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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36 @crockett36
      last edited by

      exp-game-1-crockett-us-8.tsvg

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      • C Offline
        crockett36 @crockett36
        last edited by

        exp-game-1-crockett China 8.tsvg

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        • C Offline
          crockett36
          last edited by

          exp-game-1-crockett-uk 8 attack.tsvg

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          • C Offline
            crockett36 @crockett36
            last edited by

            ool? I didn't know how mines work or if it would be useful?

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            • B Offline
              beelee @crockett36
              last edited by beelee

              @crockett36

              Good Morning. I will look in a bit. Here's a detailed look at LMs

              https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

              Edit
              Oh you meant NMs.

              https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf

              so you have to handroll for those. 6 NMs and they hit at 2 or less. Can use in game dice roller and post a screenshot of results or use dicebot at the other site.

              If you decide to attack anyway, I'll take the Escrt first

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              • C Offline
                crockett36 @beelee
                last edited by

                @beelee You have 6 mines. I have four units. Do you target or do I choose who gets double up on?

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                • B Offline
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly.

                  Edit
                  All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.

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                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee posted a video for you on youtube. do not think I did it right. oh well.

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                    • C Offline
                      crockett36
                      last edited by

                      exp-game-1-crockett-uk8.tsvg

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                      • B Offline
                        beelee @crockett36
                        last edited by

                        @crockett36

                        Good Morning

                        so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

                        I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

                        So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

                        All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

                        Here it is step by step.

                        You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

                        A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

                        Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

                        Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
                        Can add a solo Inf or use an existing unit and replace after battle phase.

                        In this case I sent a Mech to Tobruck.

                        Screenshot from 2026-05-15 04-52-35.png

                        Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

                        Screenshot from 2026-05-15 05-03-53.png

                        Screenshot from 2026-05-15 05-05-15.png

                        and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

                        Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

                        Screenshot from 2026-05-15 05-09-26.png

                        Then turn off edit and fight normally.

                        Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

                        Screenshot from 2026-05-15 05-11-21.png

                        So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

                        The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
                        If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

                        Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

                        So this is what 98 should look like

                        Screenshot from 2026-05-15 05-24-22.png

                        You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

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