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    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
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    • C Offline
      crockett36 @beelee
      last edited by

      @beelee The big get with the mag 7 strategy is the ability to wipe out a navy continually round after round. The question has presented itself: at what cost? The cost of allowing the Atlantic and Med to be controlled by the Axis while they simultaneously attack Moscow. The math, I'm coming to see, is on the side of the European Axis.

      C B 2 Replies Last reply Reply Quote 1
      • C Offline
        crockett36 @crockett36
        last edited by

        Incoming combat moves around 430 pm.

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        • B Online
          beelee @crockett36
          last edited by

          @crockett36

          well it's gonna be close. JPN teetering a bit. The Reich is gonna have to make up for some lost income 🙂

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          • C Offline
            crockett36 @beelee
            last edited by

            @beelee exp-game-1-crockett-us 8.tsvg

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            • C Offline
              crockett36 @crockett36
              last edited by

              scramble?

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              • B Online
                beelee @crockett36
                last edited by

                @crockett36

                Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left.

                Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.

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                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee I still don't know what the first casualty should be.

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                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    I'm confused by the rule about taking a hit on a carrier before the battleship.

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                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      Just getting on. Hockey game was actually worth watching tonight. 🙂

                      I will go through an OOL an explain the CV thing again. I can't remember if you attacked yet or not 🙂

                      but yea, so CVs on the attack when a BB is present, you have to take one CV hit before one BB hit. You can alternate as long as you have the units to do so or ignore the BBs or ignore the BBs and CVs and take something else as a hit.

                      You just can't take a BB hit before a CV hit.

                      My guess is this is so a BB heavy Fleet can't soak all the hits in battle and to supply some realism, as the CVs would be prime Enemy targets.

                      Edit
                      OOL
                      CV
                      BB
                      Sink CV
                      BB
                      Hvy BB
                      Hvy BB
                      Tac
                      Tac
                      Ftr
                      Ftr
                      FTr
                      Sink BB
                      Sink BB
                      Escrt ( can kill him earlier if your Subs are gone )
                      Sink Hvy BB

                      I'll remind you again, as it's been a few days and still only your second game :), Attacking Naval Ftrs can't land in USSR, even though they have the range.

                      A normal Ftr would be able to.

                      I had to look it up 🙂 but it is Player Enforced for the Naval Ftr movement.

                      Hey, in case you haven't seen, Dan been doing some major updates. We're real close to be able to play on the 2.7 lobby.

                      You actually can now with the latest prerelease but save games aren't working yet 😞

                      Or maybe he fixed it tonight. I haven't checked yet 🙂

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee exp-game-1-crockett-us-8 combat result.tsvg

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                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          exp-game-1-crockett-us-8.tsvg

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                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            exp-game-1-crockett China 8.tsvg

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                            • C Offline
                              crockett36
                              last edited by

                              exp-game-1-crockett-uk 8 attack.tsvg

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                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                ool? I didn't know how mines work or if it would be useful?

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  Good Morning. I will look in a bit. Here's a detailed look at LMs

                                  https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                                  Edit
                                  Oh you meant NMs.

                                  https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf

                                  so you have to handroll for those. 6 NMs and they hit at 2 or less. Can use in game dice roller and post a screenshot of results or use dicebot at the other site.

                                  If you decide to attack anyway, I'll take the Escrt first

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                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee You have 6 mines. I have four units. Do you target or do I choose who gets double up on?

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                                    • B Online
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly.

                                      Edit
                                      All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.

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                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee posted a video for you on youtube. do not think I did it right. oh well.

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          crockett36
                                          last edited by

                                          exp-game-1-crockett-uk8.tsvg

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            Good Morning

                                            so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

                                            I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

                                            So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

                                            All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

                                            Here it is step by step.

                                            You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

                                            A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

                                            Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

                                            Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
                                            Can add a solo Inf or use an existing unit and replace after battle phase.

                                            In this case I sent a Mech to Tobruck.

                                            Screenshot from 2026-05-15 04-52-35.png

                                            Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

                                            Screenshot from 2026-05-15 05-03-53.png

                                            Screenshot from 2026-05-15 05-05-15.png

                                            and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

                                            Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

                                            Screenshot from 2026-05-15 05-09-26.png

                                            Then turn off edit and fight normally.

                                            Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

                                            Screenshot from 2026-05-15 05-11-21.png

                                            So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

                                            The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
                                            If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

                                            Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

                                            So this is what 98 should look like

                                            Screenshot from 2026-05-15 05-24-22.png

                                            You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

                                            Edit
                                            Just saw your video rightarm.png

                                            You were close, almost had it right 🙂

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