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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

      d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-r2.tsvg

      There was a huge Yard Sale in Burma and the emperor sent us there to BUY EVERYTHING.

      SUMMARY: Very standard Jap 2 turn I would imagine. Took some islands... too advantage of your Burma move - dude I made that move and regretted it and lost India. remember? I will remember always to not over-expose the brits outside India.

      1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes JAPAN 2.txt

      So we swept everything up in Burma and now it is clean.

      1769278237749-d445d86e-4b7e-441c-b355-4c67cc4003c4-exp-game-2-jc-J2.tsvg
      .....
      India will be next sir.

      Next up is the EVIL COLONIAL Americans...

      Then those, according to Mein Fuhrer, faggots and gypsies. No defense will be good enough... mooohahahahahaaaaaa

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 2
        
            Purchase Units - Americans
                Americans buy 1 Heavy_BB, 2 NavyFighters, 2 carriers, 2 destroyers, 1 elite and 2 transports; Remaining resources: 2 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
        
            Combat - Americans
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Central America
                1 Rail and 1 artillery moved from Eastern United States to Western United States
                1 Rail and 1 elite moved from Eastern United States to Western United States
                4 infantry moved from Western United States to 10 Sea Zone
                1 usa_fighter moved from Western United States to 10 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 Heavy_BB, 1 carrier, 4 infantry, 2 transports and 1 usa_fighter moved from 10 Sea Zone to 26 Sea Zone
                1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
        
            Place Units - Americans
                1 elite placed in Eastern United States
                1 Heavy_BB, 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
                2 NavyFighters placed in 10 Sea Zone
        
            Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Shensi to Kweichow
        
            Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    1 fighter owned by the Chinese retreated
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kweichow to Szechwan
                13 infantry moved from Shensi to Szechwan
        
            Place Units - Chinese
                2 artilleries and 3 infantry placed in Szechwan
        
            Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
        
            Purchase Units - British
                Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                British repair damage of 4x airfield; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; 
                British buy 1 Fortification, 1 UndrgroundFctry, 1 carrier, 1 destroyer, 6 infantry and 1 uk_fighter; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                Units in India being upgraded or consumed: 1 factory_major
                1 UndrgroundFctry placed in India
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                    EDIT: British takes Norway from Germans
                    EDIT: Turning off Edit Mode
                2 uk_fighters moved from United Kingdom to 113 Sea Zone
                EDIT: 1 uk_para moved from United Kingdom to Norway
                1 uk_tactical_bomber moved from India to 38 Sea Zone
                2 uk_fighters moved from India to 38 Sea Zone
        
            Combat - British
                Battle in 38 Sea Zone
                    British attack with 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 transport
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Battle in 113 Sea Zone
                    British attack with 2 uk_fighters
                    Germans defend with 14 transports
                    British win with 2 uk_fighters remaining. Battle score for attacker is 84
                    Casualties for Germans: 14 transports
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                2 uk_fighters moved from 113 Sea Zone to 110 Sea Zone
                1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                1 Rail and 1 uk_armour moved from Union of South Africa to Egypt
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 uk_tactical_bomber moved from 38 Sea Zone to India
                2 uk_fighters moved from 38 Sea Zone to India
        
            Place Units - British
                Trigger Wolfpack at111 SeaZones: Germans has 1 Wolfpack placed in 111 Sea Zone
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 uk_fighter placed in United Kingdom
                5 infantry placed in India
                1 Fortification placed in Sumatra
                1 infantry placed in Union of South Africa
        
            Turn Complete - British
                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                British collect 47 PUs (3 lost to blockades); end with 48 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
        

        Actually the Fuehrer will be furious with his General Staff who didn't tell him that Churchill could play an evil trick and sink his transports by building an aircraft carrier for them to land in. Not sure how the RAF can fly a mission and land on a carrier that wasn't around when they departed their airfields but as they say in Alabama & Mississippi "dem's the rules by golly". More than makes up for that debacle in the Mediterranean where Churchill lost a battle that was over 95% odds of winning which has allowed Italy to kick around his Tommies in the Med ever since. J is having a bunch of fun in East Asia I see. Hopefully the Chinese can get a bit of revenge before their inevitable demise comes along. Mafia up!

        5953fbae-5884-4ea9-980d-61a999dc4a93-exp-game-2-jc-uk2.tsvg

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout you kidding ?

          Hahahahah

          Then no use playing this game.

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout I don’t have a computer near me but if that wipes out those transports then I suggest we just start over. I studied this a million times and figured I beat you cause you didn’t plan for that hahaha

            Dude I tried defending uk every way. Fleet. Mix of fleet and def troops.

            Always Uk lose 95% of the time.

            I had no idea the game has that mechanic. That seems broken to me. @beelee what the Big Bee think ?

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat I'm with you on Sea Lion being very powerful. In truth, the only games I have beaten Beelee in have been with that. Yes, we can play again if you want. We can start fresh or after R1 if you want to change your J1. If you want to keep your J1, then I suggest we begin with me re-doing UK1. So I am okay with any of these choices:

              1. Go back to your J1 for a restart
              2. Go back to my USA/China/UK1 for a restart
              3. Start over from G1
              4. Start over with you being Allies

              All are fine with me sir.

              JohnnyCatJ 1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout. Na I don’t want that. That’s getting into that weird territory I was trying to get you to go to do in “playing out” our previous game.

                I suggest we make a policy of any broken games get dropped in their entirety. So no going back to turn-special-to-me cause it’s prob not special to you. Ok?

                So I’ll just start another game.

                This game is just null and void for many reasons including I got screwed (by my lack of knowledge) on not even knowing the USA could attack those peaceful nippon women on turn 1. You freaking MONSTER YOU !

                And this nonesense about magical carriers is another thing I did not know and is stupid.

                On top of that I get the feeling that you were unhappy with one of your turns. Sorry mate but I rarely look at your turns since I’m so overwhelmed as it is with this stuff.

                You could probably edit in an entire SS panzer division (to the yanks) and I wouldn’t know.

                So that brings me to a very important issue that I’m surprised took this long to address: I generally avoid wide-range luck games.

                So when I play the ai I’ll set things to low luck.

                I recall seeing that in the game options for play by email too but I don’t know if that info really gets conveyed to our widely-accepted-as-sucky marti dice server.

                @beelee do you know if we can compress the luck range ?

                I first heard about this topic from @beelee and @thedog and others when I first found this group last year.

                They told me that they are so bored with playing the ai that they prefer the wide luck swings to “make the game more fun.” And I get that.

                But no way I want that playing a person.

                So can we get some sort of less luck thing going? I’m cool with things like +-10%. Maybe even 15 …

                But having a 80% win turn into a complete loss even once seems not fun to me.

                T B 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Totally good with just starting over. Yeah it takes awhile to get familiar with the different rules for sure. For first two turns transports don’t fight back so got to be really careful with them. Some people do play “low luck” games where the variability of the dice is mitigated. I don’t like to play that way though. One reason is my teen-age son and me are planning on playing in the tournament some day so I need to learn how to plan for the dice when I play. I am a little pissy about how my UK1 combat turned out but it is true that generally the dice rolls don’t determine who wins in the games I play as they tend to even out over time

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by beelee

                    @JohnnyCat

                    The hardest lessons are the ones that make the biggest impression 🙂

                    That is a original Axis and Allies rule. It's not part of the mod. It's been around for two decades.

                    Dice are part of the game. Sometimes they go your way and sometimes they don't. Over the course of a game, especially a long one, they usually even out or a close approximation anyway.

                    LowLuck is just seeing who can do math problems better. There is zero appeal to me in that. It can be useful when designing a game or mod though and some people prefer it. I believe the "Total World War" guys use it and that game makes this one look like a Risk game 🙂

                    If I get bad dice, I look at it as a challenge. LowLuck the Japanese win Midway and hitler gets his ass kicked in 1940.

                    Those are my views on dice anyway 🙂

                    At any rate, learning from mistakes is part of learning the game. Panzer and Trout have both defeated me with the strategy you attempted. Trout twice. So it finally made me take the threat seriously and it required me to come up with a minimum defense of UK that most likely succeeds in defeating it. Unless I get bad dice 🙂

                    OOB also requires a minimum defense of UK. This most likely represents historical accuracy and gives the Axis a turn or two to continue to build up. If UK ignores it it's a gamble whether the Axis go Sealion or not.

                    Something different in this game is, it's game over if UK falls. Same with USSR. That is not the case in OOB.

                    The AirBase in W GER can scramble 3 Planes. It should be fully staffed ,usually, just for that reason as the Kriegsmarine starts out low on surface Ships.

                    Anyway, now you know 🙂 Fire it up and give it another go.

                    And just keep reading the rules over and over again. Including OutOfBox. I read the rules at least once a day when modding the game for triplea, so got pretty good at it. 🙂

                    I keep two windows open to this day. One for Table of Contents and the other to scroll where that information is. And I still had to ask a lot of questions. So don't sweat it 🙂

                    Screenshot from 2026-01-26 05-52-56.png

                    Edit
                    The tier one players in the league at the other site and all the top players I've encountered all follow this strategy.

                    Avoid extremely large battles unless you have to. Especially Naval battles as the TotalUnitValue is so high.

                    If the odds are in my favor, say 70% or above, I usually say F it and roll anyways. It depends on the situation though. Where do I retreat to ? Do I have reinforcements coming ? etc ... If I'm losing and need to gamble.

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

                      But having a 80% win turn into a complete loss even once seems not fun to me.

                      Well this game might not be for you then as it does happen 🙂

                      You have 5 battles in one turn. All are 80 %. Odds are you're gonna lose one. But usually you win them all 🙂

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee thanks sir. I agree with much of what you said. And I started seeing sea lion as a standard threat and this game proved it.

                        Regarding low luck and dice: the captain introduced me to some tournaments and I’m planning to go ASAP.

                        WHO ARE: the "Total World War" guys ??????

                        1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee
                          last edited by

                          @johnnycat

                          These guys 🙂 https://forums.triplea-game.org/topic/3915/tww-3-0-9-ntsh-ax-v-al-ubernaut-game-4?page=1

                          If it makes you feel any beter 1 JPN Elite just killed 3 of my Aussie Ftrs at no loss to himself lol

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee dice stuff is fine. All I meant really was that I want to “do better math” than my opponent (using your words)

                            chance is part of the game as much as the unpredictable human opponent. It’s all part of the game.

                            QUESTION: I’ve still not seen the map of this game since trout’s turn, but are you saying that the OOB game has that trick about sending out fighters an extra space if one purchases a carrier for them to land on??? If so that’s clearly broken right? Or is that just one of the tricks of the trade so to speak?

                            Are there things that these mods do to correct any OOB rules or is the climate one of accepting the OOB rules as firm unchangeable gospel?

                            B 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout good morning.

                              I’ll start a new game in a couple hours.

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                yea so Ftrs landing on newly built CVs was introduced with the Anniversary 50 game I believe. Version 3 rules is what they are referred to.

                                Early games didn't use those rules. There are some threads kicking around here and the other site explaining in detail.

                                You probably have better luck searching the other site. Look for version 3 and version 2 here.

                                Edit
                                You can also try searching the Pact of Steel 2 xml which explains how the xml coding works. pact_of_steel_2.xml

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee ok thanks.

                                  If that is what it is, then I’ll adopt and use it.

                                  That’s the point of these early games anyway: to learn the rules.

                                  It “seemed” broken but that was only because I had no way of knowing that rule at the time. Now that I know it, it’s all fine.

                                  Already started a new game.

                                  1 Reply Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee
                                    DAMMIT. So rules like this are confusing. Bunkers are not fortifications ? Why isn’t everybody dropping these bunkers all over the place.

                                    br>10. Bunkers are defensive units that can also be bombed/rocketted, will not participate in battle if damaged, and will die if they reach 4 damage. They may be placed in any territory you owned at the beginning of the turn (just like Factories, Airfields, and Harbours) where you also have a land unit, but there is a limit of 1 per territory.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      heh heh well that is a House Rule from a different game 🙂 It's not part of this mod

                                      1 Reply Last reply Reply Quote 0

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