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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: ANZAC round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - ANZAC
                1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
        
            Non Combat Move - ANZAC
                1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
        
            Purchase Units - ANZAC
                ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
        
            Place Units - ANZAC
                1 Carrier placed in Sydney Sea Zone
                    1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 38 PUs; end with 44 PUs
                Units generate 9 Fuel; ANZAC end with 29 Fuel
                Units generate 2 Iron; ANZAC end with 5 Iron
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: KNIL round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - KNIL
                  1 Fighter moved from Dutch Guiana to Senegal
          
              Non Combat Move - KNIL
          
              Aid the ANZAC - KNIL
                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
          
              Purchase Units - KNIL
                  KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
          
              Turn Complete - KNIL
                  KNIL collect 16 PUs; end with 34 PUs
                  Units generate 3 Fuel; KNIL end with 7 Fuel
                  Units generate 1 Iron; KNIL end with 6 Iron
                  Units generate 2 CR; KNIL end with 20 CR
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk @redrum
            last edited by

            @redrum Nicely done!

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: KNIL round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 5
              
                  Combat Move - KNIL
                      1 Fighter moved from Dutch Guiana to Senegal
              
                  Non Combat Move - KNIL
              
                  Aid the ANZAC - KNIL
                      KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                      Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
              
                  Purchase Units - KNIL
                      KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
              
                  Turn Complete - KNIL
                      KNIL collect 16 PUs; end with 34 PUs
                      Units generate 3 Fuel; KNIL end with 7 Fuel
                      Units generate 1 Iron; KNIL end with 6 Iron
                      Units generate 2 CR; KNIL end with 20 CR
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                Going to download the latest build of Iron War and see what's cooking

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Japan round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 5
                  
                      Combat Move - Japan
                          1 unit repaired.
                          3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
                          3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                          3 Infantrys moved from Indian Coast Sea Zone to French India
                          1 Light-Tank moved from Orissa to French India
                          3 Fighters moved from Bengal to French India
                          1 Infantry moved from Ust-Maysky to Yakutsk
                                Japan take Yakutsk from USSR
                          1 Infantry moved from Anadyr to Kamchatka
                                Japan take Kamchatka from USSR
                          1 Infantry moved from Hailar to Chita
                                Japan take Chita from USSR
                          1 Dive-Bomber moved from Chungking to Changsha
                          1 Anti-Air moved from Peking to Changsha
                          3 Infantrys moved from Halmahera to Celebes Sea Zone
                          1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
                          3 Artillerys moved from Philippines to Celebes Sea Zone
                          1 Infantry moved from Philippines to Celebes Sea Zone
                          1 Light-Tank moved from Palawan to Celebes Sea Zone
                          4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
                          1 Transport moved from South China Sea Zone to Philippines Sea Zone
                          1 Infantry moved from Philippines to Philippines Sea Zone
                          1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
                          4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                                Japan take Wake from USA
                          1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                          1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
                          1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                          1 Infantry moved from Eastern Tibet to Chungking
                          1 Artillery and 2 Infantrys moved from Lanchow to Chungking
                          1 Anti-Air moved from Peking to Lanchow
                          1 Infantry moved from Chungking to Changsha
                          3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
                          1 Infantry moved from Hailar to Chita
                          1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
                          2 Infantrys moved from Ryojun to Jehol
                          1 Artillery and 1 Infantry moved from Peking to Jehol
                          1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
                          1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                          1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
                  
                      Combat - Japan
                          Battle in French India
                              Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                              French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                                  Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                                  French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                                  1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                                  Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                                  French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                                  1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                              Japan captures one of French-Colonies capitals
                              Japan takes French India from French-Colonies
                              Some non-combat units are destroyed: 
                              Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                              Casualties for Japan: 2 Infantrys
                              Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
                          Battle in Changsha
                              Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                              China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                                  Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                                  China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the USSR lost in Changsha
                              Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                              Casualties for USSR: 1 Infantry
                  
                      Non Combat Move - Japan
                          1 Dive-Bomber moved from Changsha to Chungking
                          3 Fighters moved from French India to Bengal
                  
                      Aid Axis powers - Japan
                          Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
                          Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
                          Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
                          Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
                  
                      Purchase Units - Japan
                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                          Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
                  
                      Place Units - Japan
                          1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
                          2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
                  
                      Turn Complete - Japan
                          Japan collect 157 PUs; end with 158 PUs
                          Units generate 48 Fuel; Japan end with 74 Fuel
                          Units generate 8 CR; Japan end with 8 CR
                          Units generate 6 Iron; Japan end with 8 Iron
                  

                  Combat Hit Differential Summary :

                  Japan : 0.10
                  China : -0.30
                  French-Colonies : -0.00
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Thailand round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 5
                    
                        Combat Move - Thailand
                                Thailand takes United Provinces from British-India
                            1 Light-Tank moved from Punjab to Eastern Turkistan
                            1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                            1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                            1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                            1 Anti-Air moved from Lower Burma to Bengal
                            1 Anti-Air and 1 Infantry moved from Thailand to Burma
                            1 Fighter moved from Sumatra to Iran
                            2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
                    
                        Combat - Thailand
                    
                        Non Combat Move - Thailand
                    
                        Export to Imperial Japan - Thailand
                            Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                            Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                    
                        Purchase Units - Thailand
                            Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                    
                        Place Units - Thailand
                            1 Factory placed in Nepal
                    
                        Turn Complete - Thailand
                            Thailand collect 29 PUs; end with 30 PUs
                            Units generate 5 Fuel; Thailand end with 7 Fuel
                            Units generate 3 CR; Thailand end with 3 CR
                            Units generate 1 Iron; Thailand end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: USA round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 5
                      
                          Combat Move - USA
                      
                          Combat - USA
                      
                          Non Combat Move - USA
                              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                              1 Infantry moved from Algerian Desert to Morocco
                              1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                              1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
                      
                          Purchase Units - USA
                              USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
                      
                          Place Units - USA
                              1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
                      
                          Turn Complete - USA
                              USA collect 99 PUs; end with 100 PUs
                              Units generate 48 Fuel; USA end with 246 Fuel
                              Units generate 4 Iron; USA end with 5 Iron
                              USA creates 1 Air-Transport in USA North Atlantic
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: China round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 5
                        
                            Combat Move - China
                                1 Infantry moved from Urimchi to Qinghai
                                1 Infantry moved from Qinghai to Eastern Tibet
                                1 Artillery and 1 Infantry moved from Qinghai to Lanchow
                        
                            Combat - China
                                Battle in Eastern Tibet
                                    China attack with 1 Infantry
                                    Japan defend with 1 Flag and 1 Infantry
                                        China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                                        Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the China lost in Eastern Tibet
                                    Japan win with 1 Infantry remaining. Battle score for attacker is -10
                                    Casualties for China: 1 Infantry
                                Battle in Lanchow
                                    China attack with 1 Artillery and 1 Infantry
                                    Japan defend with 1 Anti-Air and 1 Flag
                                        China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                                        Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                                        China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                                        Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                                    1 Anti-Air owned by the Japan lost in Lanchow
                                    China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                                    Casualties for Japan: 1 Anti-Air
                        
                            Non Combat Move - China
                        
                            Export to the USA - China
                                China spend 1 Iron on User Action: Action USA receives iron from China
                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                        
                            Purchase Units - China
                                China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
                        
                            Place Units - China
                                1 Infantry placed in Urimchi
                        
                            Turn Complete - China
                                China collect 13 PUs; end with 19 PUs
                                Units generate 2 Fuel; China end with 10 Fuel
                                Units generate 1 Iron; China end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        China : -0.20
                        Japan : 0.50
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Brazil round 5

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 5
                          
                              Combat Move - Brazil
                                  1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                                  3 Infantrys moved from Nordeste to Natal Sea Zone
                                  3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                                  3 Infantrys moved from Freetown Sea Zone to Senegal
                                  1 Artillery moved from Algerian Desert to Morocco
                          
                              Non Combat Move - Brazil
                          
                              Export to the USA - Brazil
                                  Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                  Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                          
                              Purchase Units - Brazil
                                  Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                                  Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
                          
                              Place Units - Brazil
                                  2 Infantrys placed in Brazil
                          
                              Turn Complete - Brazil
                                  Brazil collect 19 PUs; end with 21 PUs
                                  Units generate 2 Fuel; Brazil end with 3 Fuel
                                  Units generate 1 Iron; Brazil end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Time to lay the hammer down hehe. To Germany for the kill

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Germany round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - Germany
                                      Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                      1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                                      1 Infantry moved from Dagestan to Stalingrad
                                      1 Infantry moved from Krasnodar to Stalingrad
                                      1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                                      1 Infantry moved from Byelorussia to Central Russia
                                      1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                                      1 Bomber moved from East Prussia to Moscow
                                      1 Fighter moved from Byelorussia to Moscow
                                      1 Artillery moved from Byelorussia to Central Russia
                                      1 Anti-Air moved from Byelorussia to Central Russia
                              
                                  Combat - Germany
                                      Battle in Central Russia
                                          Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                                          USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                              Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                                              USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                                              1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                                              Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                                              USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                              1 Infantry owned by the USSR lost in Central Russia
                                          Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                                          Casualties for Germany: 1 Anti-Air
                                          Casualties for USSR: 1 Artillery and 1 Infantry
                                      Battle in Moscow
                                          Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                                          USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                              Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                                              USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                                              2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                                          Germany captures one of USSR capitals
                                          Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                                          Casualties for Germany: 1 Mech-Inf
                                          Casualties for USSR: 2 Infantrys
                                      Battle in Stalingrad
                                          Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                                          USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                                              Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                                              USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                                              1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                                          Germany captures one of USSR capitals
                                          Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                                          Casualties for Germany: 1 Infantry
                                          Casualties for USSR: 1 Infantry
                              
                                  Non Combat Move - Germany
                                      2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                                      3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                                      1 Infantry moved from Berlin to East Prussia
                                      3 Infantrys moved from West Germany to Berlin
                                      1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                                      1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                                      1 Mech-Inf moved from Byelorussia to Volga
                              
                                  Purchase Units - Germany
                                      Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                      Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                      Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                              
                                  Place Units - Germany
                                      3 Artillerys and 2 SS-Infantrys placed in East Prussia
                                      1 Artillery and 4 Mech-Infs placed in Berlin
                                      3 Infantrys placed in West Germany
                                      1 Submarine placed in North Sea Zone
                              
                                  Turn Complete - Germany
                                      Germany collect 142 PUs; end with 142 PUs
                                      Units generate 33 SS; Germany end with 41 SS
                                      Units generate 44 Fuel; Germany end with 73 Fuel
                                      Units generate 7 Iron; Germany end with 22 Iron
                                      Units generate 2 Officials; Germany end with 2 Officials
                              

                              Combat Hit Differential Summary :

                              USSR : 1.60
                              Germany : 0.90
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Balkan round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - Balkan
                                        1 Infantry moved from Sind to Afghanistan
                                        1 Infantry moved from Atyrau to Kuybyshev
                                              Balkan take Kuybyshev from USSR
                                        1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                                              Balkan take Aktobe from USSR
                                              Balkan take Buzuluk from USSR
                                        1 Infantry moved from Eastern Ukraine to Stalingrad
                                        1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                                        1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                                        1 Anti-Air moved from Byelorussia to Eastern Ukraine
                                        1 Infantry moved from Byelorussia to Eastern Ukraine
                                
                                    Combat - Balkan
                                
                                    Non Combat Move - Balkan
                                
                                    Purchase Units - Balkan
                                        Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                                        Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
                                
                                    Place Units - Balkan
                                        2 Infantrys and 1 Mech-Inf placed in Romania
                                
                                    Turn Complete - Balkan
                                        Balkan collect 37 PUs; end with 38 PUs
                                        Units generate 6 Fuel; Balkan end with 10 Fuel
                                        Units generate 1 Iron; Balkan end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Finland round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Finland
                                          1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
                                  
                                      Combat - Finland
                                          Battle in Eastern Finland
                                              Finland attack with 1 Anti-Air and 2 Infantrys
                                              USSR defend with 1 Flag and 1 Infantry
                                                  Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                                  Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                                                  Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                                                  Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                                                  Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                                              1 Anti-Air owned by the Finland lost in Eastern Finland
                                                  Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                                                  USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR lost in Eastern Finland
                                              Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                                              Casualties for Finland: 1 Anti-Air
                                              Casualties for USSR: 1 Infantry
                                  
                                      Non Combat Move - Finland
                                  
                                      Export to Germany - Finland
                                          Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                          Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                          Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                                          Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                  
                                      Purchase Units - Finland
                                          Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                                          Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
                                  
                                      Place Units - Finland
                                          1 Infantry placed in Finland
                                  
                                      Turn Complete - Finland
                                          Finland collect 12 PUs; end with 12 PUs
                                          Units generate 3 Fuel; Finland end with 21 Fuel
                                  

                                  Combat Hit Differential Summary :

                                  Finland : -1.90
                                  USSR : -0.80
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: USSR round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - USSR
                                            1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                                            1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                                            4 Infantrys moved from Archangel to Moscow
                                            1 Infantry moved from Archangel to Gorki
                                            1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                                            1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                                            1 Infantry moved from Kostanay to Aktobe
                                                  USSR take Aktobe from Balkan
                                            1 Infantry moved from Kashgar to Uzbekistan
                                            1 SP-Artillery moved from Kashgar to Karakalpakstan
                                            2 Infantrys moved from Buryat to Bartsk
                                            2 Infantrys moved from Lensk to Irkutsk
                                            1 Commissar moved from Siberia to Kostanay
                                            1 Commissar moved from Siberia to Bashkortostan
                                            1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                                            1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                                            1 SP-Artillery moved from Kashgar to Eastern Turkistan
                                            1 Mech-Inf moved from Kashgar to Karakalpakstan
                                            1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
                                    
                                        Combat - USSR
                                            Battle in Buzuluk
                                                USSR attack with 1 Artillery and 1 Infantry
                                                Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                                                    USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                                                    Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                                                1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                                                USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                                                Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                                            Battle in Eastern Turkistan
                                                USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                                                Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                                                    USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                                                    Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                                                1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                                                USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                                Casualties for Thailand: 1 Light-Tank
                                            Battle in Peking
                                                USSR attack with 1 Air-Transport and 1 Infantry
                                                Japan defend with 1 Flag and 1 Infantry
                                                    USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                                                    Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                    USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                                                    Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                                    USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                                                    Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the Japan lost in Peking
                                                USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                                                Casualties for Japan: 1 Infantry
                                            Battle in Karakalpakstan
                                                USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                                                Iraq defend with 1 Flag and 1 Light-Tank
                                                    USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                                                    Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                                                1 Light-Tank owned by the Iraq lost in Karakalpakstan
                                                USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                                Casualties for Iraq: 1 Light-Tank
                                            Battle in Moscow
                                                USSR attack with 4 Infantrys
                                                Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                                                    USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                                                    Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                                                1 SS-Infantry owned by the Germany lost in Moscow
                                                USSR captures one of USSR capitals
                                                USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                                                Casualties for Germany: 1 SS-Infantry
                                    
                                        Non Combat Move - USSR
                                            1 Air-Transport could not land in Aktobe and was removed
                                            1 Air-Transport moved from Peking to Lanchow
                                            1 Air-Transport moved from Lanchow to Qinghai
                                    
                                        Purchase Units - USSR
                                            Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                                            USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
                                    
                                        Place Units - USSR
                                            1 Heavy-Tank and 4 Infantrys placed in Leningrad
                                            1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                                            USSR undo move 2.
                                            1 Infantry and 1 Medium-Tank placed in Siberia
                                            1 Anti-Air and 1 Medium-Tank placed in Irkutsk
                                    
                                        Turn Complete - USSR
                                            USSR collect 94 PUs; end with 94 PUs
                                            Units generate 11 Fuel; USSR end with 15 Fuel
                                            Units generate 3 Officials; USSR end with 7 Officials
                                            Units generate 5 Iron; USSR end with 5 Iron
                                            USSR creates 1 Air-Transport in Siberia
                                    

                                    Combat Hit Differential Summary :

                                    Balkan : -0.60
                                    Japan : -0.90
                                    USSR : 1.90
                                    Iraq : -0.80
                                    Germany : -0.30
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Britain round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Britain
                                                      AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                                              1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                              1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                              1 Air-Transport moved from Southern Greenland to England
                                              2 Air-Transports moved from Algerian Desert to Gibraltar
                                              1 Air-Transport moved from Gibraltar to England
                                              2 Fighters moved from England to Leningrad
                                      
                                          Non Combat Move - Britain
                                      
                                          Purchase Units - Britain
                                              Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                                              Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
                                      
                                          Place Units - Britain
                                              3 Fighters placed in England
                                      
                                          Turn Complete - Britain
                                              Britain collect 63 PUs; end with 67 PUs
                                              Units generate 9 Fuel; Britain end with 34 Fuel
                                              Units generate 2 Iron; Britain end with 22 Iron
                                              Britain creates 1 Air-Transport in Halifax
                                      

                                      Combat Hit Differential Summary :

                                      AA fire in North Sea Zone : : -0.20
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: France round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - France
                                                1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                                                1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                                                1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                                1 Infantry moved from Gabon to Southern Congo
                                        
                                            Combat - France
                                                Battle in Uganda
                                                    France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                                    Italy defend with 1 Flag and 1 Infantry
                                                        France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                                        Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Italy lost in Uganda
                                                    British-Colonies takes Uganda from Italy
                                                    France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                                                    Casualties for Italy: 1 Infantry
                                        
                                            Non Combat Move - France
                                        
                                            Purchase Units - France
                                                Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                                France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                                        
                                            Place Units - France
                                                1 Artillery and 2 Infantrys placed in Gabon
                                        
                                            Turn Complete - France
                                                France collect 26 PUs; end with 26 PUs
                                                Units generate 10 CR; France end with 35 CR
                                                Units generate 2 Fuel; France end with 2 Fuel
                                                Units generate 1 Iron; France end with 2 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Italy : -0.30
                                        France : -0.90
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: British-Colonies round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - British-Colonies
                                                      British-Colonies takes North Sudan from Italy
                                                      British-Colonies takes Egypt from Italy
                                                  1 Infantry moved from French Guiana to Para
                                                  1 Light-Tank moved from South Sudan to Egypt
                                                  2 Infantrys moved from Chad to South Sudan
                                                  1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                                                  1 Fighter moved from South Sudan to Uganda
                                          
                                              Combat - British-Colonies
                                          
                                              Non Combat Move - British-Colonies
                                                  2 Colonial-Infantrys moved from Algerian Desert to Morocco
                                          
                                              Purchase Units - British-Colonies
                                                  Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                                  British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                                          
                                              Place Units - British-Colonies
                                                  1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                                          
                                              Turn Complete - British-Colonies
                                                  Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                                                  Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                                                  British-Colonies collect 38 PUs; end with 38 PUs
                                                  Units generate 5 Fuel; British-Colonies end with 12 Fuel
                                                  Units generate 1 Iron; British-Colonies end with 1 Iron
                                                  Units generate 4 CR; British-Colonies end with 9 CR
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: South-Africa round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - South-Africa
                                                        British-Colonies takes Lindi from Italy
                                                    1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                                                    1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                                    1 Medium-Tank moved from Rhodesia to Tanganyika
                                                    2 Anti-Airs moved from Rhodesia to Southern Congo
                                                    1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                                                    1 Fighter moved from South Africa to Nigeria
                                            
                                                Combat - South-Africa
                                                    Battle in Tanganyika
                                                        South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                                        Italy defend with 1 Flag and 1 Infantry
                                                            South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                                            Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Italy lost in Tanganyika
                                                        British-Colonies takes Tanganyika from Italy
                                                        South-Africa win
                                                        . Battle score for attacker is 10
                                                        Casualties for Italy: 1 Infantry
                                            
                                                Non Combat Move - South-Africa
                                            
                                                Purchase Units - South-Africa
                                                    Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                                    South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                            
                                                Place Units - South-Africa
                                                    1 Patrol-Boat placed in Port Elizabeth Sea Zone
                                                    1 Anti-Air placed in South Africa
                                            
                                                Turn Complete - South-Africa
                                                    South-Africa collect 21 PUs; end with 21 PUs
                                                    Units generate 10 Fuel; South-Africa end with 27 Fuel
                                                    Units generate 2 CR; South-Africa end with 2 CR
                                                    Units generate 1 Iron; South-Africa end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Italy : -0.30
                                            South-Africa : 0.00
                                            

                                            Savegame

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