42 G18 Woods(Allies) vs. Wylie(Axis)
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 airfield, 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 2 fighters moved from 80 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 119 Sea Zone to 125 Sea Zone 2 fighters moved from Scotland to 125 Sea Zone 1 bomber moved from Novgorod to Germany 1 armour and 1 mech_infantry moved from Tobruk to Tunisia British take Libya from Italians Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone 1 destroyer owned by the Germans lost in 125 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Tunisia British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tunisia 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in India British attack with 2 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 2 fighters and 3 infantry in India, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from India to West India 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Egypt to 80 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone 2 fighters moved from 125 Sea Zone to Novgorod 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Germany to Novgorod Place Units - British 1 airfield placed in Gibraltar 2 armour placed in Egypt 1 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,3,1,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.00 Germans AA : -0.17 Germans regular : 0.67 British regular : -0.83 -
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 56 Sea Zone to Western Australia Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia 2 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 3 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Soviet Far East to Siberia Combat - Russians Battle in Karelia Russians attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters and 1 infantry in Karelia, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 2 fighters moved from Karelia to Novgorod 1 artillery moved from Archangel to Novgorod 2 armour, 1 artillery and 2 mech_infantrys moved from Smolensk to Belarus 1 artillery moved from Russia to Smolensk 1 armour moved from Russia to Belarus 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Ukraine to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.50 -
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 carrier, 3 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 3 Sea Zone 1 carrier moved from 6 Sea Zone to 3 Sea Zone 2 destroyers moved from 6 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from Burma to India 2 fighters moved from 39 Sea Zone to India 1 tactical_bomber moved from Yunnan to India 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi Combat - Japanese Battle in Ceylon Battle in 3 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 1 carrier owned by the Japanese lost in 3 Sea Zone 1 destroyer owned by the Americans lost in 3 Sea Zone Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 : 1/1 hits, 1.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 3 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in 3 Sea Zone 1 cruiser owned by the Americans lost in 3 Sea Zone Japanese roll dice for 2 destroyers and 1 fighter in 3 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 battleship and 1 transport in 3 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 destroyers and 1 fighter remaining. Battle score for attacker is 20 Casualties for Japanese: 1 carrier and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Sikang Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Sikang, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India 3 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter could not land in 3 Sea Zone and was removed 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter moved from Sikang to Yunnan 1 fighter moved from Shensi to Yunnan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hopei 1 armour moved from French Indo China to Yunnan 1 tactical_bomber moved from Philippines to Japan 1 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Kweichow 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from Szechwan to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 bomber placed in Japan 1 destroyer placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : -1.17 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 5 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Midway to 3 Sea Zone 2 bombers moved from Novgorod to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 5,5 and causes: 9 damage to unit: factory_major Bombing raid in Germany causes 9 damage total. Battle in 3 Sea Zone Americans attack with 2 destroyers and 1 fighter Japanese defend with 2 destroyers Americans roll dice for 2 destroyers and 1 fighter in 3 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans roll dice for 2 destroyers and 1 fighter in 3 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 fighter moved from 3 Sea Zone to Soviet Far East 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East 2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Kazakhstan 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Iceland to Scotland 2 fighters moved from Eastern United States to Gibraltar 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 bombers moved from Germany to Novgorod 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 bomber and 2 fighters placed in Alaska 4 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.00 Germans AA : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Poland to Baltic States 1 mech_infantry moved from Poland to Baltic States 1 artillery moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 fighter moved from Norway to Karelia 1 fighter moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 2 fighters moved from Southern Italy to Western Germany 1 armour moved from Poland to Baltic States 1 armour moved from Poland to Eastern Poland 4 armour moved from Germany to Poland 3 armour moved from Poland to Slovakia Hungary Combat - Germans Battle in Karelia Germans attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 infantry in Karelia, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Karelia to Norway 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 artilleries moved from 113 Sea Zone to Norway 1 infantry moved from France to Western Germany 1 fighter moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland Place Units - Germans 1 factory_minor placed in Yugoslavia 1 bomber placed in Western Germany 1 submarine placed in 112 Sea Zone 2 armour, 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from West India to India 2 fighters moved from West India to India 1 fighter moved from 80 Sea Zone to India 1 tactical_bomber moved from 80 Sea Zone to India 1 armour moved from Tunisia to Tobruk 1 bomber moved from Novgorod to Yugoslavia 1 transport moved from 123 Sea Zone to 106 Sea Zone Combat - British Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 0/1 hits, 0.17 expected hits Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Yugoslavia causes 5 damage total. Battle in India British attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the British lost in India 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British roll dice for 3 fighters and 1 infantry in India, round 3 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 tactical_bomber Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from India to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 fighter moved from India to West India 1 artillery moved from Eastern Persia to West India 1 infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Egypt to Eastern Persia 1 artillery moved from Alexandria to Egypt 2 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Yugoslavia to Ukraine 1 tactical_bomber moved from Novgorod to Turkmenistan 2 fighters moved from Novgorod to Turkmenistan Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,4,2,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 British regular : -1.00 -
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Slovakia Hungary Non Combat Move - Italians Place Units - Italians 1 armour placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 cruiser moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Western Australia to Queensland Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Belarus to Baltic States 2 fighters moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Western Ukraine to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Baltic States 1 armour moved from Belarus to Karelia 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 2 armour and 2 infantry in Karelia, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Karelia, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour and 1 infantry in Karelia, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Karelia 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Baltic States Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 armour and 1 artillery Russians roll dice for 3 fighters and 2 mech_infantrys in Baltic States, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians lost in Baltic States 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 artillery Battle in Eastern Poland Russians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 3 fighters moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 fighter moved from Bessarabia to Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery moved from Belarus to Novgorod 2 armour moved from Belarus to Novgorod 1 artillery moved from Smolensk to Belarus 2 infantry moved from Russia to Bryansk 1 infantry moved from Persia to Eastern Persia Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 1.67 -
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Yunnan to West India 1 tactical_bomber moved from Yunnan to West India 2 fighters moved from 39 Sea Zone to West India 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 armour moved from Burma to India 1 mech_infantry moved from Burma to India 1 infantry moved from Burma to India 1 bomber moved from French Indo China to West India 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 bombers moved from Japan to Soviet Far East 2 destroyers moved from 6 Sea Zone to 3 Sea Zone 1 tactical_bomber moved from Japan to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East 1 destroyer moved from 16 Sea Zone to 4 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 armour moved from Sikang to Shensi 1 fighter moved from Yunnan to Suiyuyan 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Szechwan 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from 36 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 2 destroyers and 1 transport Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 destroyers and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 3 Sea Zone 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Americans defend with 1 artillery, 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/1 hits, 1.67 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Soviet Far East 2 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Soviet Far East, round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 fighter in Soviet Far East, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Soviet Far East 1 artillery owned by the Americans lost in Soviet Far East Japanese roll dice for 1 bomber and 1 fighter in Soviet Far East, round 4 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 fighter in Soviet Far East, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in Soviet Far East 1 fighter owned by the Americans lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry Casualties for Americans: 1 artillery, 1 fighter and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese lost in 46 Sea Zone 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in 46 Sea Zone 1 cruiser owned by the ANZAC lost in 46 Sea Zone 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in India Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shensi, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in West India Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 aaGuns, 1 artillery, 1 fighter and 1 infantry British roll AA dice in West India : 1/1 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in West India Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/1 hits, 2.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 1/1 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in West India 2 aaGuns owned by the British and 1 infantry owned by the British lost in West India Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in West India, round 3 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in West India 1 artillery owned by the British and 1 fighter owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 2 aaGuns, 1 artillery, 1 fighter and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from West India to 39 Sea Zone 1 fighter moved from West India to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Suiyuyan to Hopei 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 3 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 destroyer placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 1 fighter placed in Japan 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -0.17 British AA : 0.17 UK_Pacific regular : -0.67 ANZAC regular : 0.67 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 4 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 fighters moved from Alaska to 4 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 3 submarines moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to 104 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 bombers moved from Novgorod to 110 Sea Zone Combat - Americans Battle in 4 Sea Zone Americans attack with 1 bomber, 4 destroyers and 2 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 bomber, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 4 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 4 Sea Zone Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 4 Sea Zone 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 44 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 46 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers and 2 fighters Germans defend with 1 carrier and 1 fighter Americans roll dice for 2 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 1 carrier and 1 fighter in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in 110 Sea Zone 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier and 1 fighter Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from Queensland to New Guinea 1 fighter moved from Queensland to New Guinea 2 fighters moved from 4 Sea Zone to Soviet Far East 1 bomber moved from 4 Sea Zone to Alaska 2 mech_infantrys moved from Morocco to Algeria 4 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to United Kingdom 2 bombers moved from 110 Sea Zone to United Kingdom 2 fighters moved from Scotland to Novgorod 2 fighters moved from Kazakhstan to Tsinghai 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Alaska 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.50 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 4 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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