EXP crockett Victory Panzer beelee
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@crockett36 Here's the autosave precombat.
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Yea, so for Rostov, you need to move the tokens to their Boxes and then the dudes in the Boxes to Rostov in CM.
You have to move All defenders before any attackers or triplea won't count any defenders moved after attackers into the TTy during the battle, even though they will show up on the board.
So battle calc showing 10 % chance of victory if his AA doesn't hit. Leaves an average of 5 defenders, so basically his Air, although he may hang on to his PG instead of a Ftr.
Obviously, that's with average dice
Note
I removed the Air Trprts from the equation as they don't have a hp. Have to PE not to take them.So pretty dicey. I can see why you'd do it. The Yanks and Blokes ought to be able to clean up Caucasus, which will block him if things go poorly in Rostov.
It'll be Imperative to get Tambov and Bryansk. Bryansk be a little spendy, as you'll end up losing that Tank Army but it has to be done or go full turtle and then he'll bypass and breakout most likely.
Killing the SS Inf another good kill in Samara. I'm not too sure on ARCH and Vologda. Those Tanks are pretty valuable. especially as you're gonna lose both Tank Armies most likely. Before your next turn anyway.
The Tommie Tank and a Bmbr should hopefully take Vologda. I didn't understand the Dzavhan to Timguska edit move. I'd leave him as is as he's about the only unit you can Rail. None of Moscow can as they start surrounded.
For a buy, 2 Grds and a Elite Inf would be your max but I'd suggest Total War Tanks and save a buck. You're gonna need a TG and a FlakTower next turn and that's 20 bucks.
Even if you save the 3 tanks in Urals, you only get 1 more for Urals leaving you a Tank light for the Tank Army.
Probably gonna have to think about getting some Allied Air to Moscow pretty soon. You'll have at least 2 turns before he can strike still.
Anyway, that's what I'm seeing. I have one more outdoor chore before dark. I'll be on for a bit then go tackle it and back on after that.
Lastly, when fighting the Bryansk battle, if your Tank Army doesn't kill all his dudes first rd of battle and he gets a hit, you have to take the TG as a hit. Otherwise he'll keep giving the bonus.
You can swap him back in after battle if needed.
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@beelee I've already done every battle on the forum for real except Rostov.
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@crockett36 All were successful. I am trying to bring this game to a head. If I lose, I lose. But I won them all.
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yes I saw that however the Rostov battle needs to be redone. We can fight it with dicebot if you want and edit accordingly
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@beelee As I explained I didn't want to do any dice rolling in Rostov.
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@crockett36 it auto did that and i knew there was no way i could do it. someone else must do it. from the beginning.
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I will roll Rostov in dicebot. I won't roll for the AA as they already missed.
I have to tend to this chore about and hour
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@beelee appreciate it
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@beelee I would have moved all the units out of the boxes, but when I did that in local, all the units went to the attacker side.
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Oh ? What triplea pre you running ? I think one of the new ones did that but they've since fixed it.
Anyway, I'm gonna fire up dicebot at the other site now.
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Here is adjusted save after Roswell.
triplea_4020_18rusAfterRostovNCM.tsvg
You are good to go for NCM
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oops ! I meant Rostov
I pinged you at our dicebot thread at the other site if you want to see how it played out
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 18 Purchase Units - Russians Russians buy 1 elite, 3 guard_infantrys, 2 infantry and 1 russian_para; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour moved from Urals to Archangel 1 armour moved from Urals to Archangel 1 infantry moved from Novosibirsk to Samara EDIT: 1 infantry moved from Dzavhan to Timguska 1 1stTankArmy, 1 3rdCorps, 3 armour, 1 fighter and 1 russian_para moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 5 armour moved from Russia to Bryansk 1 Tank_General3 moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 3 guard_infantrys moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 5 infantry moved from Russia to Vologda 1 elite moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Tambov Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Tambov, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 armour Germans defend with 1 infantry Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 3 guard_infantrys and 1 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 3 guard_infantrys and 1 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 guard_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Samara Russians attack with 1 elite and 2 infantry Germans defend with 1 waffen_infantry Russians roll dice for 1 elite and 2 infantry in Samara, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 waffen_infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara 1 waffen_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 waffen_infantry Battle in Vologda Russians attack with 5 infantry Germans defend with 1 infantry Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 Tank_General3 and 5 armour Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 1 Tank_General3 and 5 armour in Bryansk, round 2 : 4/10 hits, 5.00 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.50 expected hits 3 armour owned by the Russians lost in Bryansk 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 Tank_General3 and 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 3 armour Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Rostov Russians attack with 1 1stTankArmy, 1 3rdCorps, 3 armour, 2 fighters and 1 russian_para Germans defend with 1 1stPanzerArmy, 1 1stWaffenArmy, 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber Germans roll AA dice in Rostov : 1/2 hits, 0.33 expected hits 1 fighter owned by the Russians lost in Rostov Russians roll dice for 1 1stTankArmy, 1 3rdCorps, 3 armour, 1 fighter and 1 russian_para in Rostov, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 1stPanzerArmy, 1 1stWaffenArmy, 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 6/7 hits, 4.50 expected hits 1 russian_para owned by the Russians, 3 armour owned by the Russians, 1 3rdCorps owned by the Russians and 1 1stTankArmy owned by the Russians lost in Rostov 1 1stWaffenArmy owned by the Germans lost in Rostov Russians roll dice for 1 fighter in Rostov, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 1stPanzerArmy, 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber in Rostov, round 3 : 4/7 hits, 4.50 expected hits 1 fighter owned by the Russians lost in Rostov 1 1stPanzerArmy owned by the Germans lost in Rostov Germans win with 6 G_air_transports, 2 LuftwaffeAces, 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37 Casualties for Russians: 1 1stTankArmy, 1 3rdCorps, 3 armour, 2 fighters and 1 russian_para Casualties for Germans: 1 1stPanzerArmy and 1 1stWaffenArmy Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 aaGun EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General3 and 5 armour EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar, 2 armour and 1 infantry EDIT: Adding units owned by Russians to 3rd Corps: 1 3rdCorps EDIT: Adding units owned by Russians to 1st Tank: 1 1stTankArmy EDIT: Removing units owned by Russians from Bryansk: 1 Tank_General3 EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General EDIT: Adding units owned by Russians to 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 1st Corps: 1 1stCorps EDIT: Adding units owned by Germans to 1st Waffen: 1 1stWaffenArmy EDIT: Adding units owned by Germans to 1st Panzer: 1 1stPanzerArmy EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Place Units - Russians 1 elite, 3 guard_infantrys, 2 infantry and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans AA : 0.67 Germans regular : 4.17 Russians regular : 0.83
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@Panzerstahl-Helm-0
Hi PanzerI noticed last night you bought 6 PnzrGrndrs and already had one in N Italy. So you will need to adjust your buy. I guess a Para or Arty be easiest.
Those and the ss Inf hardest to keep track of. I tried making a notification when one is at max but it didn't work. Maybe I'll revisit it and see if I can get it to fire before purchase.
Anyway, I'm gonna bust out JPN now but it won't affect anything. Rostov casualty selection could, if you wanted to do something different there before allies go again though.
Probably not a super biggie either way
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 2 Japan_destroyers, 2 armour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 Japanese_LCV and 1 infantry moved from Siberia to Amur 1 Japan_destroyer moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to 3 Sea Zone 1 Japan_destroyer and 1 infantry moved from 3 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands EDIT: 1 Japanese_LCV moved from Soviet Far East to Amur EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Amur 1 Banzai moved from Japan to Amur 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 17 Sea Zone Japanese take 17 Sea Zone from Americans 1 infantry moved from 17 Sea Zone to Iwo Jima 1 Japan_destroyer moved from 6 Sea Zone to 18 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 armour and 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 1 bomber moved from French Indo China to Tsinghai 1 fighter moved from Kweichow to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Tsinghai 2 fighters and 1 tactical_bomber moved from Kweichow to Kansu 2 infantry moved from Suiyuyan to Kansu Combat - Japanese Battle in Aleutian Islands Changer loiter and taunt; Japanese attack with 1 infantry Changer defend; Americans defend with 1 aaGun Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 aaGun in Aleutian Islands, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 aaGun in Aleutian Islands, round 3 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Iwo Jima Battle in Shan State Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 artillery owned by the British lost in Shan State Japanese win, taking Iwo Jima from Americans, taking Shan State from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Tsinghai Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Battle in Kansu Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry Americans defend with 1 aaGun and 2 infantry Japanese roll dice for 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Amur Japanese roll dice for 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry in Amur, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 Banzai, 3 Japanese_LCVs, 1 elite and 2 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 aaGun and 2 infantry Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Amur Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Jehol 2 fighters and 1 tactical_bomber moved from Kansu to Kweichow 1 bomber moved from Tsinghai to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 tactical_bomber moved from Shan State to Malaya 2 air_transports moved from Malaya to Japan 2 armour moved from French Indo China to Yunnan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Shensi 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Kiangsi to Kwangtung 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Sikang 1 infantry moved from Jehol to Manchuria 1 J_Rail moved from Kiangsu to Jehol 2 fighters moved from 6 Sea Zone to Japan 2 air_transports and 2 infantry moved from Japan to Philippines Place Units - Japanese 2 Fortifications placed in Philippines 1 Escort and 2 Japan_destroyers placed in 6 Sea Zone 1 armour and 1 infantry placed in Kweichow 1 armour placed in Kweichow 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 47 PUs Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 54 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : 2.33 Russians regular : -1.00 British regular : 0.67