Continuation of Trout - VF
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heh heh thought it was Elk
The notification thing actually works if i leave the window open lolGood. I can take a break from the report

Edit
Hey that's a good idea to place the Partisans first place and NCM. Better than the way i was doing it
I'll update game Notes with it
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I hate those Partisans. Might have to send Banzai after their ass lol
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 TotalWarNavyFtrs, 3 armour, 1 demo_harbour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 bombers moved from Japan to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 2 armour moved from Jehol to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from Kiangsu to Hopei 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 Banzai moved from Japan to Kwangsi 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from 6 Sea Zone to Siberia 1 infantry moved from Manchuria to Amur 1 infantry moved from Soviet Far East to Siberia Combat - Japanese Battle in Kwangsi Japanese attack with 1 Banzai and 3 infantry British defend with 1 infantry Japanese roll dice for 1 Banzai and 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 Banzai and 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Siberia Japanese attack with 2 fighters and 1 infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 2 fighters and 1 infantry in Siberia, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 Soviet_Partisan in Siberia, round 2 : 0/1 hits, 0.17 expected hits 1 Soviet_Partisan owned by the Russians lost in Siberia Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Hopei Japanese attack with 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 8 infantry; Russians defend with 1 guard_infantry Japanese roll dice for 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 4.17 expected hits Chinese roll dice for 1 guard_infantry and 8 infantry in Hopei, round 2 : 5/9 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 armour owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 1 guard_infantry and 5 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 3 armour, 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Battle in Amur Japanese attack with 2 fighters and 1 infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Soviet_Partisan in Amur, round 2 : 0/1 hits, 0.17 expected hits 1 Soviet_Partisan owned by the Russians lost in Amur Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Kwangsi Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 2 fighters moved from Siberia to 6 Sea Zone 2 fighters moved from Amur to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite and 1 pacific_transport moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Shantung 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Hunan 2 bombers and 1 tactical_bomber moved from Hopei to Shantung 1 Japan_destroyer moved from 19 Sea Zone to 35 Sea Zone 2 Heavy_BBs, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 1 carrier, 1 pacific_cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 4 TotalWarNavyFtrs placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung 1 elite and 2 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 43 PUs; end with 43 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 PUs; end with 42 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 39 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : 0.83 Russians regular : -0.33Game report seems not that bad compared to jpn lol
Edit
Actually I'm gonna put a Escort in 22 -
Remember the partisans cannot be attacked by air

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oops I forgot

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@VictoryFirst I'll just put em back
Edit
I wonder if redrawing the Partisan with Plane circle/ above it's shoulder would help to remember ?
Instead of that thing that's there. idk. probably to small to see but if it could be like the CV it might work/help -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 Heavy_Transport, 2 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 carrier, 1 elite, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Philippines Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 pacific_submarine moved from 33 Sea Zone to 21 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 usa_fighters moved from 33 Sea Zone to 21 Sea Zone 2 usa_fighters moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 93 Sea Zone to Southern France 2 usa_fighters moved from 93 Sea Zone to Southern France 2 bombers moved from Gibraltar to Southern France 1 usa_fighter moved from 91 Sea Zone to Southern France Combat - Americans Battle in 22 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 22 Sea Zone Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 transport and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 Japan_destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Southern France Americans attack with 1 artillery, 2 bombers, 4 infantry, 1 marine and 3 usa_fighters Germans defend with 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 factory_minor, 1 harbour, 1 waffen_infantry and 1 waffen_panzer Americans roll dice for 2 Heavy_BBs and 1 battleship in Southern France, round 2 : 5/5 hits, 4,00 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer in Southern France, round 2 : 4/7 hits, 4,83 expected hits 4 infantry owned by the Americans lost in Southern France 1 Waffen_Oberst_4 owned by the Germans, 1 Panzer_Grndrs owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans and 1 WaffenPnzrGrndr owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 marine and 3 usa_fighters remaining. Battle score for attacker is 13 Casualties for Americans: 4 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer Battle in Philippines Battle in 21 Sea Zone Americans attack with 1 pacific_submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 pacific_submarine owned by the Americans lost in 21 Sea Zone Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Philippines from Japanese with 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Americans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 2 usa_fighters moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 NavyFighters, 2 destroyers and 1 pacific_carrier moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 marine, 1 pacific_BB, 1 pacific_transport and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 usa_tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 pacific_cruiser moved from 33 Sea Zone to 35 Sea Zone 1 usa_fighter moved from 33 Sea Zone to 35 Sea Zone 1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 elite, 3 infantry, 1 mech_infantry, 3 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 usa_fighters moved from Southern France to 93 Sea Zone 2 bombers moved from Southern France to Gibraltar 1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from Western United States to Eastern United States 1 carrier moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 submarine placed in 10 Sea Zone 1 Heavy_Transport placed in 101 Sea Zone 1 USA_Hvy_Bomber, 2 artilleries, 1 elite and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Americans collect 56 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 submarines, 2 uk_armours and 6 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 destroyers EDIT: Adding units owned by Americans to 93 Sea Zone: 3 destroyers EDIT: Turning off Edit Mode 5 uk_armours moved from Egypt to Anglo Egyptian Sudan 1 bomber and 2 uk_fighters moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Iraq to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone 1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Siam to French Indo China British take French Indo China from Japanese 1 infantry and 1 uk_armour moved from Malaya to 37 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 37 Sea Zone to 20 Sea Zone 1 infantry and 1 uk_armour moved from 20 Sea Zone to Kwangtung 2 infantry and 1 uk_armour moved from Yunnan to Kwangsi 5 infantry moved from Yunnan to Hunan Combat - British Battle in Kwangtung Battle in Hunan British attack with 5 infantry Japanese defend with 1 infantry British roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Kwangtung from Japanese, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters Germans defend with 4 german_paras and 1 german_paraBoost British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 3/10 hits, 4,83 expected hits Germans roll dice for 4 german_paras and 1 german_paraBoost in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,00 expected hits 1 infantry owned by the British and 2 uk_armours owned by the British lost in Anglo Egyptian Sudan 4 german_paras owned by the Germans lost in Anglo Egyptian Sudan 1 german_paraBoost owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 1 bomber, 4 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry and 2 uk_armours Casualties for Germans: 4 german_paras and 1 german_paraBoost Battle in Kwangsi British attack with 2 infantry and 1 uk_armour Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anhwe 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 uk_armour moved from India to Yunnan 3 infantry moved from Burma to Yunnan 2 Rails moved from Union of South Africa to India 2 Rails and 2 infantry moved from India to Anhwe 3 infantry moved from India to Burma 1 uk_armour moved from Tobruk to Libya 2 uk_fighters moved from Anglo Egyptian Sudan to Iraq 1 bomber moved from Anglo Egyptian Sudan to Iraq 2 infantry moved from Brazil to British Guiana Place Units - British Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 3 infantry and 2 uk_armours placed in India 2 submarines placed in 98 Sea Zone 2 UK_LCVs, 1 artillery and 6 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,3,6,1 British collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,33 Japanese regular : -2,00 Germans regular : 0,17 British regular : -1,67 -
@beelee or a plane with a red line through it

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@victoryfirst said in Continuation of Trout - VF:
or a plane with a red line through it
yea that's what I meant. Stick a rocket on his other shoulder

Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.
Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.
Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now

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Got sucked up into the multi. That one is looking more interesting every turn

Looking at this now
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@beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.
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heh heh coming right up. Not much for them to do lol
Game History
Round: 8 Purchase Units - Italians Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France 1 marine owned by the Americans lost in Southern France Americans win with 1 artillery remaining. Battle score for attacker is -8 Casualties for Italians: 1 fighter and 1 infantry Casualties for Americans: 1 marine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Italians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy Place Units - Italians 1 Escort placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 5 PUs (3 lost to blockades); end with 7 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33Well this will probably do it lol Still enjoyed playing it

One needs a way to evac those aaGuns or ... well yea ha ha ha
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Perhaps the air transport can lend a hand? lol
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So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had

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@victoryfirst
G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways
Edit
hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ? -
@beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.
I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.
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@victoryfirst said in Continuation of Trout - VF:
So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had

oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

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@victoryfirst said in Continuation of Trout - VF:
@beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.
I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.
I don't think it would survive to complete it's mission

Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer

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@beelee said in Continuation of Trout - VF:
hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?
I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.
This the Revised rules. I guess I'll bug on him and ask lol
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@beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report

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