[Open/Need More Info] GUI gamebreaking bug.
First, the bug is not reproducible. It occurs at random between 1 and 3 hours of play that makes the game unplayable. I have looked into crash logs, game logs, event logs and nothing shows up.
I have had an identicle bug with a program called Runelite that was fixed by disabling hardware acceleration in the exe. I don't know how to do that with the TripleA exe.
So this is definitely not a bug on our side, we don't deal with graphics that deeply into the system.
Because I don't know what exactly resolved the issue for you the last time, I can just guide you into the right direction.
TripleA is written in java, so any solution for another java program could potentially work.
I googled for "" and found flags like
-Dsun.java2d.noddraw=truewhich seem to resolve some issues for some people.
(Source for reference)
Once you found your flags, you paste them into the
TripleA.vmoptionsfile, one flag per line, save it and try it out.
This file is located inside the folder you installed triplea to.