TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    barnee vs beelee EXP 2.59

    Scheduled Pinned Locked Moved Play By Forum
    17 Posts 1 Posters 210 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee @beelee
      last edited by

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 italian_para and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
              Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 armour and 1 mech_infantry moved from Tobruk to Tunisia
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
              1 armour and 2 infantry moved from Albania to Yugoslavia
              1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Yugoslavia
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
      
          Combat - Italians
              Battle in Tunisia
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Italians lost in 93 Sea Zone
                      1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 10
                  Casualties for Italians: 1 submarine
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Yugoslavia
                  Italians attack with 2 armour, 1 artillery and 5 infantry
                  Neutral_Allies defend with 2 infantry
                      Italians roll dice for 2 armour, 1 artillery and 5 infantry in Yugoslavia, round 2 : 3/8 hits, 2.33 expected hits
                      Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Yugoslavia
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania
              1 bomber moved from 93 Sea Zone to Southern Italy
              1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France
              1 aaGun moved from Northern Italy to Yugoslavia
              1 aaGun moved from Southern Italy to Northern Italy
              1 Europe_Rail and 1 infantry moved from Southern Italy to Albania
      
          Place Units - Italians
              1 transport placed in 95 Sea Zone
              1 italian_para placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs]
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.17
      Italians regular : 2.50
      Neutral_Allies regular : 0.33
      

      EXP 2.59 bvsb 7-1-26 I1.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @beelee
        last edited by

        Game History

        Round: 1
        
            Purchase Units - ANZAC
                ANZAC buy 3 mine_unarmeds and 1 transport; Remaining resources: 1 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 aaGun and 1 infantry moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        
            Place Units - ANZAC
                3 mine_unarmeds placed in New South Wales
                1 transport placed in 62 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 17 Optional[PUs]
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        EXP 2.59 bvsb 7-1-26 F1.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @beelee
          last edited by

          End Early 1940

          Screenshot from 2026-07-01 21-02-01.png

          Well nothing too surprising. The 106 defeat for the Kriegsmarine kinda sucked for the Reich and while not outrageous, was hoping to at least kill the DD.

          Everything else pretty standard. Maybe Italia/UK went a little off but I usually do a Taranto Attack.
          I've thought about trying the "Gibastion" ( I need to read up on it ) or withdrawing through the Suez but I hate giving up the Med to a strong Regia Marina.

          I'm gonna try the "Crockett Knot" in Karelia and went a little lighter on Uboats to get some LMs headed to Normandy.

          Not dickin around with JPN and 2 Fctrys off the get go 🙂

          Pretty standard for the yanks as well, although I usually go heavier on the forts.

          Nothing for India. Trout and Panzer kicked my ass too many times with SeaLion lol

          Idk, games against oneself are always gonna be flawed to a certain extent. Basically just wanna test that the ABomb works. 🙂

          Prost.png
          rock-on.png

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @beelee
            last edited by

            Game History

            Round: 2
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                    Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                    Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                    Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                    Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                    Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                    Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                    Trigger FlakTower: buyFlakTower added to productionGermans
                    Trigger FlakTower: buyFlakTower added to productionRussians
                    Trigger FlakTower: buyFlakTower added to productionBritish
                    Trigger FlakTower: buyFlakTower added to productionItalians
                    Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                    Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                    Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                    Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                    Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                    Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans
                    Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                    Trigger Army Group: buyArmy_Group added to productionGermans
                    Trigger AirCommander: buyGAirCommander added to productionGermans
                    Trigger AirCommander: buyAirCommander added to productionRussians
                    Trigger AirCommander: buyAirCommander added to productionAmericans
                    Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                    Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans
                    Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans
                    triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                    triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                    triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                    triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Germans buy 1 GAirCommander, 3 GermanUBoats, 1 German_Engineer, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 destroyer, 1 elite, 1 german_para, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    1 bomber moved from Western Germany to 91 Sea Zone
                    1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone
                    1 bomber moved from Western Germany to 104 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
                    2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
                    1 tactical_bomber moved from Western Germany to Greece
                    1 fighter moved from Northern Italy to Greece
                    1 armour and 4 infantry moved from Bulgaria to Greece
                    1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            
                Combat - Germans
                    Battle in 91 Sea Zone
                        Germans attack with 1 bomber
                        British defend with 1 transport
                            Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                            British roll dice for 1 transport in 91 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                            1 transport owned by the British lost in 91 Sea Zone
                        Germans win with 1 bomber remaining. Battle score for attacker is 6
                        Casualties for British: 1 transport
                    Battle in 104 Sea Zone
                        Germans attack with 1 GermanUBoat, 1 bomber, 1 fighter and 1 tactical_bomber
                        British defend with 1 destroyer
                            Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                            1 destroyer owned by the British lost in 104 Sea Zone
                        Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 GermanUBoat
                        Casualties for British: 1 destroyer
                    Battle in Greece
                        Germans attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
                        Neutral_Allies defend with 4 infantry
                            Germans roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 6/9 hits, 3.50 expected hits
                            Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                            2 infantry owned by the Germans lost in Greece
                            4 infantry owned by the Neutral_Allies lost in Greece
                        Germans win, taking Greece from Neutral_Allies with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                        Casualties for Germans: 2 infantry
                        Casualties for Neutral_Allies: 4 infantry
            
                Non Combat Move - Germans
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                    1 tactical_bomber moved from Greece to Romania
                    2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
                    1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                    1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                    1 bomber moved from 104 Sea Zone to Western Germany
                    3 mine_unarmeds moved from Germany to Western Germany
                    1 German_Engineer moved from Germany to Western Germany
                    2 Waffen_Artys, 4 armour and 5 waffen_infantrys moved from France to Germany
                    2 G_Rails moved from Germany to Southern France
                    2 G_Rails, 1 armour and 1 mech_infantry moved from Southern France to Romania
                    1 mech_infantry moved from Southern France to Yugoslavia
                    1 armour moved from Slovakia Hungary to Germany
                    1 armour moved from Slovakia Hungary to Romania
                    1 aaGun moved from Slovakia Hungary to Romania
                    1 infantry moved from Holland Belgium to Normandy Bordeaux
                    1 transport moved from 112 Sea Zone to 110 Sea Zone
                    1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                    1 armour, 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                    1 armour and 1 artillery moved from 112 Sea Zone to Norway
                    1 infantry moved from Norway to Finland
                    1 aaGun moved from Holland Belgium to Normandy Bordeaux
            
                Place Units - Germans
                    1 GAirCommander, 1 German_Engineer, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para, 1 infantry and 3 mine_unarmeds placed in Germany
                    1 Panzer_Grndrs placed in Southern France
                    1 infantry placed in Normandy Bordeaux
                    1 Panzer_Grndrs and 1 infantry placed in Western Germany
                    3 GermanUBoats and 1 destroyer placed in 112 Sea Zone
            
                Turn Complete - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Germans collect 44 PUs; end with 44 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            

            Combat Hit Differential Summary :

            Neutral_Allies regular : 0.67
            Germans regular : 3.50
            British regular : 0.67
            

            EXP 2.59 bvsb 7-1-26 G2.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @beelee
              last edited by beelee

              Game History

              Round: 2
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                      Russians buy 1 Soviet_Commisar, 1 elite, 4 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              
                  Combat - Russians
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War
                      EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Karelia
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod
                      1 aaGun and 6 infantry moved from Karelia to Novgorod
                      1 R_Europe_Rail and 1 elite moved from Russia to Karelia
                      2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd
                      1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                      1 russian_para moved from Russia to Novgorod
                      1 russian_para moved from Russia to Caucasus
                      1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      1 armour moved from Bryansk to Novgorod
                      4 mine_unarmeds moved from Russia to Bryansk
                      1 aaGun moved from Bryansk to Belarus
                      1 artillery and 1 infantry moved from Bryansk to Belarus
                      1 Russian_Rail moved from Russia to Amur
                      1 Russian_Rail and 1 infantry moved from Amur to Belarus
                      3 infantry moved from Amur to Buryatia
                      1 aaGun moved from Sakha to Amur
                      4 infantry moved from Sakha to Buryatia
                      1 submarine moved from 124 Sea Zone to 117 Sea Zone
                      EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry moved from Novgorod to 1st Corps
                      EDIT: 1 1stCorps moved from 1st Corps to Novgorod
                      EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
              
                  Place Units - Russians
                      1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
                      3 infantry placed in Novgorod
                      1 infantry placed in Ukraine
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 37 PUs
              

              Combat Hit Differential Summary :

              EXP 2.59 bvsb 7-1-26 R2.tsvg

              Forgot to move the Far East dudes last turn 🙂 Rostov guy this time lol It doesn't matter 🙂

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @beelee
                last edited by

                Game History

                Round: 2
                
                    Purchase Units - Japanese
                        Japanese buy 6 armour, 1 elite, 3 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        2 JPNbombers moved from Kwangsi to Hopei
                        1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
                        1 artillery and 2 infantry moved from Chahar to Suiyuyan
                        1 artillery and 2 infantry moved from Anhwe to Hopei
                        1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                        4 fighters, 4 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
                        1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                        1 artillery and 3 infantry moved from Hunan to Yunnan
                        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                
                    Combat - Japanese
                        Battle in Yunnan
                            Japanese attack with 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers
                            Chinese defend with 5 infantry
                                Japanese roll dice for 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/17 hits, 6.83 expected hits
                                Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                                2 infantry owned by the Japanese lost in Yunnan
                                5 infantry owned by the Chinese lost in Yunnan
                            Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                            Casualties for Japanese: 2 infantry
                            Casualties for Chinese: 5 infantry
                        Battle in Hopei
                            Japanese attack with 2 JPNbombers, 1 artillery and 2 infantry
                            Chinese defend with 1 infantry
                                Japanese roll dice for 2 JPNbombers, 1 artillery and 2 infantry in Hopei, round 2 : 1/5 hits, 2.17 expected hits
                                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Hopei
                                1 infantry owned by the Chinese lost in Hopei
                            Japanese win, taking Hopei from Chinese with 2 JPNbombers, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Japanese: 1 infantry
                            Casualties for Chinese: 1 infantry
                        Battle in Suiyuyan
                            Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                            Chinese defend with 1 infantry
                                Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits, 2.00 expected hits
                                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Suiyuyan
                            Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Chinese: 1 infantry
                        Battle in Kweichow
                            Japanese attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                            Chinese defend with 1 infantry
                                Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/8 hits, 2.50 expected hits
                                Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Kweichow
                            Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                            Casualties for Chinese: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Japanese
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                        2 JPNbombers moved from Hopei to Anhwe
                        1 aaGun moved from Jehol to Anhwe
                        1 artillery and 6 infantry moved from Jehol to Chahar
                        1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
                        1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                        1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
                        4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                        1 transport moved from 36 Sea Zone to 37 Sea Zone
                        2 infantry moved from Siam to 37 Sea Zone
                        2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                        2 infantry moved from 36 Sea Zone to Kwangsi
                        1 J_Rail moved from Kiangsu to Korea
                        1 J_Rail and 1 artillery moved from Korea to Kwangsi
                        1 J_Rail moved from Kiangsu to Korea
                        1 J_Rail and 1 armour moved from Korea to Chahar
                        1 infantry moved from Manchuria to Jehol
                        1 Japan_destroyer moved from 6 Sea Zone to 18 Sea Zone
                        1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone
                        1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                        1 transport moved from 33 Sea Zone to 6 Sea Zone
                        1 Japan_destroyer moved from 18 Sea Zone to 6 Sea Zone
                        1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands
                        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                        1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                        1 submarine moved from 36 Sea Zone to 37 Sea Zone
                
                    Place Units - Japanese
                        Turning on Edit Mode
                        EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds
                        EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines
                        EDIT: Turning off Edit Mode
                        2 transports placed in 6 Sea Zone
                        3 armour placed in Kiangsu
                        3 armour placed in Shantung
                        1 elite and 3 mine_unarmeds placed in Japan
                
                    Turn Complete - Japanese
                        Japanese collect 33 PUs; end with 33 PUs
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 41 Optional[PUs]
                        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 0.33
                Japanese regular : -3.50
                

                EXP 2.59 bvsb 7-1-26 J2.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @beelee
                  last edited by

                  Game History

                  Round: 2
                  
                      Purchase Units - Americans
                          Americans buy 4 Fortifications, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  
                      Combat - Americans
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          2 infantry moved from Western United States to 10 Sea Zone
                          2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                          2 infantry moved from 8 Sea Zone to Aleutian Islands
                          1 transport moved from 8 Sea Zone to 10 Sea Zone
                          1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                          1 submarine moved from 49 Sea Zone to 26 Sea Zone
                  
                      Place Units - Americans
                          1 destroyer and 1 submarine placed in 101 Sea Zone
                          1 Heavy_BB and 1 carrier placed in 10 Sea Zone
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                          EDIT: Adding units owned by Americans to Western United States: 1 elite
                          EDIT: Adding units owned by Americans to Eastern United States: 1 elite
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                          EDIT: Turning off Edit Mode
                          1 elite placed in Eastern United States
                          2 Fortifications placed in Aleutian Islands
                          2 Fortifications placed in Philippines
                  
                      Turn Complete - Americans
                          Americans collect 52 PUs; end with 52 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          1 fighter and 4 infantry moved from Shensi to Suiyuyan
                  
                      Combat - Chinese
                          Battle in Suiyuyan
                              Chinese attack with 1 fighter and 4 infantry
                              Japanese defend with 1 artillery and 2 infantry
                                  Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
                                  Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                                  1 infantry owned by the Chinese lost in Suiyuyan
                                  Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 0/4 hits, 1.00 expected hits
                                  Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 2/3 hits, 1.00 expected hits
                                  2 infantry owned by the Chinese lost in Suiyuyan
                              1 fighter owned by the Chinese retreated
                              1 infantry owned by the Chinese retreated to Shensi
                              Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                              Casualties for Chinese: 3 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 infantry moved from Szechwan to Sikang
                          1 fighter moved from Suiyuyan to Tsinghai
                  
                      Place Units - Chinese
                          1 infantry placed in Kansu
                          5 infantry placed in Tsinghai
                  
                      Turn Complete - Chinese
                          Chinese collect 5 PUs; end with 5 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                  
                      Purchase Units - British
                          Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                          Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                          British buy 1 Hvy_Ind_1, 1 UK_LCV, 1 destroyer, 1 elite, 8 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Place Units - British
                          Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in Union of South Africa
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 bomber moved from Malta to Anglo Egyptian Sudan
                          1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                          1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                          1 battleship moved from 39 Sea Zone to 80 Sea Zone
                          1 infantry moved from Persia to 80 Sea Zone
                          1 infantry moved from 80 Sea Zone to Iraq
                          1 infantry moved from Persia to Iraq
                          3 uk_fighters moved from United Kingdom to Holland Belgium
                          EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                  
                      Combat - British
                          Battle in Iraq
                              British attack with 2 infantry
                              Neutral_Axis defend with 3 infantry
                                  British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits
                                  British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits
                                  Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                  1 infantry owned by the British lost in Iraq
                              1 infantry owned by the British retreated to Persia
                              Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
                              Casualties for British: 1 infantry
                          Battle in Anglo Egyptian Sudan
                              British attack with 1 artillery, 1 bomber and 2 infantry
                              Italians defend with 1 infantry
                                  British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.50 expected hits
                                  Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the British lost in Anglo Egyptian Sudan
                                  1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                              British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                              Casualties for British: 1 infantry
                              Casualties for Italians: 1 infantry
                          Battle in Holland Belgium
                              British attack with 3 uk_fighters and 1 uk_para
                              Germans defend with 1 infantry
                                  British roll dice for 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                                  Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Germans lost in Holland Belgium
                              British win, taking Holland Belgium from Germans with 3 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - British
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
                          3 uk_fighters moved from Holland Belgium to United Kingdom
                          1 elite moved from United Kingdom to Scotland
                          1 mech_infantry moved from Eire to United Kingdom
                          1 aaGun moved from British Guiana to Brazil
                                British take Brazil from Neutral_Allies
                          1 transport moved from 88 Sea Zone to 86 Sea Zone
                          1 destroyer moved from 83 Sea Zone to 86 Sea Zone
                          2 uk_armours moved from Union of South Africa to Belgian Congo
                          1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                          1 bomber moved from Anglo Egyptian Sudan to Egypt
                          1 uk_fighter moved from Malta to Egypt
                          1 infantry moved from Persia to Northwest Persia
                                British take Northwest Persia from Neutral_Allies
                          1 infantry moved from Eastern Persia to Persia
                          1 transport moved from 41 Sea Zone to 39 Sea Zone
                          2 infantry moved from India to 39 Sea Zone
                          2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                          2 infantry moved from 41 Sea Zone to Sumatra
                  
                      Place Units - British
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          1 UK_LCV, 1 elite, 1 infantry and 2 uk_paras placed in United Kingdom
                          1 destroyer placed in 106 Sea Zone
                          2 infantry and 2 uk_armours placed in Union of South Africa
                          5 infantry and 1 uk_armour placed in India
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Total Cost from Convoy Blockades: 6
                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,3
                          British collect 50 PUs (6 lost to blockades); end with 50 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 56 Optional[PUs]
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : -2.17
                  Italians regular : 0.67
                  Japanese regular : 1.00
                  Germans regular : -0.33
                  Neutral_Axis regular : 0.00
                  British regular : -2.17
                  

                  EXP 2.59 bvsb 7-1-26 UK2.tsvg

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @beelee
                    last edited by beelee

                    Game History

                    Round: 2
                    
                        Purchase Units - Italians
                            Italians buy 1 Italian_LCV, 1 air_transport, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            1 infantry moved from Italian Somaliland to Kenya
                                  Italians take Kenya from British
                            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                            1 armour moved from Yugoslavia to 97 Sea Zone
                            1 infantry moved from Southern Italy to 97 Sea Zone
                            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                            1 transport moved from 95 Sea Zone to 93 Sea Zone
                            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                            1 bomber moved from Southern Italy to Gibraltar
                            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                    
                        Combat - Italians
                            Battle in Algeria
                                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                                French defend with 1 infantry
                                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Italians lost in Algeria
                                    1 infantry owned by the French lost in Algeria
                                Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                                Casualties for Italians: 1 infantry
                                Casualties for French: 1 infantry
                            Battle in Gibraltar
                                Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                                British defend with 1 harbour, 1 infantry and 1 uk_armour
                                    Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2.00 expected hits
                                    British roll dice for 1 infantry and 1 uk_armour in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                                    1 infantry owned by the Italians lost in Gibraltar
                                    1 infantry owned by the British and 1 uk_armour owned by the British lost in Gibraltar
                                Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                                Casualties for Italians: 1 infantry
                                Casualties for British: 1 infantry and 1 uk_armour
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
                            1 bomber moved from Gibraltar to Southern France
                            1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Yugoslavia to Romania
                            EDIT: 1 italian_para moved from Southern Italy to Greece
                            1 infantry moved from Southern Italy to Northern Italy
                            1 infantry moved from Albania to Bulgaria
                            1 Europe_Rail and 1 infantry moved from Southern Italy to Southern France
                    
                        Place Units - Italians
                            1 Italian_LCV, 1 air_transport and 1 italian_para placed in Southern Italy
                            Turning on Edit Mode
                            EDIT: Removing units owned by Italians from Southern France: 1 infantry
                            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
                            EDIT: Turning off Edit Mode
                            1 armour and 2 infantry placed in Northern Italy
                    
                        Turn Complete - Italians
                            Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                            Italians collect 15 PUs; end with 15 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs]
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                    

                    Combat Hit Differential Summary :

                    French regular : 0.67
                    Italians regular : 0.17
                    British regular : 0.17
                    

                    EXP 2.59 bvsb 7-1-26 I2.tsvg

                    lol made a mess of that. Bulgaria shoulda railed to S FRA. Idk what happened. Test turn I had 2 dudes there ready to reinforce GIB lol

                    Brits forgot to dust the NB there too 🙂

                    Dam that was a close lightning strike. Thought it was gonna blow the window in lol

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @beelee
                      last edited by

                      Game History

                      Round: 2
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 armour, 1 infantry, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                      
                          Combat - ANZAC
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                              3 mine_unarmeds moved from New South Wales to 62 Sea Zone
                              3 mine_unarmeds and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                              1 infantry moved from Queensland to 54 Sea Zone
                              1 infantry, 3 mine_unarmeds and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                              1 infantry and 3 mine_unarmeds moved from 42 Sea Zone to Java
                              1 infantry moved from Java to 42 Sea Zone
                              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                              1 infantry moved from 44 Sea Zone to Celebes
                                    ANZAC take Celebes from Dutch
                              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                      
                          Place Units - ANZAC
                              1 transport placed in 62 Sea Zone
                              1 armour, 1 infantry and 3 mine_unarmeds placed in New South Wales
                              Turning on Edit Mode
                              EDIT: Removing units owned by ANZAC from Java: 3 mine_unarmeds
                              EDIT: Adding units owned by Changer to Java: 3 anzac_mines
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - ANZAC
                              ANZAC collect 17 PUs; end with 17 PUs
                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              EDIT: 1 infantry moved from French Central Africa to Egypt
                              1 infantry moved from Trans-Jordan to Egypt
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      EXP 2.59 bvsb 7-1-26 F2.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @beelee
                        last edited by beelee

                        End Late 1940

                        Screenshot from 2026-07-02 23-59-44.png

                        Well a few mistakes. China took a beatdown in their attack, which they shoulda at least killed a couple dudes 🙂 Nothing too extreme other than that.

                        I don't really like my China defense but it seems Yunnan should be taken. That's a Big time bonus.

                        JPN seems a little off as well. Idk they're probably OK. SSR needs to strike early if they decide to. I know OOB it's common and I've seen it a few times with HRE now.

                        Mixed results so far, which is what is wanted. I would lean towards not doing it, SSR early attack on JPN but it can be effective.

                        Vice Versa, I feel the same with Japan. Probably less likely to attack early unless SSR concentrates in Amur. Then I'd just say f it and attack 🙂

                        I did against crockett and it had good results but he retrieved the situation nicely. Game is basically even in 1944 I think it is.

                        Sadly, he hasn't responded in over a month now, so that promising game will most likely not finish.

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1 / 1
                        • First post
                          Last post
                        Powered by NodeBB Forums