TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
2 tactical_bombers moved from Japan to Soviet Far East
2 fighters moved from Japan to Soviet Far East
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Burma to Szechwan
1 armour moved from Yunnan to Szechwan
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from French Indo China to Dutch New Guinea
1 tactical_bomber moved from French Indo China to Dutch New Guinea
1 bomber moved from Java to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/1 hits, 3.17 expected hits
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/1 hits, 2.17 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Soviet Far East
2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Soviet Far East, round 3 : 3/1 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 fighter in Soviet Far East, round 3 : 2/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East
1 armour owned by the Americans and 1 fighter owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 7 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 2 destroyers
Japanese roll dice for 3 destroyers in 7 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 2 destroyers in 7 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 destroyers
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Persia
Japanese win, taking Eastern Persia from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/1 hits, 2.50 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/1 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Dutch New Guinea
1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Dutch New Guinea, round 3 : 2/1 hits, 1.67 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Japan
1 tactical_bomber moved from French Indo China to Japan
2 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Burma to Hunan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Dutch New Guinea to Philippines
1 fighter moved from Eastern Persia to India
1 infantry moved from India to West India
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
Japanese undo move 1.
1 armour placed in French Indo China
2 transports placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in Shantung
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Shantung
1 armour placed in French Indo China
2 transports placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.33
Japanese regular : -3.17
ANZAC regular : 0.67
Russians regular : 0.33
Savegame