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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Brazil round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 2
      
          Combat Move - Brazil
              3 Infantrys moved from Brazil to Nordeste
              1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone
              1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
              1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar
              1 Cruiser moved from Freetown Sea Zone to West African Sea Zone
      
          Non Combat Move - Brazil
      
          Export to the USA - Brazil
              Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
              Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
      
          Purchase Units - Brazil
              Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; 
      
          Turn Complete - Brazil
              Brazil collect 17 PUs; end with 34 PUs
              Units generate 2 Fuel; Brazil end with 2 Fuel
              Units generate 1 Iron; Brazil end with 2 Iron
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        Bunch of non coms, nothing too wild. Back to G

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

          I should be able to play G3 this evening.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

            @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

            Would this constitute propaganda or counter-intelligence efforts?

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.

              Right on, catch you in a few guys

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Germany round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 3
                
                    Combat Move - Germany
                        Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                        1 unit repaired.
                        1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone
                        2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia
                        1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine
                        3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine
                        1 Bomber moved from Normandy to Greenland Sea Zone
                        1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                              Germany take Norwegian Northern Sea Zone from USSR
                        2 Fighters moved from Normandy to Norway
                        1 Battleship moved from Celtic Sea Zone to North Sea Zone
                        1 Transport moved from Celtic Sea Zone to North Sea Zone
                        1 Artillery and 2 Infantrys moved from France to North Sea Zone
                        1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                        1 Infantry moved from France to North Sea Zone
                        1 Infantry moved from North Sea Zone to Orkney
                              Germany take Orkney from Britain
                        1 Infantry moved from West Germany to North Sea Zone
                        1 Infantry moved from North Sea Zone to Shetland
                              Germany take Shetland from Britain
                        7 Mech-Infs moved from Byelorussia to Eastern Ukraine
                
                    Combat - Germany
                        Battle in Norway
                            Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys
                            True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits
                                Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits
                                True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits
                                1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway
                            Germany takes Norway from True-Neutral
                            Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                            Casualties for Germany: 1 Infantry
                            Casualties for True-Neutral: 1 Artillery and 1 Infantry
                        Battle in Central Russia
                            Germany attack with 2 Infantrys and 1 SS-Infantry
                            USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits
                                USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits
                                USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits
                                USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits
                                1 Infantry owned by the USSR lost in Central Russia
                            Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                            Casualties for USSR: 1 Infantry
                        Battle in Greenland Sea Zone
                            Germany attack with 1 Bomber and 1 Destroyer
                            USSR defend with 1 Submarine
                                Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone
                            Germany win with 1 Bomber remaining. Battle score for attacker is 9
                            Casualties for Germany: 1 Destroyer
                            Casualties for USSR: 1 Submarine
                        Battle in Eastern Ukraine
                            Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                            USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore
                                Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits
                                USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits
                                2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine
                            Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31
                            Casualties for USSR: 1 Artillery and 2 Infantrys
                
                    Non Combat Move - Germany
                        1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                        1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone
                        1 Air-Transport and 1 Infantry moved from Normandy to Romania
                        1 Bomber moved from Greenland Sea Zone to France
                        2 Fighters moved from Norway to France
                        1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine
                        1 Mech-Inf moved from Byelorussia to Western Ukraine
                        1 Mech-Inf moved from Byelorussia to Eastern Ukraine
                        2 Infantrys moved from Berlin to East Prussia
                        3 Artillerys moved from West Germany to Berlin
                        2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                        2 Infantrys moved from West Germany to Berlin
                        5 Infantrys moved from West Germany to France
                
                    Purchase Units - Germany
                        Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                        Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; 
                
                    Place Units - Germany
                        5 Mech-Infs placed in Berlin
                        1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia
                        1 Anti-Air placed in West Germany
                        1 Submarine placed in North Sea Zone
                
                    Turn Complete - Germany
                        Germany collect 127 PUs; end with 127 PUs
                        Units generate 25 SS; Germany end with 28 SS
                        Units generate 32 Fuel; Germany end with 55 Fuel
                        Units generate 7 Iron; Germany end with 9 Iron
                        Units generate 1 Officials; Germany end with 1 Officials
                

                Combat Hit Differential Summary :

                True-Neutral : 0.40
                USSR : -0.50
                Germany : -0.10
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Balkan round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 3
                  
                      Combat Move - Balkan
                          4 Infantrys moved from Western Ukraine to Eastern Ukraine
                          6 Infantrys moved from Byelorussia to Eastern Ukraine
                          3 Infantrys moved from Romania to Western Ukraine
                          1 Infantry moved from Crete to Aegean Sea Zone
                  
                      Non Combat Move - Balkan
                  
                      Export to Germany - Balkan
                          Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                          Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron
                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                  
                      Purchase Units - Balkan
                          Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                          Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
                  
                      Place Units - Balkan
                          1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania
                  
                      Turn Complete - Balkan
                          Balkan collect 31 PUs; end with 31 PUs
                          Units generate 2 Fuel; Balkan end with 5 Fuel
                          Units generate 1 Iron; Balkan end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Finland round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 3
                    
                        Combat Move - Finland
                    
                        Export to Germany - Finland
                            Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                            Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                    
                        Purchase Units - Finland
                            Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; 
                    
                        Place Units - Finland
                            1 Anti-Air placed in Finland
                    
                        Turn Complete - Finland
                            Finland collect 14 PUs; end with 20 PUs
                            Units generate 3 Fuel; Finland end with 12 Fuel
                            Units generate 2 Iron; Finland end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      Headed home in like 15 min. Will check it out when I get there.

                      I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.

                      With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: USSR round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 3
                        
                            Combat Move - USSR
                                1 SP-Artillery moved from Iran to Khorasan
                                      USSR take Khorasan from Iran
                                1 SP-Artillery moved from Khorasan to Western Turkistan
                                1 Dive-Bomber moved from Stalingrad to Central Russia
                                1 Anti-Air moved from Stalingrad to Central Russia
                                1 Infantry moved from Moscow to Central Russia
                                1 Infantry moved from Leningrad to Central Russia
                                2 Infantrys moved from Leningrad to Byelorussia
                                2 Fighters moved from Leningrad to Byelorussia
                                1 Infantry moved from Karelia to Murmansk
                                1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland
                                1 Fighter moved from Leningrad to Lapland
                                1 Fighter moved from Leningrad to Murmansk
                                1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk
                                1 Fighter moved from Leningrad to Central Russia
                                1 Infantry moved from Leningrad to Central Russia
                                5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai
                                1 Artillery and 1 Infantry moved from Hailar to Jehol
                                2 Infantrys moved from Aldan to Chita
                                1 Infantry moved from Ust-Maysky to Aldan
                                1 Infantry moved from Bartsk to Ulan Bator
                                1 Infantry moved from Irkutsk to Bartsk
                                1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia
                                1 Medium-Tank moved from Moscow to Eastern Finland
                                1 Commissar moved from Moscow to Leningrad
                                1 Infantry moved from Leningrad to Central Russia
                                1 Infantry moved from Leningrad to Byelorussia
                                1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland
                                1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                                1 Infantry moved from Hailar to Jehol
                                1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia
                        
                            Combat - USSR
                                Battle in Murmansk
                                    USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                    Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                        USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits
                                        Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Finland lost in Murmansk
                                    USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10
                                    Casualties for Finland: 1 Infantry
                                Battle in Byelorussia
                                    USSR attack with 2 Fighters and 3 Infantrys
                                    Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                        USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits
                                        Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia
                                    USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0
                                    Casualties for USSR: 1 Infantry
                                    Casualties for Balkan: 1 Infantry
                                Battle in Central Russia
                                    USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys
                                    Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry
                                        USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits
                                        Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits
                                        2 Infantrys owned by the Germany lost in Central Russia
                                        USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits
                                        Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits
                                    1 SS-Infantry owned by the Germany lost in Central Russia
                                    USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30
                                    Casualties for Germany: 2 Infantrys and 1 SS-Infantry
                                Battle in Jehol
                                    USSR attack with 1 Artillery and 2 Infantrys
                                    Japan defend with 1 Flag and 1 Infantry
                                        USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits
                                        Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR lost in Jehol
                                        USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits
                                        Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits
                                        Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR lost in Jehol
                                        USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits
                                        Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits
                                        Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol
                                    Japan win with no units remaining. Battle score for attacker is -21
                                    Casualties for USSR: 1 Artillery and 2 Infantrys
                                    Casualties for Japan: 1 Infantry
                                Battle in Lapland
                                    USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf
                                    Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                        USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits
                                        Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits
                                        Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits
                                        Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Finland lost in Lapland
                                    USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10
                                    Casualties for Finland: 1 Infantry
                                Battle in Eastern Finland
                                    USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery
                                    Finland defend with 1 Flag and 1 Infantry
                                        USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits
                                        Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Finland lost in Eastern Finland
                                    USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10
                                    Casualties for Finland: 1 Infantry
                        
                            Non Combat Move - USSR
                                2 Fighters moved from Byelorussia to Leningrad
                                1 Fighter moved from Lapland to Leningrad
                                1 Fighter moved from Murmansk to Leningrad
                                1 Fighter moved from Central Russia to Moscow
                                1 Dive-Bomber moved from Central Russia to Moscow
                        
                            Purchase Units - USSR
                                USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; 
                        
                            Place Units - USSR
                                2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow
                                1 Infantry placed in Siberia
                                2 Infantrys and 3 Mech-Infs placed in Leningrad
                                1 Commissar and 1 Mech-Inf placed in Irkutsk
                                2 Infantrys placed in Stalingrad
                        
                            Turn Complete - USSR
                                USSR collect 138 PUs; end with 138 PUs
                                Units generate 39 Fuel; USSR end with 41 Fuel
                                Units generate 6 SS; USSR end with 6 SS
                                Units generate 4 Officials; USSR end with 7 Officials
                                Units generate 7 Iron; USSR end with 7 Iron
                                USSR creates 1 Air-Transport in Siberia
                        

                        Combat Hit Differential Summary :

                        Japan : 1.50
                        Finland : -1.50
                        USSR : -0.60
                        Germany : -0.50
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Britain round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 3
                          
                              Combat Move - Britain
                                      Britain takes Eastern Greenland from True-Neutral
                                  1 Infantry moved from Western Greenland to Eastern Greenland
                                  1 Destroyer moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                          
                              Combat - Britain
                          
                              Non Combat Move - Britain
                                  1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                          
                              Purchase Units - Britain
                                  Britain buy 1 Artillery, 3 Infantrys and 1 Transport; Remaining resources: 34 Fuel; 7 Iron; 0 PUs; 
                          
                              Place Units - Britain
                                  1 Transport placed in Gulf of Saint Lawrence Sea Zone
                                  1 Artillery and 2 Infantrys placed in Halifax
                                  1 Infantry placed in England
                          
                              Turn Complete - Britain
                                  Britain collect 58 PUs; end with 58 PUs
                                  Units generate 12 Fuel; Britain end with 46 Fuel
                                  Units generate 2 Iron; Britain end with 9 Iron
                                  Britain creates 1 Air-Transport in Halifax
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: France round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 3
                            
                                Combat Move - France
                                    1 Fighter moved from Senegal to Trafalgar Sea Zone
                                    1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                    1 Infantry and 1 Mech-Inf moved from Mauritania to West African Sea Zone
                                    1 Infantry, 1 Mech-Inf and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                                    1 Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Gibraltar
                                    1 Anti-Air, 1 Artillery, 2 Colonial-Infantrys and 4 Infantrys moved from Gabon to Equatorial Africa
                                    1 Colonial-Infantry moved from Cameroon to Equatorial Africa
                                    1 Colonial-Infantry moved from Southern Congo to Northern Congo
                            
                                Non Combat Move - France
                            
                                Purchase Units - France
                                    France buy 2 Colonial-Infantrys and 1 Light-Tank; Remaining resources: 1 Fuel; 2 PUs; 3 CR; 0 Iron; 0 SS; 
                            
                                Place Units - France
                                    2 Colonial-Infantrys and 1 Light-Tank placed in Gabon
                            
                                Turn Complete - France
                                    France collect 27 PUs; end with 29 PUs
                                    Units generate 10 CR; France end with 13 CR
                                    Units generate 2 Fuel; France end with 3 Fuel
                                    Units generate 1 Iron; France end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: British-Colonies round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 3
                              
                                  Combat Move - British-Colonies
                                      2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                                      2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                      2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                      1 Infantry moved from Riyadh to Kuwait
                                      1 Artillery and 1 Colonial-Infantry moved from North Sudan to Libyan Desert
                                      1 Battleship, 2 Cruisers and 1 Destroyer moved from Indian Ocean 5 Sea Zone to Indian Coast Sea Zone
                              
                                  Combat - British-Colonies
                                      Battle in Libyan Desert
                                          British-Colonies attack with 1 Artillery and 1 Colonial-Infantry
                                          Italy defend with 1 Flag and 1 Infantry
                                              British-Colonies roll dice for 1 Artillery and 1 Colonial-Infantry in Libyan Desert, round 2 : 0/2 hits, 0.50 expected hits
                                              Italy roll dice for 1 Infantry in Libyan Desert, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Colonial-Infantry owned by the British-Colonies lost in Libyan Desert
                                              British-Colonies roll dice for 1 Artillery in Libyan Desert, round 3 : 0/1 hits, 0.20 expected hits
                                              Italy roll dice for 1 Infantry in Libyan Desert, round 3 : 1/1 hits, 0.30 expected hits
                                              1 Artillery owned by the British-Colonies lost in Libyan Desert
                                          Italy win with 1 Infantry remaining. Battle score for attacker is -17
                                          Casualties for British-Colonies: 1 Artillery and 1 Colonial-Infantry
                              
                                  Non Combat Move - British-Colonies
                              
                                  Export to Britain - British-Colonies
                                      British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                      Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                              
                                  Purchase Units - British-Colonies
                                      British-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 0 Fuel; 4 Iron; 0 PUs; 2 CR; 0 SS; 
                              
                                  Place Units - British-Colonies
                                      2 Colonial-Infantrys and 3 Infantrys placed in Nigeria
                              
                                  Turn Complete - British-Colonies
                                      British-Colonies collect 35 PUs; end with 35 PUs
                                      Units generate 5 CR; British-Colonies end with 7 CR
                                      Units generate 5 Fuel; British-Colonies end with 5 Fuel
                                      Units generate 1 Iron; British-Colonies end with 5 Iron
                              

                              Combat Hit Differential Summary :

                              British-Colonies : -0.70
                              Italy : 1.40
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: South-Africa round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 3
                                
                                    Combat Move - South-Africa
                                        1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                                        1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                                        1 Infantry and 1 Mech-Inf moved from Mozambique to Eastern Angola
                                        1 Medium-Tank moved from South Africa to Eastern Angola
                                
                                    Combat - South-Africa
                                        Battle in Eastern Angola
                                            South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                            True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Eastern Angola, round 2 : 1/3 hits, 1.00 expected hits
                                                True-Neutral roll dice for 1 Infantry in Eastern Angola, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the True-Neutral lost in Eastern Angola
                                            South-Africa takes Eastern Angola from True-Neutral
                                            South-Africa win
                                            . Battle score for attacker is 10
                                            Casualties for True-Neutral: 1 Infantry
                                
                                    Non Combat Move - South-Africa
                                
                                    Export to Britain - South-Africa
                                        South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                        Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 11 Iron
                                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                
                                    Purchase Units - South-Africa
                                        South-Africa buy 2 Anti-Airs; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - South-Africa
                                        2 Anti-Airs placed in South Africa
                                
                                    Turn Complete - South-Africa
                                        South-Africa collect 19 PUs; end with 19 PUs
                                        Units generate 9 Fuel; South-Africa end with 17 Fuel
                                        Units generate 1 CR; South-Africa end with 1 CR
                                        Units generate 1 Iron; South-Africa end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                True-Neutral : -0.30
                                South-Africa : 0.00
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  I predict this won't be the first time a British Air-transport gets left behind on the runway in Greenland lol. Tried my best to punish Finland for the horrid things their friends have been up to, then stacked Gibraltar as best I was able. Back to Italy

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    ps. the more I think about it the more I like the caspian transport build on Russia's first turn. The middle east is really the only front where Russia can potentially gain some ground early on, since they get rolled up in the west, and Japan's transport capacity makes the far east coastline pretty dangerous. I think it risks losing the Moscow pocket to Germany/Finland earlier than one might like, but perhaps gives a way to relocate production and keep the Stalingrad VC active for the Allies. You lose a lot of PUs up north but could pick up 25 down south if you leverage the play into taking Iraq too, and at least there is some support overland from India. Thematically the Allies died invade Iran pretty early on so it follows a fairly historical script.

                                    I think it probably makes a defensive stack in Western Turkistan more reliable (to keep the blitz path through Aktobe) since if Iran goes forward they leave themselves vulnerable to amphibius invasion. I imagine Axis might calculate that Iraq is the more defensible of the two, and maybe pull back that direction.

                                    What do you think?

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: USSR round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - USSR
                                              1 Infantry moved from Stalingrad to Caspian Sea Zone
                                              2 Infantrys moved from Caucasus to Caspian Sea Zone
                                              3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                              1 Infantry moved from Eastern Turkistan to Western Turkistan
                                              1 Infantry moved from Krasnodar to Caucasus
                                              3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                              1 Fighter moved from Gorki to Western Turkistan
                                              1 Infantry moved from Eastern Ukraine to Stalingrad
                                              1 Artillery and 1 Mech-Inf moved from Byelorussia to Stalingrad
                                              1 Commissar moved from Central Russia to Stalingrad
                                              1 Infantry moved from Byelorussia to Eastern Ukraine
                                              6 Infantrys moved from Byelorussia to Central Russia
                                              1 Infantry moved from Karelia to Leningrad
                                              1 Infantry moved from Archangel to Leningrad
                                              1 Light-Tank moved from Leningrad to Central Russia
                                              2 Infantrys moved from Moscow to Leningrad
                                              1 Infantry moved from Chita to Aldan
                                              2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                                              5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                              1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                              1 Infantry moved from Khabarovsk to Aldan
                                              1 Light-Tank moved from Vladivostok to Aldan
                                              3 Infantrys moved from Vladivostok to Khabarovsk
                                              1 Anti-Air moved from Vladivostok to Khabarovsk
                                              1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                              2 Infantrys moved from Ayan to Ust-Maysky
                                              1 Infantry moved from Magadan to Abyysky
                                              2 Submarines moved from Okhotsk Sea Zone to Avachinsky Sea Zone
                                              1 Medium-Tank moved from Moscow to Central Russia
                                              1 Infantry moved from Central Russia to Stalingrad
                                              1 Submarine moved from Azov Sea Zone to Black Sea Zone
                                      
                                          Non Combat Move - USSR
                                              3 Infantrys moved from Central Russia to Stalingrad
                                              1 Artillery moved from Leningrad to Central Russia
                                              1 Infantry moved from Leningrad to Central Russia
                                              2 Infantrys moved from Central Russia to Stalingrad
                                      
                                          Purchase Units - USSR
                                              USSR buy 1 Anti-Air, 1 Commissar, 1 Dive-Bomber, 4 Infantrys, 2 Patrol-Boats and 2 Transports; Remaining resources: 31 Fuel; 0 Iron; 0 PUs; 0 Officials; 
                                      
                                          Place Units - USSR
                                              2 Patrol-Boats and 2 Transports placed in Caspian Sea Zone
                                              1 Dive-Bomber placed in Stalingrad
                                              1 Commissar placed in Siberia
                                              4 Infantrys placed in Leningrad
                                              1 Anti-Air placed in Archangel
                                      
                                          Turn Complete - USSR
                                              USSR collect 141 PUs; end with 141 PUs
                                              Units generate 32 Fuel; USSR end with 63 Fuel
                                              Units generate 6 SS; USSR end with 6 SS
                                              Units generate 4 Officials; USSR end with 4 Officials
                                              Units generate 6 Iron; USSR end with 6 Iron
                                              USSR creates 1 Air-Transport in Siberia
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Maybe something more like the above? I think the Axis player would be pretty hard pressed to attack Western Turkistan with Iran under those conditions, and failing to shut down the blitz path for the Siberian units in Aktobe more or less ensures that Iran will fall to the Soviets the following round (even if the airbase bonus to movement is removed in subsequent builds.) Its a pretty expensive investment on the water, but I think its promising. The PT boats should be enough to deter an air attack in the first round, then perhaps later you can bolster the Caspian fleet with a cruiser or something just to make sure any German/Italian aircraft that get flown into the area can't screw the transports later on.

                                        Once established in the area India can bring up the rear (maybe with a factory in Afghanistan, or their own transport to the mideast if it survives the first round etc) and Russia can bounce the 12 hitpoints back via transport to try and hold the line at Stalingrad once they mop up. Have all the Allied ships in the region start converging on the Persian Gulf Arabian Sz to give Italy and Japan pause?

                                        What do you think? I viable alternative to trying to hold the Russian center?

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @black_elk Yeah, right now focusing on capturing Iran/Iraq early as USSR is a good idea. Its tough for the Axis to support them and they start out pretty weak but are worth 10 PU each plus oil plus great strategic location. Not sure if transports or planes or just mobile ground forces is the best approach. But trying to take out Iran turn 2 or 3 then Iraq the following turn is probably timing wise ideal.

                                          IMO, the Middle East is just too weak and exposed to USSR attacks early on. I think they need beefed up and maybe even combined together into 1 nation.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @redrum
                                            last edited by Black_Elk

                                            @redrum Yeah I was thinking the same. I don't know what you could call the faction, Middle East Axis or whatever, but if they had a choice between defending production at Iran or Iraq (where they could sacrifice one spot to support the other if need be) maybe it would be a bit more interesting. I think I like the light green territory color aesthetically for the map.

                                            On the Allied side I still feel the French Colonies and South Africa are kind of unnecessary. I understand the rationale about jumping around from region to region, but Russia and the US both kind of do that already, so I think France or British colonies could do the same without any real confusion. I actually think it would open up the naval game somewhat, if some of those starting ships weren't split over so many minor factions. Thematically there was never really such a thing as a French or British colonial fleet, I guess I kind of interpreted it as a regional command, but it does put definite limits on what the Allies can do, since none of those Allied minors are really large enough to expand on the water. They can consolidate for defensive camping, or do blocking maneuvers, but on the attack not so much. I don't know, I think France at least would be a more interesting faction if all those colonial spots were just straight up French.

                                            redrumR 1 Reply Last reply Reply Quote 0

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