EXP crockett Victory Panzer beelee
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@beelee what are the better units?
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So for the 10 dudes that make up the AG, you might want to use higher value units as opposed to just Inf.
So if the there are 3 tanks not in the AG and 3 Inf that are, you would have to kill the tanks before the Inf in order to keep the AG intact.
I find the AG's rarely last beyond a round in big battles. Personally I like to have all M2 units so the AG can stay intact and M2. But not a huge issue as you can usually reform after NCM.
An Elite and a Arty would be good to have on the attack in the AG as well.
Basically I just try and load it up with Tanks
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@beelee What are M2 units?
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Units that move 2.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 11 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Switzerland: 1 artillery EDIT: Adding units owned by Germans to Switzerland: 1 artillery and 1 fighter EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 guard_infantry moved from Kazakhstan to Szechwan Chinese take Szechwan from Japanese 2 guard_infantrys moved from Kazakhstan to Shensi 1 infantry moved from Yenisey to Timguska 1 armour moved from Urals to Timguska 2 guard_infantrys moved from Russia to Novosibirsk 1 guard_infantry moved from Russia to Novosibirsk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour moved from Caucasus to Turkey 1 armour moved from Kazakhstan to Turkey 1 bomber moved from Russia to Turkey 1 bomber moved from Russia to Timguska 1 armour moved from Kazakhstan to Shensi 1 armour moved from Kazakhstan to Novosibirsk 1 infantry moved from Rostov to Ukraine 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Nenetsia to Archangel 1 tactical_bomber moved from Kazakhstan to Timguska 1 infantry moved from Rostov to Ukraine 1 elite moved from Tambov to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Russia to Vologda Combat - Russians Battle in Timguska Russians attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber Japanese defend with 1 Japan_EngineerAttack and 1 armour Russians roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 Japan_EngineerAttack and 1 armour in Timguska, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Timguska 1 Japan_EngineerAttack owned by the Japanese and 1 armour owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 Japan_EngineerAttack and 1 armour Battle in Novgorod Russians attack with 4 infantry Germans defend with 1 airfield, 1 elite and 1 harbour Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 elite in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 elite Battle in Turkey Russians attack with 2 armour and 1 bomber Germans defend with 1 infantry Russians roll dice for 2 armour and 1 bomber in Turkey, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Turkey 1 infantry owned by the Germans lost in Turkey Russians win, taking Turkey from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 elite and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 elite Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 1 armour and 3 guard_infantrys Japanese defend with 2 armour Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits 1 guard_infantry owned by the Russians lost in Novosibirsk 1 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Novosibirsk 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 1 guard_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 guard_infantrys Casualties for Japanese: 2 armour Battle in Ukraine Russians attack with 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Ukraine, round 3 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shensi Russians attack with 1 armour and 2 guard_infantrys Japanese defend with 1 bomber and 1 fighter Russians roll dice for 1 armour and 2 guard_infantrys in Shensi, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 bomber and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits 1 guard_infantry owned by the Russians lost in Shensi 1 bomber owned by the Japanese lost in Shensi Russians roll dice for 1 armour and 1 guard_infantry in Shensi, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Shensi, round 3 : 1/1 hits, 0.67 expected hits 1 guard_infantry owned by the Russians lost in Shensi Russians roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Russians lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour and 2 guard_infantrys Casualties for Japanese: 1 bomber Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia 1 tactical_bomber moved from Timguska to Kazakhstan 1 armour moved from Russia to Kazakhstan 1 R_Europe_Rail and 1 infantry moved from Russia to Kazakhstan 1 Russian_Rail and 1 infantry moved from Russia to Kazakhstan 1 elite moved from Russia to Tambov 4 infantry moved from Karelia to Finland 2 aaGuns moved from Karelia to Finland 1 bomber moved from Turkey to Caucasus 1 bomber moved from Timguska to Caucasus Place Units - Russians 1 infantry placed in Finland 2 TotalWar_Tank_2s placed in Finland 1 Soviet_Commisar, 1 TotalWar_Tank_2, 1 elite and 3 guard_infantrys placed in Russia Russians undo move 3. 1 Soviet_Commisar, 1 TotalWar_Tank_2, 1 elite and 3 guard_infantrys placed in Russia Russians undo move 3. 1 Soviet_Commisar, 1 TotalWar_Tank_2, 1 elite and 3 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50 Germans regular : 0.00 Russians regular : -0.33
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yea so the Total War Tanks have to be placed in Moscow in conjunction with Mass Tanks.
Edit
I fixed this in update. Can only place in Moscow.Edit
TotalWarTanks works different for SSR because of their Mass Tanks. 12 PUs for Mass Tanks and then 10 PUs for the additional 3 TotalWar Tanks.Edit 2
Also you bought another Commisar. You can only have 3 at a time. Triplea has to change the commisar so it can support the correct units, so it's unable to enforce the build resrtiction.So we remove the TotalWarTanks for 10 bucks and the commiesar for 5 more. Tou can by 3 Mass tanks for Moscow and have 3 bucks left or do something different.
The Mass tanks can't place in Finland, so let us know how you'd like to adjust your build
3rd period up 1-0
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lost in overtime. What a waste of my time lol.
So you wanna kill the Inf instead of the Elite in the Bryansk battle as well.
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Wow I didn't think Shensi would pull through. Musta been a Veteran Zero pilot -
@beelee said in EXP crockett Victory Panzer beelee:
yea so the Total War Tanks have to be placed in Moscow in conjunction with Mass Tanks.
Edit
I fixed this in update. Can only place in Moscow.
Edit
TotalWarTanks works different for SSR because of their Mass Tanks. 12 PUs for Mass Tanks and then 10 PUs for the additional 3 TotalWar Tanks.
Edit 2
Also you bought another Commisar. You can only have 3 at a time. Triplea has to change the commisar so it can support the correct units, so it's unable to enforce the build resrtiction.
So we remove the TotalWarTanks for 10 bucks and the commiesar for 5 more. Tou can by 3 Mass tanks for Moscow and have 3 bucks left or do something different.
The Mass tanks can't place in Finland, so let us know how you'd like to adjust your buildHi @crockett36 in case you missed the above, how would you like to adjust your build ?
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 2 TotalWar_Tank_2s EDIT: Adding units owned by Russians to Russia: 2 TotalWar_Tanks EDIT: Removing units owned by Russians from Russia: 2 TotalWar_Tanks and 1 TotalWar_Tank_2 EDIT: Adding units owned by Russians to Russia: 3 TotalWar_Tank_2s EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Russia: 3 TotalWar_Tank_2s EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to Finland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Mass_Tanks EDIT: Removing units owned by Russians from Russia: 1 Mass_Tanks EDIT: Adding units owned by Russians to Russia: 1 Mass_Tanks EDIT: Adding units owned by Russians to Russia: 2 Mass_Tankss EDIT: Adding units owned by Russians to Russia: 1 elite and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@beelee I have removed all my Moscow purchases. I need 3 units in Finland. I put 3 infantry in Finland. I will only put the 3 tanks into Moscow since this is a little out of my area of knowledge. I forget how much I had. 36 I just found out. I think that is right. There are waaaaaaaaaaaaaaay to many units.
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Hi crocket,
I have to say that you are doing very well for your first game, not only on handling all the special and new units, but also for the moves and strategy you do! Very interessting stuff!
I can feel with you regarding the struggle with the amount of different units, but believe me this will gets better from game to game! After 3 games it becomes natural.keep on fighting!
Very good game so far -
Hi Guys
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 2 TotalWar_Tank_2s EDIT: Adding units owned by Russians to Russia: 2 TotalWar_Tanks EDIT: Removing units owned by Russians from Russia: 2 TotalWar_Tanks and 1 TotalWar_Tank_2 EDIT: Adding units owned by Russians to Russia: 3 TotalWar_Tank_2s EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Removing units owned by Russians from Russia: 3 TotalWar_Tank_2s EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to Finland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Mass_Tanks EDIT: Removing units owned by Russians from Russia: 1 Mass_Tanks EDIT: Adding units owned by Russians to Russia: 1 Mass_Tanks EDIT: Adding units owned by Russians to Russia: 2 Mass_Tankss EDIT: Adding units owned by Russians to Russia: 1 elite and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 elite EDIT: Turning off Edit Mode Japanese buy 1 Escort, 2 Japan_destroyers, 6 TotalWar_Artys, 1 air_transport, 4 armour, 1 artillery, 1 elite, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 Escort_ConvoyA EDIT: Turning off Edit Mode 2 armour and 3 mech_infantrys moved from Kweichow to Sikang 1 fighter and 2 tactical_bombers moved from Kweichow to Sikang 1 bomber moved from Kweichow to Timguska 1 fighter moved from Shensi to Timguska 1 elite moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Yakut S.S.R. to Timguska 2 infantry moved from Olgiy to Timguska 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 26 Sea Zone 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 Escort and 4 fighters moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from Japan to 5 Sea Zone 1 Escort_Convoy, 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 Escort_ConvoyA, 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 elite and 1 infantry moved from 43 Sea Zone to Borneo 1 Banzai moved from Japan to Borneo 3 NavyFighters moved from 37 Sea Zone to 43 Sea Zone 2 NavyFighters moved from 37 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Kweichow to Szechwan 1 armour moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan Combat - Japanese Battle in Hawaiian Islands Changer loiter and taunt; Japanese attack with 1 elite Changer defend; Americans defend with 1 aaGun, 1 airfield and 1 harbour Japanese win, taking Hawaiian Islands from Americans with 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in 41 Sea Zone Japanese attack with 1 Escort_Convoy, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer and 2 transports Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Escort_Convoy Casualties for Americans: 1 destroyer and 2 transports Battle in 44 Sea Zone Japanese attack with 2 NavyFighters and 2 fighters Americans defend with 1 transport Japanese win with 2 NavyFighters and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 Escort_ConvoyA, 3 NavyFighters, 1 fighter and 1 transport ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged Japanese win, taking 43 Sea Zone from ANZAC with 1 Escort_ConvoyA, 3 NavyFighters, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry and 1 uk_armour Japanese win, taking Sikang from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 mech_infantry and 1 uk_armour Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 guard_infantry Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in 5 Sea Zone Japanese attack with 1 Escort and 7 fighters Americans defend with 1 destroyer Japanese win with 7 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 Escort Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 Banzai, 1 elite and 1 infantry ANZAC defend with 1 artillery Japanese win, taking Borneo from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Timguska Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 armour Japanese win, taking Timguska from Russians with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 Escort_ConvoyA EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 bomber moved from Timguska to Kweichow 1 infantry moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Shensi 1 tactical_bomber moved from Sikang to Shensi 1 fighter moved from Timguska to Shensi 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 1 tactical_bomber moved from Sikang to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Kansu 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi EDIT: 1 Japanese_LCV moved from Korea to Japan 1 Heavy_BB, 2 battleships, 3 carriers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_transport and 3 transports moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 2 NavyFighters moved from 44 Sea Zone to 35 Sea Zone 3 NavyFighters moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 air_transport and 1 infantry moved from Japan to Kweichow 1 air_transport moved from Philippines to Japan 3 fighters moved from 5 Sea Zone to Japan 4 fighters moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Buryatia to Yenisey 1 artillery moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 1 mech_infantry moved from Buyant-Uhaa to Buryatia 1 infantry moved from Dzavhan to Olgiy 3 armour and 1 mech_infantry moved from Kweichow to Shensi Place Units - Japanese 1 armour, 1 artillery and 1 mech_infantry placed in Kweichow 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu 6 TotalWar_Artys, 1 air_transport, 1 elite and 1 infantry placed in Japan 1 Escort and 2 Japan_destroyers placed in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 63 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
@crockett36 I switched your Inf in Bryansk with a Elite. You obviously would have taken him as a casualty first.
Also I tried out the escort can't attack sub unit. Worked good. Don't really need it. Can always edit the sub back in. I just assumed you would submerge.
Think that's it.
@VictoryFirst Uncle Sam up
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@panzerstahl-helm-0 said in EXP crockett Victory Panzer beelee:
Hi crocket,
I have to say that you are doing very well for your first game, not only on handling all the special and new units, but also for the moves and strategy you do! Very interessting stuff!
I can feel with you regarding the struggle with the amount of different units, but believe me this will gets better from game to game! After 3 games it becomes natural.keep on fighting!
Very good game so far@crockett36
heh heh what Panzer says. You doing Great Brother ! I mean we did throw you into the deep end with all options on for your first gameBut that's just kinda how we roll hee hee
Rock On
Edit
@VictoryFirst I forgot to change crockett's Mass Tanks in moscow. They didn't change as they were edited. -
@beelee Thank you gentlemen! You are very gracious!