Continuation of Trout - VF

    Scheduled Pinned Locked Moved Play By Forum
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    • VictoryFirstV Offline
      VictoryFirst @beelee
      last edited by

      @beelee or a plane with a red line through it 🙂

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @VictoryFirst
        last edited by

        @victoryfirst said in Continuation of Trout - VF:

        or a plane with a red line through it

        yea that's what I meant. Stick a rocket on his other shoulder 🙂

        Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.

        Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.

        Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now 🙂

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        • B Offline
          beelee
          last edited by

          @VictoryFirst

          Got sucked up into the multi. That one is looking more interesting every turn 🙂

          Looking at this now

          VictoryFirstV 1 Reply Last reply Reply Quote 0
          • VictoryFirstV Offline
            VictoryFirst @beelee
            last edited by

            @beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.

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            • B Offline
              beelee @VictoryFirst
              last edited by beelee

              @victoryfirst

              heh heh coming right up. Not much for them to do lol

              Game History

              Round: 8
              
                  Purchase Units - Italians
                      Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; 
              
                  Place Units - Italians
                      Units in Southern Italy being upgraded or consumed: 1 factory_minor
                      1 UndergroundMinr placed in Southern Italy
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                      1 fighter moved from Southern Italy to Southern France
                      1 infantry moved from Northern Italy to Southern France
              
                  Combat - Italians
                      Battle in Southern France
                          Italians attack with 1 fighter and 1 infantry
                          Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
                              Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                              Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                              Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                              Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                              1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                              1 marine owned by the Americans lost in Southern France
                          Americans win with 1 artillery remaining. Battle score for attacker is -8
                          Casualties for Italians: 1 fighter and 1 infantry
                          Casualties for Americans: 1 marine
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
              
                  Place Units - Italians
                      1 Escort placed in 95 Sea Zone
              
                  Turn Complete - Italians
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                      Italians collect 5 PUs (3 lost to blockades); end with 7 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 0.67
              Italians regular : -0.33
              

              EXP Trout Cont I 8.tsvg

              Well this will probably do it lol Still enjoyed playing it 🙂

              One needs a way to evac those aaGuns or ... well yea ha ha ha

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              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                Perhaps the air transport can lend a hand? lol

                B 1 Reply Last reply Reply Quote 0
                • VictoryFirstV Offline
                  VictoryFirst
                  last edited by

                  So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

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                  • B Offline
                    beelee @VictoryFirst
                    last edited by beelee

                    @victoryfirst
                    G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways 🙂

                    Edit
                    hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                    VictoryFirstV B 2 Replies Last reply Reply Quote 0
                    • VictoryFirstV Offline
                      VictoryFirst @beelee
                      last edited by

                      @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                      I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @VictoryFirst
                        last edited by

                        @victoryfirst said in Continuation of Trout - VF:

                        So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                        oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

                        Rock On !!!.png

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                        • B Offline
                          beelee @VictoryFirst
                          last edited by

                          @victoryfirst said in Continuation of Trout - VF:

                          @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                          I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                          I don't think it would survive to complete it's mission 🙂

                          Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer 🙂

                          VictoryFirstV 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @beelee
                            last edited by

                            @beelee said in Continuation of Trout - VF:

                            hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                            @VictoryFirst

                            I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.

                            This the Revised rules. I guess I'll bug on him and ask lol

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                            • VictoryFirstV Offline
                              VictoryFirst @beelee
                              last edited by

                              @beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report 🙂

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                              • B Offline
                                beelee @VictoryFirst
                                last edited by

                                @victoryfirst

                                Right Arm

                                I need to get back to my report too 🙂

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