EXP crockett Victory Panzer beelee
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@crockett36 So a player who knew the rules would assume those Ge air transports are for moving tanks 5 spaces?
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@crockett36 A US army group is 4 units. An infantry, artillery or tank and a ...?
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You can do it before combat roll but not after. Almost done going through it.
Post again before you pull the Trigger in combat and I'll dbl check.
I'm not seeing where the UK Air came from for Volgograd
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@beelee Egypt. Repositioned them to MOscow, but the fig can't reach.
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That's one use. Can get Rommel to N Africa. The Air Trprts are pretty sweet when you get used to them and fairly cheap.
USA Army Groups are TGs and Tanks only. So 5 Tanks and a Patton
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@crockett36 I see all these unit limits and know I should be using them, but am not confident enough. the higgins boats and marines for example. Or elites or paras.
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It's ok Brother. It's a complex mod even if you a Global veteran. takes 2-3 games to get comfortable with it.
I'll give a final input in about 10 minutes for you with some suggestions
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I'm assuming you can only do total war purchases one.
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You can buy as many as you can afford and place. Each buy of a Unit group has to place in same TTy. So you can by 8 Air Trprts and put them all in the same spot or break them up in groups of 4
Have to upgrade to Hvy to place the Infantry as there are 11 and can only place 10
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For USA buy, I'd suggest no Marines and 3 less Inf. That gives you 12 bucks. # Armored Inf or 2 and a Arty. Stick em in Spain. The Marine off the e Coast can pair up with the Arty.
I'd put you Air Trprts in DC or LA and make sure you have enough or as many dudes as you can to load and Trprt next turn.
Remember Nippon can Trprt with DDs so best keep a lookout to the W Coast.
I would still hit Turkey even though the Marines only hit at 1. Carolines for sure. I forgot to blowup the NB last turn lol
The Japanese commander is going to commit seppuku lol
Back with more in a bit
Edit
Oh yea I'd take 4 of the extra bucks and move the Spain fctry undrg. That way you don't have to worry about that Bmbr and if you think you might lose it, you can blow it up.Obviously that a last resort.
Edit 2
You probably want to move the Egypt Fctry Undrg too. Unless you gonna have a Ftr there.Anyway, I have some chores I need to tend to before dark. Still hot and humid here. Supposed to break on Tuesday and be in the 70s rest of the week. Yay
Edit 3
Oh yea idk how effective the LCVs gonna be for USA. You could hit S and N Italy from Spain with them so maybe 1 would be ok but I think you get more bang for your buck with Armored Inf and ArtyEdit 4
Yea I would definitly keep the UK Para build. It's the best way to hit Norway -
just informed me i can't build a heavy so i will build 3 higgins boats.
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 106 PUs; Americans buy 1 Repair_BB, 1 Repair_Carrier, 3 USA_LCVs, 1 UndrgroundFctry, 5 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States COMMENT: noncom a destroyer to 112 2 mech_infantrys moved from Spain to 92 Sea Zone 3 infantry moved from Spain to 92 Sea Zone 1 Heavy_Transport, 3 infantry and 2 mech_infantrys moved from 92 Sea Zone to 99 Sea Zone 2 mech_infantrys moved from 99 Sea Zone to Turkey 3 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Spain to Turkey 1 bomber moved from Urals to Turkey 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Spain to Southern France 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Turkey 3 usa_fighters moved from Gibraltar to Southern France 4 usa_fighters moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Eastern United States to Alaska 5 infantry moved from Marshall Islands to 32 Sea Zone 1 Escort, 1 Heavy_BB, 1 Heavy_Transport, 8 NavyFighters, 1 aaGun, 8 carriers, 1 cruiser, 6 destroyers, 5 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport, 3 submarines and 7 usa_fighters moved from 32 Sea Zone to 33 Sea Zone 8 NavyFighters, 5 infantry and 7 usa_fighters moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 marines moved from Queensland to 54 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 marines moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Eastern United States to Alaska 1 submarine moved from 43 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from Normandy Bordeaux to Southern France 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 ArmoredInfantry moved from United Kingdom to Scotland 5 bombers moved from Eastern United States to Scotland 1 transport moved from 30 Sea Zone to 54 Sea Zone
Combat Hit Differential Summary :
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@crockett36 said in EXP crockett Victory Panzer beelee:
just informed me i can't build a heavy so i will build 3 higgins boats.
Can't build a Heavy of what ? Oh you already have a Heavy Ind in DC. I just meant as an example if you bought 11 Total War Inf you'd need one to place.
I actually don't think they're that good a buy. You only save 3 bucks.
Am looking at it now
Edit
Ok looks good. Is the Undrg for Spain ? If so, you bought a Major instead of a Minor. They cost the same so no biggie.You should place them in 1st place though as they take up a placement.
So place as you would in Spain at end turn and stick the Undrg in Chicago. Then Edit Chicago back to Major and Spain to Undrg Minor.
Edit 2
@crockett36 remember when you attack Carolines to ignore the Fortifications.
Don't take them as hits.You will have to kill them off still after the JPN AA and Infantry have died a hopefully glorious death for their Emperor