Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - ANZAC 1 Light-Tank moved from North Queensland to Kimberley-Pilbara 2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs 2 Fighters moved from Sydney to Kimberley-Pilbara -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - ANZAC 1 Light-Tank moved from North Queensland to Kimberley-Pilbara 2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs 2 Fighters moved from Sydney to Kimberley-Pilbara Non Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; Place Units - ANZAC 1 Battleship placed in Tasman Sea Zone Turn Complete - ANZAC ANZAC collect 38 PUs; end with 46 PUs Units generate 9 Fuel; ANZAC end with 27 Fuel Units generate 2 Iron; ANZAC end with 6 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - KNIL 1 Bomber moved from Dutch Guiana to Morocco 1 Bomber moved from Leningrad to East Prussia Combat - KNIL Air Battle in East Prussia KNIL attacks with 1 units heading to East Prussia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in East Prussia AA fire in East Prussia : 1/4 hits, 0.40 expected hits 1 Bomber killed by AA Bombing raid in East Prussia causes 0 damage total. Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; Place Units - KNIL 1 Fighter placed in Dutch Guiana Turn Complete - KNIL KNIL collect 17 PUs; end with 18 PUs Units generate 3 Fuel; KNIL end with 6 Fuel Units generate 1 Iron; KNIL end with 6 Iron Units generate 2 CR; KNIL end with 18 CRCombat Hit Differential Summary :
AA fire in East Prussia : : 0.60 -
Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.
British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.
I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.
Japan is up
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TripleA Turn Summary: Japan round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Japan Japan takes Indian Ocean 3 Sea Zone from French-Colonies Japan takes Orissa from British-India Japan takes Indian Ocean 3 Sea Zone from French-Colonies 1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone 1 Infantry moved from Gizhiga to Anadyr Japan take Anadyr from USSR 1 Infantry moved from Ayan to Ust-Maysky Japan take Ust-Maysky from USSR 1 Infantry moved from Nikolaevsk to Aldan Japan take Aldan from USSR 1 Infantry moved from Khabarovsk to Hailar Japan take Hailar from USSR 1 Light-Tank moved from Burma to Orissa 1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone 1 Artillery and 1 Infantry moved from Java to Java Sea Zone 1 Infantry moved from Borneo to Java Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone 1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao 1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone 1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone 1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone 1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone 1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone 1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone 1 Artillery moved from Java to Java Sea Zone 2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone 3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone 1 Infantry moved from Palawan to Gulf of Thailand Sea Zone 1 Infantry moved from Malaya to Gulf of Thailand Sea Zone 3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone 3 Infantrys moved from Celebes Sea Zone to Halmahera Japan take Halmahera from KNIL 1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet 1 Artillery and 2 Infantrys moved from Chungking to Lanchow 2 Anti-Airs moved from Ryojun to Peking 1 Artillery and 1 Infantry moved from Ryojun to Peking 1 Infantry moved from Ryojun to Peking Combat - Japan Battle in Indian Coast Sea Zone Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits 1 Bomber owned by the Japan lost in Indian Coast Sea Zone Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British-Colonies Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the Japan 1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits 1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61 Casualties for Japan: 1 Bomber and 1 Transport Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer Casualties for British-India: 1 Transport Battle in Mindanao Japan attack with 1 Artillery and 2 Infantrys USA defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USA lost in Mindanao Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USA: 1 Infantry Battle in Eastern Tibet Japan attack with 1 Dive-Bomber and 2 Infantrys USSR defend with 1 Flag and 1 Infantry Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Eastern Tibet Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Philippines Japan attack with 3 Artillerys and 3 Infantrys USA defend with 1 Flag and 3 Infantrys Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits 1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20 Casualties for Japan: 1 Infantry Casualties for USA: 3 Infantrys Battle in Peking Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the USSR lost in Peking Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits 1 SP-Artillery owned by the USSR lost in Peking Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22 Casualties for USSR: 1 Infantry and 1 SP-Artillery Battle in Bay of Bengal Sea Zone Japan attack with 1 Cruiser, 1 Submarine and 1 Transport British-India defend with 1 Cruiser Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20 Casualties for British-India: 1 Cruiser Battle in Lanchow Japan attack with 1 Artillery and 2 Infantrys China defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Lanchow Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for China: 1 Infantry Non Combat Move - Japan 1 Light-Tank moved from Malaya to Lower Burma 3 Fighters moved from Indian Coast Sea Zone to Bengal 1 Dive-Bomber moved from Eastern Tibet to Chungking 4 Infantrys moved from Changsha to Chungking 2 Mech-Infs moved from Changsha to Chungking 1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol 1 Infantry moved from Hsinking to Jehol 1 Infantry moved from Tsitsihar to Hailar 1 Transport moved from Japan Sea Zone to South China Sea Zone Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; Place Units - Japan 1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone 5 Infantrys placed in Ryojun 1 Anti-Air and 4 Infantrys placed in Sumatra Turn Complete - Japan Japan collect 148 PUs; end with 148 PUs Units generate 47 Fuel; Japan end with 75 Fuel Units generate 7 CR; Japan end with 7 CR Units generate 6 Iron; Japan end with 11 IronCombat Hit Differential Summary :
USA : -0.20 Japan : 0.60 China : -0.30 British-Colonies : -0.60 USSR : -1.50 AA fire in Indian Coast Sea Zone : : 0.70 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Thailand Thailand takes Nepal from British-India Thailand takes Punjab from British-India 1 Light-Tank moved from Bengal to Punjab 1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa 1 Infantry moved from Lower Burma to Bengal 1 Anti-Air moved from Burma to Bengal 1 Infantry and 1 Mech-Inf moved from Thailand to Bengal 1 Anti-Air moved from Southern Thailand to Lower Burma 2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone Combat - Thailand Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - Thailand 1 Anti-Air and 1 Infantry placed in Thailand Turn Complete - Thailand Thailand collect 26 PUs; end with 26 PUs Units generate 5 Fuel; Thailand end with 5 Fuel Units generate 2 CR; Thailand end with 2 CR Units generate 1 Iron; Thailand end with 1 IronCombat Hit Differential Summary :
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@Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.
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TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - USA 1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone 1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone 1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone 1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria 1 Fighter moved from Trafalgar Sea Zone to Algeria 1 Fighter moved from Trafalgar Sea Zone to Algerian Desert 2 Infantrys moved from Morocco to Algerian Desert Combat - USA Battle in Algerian Desert USA attack with 1 Fighter and 2 Infantrys Italy defend with 1 Flag and 1 Infantry USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for USA: 1 Infantry Casualties for Italy: 1 Infantry Battle in Algeria USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the Italy lost in Algeria USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Italy: 1 Colonial-Infantry Non Combat Move - USA 1 Air-Transport moved from Algeria to Morocco 1 Fighter moved from Algeria to Trafalgar Sea Zone 1 Fighter moved from Algerian Desert to Trafalgar Sea Zone 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco Purchase Units - USA USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; Place Units - USA 1 Factory placed in Morocco 1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone 2 Infantrys placed in USA North Atlantic Turn Complete - USA USA collect 100 PUs; end with 101 PUs Units generate 48 Fuel; USA end with 201 Fuel Units generate 4 Iron; USA end with 4 Iron USA creates 1 Air-Transport in USA North AtlanticCombat Hit Differential Summary :
USA : 1.30 Italy : 0.50 -
TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - China 1 Infantry moved from Urimchi to Qinghai Non Combat Move - China Export to the USA - China China spend 1 Iron on User Action: Action USA receives iron from China Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2 Purchase Units - China Trigger China Late 1941: China has their production frontier changed to: production_China_2 China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; Place Units - China 1 Infantry placed in Urimchi Turn Complete - China China collect 11 PUs; end with 16 PUs Units generate 2 Fuel; China end with 8 Fuel Units generate 1 Iron; China end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Brazil round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Brazil 1 Transport moved from Trafalgar Sea Zone to Freetown Sea Zone 3 Infantrys moved from Brazil to Nordeste 1 Artillery moved from Tangier to Algerian Desert Non Combat Move - Brazil Purchase Units - Brazil Brazil buy 1 Transport; Remaining resources: 1 Fuel; 0 Iron; 3 PUs; Place Units - Brazil 1 Transport placed in Rio de Janeiro Sea Zone Turn Complete - Brazil Brazil collect 19 PUs; end with 22 PUs Units generate 2 Fuel; Brazil end with 3 Fuel Units generate 1 Iron; Brazil end with 1 IronCombat Hit Differential Summary :
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Yeah initially I thought I might be able to knock off production out of Thailand or Iraq or Italian east Africa, or maybe fly them over to Europe to take some hits on Germany, but it really only takes a couple AAguns to make that a pretty risky proposition. Probably should have let French Indochina go early and just spammed fodder out of French India sooner for the collective defense. India feels tough though. They have a lot of coastline to defend but not much left to defend it with.
USA got something cooking in Morocco, but probably too little too late to have much impact on Europe, once the Russians give up the ghost.
Back to G
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini Brazil has gained access to USA military equipment. 1 unit repaired. 1 Infantry moved from Caucasus to Dagestan Germany take Dagestan from USSR 1 Infantry moved from Stalingrad to Krasnodar Germany take Krasnodar from USSR 1 Bomber moved from East Prussia to Moscow 2 Infantrys moved from Central Russia to Moscow 1 Infantry, 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Atyrau 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Volga 1 Infantry moved from Central Russia to Volga 1 Destroyer moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Fighter moved from Berlin to Gulf of Bothnia Sea Zone 3 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Submarine moved from North Sea Zone to North Atlantic 4 Sea Zone Combat - Germany Battle in North Atlantic 4 Sea Zone Germany attack with 1 Submarine Britain defend with 2 Artillerys, 1 Infantry and 1 Transport Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 2 Artillerys owned by the Britain, 1 Infantry owned by the Britain and 1 Transport owned by the Britain lost in North Atlantic 4 Sea Zone Germany win, taking North Atlantic 4 Sea Zone from USA with 1 Submarine remaining. Battle score for attacker is 52 Casualties for Britain: 2 Artillerys, 1 Infantry and 1 Transport Battle in Volga Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.20 expected hits Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 3 : 0/1 hits, 0.20 expected hits Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 4 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 4 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Germany lost in Volga Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 5 : 0/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Volga, round 5 : 0/1 hits, 0.20 expected hits Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 6 : 0/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Volga, round 6 : 1/1 hits, 0.20 expected hits 1 Mech-Inf owned by the Germany lost in Volga Germany roll dice for 1 SS-Infantry in Volga, round 7 : 0/1 hits, 0.20 expected hits USSR roll dice for 1 Infantry in Volga, round 7 : 1/1 hits, 0.20 expected hits 1 SS-Infantry owned by the Germany lost in Volga USSR win with 1 Infantry remaining. Battle score for attacker is -32 Casualties for Germany: 1 Infantry, 1 Mech-Inf and 1 SS-Infantry Battle in Atyrau Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 SP-Artillery in Atyrau, round 2 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Germany lost in Atyrau Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 3 : 1/2 hits, 0.40 expected hits USSR roll dice for 1 SP-Artillery in Atyrau, round 3 : 0/1 hits, 0.20 expected hits 1 SP-Artillery owned by the USSR lost in Atyrau Germany win, taking Atyrau from USSR with 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 2 Casualties for Germany: 1 Infantry Casualties for USSR: 1 SP-Artillery Battle in Moscow Germany attack with 1 Bomber and 2 Infantrys USSR defend with 1 Commissariat, 1 Factory, 1 Flag and 1 Infantry Germany roll dice for 1 Bomber and 2 Infantrys in Moscow, round 2 : 1/3 hits, 1.10 expected hits USSR roll dice for 1 Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Moscow Germany captures one of USSR capitals Some non-combat units are destroyed: Germany win, taking Moscow from USSR with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Gulf of Bothnia Sea Zone Germany attack with 1 Destroyer, 1 Fighter and 3 Submarines USSR defend with 1 Patrol-Boat and 1 Submarine Germany roll dice for 3 Submarines in Gulf of Bothnia Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 Patrol-Boat owned by the USSR lost in Gulf of Bothnia Sea Zone Germany roll dice for 1 Destroyer and 1 Fighter in Gulf of Bothnia Sea Zone, round 2 : 0/2 hits, 0.80 expected hits USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Submarine owned by the Germany lost in Gulf of Bothnia Sea Zone Germany roll dice for 2 Submarines in Gulf of Bothnia Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone Germany win with 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 13 Casualties for USSR: 1 Patrol-Boat and 1 Submarine Casualties for Germany: 1 Submarine Non Combat Move - Germany 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Stalingrad to Byelorussia 1 Anti-Air, 1 Artillery, 6 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Central Russia to Byelorussia 5 Artillerys, 4 Infantrys and 5 Mech-Infs moved from Western Ukraine to Byelorussia 4 Anti-Airs, 1 Artillery, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia 2 Mech-Infs moved from Berlin to East Prussia 2 Anti-Airs moved from Berlin to East Prussia 1 Battleship, 2 Cruisers, 1 Patrol-Boat and 4 Transports moved from Baltic Sea Zone to North Sea Zone 1 Fighter moved from Gulf of Bothnia Sea Zone to Byelorussia 1 Anti-Air moved from Eastern Ukraine to Central Russia 1 Bomber moved from Moscow to East Prussia 1 Anti-Air moved from West Germany to France Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Anti-Air, 9 Infantrys, 2 Mech-Infs and 1 SS-Infantry; Remaining resources: 17 SS; 1 Fuel; 15 Iron; 0 PUs; 0 Officials; Place Units - Germany 1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in East Prussia 3 Infantrys and 2 Mech-Infs placed in Berlin 3 Infantrys placed in West Germany 1 Submarine placed in North Sea Zone Turn Complete - Germany Germany collect 142 PUs; end with 142 PUs Units generate 31 SS; Germany end with 48 SS Units generate 44 Fuel; Germany end with 45 Fuel Units generate 7 Iron; Germany end with 22 Iron Units generate 2 Officials; Germany end with 2 OfficialsCombat Hit Differential Summary :
USSR : 2.80 Germany : -2.70 -
TripleA Turn Summary: Balkan round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Balkan 1 Infantry moved from Stalingrad to Atyrau 2 Infantrys moved from Stalingrad to Volga 1 Infantry moved from Central Russia to Volga Combat - Balkan Battle in Volga Balkan attack with 3 Infantrys USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry Balkan roll dice for 3 Infantrys in Volga, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 3 Infantrys in Volga, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Volga, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Balkan lost in Volga Balkan roll dice for 2 Infantrys in Volga, round 4 : 1/2 hits, 0.40 expected hits USSR roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Volga Balkan win, taking Volga from USSR with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Balkan: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Balkan 1 Infantry and 1 Mech-Inf moved from Eastern Ukraine to Atyrau 1 Infantry moved from Eastern Ukraine to Stalingrad 1 Anti-Air moved from Western Ukraine to Byelorussia 2 Infantrys moved from Eastern Ukraine to Byelorussia 1 Infantry moved from Central Russia to Eastern Ukraine 5 Infantrys moved from Central Russia to Byelorussia 1 Artillery and 2 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Arabian Sea Zone to Sind Purchase Units - Balkan Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; Place Units - Balkan 1 Artillery and 2 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 33 PUs; end with 33 PUs Units generate 3 Fuel; Balkan end with 6 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
Balkan : -0.60 USSR : 0.10 -
TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Infantry; Remaining resources: 15 Fuel; 1 Iron; 0 PUs; Place Units - Finland 1 Infantry placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units generate 3 Fuel; Finland end with 18 FuelCombat Hit Differential Summary :
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TripleA Turn Summary: USSR round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - USSR AA fire in Central Russia : 0/1 hits, 0.10 expected hits 1 Air-Transport and 1 Infantry moved from Siberia to Iran 1 Infantry moved from Archangel to Moscow 1 Infantry moved from Leningrad to Moscow 1 Dive-Bomber and 1 Fighter moved from Leningrad to Moscow 2 Fighters moved from Leningrad to Volga 1 Fighter moved from Leningrad to Volga 1 Fighter moved from Leningrad to Moscow 1 Infantry moved from Siberia to Bashkortostan 1 Infantry moved from Siberia to Kostanay 1 Artillery moved from Siberia to Bashkortostan 1 Air-Transport, 3 Fighters and 1 Infantry moved from Leningrad to Stalingrad 1 Artillery and 1 Infantry moved from Leningrad to Central Russia 1 Air-Transport and 1 Infantry moved from Qinghai to Changsha 1 Infantry moved from Irkutsk to Lensk 1 Anti-Air and 8 Infantrys moved from Southern Mongolia to Qinghai 1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar 1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar 1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar 1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar Combat - USSR USSR lands units in Changsha USSR creates battle in territory Changsha Battle in Volga USSR attack with 3 Fighters Balkan defend with 1 Flag, 1 Fuel-Barrel and 2 Infantrys USSR roll dice for 3 Fighters in Volga, round 2 : 0/3 hits, 1.50 expected hits Balkan roll dice for 2 Infantrys in Volga, round 2 : 1/2 hits, 0.60 expected hits 1 Fighter owned by the USSR lost in Volga USSR roll dice for 2 Fighters in Volga, round 3 : 1/2 hits, 1.00 expected hits Balkan roll dice for 2 Infantrys in Volga, round 3 : 1/2 hits, 0.60 expected hits 1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga USSR roll dice for 1 Fighter in Volga, round 4 : 0/1 hits, 0.50 expected hits Balkan roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter in Volga, round 5 : 1/1 hits, 0.50 expected hits Balkan roll dice for 1 Infantry in Volga, round 5 : 1/1 hits, 0.30 expected hits 1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga Balkan win, taking Changsha from Japan with no units remaining. Battle score for attacker is -40 Casualties for USSR: 3 Fighters Casualties for Balkan: 2 Infantrys Battle in Iran USSR attack with 1 Air-Transport and 1 Infantry Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels and 1 Iron-Ore; Italy defend with 1 Light-Tank; Germany defend with 1 Air-Transport USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 2 : 1/2 hits, 0.30 expected hits Iran roll dice for 1 Air-Transport and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.50 expected hits 1 Air-Transport owned by the Germany lost in Iran USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 3 : 0/2 hits, 0.30 expected hits Iran roll dice for 1 Light-Tank in Iran, round 3 : 1/1 hits, 0.40 expected hits 1 Air-Transport owned by the USSR lost in Iran USSR roll dice for 1 Infantry in Iran, round 4 : 0/1 hits, 0.20 expected hits Iran roll dice for 1 Light-Tank in Iran, round 4 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the USSR lost in Iran Iran win with 1 Light-Tank remaining. Battle score for attacker is -10 Casualties for Germany: 1 Air-Transport Casualties for USSR: 1 Air-Transport and 1 Infantry Battle in Central Russia USSR attack with 1 Artillery and 1 Infantry Germany defend with 1 Anti-Air, 1 Commissariat and 1 Flag USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 Anti-Air in Central Russia, round 2 : 0/1 hits, 0.10 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 Anti-Air in Central Russia, round 3 : 0/1 hits, 0.10 expected hits 1 Anti-Air owned by the Germany lost in Central Russia USSR win, taking Central Russia from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Germany: 1 Anti-Air Battle in Moscow USSR attack with 1 Dive-Bomber, 2 Fighters and 2 Infantrys Germany defend with 1 Commissariat, 1 Flag and 2 Infantrys USSR roll dice for 1 Dive-Bomber, 2 Fighters and 2 Infantrys in Moscow, round 2 : 2/5 hits, 2.00 expected hits Germany roll dice for 2 Infantrys in Moscow, round 2 : 0/2 hits, 0.60 expected hits 2 Infantrys owned by the Germany lost in Moscow USSR captures one of USSR capitals USSR win, taking Moscow from Germany with 1 Dive-Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20 Casualties for Germany: 2 Infantrys Battle in Stalingrad USSR attack with 1 Air-Transport, 3 Fighters and 1 Infantry Balkan defend with 1 Infantry; Germany defend with 1 Flag and 2 Fuel-Barrels USSR roll dice for 1 Air-Transport, 3 Fighters and 1 Infantry in Stalingrad, round 2 : 3/5 hits, 1.80 expected hits Germany roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.30 expected hits 1 Air-Transport owned by the USSR and 1 Infantry owned by the Balkan lost in Stalingrad USSR captures one of USSR capitals USSR win, taking Stalingrad from Germany with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -15 Casualties for USSR: 1 Air-Transport Casualties for Balkan: 1 Infantry Non Combat Move - USSR 3 Fighters moved from Stalingrad to Leningrad 1 Dive-Bomber and 2 Fighters moved from Moscow to Leningrad 1 Air-Transport moved from Changsha to Qinghai Purchase Units - USSR USSR buy 1 Commissar and 11 Infantrys; Remaining resources: 1 Fuel; 5 Iron; 0 PUs; 0 Officials; 0 SS; Place Units - USSR 5 Infantrys placed in Leningrad 5 Infantrys placed in Archangel 1 Commissar and 1 Infantry placed in Siberia Turn Complete - USSR USSR collect 108 PUs; end with 108 PUs Units generate 18 Fuel; USSR end with 19 Fuel Units generate 2 SS; USSR end with 2 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 5 Iron; USSR end with 10 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Balkan : 1.20 Iran : 0.70 AA fire in Central Russia : : -0.10 USSR : -0.10 Germany : -0.10 -
Airblitz vs Volga failed spectacularly. Went with a high risk 1 in 4 shot on Iran, also a loss. Russia sweating big time. Back in a sec with Britain
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - Britain AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits 1 Destroyer moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone 2 Fighters moved from England to Leningrad 1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia 1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia 1 Cruiser moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone 1 Air-Transport and 1 Infantry moved from Eastern Greenland to Iceland Combat - Britain Britain lands units in Iceland Britain creates battle in territory Iceland Britain takes Iceland from True-Neutral Battle in Tunesia Britain attack with 2 Air-Transports and 2 Infantrys Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential Britain roll dice for 2 Air-Transports and 2 Infantrys in Tunesia, round 2 : 1/4 hits, 0.60 expected hits Italy roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in Tunesia Britain win, taking Tunesia from Italy with 2 Air-Transports and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Italy: 1 Infantry Battle in North Atlantic 4 Sea Zone Britain attack with 1 Cruiser and 1 Destroyer Germany defend with 1 Submarine Britain roll dice for 1 Cruiser and 1 Destroyer in North Atlantic 4 Sea Zone, round 2 : 1/2 hits, 0.80 expected hits Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits 1 Submarine owned by the Germany lost in North Atlantic 4 Sea Zone Britain win, taking North Atlantic 4 Sea Zone from Germany with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 25 Casualties for Germany: 1 Submarine Non Combat Move - Britain 1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar 2 Air-Transports moved from Tunesia to Algerian Desert 1 Air-Transport moved from Iceland to Southern Greenland Aid the Commonwealth - Britain Britain spend 15 PUs on User Action: Action 5 British-India receives financial support Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 37 PUs Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2 Purchase Units - Britain Britain buy 2 Fighters and 1 Infantry; Remaining resources: 30 Fuel; 15 Iron; 1 PUs; Place Units - Britain 2 Fighters placed in England 1 Infantry placed in Halifax Turn Complete - Britain Britain collect 63 PUs; end with 64 PUs Units generate 9 Fuel; Britain end with 39 Fuel Units generate 2 Iron; Britain end with 17 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
AA fire in North Sea Zone : : -0.20 Italy : -0.30 Britain : 0.60 Germany : -0.30 -
TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - France 1 Colonial-Infantry moved from Ubangi-Shari to Uganda 1 Colonial-Infantry moved from Northern Congo to Uganda 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank moved from Equatorial Africa to Ubangi-Shari 1 Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari 1 Colonial-Infantry moved from Gabon to Equatorial Africa 1 Colonial-Infantry and 1 Mech-Inf moved from Gibraltar to Trafalgar Sea Zone 1 Colonial-Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Morocco Combat - France Battle in Uganda France attack with 2 Colonial-Infantrys Italy defend with 1 Flag and 1 Infantry France roll dice for 2 Colonial-Infantrys in Uganda, round 2 : 0/2 hits, 0.40 expected hits Italy roll dice for 1 Infantry in Uganda, round 2 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the France lost in Uganda France roll dice for 1 Colonial-Infantry in Uganda, round 3 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Infantry in Uganda, round 3 : 0/1 hits, 0.30 expected hits France roll dice for 1 Colonial-Infantry in Uganda, round 4 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Infantry in Uganda, round 4 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the France lost in Uganda Italy win with 1 Infantry remaining. Battle score for attacker is -12 Casualties for France: 2 Colonial-Infantrys Non Combat Move - France Purchase Units - France France buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 0 Fuel; 0 PUs; 13 CR; 0 Iron; 0 SS; Place Units - France 2 Infantrys and 1 Mech-Inf placed in Gabon Turn Complete - France France collect 31 PUs; end with 31 PUs Units generate 3 Fuel; France end with 3 Fuel Units generate 12 CR; France end with 25 CR Units generate 1 Iron; France end with 1 Iron Units generate 1 SS; France end with 1 SSCombat Hit Differential Summary :
Italy : 1.10 France : -0.80 -
TripleA Turn Summary: British-Colonies round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - British-Colonies 1 Infantry moved from Kuwait to Mecca 2 Colonial-Infantrys and 4 Infantrys moved from Chad to South Sudan 1 Light-Tank moved from Nigeria to South Sudan 2 Infantrys moved from Nigeria to Chad 2 Colonial-Infantrys moved from Morocco to Algerian Desert Combat - British-Colonies Battle in South Sudan British-Colonies attack with 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank Italy defend with 1 Flag, 3 Infantrys, 1 Light-Tank and 2 Mech-Infs British-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank in South Sudan, round 2 : 0/7 hits, 1.70 expected hits Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 2 : 2/6 hits, 1.90 expected hits 2 Colonial-Infantrys owned by the British-Colonies lost in South Sudan British-Colonies roll dice for 4 Infantrys and 1 Light-Tank in South Sudan, round 3 : 2/5 hits, 1.30 expected hits Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 3 : 1/6 hits, 1.90 expected hits 1 Infantry owned by the British-Colonies and 2 Infantrys owned by the Italy lost in South Sudan British-Colonies roll dice for 3 Infantrys and 1 Light-Tank in South Sudan, round 4 : 2/4 hits, 1.10 expected hits Italy roll dice for 1 Infantry, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 4 : 2/4 hits, 1.30 expected hits 2 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 5 : 1/2 hits, 0.70 expected hits Italy roll dice for 1 Light-Tank and 1 Mech-Inf in South Sudan, round 5 : 0/2 hits, 0.70 expected hits 1 Mech-Inf owned by the Italy lost in South Sudan British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 6 : 1/2 hits, 0.70 expected hits Italy roll dice for 1 Light-Tank in South Sudan, round 6 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the British-Colonies and 1 Light-Tank owned by the Italy lost in South Sudan British-Colonies takes South Sudan from Italy British-Colonies win . Battle score for attacker is 17 Casualties for British-Colonies: 2 Colonial-Infantrys and 4 Infantrys Casualties for Italy: 3 Infantrys, 1 Light-Tank and 2 Mech-Infs Non Combat Move - British-Colonies Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 18 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 1 Fighter and 1 Mech-Inf; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 11 CR; 0 SS; Place Units - British-Colonies 1 Fighter and 1 Mech-Inf placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 31 PUs; end with 31 PUs Units generate 5 Fuel; British-Colonies end with 13 Fuel Units generate 1 Iron; British-Colonies end with 2 Iron Units generate 4 CR; British-Colonies end with 15 CRCombat Hit Differential Summary :
British-Colonies : 0.50 Italy : -0.20 -
TripleA Turn Summary: South-Africa round 5
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 5 Combat Move - South-Africa 1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone South-Africa undo move 1. 1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone 1 Infantry moved from Rhodesia to Mozambique South-Africa undo move 2. 2 Anti-Airs moved from Bechuanaland to Rhodesia 1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia 1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; Place Units - South-Africa 1 Fighter placed in South Africa Turn Complete - South-Africa South-Africa collect 21 PUs; end with 22 PUs Units generate 10 Fuel; South-Africa end with 25 Fuel Units generate 2 CR; South-Africa end with 2 CR Units generate 1 Iron; South-Africa end with 1 IronCombat Hit Differential Summary :
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