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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.

      Right on, catch you in a few guys

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Germany round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 3
        
            Combat Move - Germany
                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                1 unit repaired.
                1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone
                2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia
                1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine
                3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine
                1 Bomber moved from Normandy to Greenland Sea Zone
                1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                      Germany take Norwegian Northern Sea Zone from USSR
                2 Fighters moved from Normandy to Norway
                1 Battleship moved from Celtic Sea Zone to North Sea Zone
                1 Transport moved from Celtic Sea Zone to North Sea Zone
                1 Artillery and 2 Infantrys moved from France to North Sea Zone
                1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                1 Infantry moved from France to North Sea Zone
                1 Infantry moved from North Sea Zone to Orkney
                      Germany take Orkney from Britain
                1 Infantry moved from West Germany to North Sea Zone
                1 Infantry moved from North Sea Zone to Shetland
                      Germany take Shetland from Britain
                7 Mech-Infs moved from Byelorussia to Eastern Ukraine
        
            Combat - Germany
                Battle in Norway
                    Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys
                    True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits
                        Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits
                        True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits
                        1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway
                    Germany takes Norway from True-Neutral
                    Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                    Casualties for Germany: 1 Infantry
                    Casualties for True-Neutral: 1 Artillery and 1 Infantry
                Battle in Central Russia
                    Germany attack with 2 Infantrys and 1 SS-Infantry
                    USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                        Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits
                        USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                        Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits
                        USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                        Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits
                        USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits
                        1 Infantry owned by the USSR lost in Central Russia
                    Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Greenland Sea Zone
                    Germany attack with 1 Bomber and 1 Destroyer
                    USSR defend with 1 Submarine
                        Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                        1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone
                    Germany win with 1 Bomber remaining. Battle score for attacker is 9
                    Casualties for Germany: 1 Destroyer
                    Casualties for USSR: 1 Submarine
                Battle in Eastern Ukraine
                    Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                    USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore
                        Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits
                        USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits
                        2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine
                    Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31
                    Casualties for USSR: 1 Artillery and 2 Infantrys
        
            Non Combat Move - Germany
                1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone
                1 Air-Transport and 1 Infantry moved from Normandy to Romania
                1 Bomber moved from Greenland Sea Zone to France
                2 Fighters moved from Norway to France
                1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine
                1 Mech-Inf moved from Byelorussia to Western Ukraine
                1 Mech-Inf moved from Byelorussia to Eastern Ukraine
                2 Infantrys moved from Berlin to East Prussia
                3 Artillerys moved from West Germany to Berlin
                2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                2 Infantrys moved from West Germany to Berlin
                5 Infantrys moved from West Germany to France
        
            Purchase Units - Germany
                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; 
        
            Place Units - Germany
                5 Mech-Infs placed in Berlin
                1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia
                1 Anti-Air placed in West Germany
                1 Submarine placed in North Sea Zone
        
            Turn Complete - Germany
                Germany collect 127 PUs; end with 127 PUs
                Units generate 25 SS; Germany end with 28 SS
                Units generate 32 Fuel; Germany end with 55 Fuel
                Units generate 7 Iron; Germany end with 9 Iron
                Units generate 1 Officials; Germany end with 1 Officials
        

        Combat Hit Differential Summary :

        True-Neutral : 0.40
        USSR : -0.50
        Germany : -0.10
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Balkan round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 3
          
              Combat Move - Balkan
                  4 Infantrys moved from Western Ukraine to Eastern Ukraine
                  6 Infantrys moved from Byelorussia to Eastern Ukraine
                  3 Infantrys moved from Romania to Western Ukraine
                  1 Infantry moved from Crete to Aegean Sea Zone
          
              Non Combat Move - Balkan
          
              Export to Germany - Balkan
                  Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                  Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
          
              Purchase Units - Balkan
                  Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                  Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
          
              Place Units - Balkan
                  1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania
          
              Turn Complete - Balkan
                  Balkan collect 31 PUs; end with 31 PUs
                  Units generate 2 Fuel; Balkan end with 5 Fuel
                  Units generate 1 Iron; Balkan end with 1 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Finland round 3

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 3
            
                Combat Move - Finland
            
                Export to Germany - Finland
                    Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                    Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
            
                Purchase Units - Finland
                    Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; 
            
                Place Units - Finland
                    1 Anti-Air placed in Finland
            
                Turn Complete - Finland
                    Finland collect 14 PUs; end with 20 PUs
                    Units generate 3 Fuel; Finland end with 12 Fuel
                    Units generate 2 Iron; Finland end with 3 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              Headed home in like 15 min. Will check it out when I get there.

              I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.

              With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: USSR round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 3
                
                    Combat Move - USSR
                        1 SP-Artillery moved from Iran to Khorasan
                              USSR take Khorasan from Iran
                        1 SP-Artillery moved from Khorasan to Western Turkistan
                        1 Dive-Bomber moved from Stalingrad to Central Russia
                        1 Anti-Air moved from Stalingrad to Central Russia
                        1 Infantry moved from Moscow to Central Russia
                        1 Infantry moved from Leningrad to Central Russia
                        2 Infantrys moved from Leningrad to Byelorussia
                        2 Fighters moved from Leningrad to Byelorussia
                        1 Infantry moved from Karelia to Murmansk
                        1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland
                        1 Fighter moved from Leningrad to Lapland
                        1 Fighter moved from Leningrad to Murmansk
                        1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk
                        1 Fighter moved from Leningrad to Central Russia
                        1 Infantry moved from Leningrad to Central Russia
                        5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai
                        1 Artillery and 1 Infantry moved from Hailar to Jehol
                        2 Infantrys moved from Aldan to Chita
                        1 Infantry moved from Ust-Maysky to Aldan
                        1 Infantry moved from Bartsk to Ulan Bator
                        1 Infantry moved from Irkutsk to Bartsk
                        1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia
                        1 Medium-Tank moved from Moscow to Eastern Finland
                        1 Commissar moved from Moscow to Leningrad
                        1 Infantry moved from Leningrad to Central Russia
                        1 Infantry moved from Leningrad to Byelorussia
                        1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland
                        1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                        1 Infantry moved from Hailar to Jehol
                        1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia
                
                    Combat - USSR
                        Battle in Murmansk
                            USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                            Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits
                                Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Finland lost in Murmansk
                            USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10
                            Casualties for Finland: 1 Infantry
                        Battle in Byelorussia
                            USSR attack with 2 Fighters and 3 Infantrys
                            Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits
                                Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia
                            USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0
                            Casualties for USSR: 1 Infantry
                            Casualties for Balkan: 1 Infantry
                        Battle in Central Russia
                            USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys
                            Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry
                                USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits
                                Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits
                                2 Infantrys owned by the Germany lost in Central Russia
                                USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits
                                Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits
                            1 SS-Infantry owned by the Germany lost in Central Russia
                            USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30
                            Casualties for Germany: 2 Infantrys and 1 SS-Infantry
                        Battle in Jehol
                            USSR attack with 1 Artillery and 2 Infantrys
                            Japan defend with 1 Flag and 1 Infantry
                                USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits
                                Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR lost in Jehol
                                USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits
                                Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits
                                USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits
                                Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR lost in Jehol
                                USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits
                                Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits
                                USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits
                                Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol
                            Japan win with no units remaining. Battle score for attacker is -21
                            Casualties for USSR: 1 Artillery and 2 Infantrys
                            Casualties for Japan: 1 Infantry
                        Battle in Lapland
                            USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf
                            Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits
                                Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits
                                Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits
                                Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Finland lost in Lapland
                            USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10
                            Casualties for Finland: 1 Infantry
                        Battle in Eastern Finland
                            USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery
                            Finland defend with 1 Flag and 1 Infantry
                                USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits
                                Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Finland lost in Eastern Finland
                            USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10
                            Casualties for Finland: 1 Infantry
                
                    Non Combat Move - USSR
                        2 Fighters moved from Byelorussia to Leningrad
                        1 Fighter moved from Lapland to Leningrad
                        1 Fighter moved from Murmansk to Leningrad
                        1 Fighter moved from Central Russia to Moscow
                        1 Dive-Bomber moved from Central Russia to Moscow
                
                    Purchase Units - USSR
                        USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; 
                
                    Place Units - USSR
                        2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow
                        1 Infantry placed in Siberia
                        2 Infantrys and 3 Mech-Infs placed in Leningrad
                        1 Commissar and 1 Mech-Inf placed in Irkutsk
                        2 Infantrys placed in Stalingrad
                
                    Turn Complete - USSR
                        USSR collect 138 PUs; end with 138 PUs
                        Units generate 39 Fuel; USSR end with 41 Fuel
                        Units generate 6 SS; USSR end with 6 SS
                        Units generate 4 Officials; USSR end with 7 Officials
                        Units generate 7 Iron; USSR end with 7 Iron
                        USSR creates 1 Air-Transport in Siberia
                

                Combat Hit Differential Summary :

                Japan : 1.50
                Finland : -1.50
                USSR : -0.60
                Germany : -0.50
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Britain round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 3
                  
                      Combat Move - Britain
                              Britain takes Eastern Greenland from True-Neutral
                          1 Infantry moved from Western Greenland to Eastern Greenland
                          1 Destroyer moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                  
                      Combat - Britain
                  
                      Non Combat Move - Britain
                          1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                  
                      Purchase Units - Britain
                          Britain buy 1 Artillery, 3 Infantrys and 1 Transport; Remaining resources: 34 Fuel; 7 Iron; 0 PUs; 
                  
                      Place Units - Britain
                          1 Transport placed in Gulf of Saint Lawrence Sea Zone
                          1 Artillery and 2 Infantrys placed in Halifax
                          1 Infantry placed in England
                  
                      Turn Complete - Britain
                          Britain collect 58 PUs; end with 58 PUs
                          Units generate 12 Fuel; Britain end with 46 Fuel
                          Units generate 2 Iron; Britain end with 9 Iron
                          Britain creates 1 Air-Transport in Halifax
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: France round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 3
                    
                        Combat Move - France
                            1 Fighter moved from Senegal to Trafalgar Sea Zone
                            1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                            1 Infantry and 1 Mech-Inf moved from Mauritania to West African Sea Zone
                            1 Infantry, 1 Mech-Inf and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                            1 Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Gibraltar
                            1 Anti-Air, 1 Artillery, 2 Colonial-Infantrys and 4 Infantrys moved from Gabon to Equatorial Africa
                            1 Colonial-Infantry moved from Cameroon to Equatorial Africa
                            1 Colonial-Infantry moved from Southern Congo to Northern Congo
                    
                        Non Combat Move - France
                    
                        Purchase Units - France
                            France buy 2 Colonial-Infantrys and 1 Light-Tank; Remaining resources: 1 Fuel; 2 PUs; 3 CR; 0 Iron; 0 SS; 
                    
                        Place Units - France
                            2 Colonial-Infantrys and 1 Light-Tank placed in Gabon
                    
                        Turn Complete - France
                            France collect 27 PUs; end with 29 PUs
                            Units generate 10 CR; France end with 13 CR
                            Units generate 2 Fuel; France end with 3 Fuel
                            Units generate 1 Iron; France end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: British-Colonies round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 3
                      
                          Combat Move - British-Colonies
                              2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                              2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                              2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                              1 Infantry moved from Riyadh to Kuwait
                              1 Artillery and 1 Colonial-Infantry moved from North Sudan to Libyan Desert
                              1 Battleship, 2 Cruisers and 1 Destroyer moved from Indian Ocean 5 Sea Zone to Indian Coast Sea Zone
                      
                          Combat - British-Colonies
                              Battle in Libyan Desert
                                  British-Colonies attack with 1 Artillery and 1 Colonial-Infantry
                                  Italy defend with 1 Flag and 1 Infantry
                                      British-Colonies roll dice for 1 Artillery and 1 Colonial-Infantry in Libyan Desert, round 2 : 0/2 hits, 0.50 expected hits
                                      Italy roll dice for 1 Infantry in Libyan Desert, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Colonial-Infantry owned by the British-Colonies lost in Libyan Desert
                                      British-Colonies roll dice for 1 Artillery in Libyan Desert, round 3 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Infantry in Libyan Desert, round 3 : 1/1 hits, 0.30 expected hits
                                      1 Artillery owned by the British-Colonies lost in Libyan Desert
                                  Italy win with 1 Infantry remaining. Battle score for attacker is -17
                                  Casualties for British-Colonies: 1 Artillery and 1 Colonial-Infantry
                      
                          Non Combat Move - British-Colonies
                      
                          Export to Britain - British-Colonies
                              British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                              Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                      
                          Purchase Units - British-Colonies
                              British-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 0 Fuel; 4 Iron; 0 PUs; 2 CR; 0 SS; 
                      
                          Place Units - British-Colonies
                              2 Colonial-Infantrys and 3 Infantrys placed in Nigeria
                      
                          Turn Complete - British-Colonies
                              British-Colonies collect 35 PUs; end with 35 PUs
                              Units generate 5 CR; British-Colonies end with 7 CR
                              Units generate 5 Fuel; British-Colonies end with 5 Fuel
                              Units generate 1 Iron; British-Colonies end with 5 Iron
                      

                      Combat Hit Differential Summary :

                      British-Colonies : -0.70
                      Italy : 1.40
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: South-Africa round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 3
                        
                            Combat Move - South-Africa
                                1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                                1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                                1 Infantry and 1 Mech-Inf moved from Mozambique to Eastern Angola
                                1 Medium-Tank moved from South Africa to Eastern Angola
                        
                            Combat - South-Africa
                                Battle in Eastern Angola
                                    South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                    True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                        South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Eastern Angola, round 2 : 1/3 hits, 1.00 expected hits
                                        True-Neutral roll dice for 1 Infantry in Eastern Angola, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the True-Neutral lost in Eastern Angola
                                    South-Africa takes Eastern Angola from True-Neutral
                                    South-Africa win
                                    . Battle score for attacker is 10
                                    Casualties for True-Neutral: 1 Infantry
                        
                            Non Combat Move - South-Africa
                        
                            Export to Britain - South-Africa
                                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 11 Iron
                                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                        
                            Purchase Units - South-Africa
                                South-Africa buy 2 Anti-Airs; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 0 CR; 
                        
                            Place Units - South-Africa
                                2 Anti-Airs placed in South Africa
                        
                            Turn Complete - South-Africa
                                South-Africa collect 19 PUs; end with 19 PUs
                                Units generate 9 Fuel; South-Africa end with 17 Fuel
                                Units generate 1 CR; South-Africa end with 1 CR
                                Units generate 1 Iron; South-Africa end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        True-Neutral : -0.30
                        South-Africa : 0.00
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          I predict this won't be the first time a British Air-transport gets left behind on the runway in Greenland lol. Tried my best to punish Finland for the horrid things their friends have been up to, then stacked Gibraltar as best I was able. Back to Italy

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            ps. the more I think about it the more I like the caspian transport build on Russia's first turn. The middle east is really the only front where Russia can potentially gain some ground early on, since they get rolled up in the west, and Japan's transport capacity makes the far east coastline pretty dangerous. I think it risks losing the Moscow pocket to Germany/Finland earlier than one might like, but perhaps gives a way to relocate production and keep the Stalingrad VC active for the Allies. You lose a lot of PUs up north but could pick up 25 down south if you leverage the play into taking Iraq too, and at least there is some support overland from India. Thematically the Allies died invade Iran pretty early on so it follows a fairly historical script.

                            I think it probably makes a defensive stack in Western Turkistan more reliable (to keep the blitz path through Aktobe) since if Iran goes forward they leave themselves vulnerable to amphibius invasion. I imagine Axis might calculate that Iraq is the more defensible of the two, and maybe pull back that direction.

                            What do you think?

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: USSR round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - USSR
                                      1 Infantry moved from Stalingrad to Caspian Sea Zone
                                      2 Infantrys moved from Caucasus to Caspian Sea Zone
                                      3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                      1 Infantry moved from Eastern Turkistan to Western Turkistan
                                      1 Infantry moved from Krasnodar to Caucasus
                                      3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                      1 Fighter moved from Gorki to Western Turkistan
                                      1 Infantry moved from Eastern Ukraine to Stalingrad
                                      1 Artillery and 1 Mech-Inf moved from Byelorussia to Stalingrad
                                      1 Commissar moved from Central Russia to Stalingrad
                                      1 Infantry moved from Byelorussia to Eastern Ukraine
                                      6 Infantrys moved from Byelorussia to Central Russia
                                      1 Infantry moved from Karelia to Leningrad
                                      1 Infantry moved from Archangel to Leningrad
                                      1 Light-Tank moved from Leningrad to Central Russia
                                      2 Infantrys moved from Moscow to Leningrad
                                      1 Infantry moved from Chita to Aldan
                                      2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                                      5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                      1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                      1 Infantry moved from Khabarovsk to Aldan
                                      1 Light-Tank moved from Vladivostok to Aldan
                                      3 Infantrys moved from Vladivostok to Khabarovsk
                                      1 Anti-Air moved from Vladivostok to Khabarovsk
                                      1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                      2 Infantrys moved from Ayan to Ust-Maysky
                                      1 Infantry moved from Magadan to Abyysky
                                      2 Submarines moved from Okhotsk Sea Zone to Avachinsky Sea Zone
                                      1 Medium-Tank moved from Moscow to Central Russia
                                      1 Infantry moved from Central Russia to Stalingrad
                                      1 Submarine moved from Azov Sea Zone to Black Sea Zone
                              
                                  Non Combat Move - USSR
                                      3 Infantrys moved from Central Russia to Stalingrad
                                      1 Artillery moved from Leningrad to Central Russia
                                      1 Infantry moved from Leningrad to Central Russia
                                      2 Infantrys moved from Central Russia to Stalingrad
                              
                                  Purchase Units - USSR
                                      USSR buy 1 Anti-Air, 1 Commissar, 1 Dive-Bomber, 4 Infantrys, 2 Patrol-Boats and 2 Transports; Remaining resources: 31 Fuel; 0 Iron; 0 PUs; 0 Officials; 
                              
                                  Place Units - USSR
                                      2 Patrol-Boats and 2 Transports placed in Caspian Sea Zone
                                      1 Dive-Bomber placed in Stalingrad
                                      1 Commissar placed in Siberia
                                      4 Infantrys placed in Leningrad
                                      1 Anti-Air placed in Archangel
                              
                                  Turn Complete - USSR
                                      USSR collect 141 PUs; end with 141 PUs
                                      Units generate 32 Fuel; USSR end with 63 Fuel
                                      Units generate 6 SS; USSR end with 6 SS
                                      Units generate 4 Officials; USSR end with 4 Officials
                                      Units generate 6 Iron; USSR end with 6 Iron
                                      USSR creates 1 Air-Transport in Siberia
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                Maybe something more like the above? I think the Axis player would be pretty hard pressed to attack Western Turkistan with Iran under those conditions, and failing to shut down the blitz path for the Siberian units in Aktobe more or less ensures that Iran will fall to the Soviets the following round (even if the airbase bonus to movement is removed in subsequent builds.) Its a pretty expensive investment on the water, but I think its promising. The PT boats should be enough to deter an air attack in the first round, then perhaps later you can bolster the Caspian fleet with a cruiser or something just to make sure any German/Italian aircraft that get flown into the area can't screw the transports later on.

                                Once established in the area India can bring up the rear (maybe with a factory in Afghanistan, or their own transport to the mideast if it survives the first round etc) and Russia can bounce the 12 hitpoints back via transport to try and hold the line at Stalingrad once they mop up. Have all the Allied ships in the region start converging on the Persian Gulf Arabian Sz to give Italy and Japan pause?

                                What do you think? I viable alternative to trying to hold the Russian center?

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @black_elk Yeah, right now focusing on capturing Iran/Iraq early as USSR is a good idea. Its tough for the Axis to support them and they start out pretty weak but are worth 10 PU each plus oil plus great strategic location. Not sure if transports or planes or just mobile ground forces is the best approach. But trying to take out Iran turn 2 or 3 then Iraq the following turn is probably timing wise ideal.

                                  IMO, the Middle East is just too weak and exposed to USSR attacks early on. I think they need beefed up and maybe even combined together into 1 nation.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  Black_ElkB 1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk @redrum
                                    last edited by Black_Elk

                                    @redrum Yeah I was thinking the same. I don't know what you could call the faction, Middle East Axis or whatever, but if they had a choice between defending production at Iran or Iraq (where they could sacrifice one spot to support the other if need be) maybe it would be a bit more interesting. I think I like the light green territory color aesthetically for the map.

                                    On the Allied side I still feel the French Colonies and South Africa are kind of unnecessary. I understand the rationale about jumping around from region to region, but Russia and the US both kind of do that already, so I think France or British colonies could do the same without any real confusion. I actually think it would open up the naval game somewhat, if some of those starting ships weren't split over so many minor factions. Thematically there was never really such a thing as a French or British colonial fleet, I guess I kind of interpreted it as a regional command, but it does put definite limits on what the Allies can do, since none of those Allied minors are really large enough to expand on the water. They can consolidate for defensive camping, or do blocking maneuvers, but on the attack not so much. I don't know, I think France at least would be a more interesting faction if all those colonial spots were just straight up French.

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Italy round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Italy
                                                  Italy takes Syria from French-Colonies
                                                  Italy takes North Sudan from British-Colonies
                                                  Italy takes Aden from British-Colonies
                                              1 Light-Tank moved from Egypt to Syria
                                              1 Medium-Tank moved from Egypt to Iraq
                                              1 Artillery, 1 Infantry and 2 Mech-Infs moved from Egypt to Iraq
                                              1 Infantry moved from El Alamein to North Sudan
                                              1 Infantry moved from El Alamein to Aegean Sea Zone
                                              1 Infantry moved from Egypt to Aegean Sea Zone
                                              3 Infantrys and 1 Transport moved from Aegean Sea Zone to Gulf of Aden Sea Zone
                                              2 Infantrys moved from Gulf of Aden Sea Zone to Aden
                                              1 Transport moved from Aegean Sea Zone to Red Sea Zone
                                              2 Infantrys moved from Nubian Desert to Red Sea Zone
                                              1 Artillery moved from Egypt to Red Sea Zone
                                              1 Artillery, 2 Infantrys and 1 Transport moved from Red Sea Zone to Gulf of Aden Sea Zone
                                              3 Infantrys moved from Egypt to Aegean Sea Zone
                                              3 Infantrys and 1 Transport moved from Aegean Sea Zone to Gulf of Aden Sea Zone
                                              1 Artillery and 5 Infantrys moved from Gulf of Aden Sea Zone to Oman
                                              1 Battleship moved from Aegean Sea Zone to Gulf of Aden Sea Zone
                                              1 Patrol-Boat moved from Red Sea Zone to Gulf of Aden Sea Zone
                                              3 Infantrys moved from Egypt to Transjordan
                                              1 Anti-Air moved from Libya to Tyrrhenian Sea Zone
                                              1 Anti-Air moved from Tyrrhenian Sea Zone to Corsica
                                                    Italy take Corsica from France
                                              1 Infantry moved from Libyan Desert to Libya
                                              1 Infantry moved from Ethiopia to Somalia
                                              3 Infantrys moved from Tanganyika to Kenya
                                              1 Colonial-Infantry moved from Tunesia to Algeria
                                              1 Infantry moved from Algeria to Tunesia
                                              1 Fighter moved from El Alamein to Somalia
                                      
                                          Combat - Italy
                                              Battle in Oman
                                                  Italy attack with 1 Artillery and 5 Infantrys
                                                  Pro-Allies-Neutral defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                      Italy roll dice for 1 Battleship in Oman, round 2 : 1/1 hits, 0.60 expected hits
                                                      1 Infantry owned by the Pro-Allies-Neutral lost in Oman
                                                      Italy roll dice for 1 Artillery and 5 Infantrys in Oman, round 2 : 0/6 hits, 1.30 expected hits
                                                      Pro-Allies-Neutral roll dice for 1 Infantry in Oman, round 2 : 0/1 hits, 0.30 expected hits
                                                      Italy roll dice for 1 Artillery and 5 Infantrys in Oman, round 3 : 1/6 hits, 1.30 expected hits
                                                      Pro-Allies-Neutral roll dice for 1 Infantry in Oman, round 3 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Pro-Allies-Neutral lost in Oman
                                                  Italy takes Oman from Pro-Allies-Neutral
                                                  Italy win with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 20
                                                  Casualties for Pro-Allies-Neutral: 2 Infantrys
                                      
                                          Non Combat Move - Italy
                                      
                                          Purchase Units - Italy
                                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                              Italy buy 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 1 Infantry and 3 Patrol-Boats; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 5 CR; 
                                      
                                          Place Units - Italy
                                              2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Italy
                                              1 Patrol-Boat placed in Tyrrhenian Sea Zone
                                              2 Patrol-Boats and 1 Submarine placed in Gulf of Aden Sea Zone
                                      
                                          Turn Complete - Italy
                                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Syria
                                              Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                                              Italy collect 102 PUs; end with 102 PUs
                                              Units generate 9 CR; Italy end with 14 CR
                                              Units generate 12 Fuel; Italy end with 23 Fuel
                                              Units generate 4 Iron; Italy end with 4 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Pro-Allies-Neutral : -0.60
                                      Italy : -1.20
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Iraq round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Iraq
                                                1 Infantry and 1 Light-Tank moved from Iraq to Iran
                                        
                                            Combat - Iraq
                                                Battle in Iran
                                                    Iraq attack with 1 Infantry and 1 Light-Tank
                                                    USSR defend with 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 SP-Artillery
                                                        Iraq roll dice for 1 Infantry and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.70 expected hits
                                                        USSR roll dice for 1 SP-Artillery in Iran, round 2 : 0/1 hits, 0.30 expected hits
                                                        Iraq roll dice for 1 Infantry and 1 Light-Tank in Iran, round 3 : 1/2 hits, 0.70 expected hits
                                                        USSR roll dice for 1 SP-Artillery in Iran, round 3 : 1/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Iraq and 1 SP-Artillery owned by the USSR lost in Iran
                                                    Iraq win, taking Iran from USSR with 1 Light-Tank remaining. Battle score for attacker is 2
                                                    Casualties for Iraq: 1 Infantry
                                                    Casualties for USSR: 1 SP-Artillery
                                        
                                            Non Combat Move - Iraq
                                        
                                            Aid Axis powers - Iraq
                                                Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                                Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                                Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                                Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                                Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 60 Fuel
                                                Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                                        
                                            Purchase Units - Iraq
                                                Iraq buy 1 Patrol-Boat; Remaining resources: 2 Fuel; 3 Iron; 1 PUs; 
                                        
                                            Place Units - Iraq
                                                1 Patrol-Boat placed in Arabian Sea Zone
                                        
                                            Turn Complete - Iraq
                                                Iraq collect 12 PUs; end with 13 PUs
                                                Units generate 10 Fuel; Iraq end with 12 Fuel
                                                Units generate 1 Iron; Iraq end with 4 Iron
                                        

                                        Combat Hit Differential Summary :

                                        USSR : 0.40
                                        Iraq : -0.40
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Iran round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Iran
                                          
                                              Purchase Units - Iran
                                                  Iran buy nothing; Remaining resources: 0 Fuel; 3 Iron; 17 PUs; 
                                          
                                              Turn Complete - Iran
                                                  Iran collect 10 PUs; end with 27 PUs
                                                  Units generate 10 Fuel; Iran end with 10 Fuel
                                                  Units generate 1 Iron; Iran end with 4 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @black_elk Yeah, I know a few of the original minors were already combined together. There are still a few that are questionable but its a bit tougher to say now. I think the main issue with combining French Colonies and France together is that it would potentially allow a huge drop of units in French Indochina in the early turns though there could be ways to mitigate that. South Africa should probably just be combined into British colonies as its just too weak to really achieve anything.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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