EXP crockett Victory Panzer beelee
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@panzerstahl-helm-0
a few days -
@crockett36 tomorrow
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@panzerstahl-helm-0 taking a look rn!
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@crockett36 I'm very pressed for time. What do paratroopers do? I detest the fact that they do not need other units to attack in tandem. Any historical precedent for that? I can't think of any.
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 artillery moved from Shensi to Szechwan 1 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Japanese 1 Russian_Engineer moved from Timguska to Urals 1 armour moved from Novosibirsk to Urals 1 russian_para moved from Russia to Urals 1 armour moved from Shensi to Kazakhstan 1 elite moved from Russia to Bryansk 1 armour moved from Smolensk to Bryansk 1 Tank_General3 and 5 armour moved from Rostov to Russia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kazakhstan to Samara 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Kazakhstan to Russia Combat - Russians
Combat Hit Differential Summary :
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@crockett36 Okay. Beelee, can you advise me in any way, being ignorant of the rules despite having listened to them 3x?
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Paratroopers are explained on page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1
Basically, If attacking or defending by themselves, They hit at 3 for first rd of combat. You may need to add a "Para Boost". This gives them +1 on defense and +2 on offense for first rd. Triplea will spawn it if they are by themselves and it auto dies after first combat rd.
They can't be used to attack Capitals unless they move only 1 space and attack like regular Infantry.They move 2 +1 from AB. The Waffen Paras are badass so you need to keep an eye on them. They move 3 +1 from AB. They are A3 D4 and there values don't change.
So you might want to send a little more firepower into the Caucasus.
Here's from Game Notes
You need to switch your Engnr to "Russian_EngineerAttack" for offensive combat.
Also, a reminder for Victory Conditions, if Moscow falls, it's game over. So different than oob.
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Russians Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Russian_Engineer moved from Timguska to Urals 1 Russian_EngineerAttack moved from Timguska to Urals 1 russian_paraBoost moved from Russia to Urals 1 russian_para moved from Russia to Urals 1 armour moved from Novosibirsk to Russia 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Smolensk to Russia 1 armour moved from Smolensk to Urals 1 Tank_General3 and 5 armour moved from Rostov to Russia 2 armour moved from Kazakhstan to Caucasus 1 armour moved from Shensi to Chahar Chinese take Chahar from Japanese 1 artillery moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Japanese Combat - Russians Battle in Urals Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost Germans defend with 1 Waffen_Para Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits 1 Russian_Engineer owned by the Russians lost in Urals 1 russian_paraBoost owned by the Russians lost in Urals
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 16 Purchase Units - Russians Russians buy 3 guard_infantrys, 5 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Russian_Engineer moved from Timguska to Urals 1 Russian_EngineerAttack moved from Timguska to Urals 1 russian_paraBoost moved from Russia to Urals 1 russian_para moved from Russia to Urals 1 armour moved from Novosibirsk to Russia 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Smolensk to Russia 1 armour moved from Smolensk to Urals 1 Tank_General3 and 5 armour moved from Rostov to Russia 2 armour moved from Kazakhstan to Caucasus 1 armour moved from Shensi to Chahar Chinese take Chahar from Japanese 1 artillery moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Dzavhan Russians take Dzavhan from Japanese Combat - Russians Battle in Urals Russians attack with 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost Germans defend with 1 Waffen_Para Russians roll dice for 1 Russian_Engineer, 1 Russian_EngineerAttack, 1 armour, 1 russian_para and 1 russian_paraBoost in Urals, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 Waffen_Para in Urals, round 2 : 1/1 hits, 0.67 expected hits 1 Russian_Engineer owned by the Russians lost in Urals 1 russian_paraBoost owned by the Russians lost in Urals Russians roll dice for 1 Russian_EngineerAttack, 1 armour and 1 russian_para in Urals, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Waffen_Para in Urals, round 3 : 1/1 hits, 0.67 expected hits 1 Russian_EngineerAttack owned by the Russians lost in Urals 1 Waffen_Para owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 russian_para remaining. Battle score for attacker is 1 Casualties for Russians: 1 Russian_Engineer, 1 Russian_EngineerAttack and 1 russian_paraBoost Casualties for Germans: 1 Waffen_Para Battle in Caucasus Russians attack with 2 armour and 1 infantry Germans defend with 1 Waffen_Para Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 Waffen_Para in Caucasus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 Waffen_Para owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 russian_para EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Place Units - Russians 3 guard_infantrys, 5 infantry and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.17
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@crockett36 I propose that one of you switches sides. playing a game for the first time against two veterans is daunting. I think i would have more fun with a guide.