World War II Revised CCSRQ
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Novosibirsk 1 fighter moved from West Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 armour moved from West Russia to Kazakh S.S.R. 3 infantry moved from Caucasus to Kazakh S.S.R. 4 infantry moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 armour and 3 infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from West Russia to Russia Place Units - Russians 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Russians : -0.50 Japanese : 0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5 Combat Move - Germans 1 armour moved from Kenya to Union of South Africa 1 artillery moved from Kenya to Union of South Africa 4 fighters moved from Western Europe to 12 Sea Zone 1 bomber moved from Southern Europe to 12 Sea Zone 1 infantry moved from Western Europe to Germany 2 armour moved from Eastern Europe to Germany 1 infantry moved from Western Europe to Germany 1 infantry moved from Southern Europe to Germany 1 artillery moved from Balkans to Germany 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia 1 fighter moved from Southern Europe to 7 Sea Zone 1 fighter moved from Balkans to 7 Sea Zone Combat - Germans Battle in 7 Sea Zone Germans attack with 2 fighters British defend with 1 transport Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Union of South Africa Germans attack with 1 armour and 1 artillery British defend with 1 infantry Germans roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for British: 1 infantry Battle in Germany Germans attack with 2 armour, 1 artillery and 3 infantry Americans defend with 1 aaGun, 1 armour, 1 artillery and 1 factory Germans roll dice for 2 armour, 1 artillery and 3 infantry in Germany, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 armour and 1 artillery in Germany, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Germany Germans win, taking Germany from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 artillery Battle in Persia Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 12 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 submarine British defend with 2 battleships Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 4 fighters in 12 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits Units damaged: 2 battleships owned by the British British roll dice for 2 battleships in 12 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits British roll dice for 2 battleships in 12 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits 2 fighters owned by the Germans and 2 battleships owned by the British lost in 12 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 3 fighters and 1 submarine Casualties for British: 2 battleships Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Southern Europe 1 fighter moved from 12 Sea Zone to Western Europe 1 fighter moved from 7 Sea Zone to Western Europe 1 fighter moved from 7 Sea Zone to Western Europe 1 infantry moved from Eastern Europe to Germany 1 infantry moved from Balkans to Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 2.50 Americans : 0.17Dice Statistics:
Total 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.545 Median : 3.000 Variance : 0.700 Standard Deviation : 0.837 Total rolls : 11 Germans Combat 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.400 Median : 5.000 Variance : 2.250 Standard Deviation : 1.500 Total rolls : 5 British Combat 1 was rolled 1 times 2 was rolled 3 times 6 was rolled 1 times Average roll : 2.600 Median : 2.000 Variance : 2.750 Standard Deviation : 1.658 Total rolls : 5 Americans Combat 4 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 49 Sea Zone to 37 Sea Zone 1 submarine moved from 46 Sea Zone to 37 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 artillery placed in Australia 1 transport placed in 38 Sea Zone 1 destroyer placed in 7 Sea Zone Turn Complete - British British collect 25 PUs; end with 29 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 2 Sea Zone to 7 Sea Zone 2 destroyers and 3 transports moved from 5 Sea Zone to 7 Sea Zone 4 fighters moved from Alaska to 45 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 4 fighters Japanese defend with 2 submarines Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 2 submarines owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 2 submarines Non Combat Move - Americans 4 fighters moved from 45 Sea Zone to Australia Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 2 fighters and 2 infantry Japanese defend with 2 armour Russians roll dice for 1 armour, 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Russians : 0.17 Japanese : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 6 Purchase Units - Germans Germans buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Southern Europe to Caucasus 1 artillery and 1 infantry moved from Balkans to Ukraine S.S.R. 2 armour moved from Germany to Balkans 1 artillery moved from Germany to Balkans Combat - Germans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 6 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Ukraine S.S.R. Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Germany Place Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 4 infantry placed in Germany 1 infantry placed in Southern Europe Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 0.67 AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 6 Purchase Units - British British buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Australia to 38 Sea Zone 1 infantry moved from Australia to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo 1 artillery moved from 48 Sea Zone to Borneo 1 submarine moved from 37 Sea Zone to 48 Sea Zone 1 destroyer moved from 37 Sea Zone to 48 Sea Zone 1 battleship moved from 37 Sea Zone to 48 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid costs 0 PUs Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 bomber and 2 infantry placed in United Kingdom 2 artilleries placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
British : -1.67 Japanese : -1.00 AA fire in Germany : : 0.83 -
@rysta77 That battle in Borneo :face_with_tears_of_joy:
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@genericmask They were playing Russian roulette although they were not even Russian.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 infantry moved from United Kingdom to 7 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 carriers and 4 fighters moved from 10 Sea Zone to 12 Sea Zone 4 fighters moved from Australia to Caucasus 5 artilleries, 5 infantry and 5 transports moved from 7 Sea Zone to 12 Sea Zone 3 artilleries and 8 infantry moved from 12 Sea Zone to Algeria Americans take Algeria from Germans Combat - Americans Non Combat Move - Americans Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Ukraine S.S.R. 2 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 armour moved from Caucasus to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Evenki National Okrug 2 infantry moved from Caucasus to Persia 1 artillery moved from Caucasus to Persia Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Novosibirsk Russians attack with 3 armour, 2 fighters and 4 infantry Japanese defend with 6 armour Russians roll dice for 3 armour, 2 fighters and 4 infantry in Novosibirsk, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 6 armour in Novosibirsk, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk Russians roll dice for 3 armour, 2 fighters and 1 infantry in Novosibirsk, round 3 : 3/1 hits, 2.67 expected hits Japanese roll dice for 3 armour in Novosibirsk, round 3 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry Casualties for Japanese: 6 armour Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia 1 infantry moved from Russia to Novosibirsk Place Units - Russians 1 armour and 1 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.50 Japanese : -0.50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Eastern Europe to Western Europe 2 armour moved from Balkans to Western Europe 2 fighters moved from Western Europe to Southern Europe 5 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 2 infantry moved from Germany to Southern Europe 2 fighters moved from Germany to Southern Europe 1 bomber moved from Germany to Southern Europe 3 infantry moved from Balkans to Southern Europe 1 artillery moved from Balkans to Southern Europe 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 artillery moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Belgian Congo to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 artillery and 2 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia S.S.R. Place Units - Germans 6 infantry placed in Southern Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 0.17 Germans rolls : : 0.00 Russians : 0.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 7 Purchase Units - British British buy 1 armour and 3 transports; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Borneo to 48 Sea Zone 1 artillery moved from Borneo to 48 Sea Zone 1 battleship moved from 48 Sea Zone to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone 1 destroyer moved from 48 Sea Zone to 60 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Japan 1 artillery moved from 60 Sea Zone to Japan 1 bomber moved from United Kingdom to Germany 1 artillery moved from 7 Sea Zone to United Kingdom 1 artillery moved from 12 Sea Zone to Algeria 1 artillery moved from 12 Sea Zone to Algeria 1 artillery moved from 12 Sea Zone to Algeria 1 artillery moved from 12 Sea Zone to Algeria 1 artillery moved from 12 Sea Zone to Algeria Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid costs 0 PUs Battle in Japan British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 factory and 1 infantry British roll dice for 1 battleship in Japan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Japan British captures 34PUs while taking Japanese capital British win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 3 transports placed in 7 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 70 PUsCombat Hit Differential Summary :
British : 0.33 AA fire in Germany : : 0.83 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Bid Purchase - RussiansCombat Hit Differential Summary :
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Here are the game options. If we don't like these we can start a new game with the settings we want.

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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Bid Purchase - BritishCombat Hit Differential Summary :
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