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    Over the Top- new WWI mod

    Scheduled Pinned Locked Moved Maps & Mods
    54 Posts 11 Posters 24.6k Views 11 Watching
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    • djabwanaD Offline
      djabwana
      last edited by

      We have just launched version 2.0 and it is now available for download!

      @panzerman I think you have some great ideas but I mostly defer to @GenerationKILL on the historical rules and unit design. We did fix the sub rules and remove AA units altogether, as well as moving the rail zones to the "top" of the map so they are more easily selectable - I agree that selecting rail zones and the units in them is really tricky! Also, we added Lawrence of Ariabia and Bedouins for the Arab uprising.

      Commies sharing Russia tech was an accident at first, but then we really liked it, because as the revolutionaries move closer to the capital, they are finding and using Russian units..

      If there are any house rules that you have listed that are really annoying to implement with edit mode and you would love to have them just be base rules, please make an issue here: https://github.com/triplea-maps/over_the_top/issues/new and we'll see if we can integrate it into a future version.

      B 2 Replies Last reply Reply Quote 1
      • B Offline
        beelee @djabwana
        last edited by beelee

        @djabwana

        Awesome !

        I suggest updating the yaml to version 3 and do a PR. I will ping the thread at the A&A site with this.

        Well done RightArm.png

        Edit
        Wow ! The Ocean looks Way Cool !

        Screenshot from 2025-06-23 21-12-59.png

        Western Front looks different too πŸ™‚

        You might want to list all the changes so there easy to see. I see you have them listed in the changelog but maybe a more in depth would be good for promo thread ? πŸ™‚

        Edit
        Here the A&A thread if you want to promote it there as well
        https://www.axisandallies.org/forums/topic/36205/over-the-top/2?_=1750731694330

        Once again well done πŸ™‚

        GenerationKILLG 1 Reply Last reply Reply Quote 0
        • panzermanP Offline
          panzerman @djabwana
          last edited by

          @djabwana awsome

          1 Reply Last reply Reply Quote 0
          • GenerationKILLG Offline
            GenerationKILL @beelee
            last edited by

            @beelee It's not a perfect game, but it's a pretty game πŸ˜‰

            1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @djabwana
              last edited by beelee

              @djabwana @GenerationKILL

              Hi guys

              You got a hit at the A&A site https://www.axisandallies.org/forums/topic/36205/over-the-top/4?_=1751250888520

              He's a very experienced and highly respected player so thought I'd ping you πŸ™‚

              djabwanaD 1 Reply Last reply Reply Quote 0
              • djabwanaD Offline
                djabwana @beelee
                last edited by

                @beelee Thanks! I didn't know about those forums but I just responded there.

                What do you mean by updating to YAML version 3?

                B 2 Replies Last reply Reply Quote 1
                • B Offline
                  beelee @djabwana
                  last edited by

                  @djabwana

                  right arm RightArm.png

                  yea so the yaml will let people who have already DL'd it know there's a new version. Any current DL will still give the latest.

                  https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml#L2199

                  I have trouble with the search on yaml but you are L 2199

                  Change version number from 2 to 3. Have to be whole numbers when you change. Then do a PR and I or someone will merge it

                  Screenshot from 2025-06-29 22-59-31.png

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @djabwana
                    last edited by

                    Hi @djabwana

                    I didn't see your post over there. Maybe you have to join ? pita Idk πŸ™‚

                    I'll link it again with a shot of his latest.

                    https://www.axisandallies.org/forums/topic/36205/over-the-top/5?_=1751256293122

                    Screenshot from 2025-06-29 23-08-18.png

                    djabwanaD 1 Reply Last reply Reply Quote 0
                    • djabwanaD Offline
                      djabwana @beelee
                      last edited by

                      @beelee Yes, I'm waiting for a moderator to approve my post, probably because I'm a new user.

                      I'll open that PR soon, will likely need to revise the game notes based on his feedback.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @djabwana
                        last edited by beelee

                        @djabwana

                        ah ok. He's on right now so i just pinge him the link here again lol

                        Edit
                        ahh I guess he's gone now πŸ™‚

                        He was a playtester on the new North Africa game. Knows a lot of the wheels fwiw πŸ™‚

                        djabwanaD 1 Reply Last reply Reply Quote 0
                        • djabwanaD Offline
                          djabwana @beelee
                          last edited by

                          Here's what I had posted there:

                          @AndrewAAGamer Thank you so much for trying out our map!

                          Alas, yes, our map does not work well with AI because of the two combat moves with a β€œbuild” phase in between for the battleships to create the munitions. You do have to manually restrict your movement to not blitz like that to honor the intent. I don’t know of any other way to accomplish the munition mechanic in the TripleA engine, which is one of our favorite parts of this map, without causing issues like this.

                          Also, the AI doesn’t properly account for the defense effect of trenches. Again, I had to use rules that marked trenches as capturable infrastructure during the combat moves, so that undefended trenches can be captured, but then they switch back to β€œnormal” defending units for combat. We humans can plug in a trenches value into the battle calculator, but the AI consistently underestimates the offense needed against territories with trenches.

                          So yes- unfortunately, due to the unique mechanics we implemented, I don’t think we can ever really fully support AI.

                          The victory conditions are either victory cities or economic victory based on the game options.

                          Thank you @beelee for alerting me to this thread!

                          1 Reply Last reply Reply Quote 1
                          • TheDogT Offline
                            TheDog
                            last edited by TheDog

                            @djabwana
                            You can restrict the movement of units by step and switch them on & off, between steps, not just by turn as in 1888A Steam & Steel

                            eg (I have not played your game, so this will probably be wrong)
                            turn off all movement for none Battleships/Cruisers, Heavy Artillery, and Railguns
                            step Move Battleships/Cruisers, Heavy Artillery, and Railguns
                            turn on all movement for none Battleships/Cruisers, Heavy Artillery, and Railguns

                            Search go winter in the xml and apply the principles to different step phases of a turn
                            https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread

                            Here is an overview, there are a lot of components, you will not them all

                            • Winter
                              • Search go winter in the xml to see the components that make up how to use terrain effects and a dummy player
                              • needs an allied dummy player, eg. winterp
                              • define TT & SZ to be affected
                              • define a new allied relationship eg winterr allows combat takes over in TT/SZ (oops has no go winter)
                              • needs a WinterLand & WinterSea to be shown in the TT & SZ
                              • define territoryEffect eg. Winter
                              • Triggers to make it happen when you want it. Note -reset- has to redefine the TT/SZ when a TT/SZ changes effect

                            Hope this helps

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 1

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