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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India). 🙂

      I figure we'll switch sides next and then can always look to do a rematch after that.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Italy round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - Italy
                  3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India
                  1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India
                  6 Infantrys moved from Riyadh to Arabian Sea Zone
                  3 Infantrys moved from Iraq to Arabian Sea Zone
                  1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone
                  9 Infantrys moved from Indian Coast Sea Zone to India
                  1 Fighter moved from Oman to India
                  1 Fighter moved from Iraq to India
                  1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia
                  1 Fighter moved from Italy to Tunesia
                  1 Anti-Air moved from Cyprus to Aegean Sea Zone
                  1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                  1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                  1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria
                  1 Infantry moved from Uganda to South Sudan
                  1 Light-Tank moved from Iran to Aktau
                        Italy take Western Turkistan from USSR
                        Italy take Aktau from USSR
          
              Combat - Italy
                  Battle in Tunesia
                      Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry
                      Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential
                          Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits
                          France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the Britain lost in Tunesia
                          Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits
                          France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Britain lost in Tunesia
                      Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                      Casualties for Britain: 2 Infantrys
                  Battle in South Sudan
                      Italy attack with 1 Infantry
                      British-Colonies defend with 1 Flag and 1 Light-Tank
                          Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                          British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits
                          Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits
                          British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits
                          1 Infantry owned by the Italy lost in South Sudan
                      British-Colonies win
                      . Battle score for attacker is -10
                      Casualties for Italy: 1 Infantry
                  Battle in Algeria
                      Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry
                      USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                          Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits
                          France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits
                      1 Anti-Air owned by the Italy lost in Algeria
                          Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits
                          France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits
                      1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria
                      Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5
                      Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry
                      Casualties for USA: 1 Infantry
                  Battle in India
                      Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                      British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys
                          AA fire in India : 0/3 hits, 0.30 expected hits
                          AA fire in India : 0/2 hits, 0.20 expected hits
                          Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits
                          Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits
                          British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits
                          3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India
                          AA fire in India : 0/3 hits, 0.30 expected hits
                          Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits
                          British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits
                      2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India
                          AA fire in India : 0/1 hits, 0.10 expected hits
                          Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits
                          British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits
                      1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India
                      Italy captures one of British-India capitals
                      Italy takes India from British-India
                      Some non-combat units are destroyed: 
                      Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109
                      Casualties for Italy: 3 Anti-Airs and 5 Infantrys
                      Casualties for ANZAC: 1 Bomber
                      Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf
                      Casualties for French-Colonies: 4 Infantrys
          
              Non Combat Move - Italy
                  2 Fighters moved from India to Sind
                  3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                  1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone
                  1 Infantry moved from Tanganyika to Uganda
                  1 Infantry moved from Lindi to Tanganyika
                  1 Fighter moved from Tunesia to Libya
                  1 Anti-Air moved from Italy to Vichy
                  1 Infantry moved from Vichy to Italy
                  1 Infantry moved from Somalia to Ethiopia
                  1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya
          
              Purchase Units - Italy
                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                  Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; 
          
              Place Units - Italy
                  1 Anti-Air and 1 Fighter placed in Italy
                  1 Anti-Air placed in Libya
                  1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone
                  1 Anti-Air placed in Somalia
                  1 Anti-Air and 1 Infantry placed in Libya
                  1 Colonial-Infantry and 1 Infantry placed in Somalia
                  1 Infantry placed in Libya
                  Italy undo move 5.
                  1 Anti-Air placed in Italy
                  1 Infantry placed in Libya
          
              Turn Complete - Italy
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau
                  Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                  Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan
                  Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau
                  Italy collect 118 PUs; end with 118 PUs
                  Units generate 11 CR; Italy end with 15 CR
                  Units generate 19 Fuel; Italy end with 22 Fuel
                  Units generate 4 Iron; Italy end with 6 Iron
          

          Combat Hit Differential Summary :

          British-India : -1.30
          Italy : 1.40
          British-Colonies : 0.20
          France : 0.50
          AA fire in India : : -0.90
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Iraq round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - Iraq
                    1 Light-Tank moved from Afghanistan to Karakalpakstan
                          Iraq take Eastern Turkistan from USSR
                          Iraq take Karakalpakstan from USSR
                    1 Infantry moved from Iraq to Iran
                    1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone
            
                Combat - Iraq
            
                Non Combat Move - Iraq
            
                Aid Axis powers - Iraq
                    Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                    Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                    Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel
                    Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
            
                Purchase Units - Iraq
                    Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; 
            
                Place Units - Iraq
                    2 Infantrys placed in Iraq
            
                Turn Complete - Iraq
                    Iraq collect 19 PUs; end with 19 PUs
                    Units generate 11 Fuel; Iraq end with 13 Fuel
                    Units generate 1 Iron; Iraq end with 6 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Iran round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 5
              
                  Combat Move - Iran
              
                  Aid Axis powers - Iran
                      Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                      Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                      Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel
                      Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                      Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                      Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                      Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                      Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
              
                  Purchase Units - Iran
                      Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; 
              
                  Place Units - Iran
                      1 Infantry placed in Iran
              
                  Turn Complete - Iran
                      Iran collect 15 PUs; end with 22 PUs
                      Units generate 13 Fuel; Iran end with 16 Fuel
                      Units generate 1 Iron; Iran end with 6 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                Black_ElkB 1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: ANZAC round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 5
                  
                      Combat Move - ANZAC
                          1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
                  
                      Non Combat Move - ANZAC
                          1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
                  
                      Place Units - ANZAC
                          1 Carrier placed in Sydney Sea Zone
                              1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
                  
                      Turn Complete - ANZAC
                          ANZAC collect 38 PUs; end with 44 PUs
                          Units generate 9 Fuel; ANZAC end with 29 Fuel
                          Units generate 2 Iron; ANZAC end with 5 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: KNIL round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 5
                    
                        Combat Move - KNIL
                            1 Fighter moved from Dutch Guiana to Senegal
                    
                        Non Combat Move - KNIL
                    
                        Aid the ANZAC - KNIL
                            KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                            Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                    
                        Purchase Units - KNIL
                            KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                    
                        Turn Complete - KNIL
                            KNIL collect 16 PUs; end with 34 PUs
                            Units generate 3 Fuel; KNIL end with 7 Fuel
                            Units generate 1 Iron; KNIL end with 6 Iron
                            Units generate 2 CR; KNIL end with 20 CR
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk @redrum
                      last edited by

                      @redrum Nicely done!

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: KNIL round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 5
                        
                            Combat Move - KNIL
                                1 Fighter moved from Dutch Guiana to Senegal
                        
                            Non Combat Move - KNIL
                        
                            Aid the ANZAC - KNIL
                                KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                        
                            Purchase Units - KNIL
                                KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                        
                            Turn Complete - KNIL
                                KNIL collect 16 PUs; end with 34 PUs
                                Units generate 3 Fuel; KNIL end with 7 Fuel
                                Units generate 1 Iron; KNIL end with 6 Iron
                                Units generate 2 CR; KNIL end with 20 CR
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Going to download the latest build of Iron War and see what's cooking

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Japan round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 5
                            
                                Combat Move - Japan
                                    1 unit repaired.
                                    3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
                                    3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                    3 Infantrys moved from Indian Coast Sea Zone to French India
                                    1 Light-Tank moved from Orissa to French India
                                    3 Fighters moved from Bengal to French India
                                    1 Infantry moved from Ust-Maysky to Yakutsk
                                          Japan take Yakutsk from USSR
                                    1 Infantry moved from Anadyr to Kamchatka
                                          Japan take Kamchatka from USSR
                                    1 Infantry moved from Hailar to Chita
                                          Japan take Chita from USSR
                                    1 Dive-Bomber moved from Chungking to Changsha
                                    1 Anti-Air moved from Peking to Changsha
                                    3 Infantrys moved from Halmahera to Celebes Sea Zone
                                    1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
                                    3 Artillerys moved from Philippines to Celebes Sea Zone
                                    1 Infantry moved from Philippines to Celebes Sea Zone
                                    1 Light-Tank moved from Palawan to Celebes Sea Zone
                                    4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
                                    1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                    1 Infantry moved from Philippines to Philippines Sea Zone
                                    1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
                                    4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                                          Japan take Wake from USA
                                    1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                    1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
                                    1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                    1 Infantry moved from Eastern Tibet to Chungking
                                    1 Artillery and 2 Infantrys moved from Lanchow to Chungking
                                    1 Anti-Air moved from Peking to Lanchow
                                    1 Infantry moved from Chungking to Changsha
                                    3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
                                    1 Infantry moved from Hailar to Chita
                                    1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
                                    2 Infantrys moved from Ryojun to Jehol
                                    1 Artillery and 1 Infantry moved from Peking to Jehol
                                    1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
                                    1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                    1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
                            
                                Combat - Japan
                                    Battle in French India
                                        Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                                        French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                                            Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                                            French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                                            1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                                            Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                                            French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                                            1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                                        Japan captures one of French-Colonies capitals
                                        Japan takes French India from French-Colonies
                                        Some non-combat units are destroyed: 
                                        Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                                        Casualties for Japan: 2 Infantrys
                                        Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
                                    Battle in Changsha
                                        Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                                        China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                                            Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                                            China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Changsha
                                        Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                        Casualties for USSR: 1 Infantry
                            
                                Non Combat Move - Japan
                                    1 Dive-Bomber moved from Changsha to Chungking
                                    3 Fighters moved from French India to Bengal
                            
                                Aid Axis powers - Japan
                                    Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
                                    Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
                                    Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
                                    Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
                            
                                Purchase Units - Japan
                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                    Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
                            
                                Place Units - Japan
                                    1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
                                    2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
                            
                                Turn Complete - Japan
                                    Japan collect 157 PUs; end with 158 PUs
                                    Units generate 48 Fuel; Japan end with 74 Fuel
                                    Units generate 8 CR; Japan end with 8 CR
                                    Units generate 6 Iron; Japan end with 8 Iron
                            

                            Combat Hit Differential Summary :

                            Japan : 0.10
                            China : -0.30
                            French-Colonies : -0.00
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Thailand round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 5
                              
                                  Combat Move - Thailand
                                          Thailand takes United Provinces from British-India
                                      1 Light-Tank moved from Punjab to Eastern Turkistan
                                      1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                                      1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                                      1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                                      1 Anti-Air moved from Lower Burma to Bengal
                                      1 Anti-Air and 1 Infantry moved from Thailand to Burma
                                      1 Fighter moved from Sumatra to Iran
                                      2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
                              
                                  Combat - Thailand
                              
                                  Non Combat Move - Thailand
                              
                                  Export to Imperial Japan - Thailand
                                      Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                      Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                              
                                  Purchase Units - Thailand
                                      Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                              
                                  Place Units - Thailand
                                      1 Factory placed in Nepal
                              
                                  Turn Complete - Thailand
                                      Thailand collect 29 PUs; end with 30 PUs
                                      Units generate 5 Fuel; Thailand end with 7 Fuel
                                      Units generate 3 CR; Thailand end with 3 CR
                                      Units generate 1 Iron; Thailand end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: USA round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 5
                                
                                    Combat Move - USA
                                
                                    Combat - USA
                                
                                    Non Combat Move - USA
                                        1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                        1 Infantry moved from Algerian Desert to Morocco
                                        1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                        1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
                                
                                    Purchase Units - USA
                                        USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
                                
                                    Place Units - USA
                                        1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
                                
                                    Turn Complete - USA
                                        USA collect 99 PUs; end with 100 PUs
                                        Units generate 48 Fuel; USA end with 246 Fuel
                                        Units generate 4 Iron; USA end with 5 Iron
                                        USA creates 1 Air-Transport in USA North Atlantic
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: China round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - China
                                          1 Infantry moved from Urimchi to Qinghai
                                          1 Infantry moved from Qinghai to Eastern Tibet
                                          1 Artillery and 1 Infantry moved from Qinghai to Lanchow
                                  
                                      Combat - China
                                          Battle in Eastern Tibet
                                              China attack with 1 Infantry
                                              Japan defend with 1 Flag and 1 Infantry
                                                  China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                                                  Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the China lost in Eastern Tibet
                                              Japan win with 1 Infantry remaining. Battle score for attacker is -10
                                              Casualties for China: 1 Infantry
                                          Battle in Lanchow
                                              China attack with 1 Artillery and 1 Infantry
                                              Japan defend with 1 Anti-Air and 1 Flag
                                                  China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                                                  Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                                                  China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                                                  Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                                              1 Anti-Air owned by the Japan lost in Lanchow
                                              China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                                              Casualties for Japan: 1 Anti-Air
                                  
                                      Non Combat Move - China
                                  
                                      Export to the USA - China
                                          China spend 1 Iron on User Action: Action USA receives iron from China
                                          Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                          Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                          Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                  
                                      Purchase Units - China
                                          China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
                                  
                                      Place Units - China
                                          1 Infantry placed in Urimchi
                                  
                                      Turn Complete - China
                                          China collect 13 PUs; end with 19 PUs
                                          Units generate 2 Fuel; China end with 10 Fuel
                                          Units generate 1 Iron; China end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  China : -0.20
                                  Japan : 0.50
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Brazil round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Brazil
                                            1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                                            3 Infantrys moved from Nordeste to Natal Sea Zone
                                            3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                                            3 Infantrys moved from Freetown Sea Zone to Senegal
                                            1 Artillery moved from Algerian Desert to Morocco
                                    
                                        Non Combat Move - Brazil
                                    
                                        Export to the USA - Brazil
                                            Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                            Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                            Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                                            Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                    
                                        Purchase Units - Brazil
                                            Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                                            Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
                                    
                                        Place Units - Brazil
                                            2 Infantrys placed in Brazil
                                    
                                        Turn Complete - Brazil
                                            Brazil collect 19 PUs; end with 21 PUs
                                            Units generate 2 Fuel; Brazil end with 3 Fuel
                                            Units generate 1 Iron; Brazil end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Time to lay the hammer down hehe. To Germany for the kill

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Germany round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Germany
                                                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                                1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                                                1 Infantry moved from Dagestan to Stalingrad
                                                1 Infantry moved from Krasnodar to Stalingrad
                                                1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                                                1 Infantry moved from Byelorussia to Central Russia
                                                1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                                                1 Bomber moved from East Prussia to Moscow
                                                1 Fighter moved from Byelorussia to Moscow
                                                1 Artillery moved from Byelorussia to Central Russia
                                                1 Anti-Air moved from Byelorussia to Central Russia
                                        
                                            Combat - Germany
                                                Battle in Central Russia
                                                    Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                                                    USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                                        Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                                                        USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                                                        1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                                                        Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                                                        USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                                        1 Infantry owned by the USSR lost in Central Russia
                                                    Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                                                    Casualties for Germany: 1 Anti-Air
                                                    Casualties for USSR: 1 Artillery and 1 Infantry
                                                Battle in Moscow
                                                    Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                                                    USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                                        Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                                                        USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                                                        2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                                                    Germany captures one of USSR capitals
                                                    Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                                                    Casualties for Germany: 1 Mech-Inf
                                                    Casualties for USSR: 2 Infantrys
                                                Battle in Stalingrad
                                                    Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                                                    USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                                                        Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                                                        USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                                                        1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                                                    Germany captures one of USSR capitals
                                                    Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                                                    Casualties for Germany: 1 Infantry
                                                    Casualties for USSR: 1 Infantry
                                        
                                            Non Combat Move - Germany
                                                2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                                                3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                                                1 Infantry moved from Berlin to East Prussia
                                                3 Infantrys moved from West Germany to Berlin
                                                1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                                                1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                                                1 Mech-Inf moved from Byelorussia to Volga
                                        
                                            Purchase Units - Germany
                                                Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                                        
                                            Place Units - Germany
                                                3 Artillerys and 2 SS-Infantrys placed in East Prussia
                                                1 Artillery and 4 Mech-Infs placed in Berlin
                                                3 Infantrys placed in West Germany
                                                1 Submarine placed in North Sea Zone
                                        
                                            Turn Complete - Germany
                                                Germany collect 142 PUs; end with 142 PUs
                                                Units generate 33 SS; Germany end with 41 SS
                                                Units generate 44 Fuel; Germany end with 73 Fuel
                                                Units generate 7 Iron; Germany end with 22 Iron
                                                Units generate 2 Officials; Germany end with 2 Officials
                                        

                                        Combat Hit Differential Summary :

                                        USSR : 1.60
                                        Germany : 0.90
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Balkan round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Balkan
                                                  1 Infantry moved from Sind to Afghanistan
                                                  1 Infantry moved from Atyrau to Kuybyshev
                                                        Balkan take Kuybyshev from USSR
                                                  1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                                                        Balkan take Aktobe from USSR
                                                        Balkan take Buzuluk from USSR
                                                  1 Infantry moved from Eastern Ukraine to Stalingrad
                                                  1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                                                  1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                                                  1 Anti-Air moved from Byelorussia to Eastern Ukraine
                                                  1 Infantry moved from Byelorussia to Eastern Ukraine
                                          
                                              Combat - Balkan
                                          
                                              Non Combat Move - Balkan
                                          
                                              Purchase Units - Balkan
                                                  Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                                                  Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
                                          
                                              Place Units - Balkan
                                                  2 Infantrys and 1 Mech-Inf placed in Romania
                                          
                                              Turn Complete - Balkan
                                                  Balkan collect 37 PUs; end with 38 PUs
                                                  Units generate 6 Fuel; Balkan end with 10 Fuel
                                                  Units generate 1 Iron; Balkan end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Finland round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Finland
                                                    1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
                                            
                                                Combat - Finland
                                                    Battle in Eastern Finland
                                                        Finland attack with 1 Anti-Air and 2 Infantrys
                                                        USSR defend with 1 Flag and 1 Infantry
                                                            Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                                                            USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                                            Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                                                            USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                                                            Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                                                            USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                                                            Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                                                            USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                                                            Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                                                            USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                                                        1 Anti-Air owned by the Finland lost in Eastern Finland
                                                            Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                                                            USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR lost in Eastern Finland
                                                        Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                                                        Casualties for Finland: 1 Anti-Air
                                                        Casualties for USSR: 1 Infantry
                                            
                                                Non Combat Move - Finland
                                            
                                                Export to Germany - Finland
                                                    Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                                    Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                                                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                            
                                                Purchase Units - Finland
                                                    Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                                                    Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
                                            
                                                Place Units - Finland
                                                    1 Infantry placed in Finland
                                            
                                                Turn Complete - Finland
                                                    Finland collect 12 PUs; end with 12 PUs
                                                    Units generate 3 Fuel; Finland end with 21 Fuel
                                            

                                            Combat Hit Differential Summary :

                                            Finland : -1.90
                                            USSR : -0.80
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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