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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - ANZAC
              1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
      
          Non Combat Move - ANZAC
              1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
      
          Purchase Units - ANZAC
              ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
      
          Place Units - ANZAC
              1 Carrier placed in Sydney Sea Zone
                  1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 38 PUs; end with 44 PUs
              Units generate 9 Fuel; ANZAC end with 29 Fuel
              Units generate 2 Iron; ANZAC end with 5 Iron
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: KNIL round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - KNIL
                1 Fighter moved from Dutch Guiana to Senegal
        
            Non Combat Move - KNIL
        
            Aid the ANZAC - KNIL
                KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
        
            Purchase Units - KNIL
                KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
        
            Turn Complete - KNIL
                KNIL collect 16 PUs; end with 34 PUs
                Units generate 3 Fuel; KNIL end with 7 Fuel
                Units generate 1 Iron; KNIL end with 6 Iron
                Units generate 2 CR; KNIL end with 20 CR
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk @redrum
          last edited by

          @redrum Nicely done!

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: KNIL round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - KNIL
                    1 Fighter moved from Dutch Guiana to Senegal
            
                Non Combat Move - KNIL
            
                Aid the ANZAC - KNIL
                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
            
                Purchase Units - KNIL
                    KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
            
                Turn Complete - KNIL
                    KNIL collect 16 PUs; end with 34 PUs
                    Units generate 3 Fuel; KNIL end with 7 Fuel
                    Units generate 1 Iron; KNIL end with 6 Iron
                    Units generate 2 CR; KNIL end with 20 CR
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Going to download the latest build of Iron War and see what's cooking

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Japan round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 5
                
                    Combat Move - Japan
                        1 unit repaired.
                        3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
                        3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                        3 Infantrys moved from Indian Coast Sea Zone to French India
                        1 Light-Tank moved from Orissa to French India
                        3 Fighters moved from Bengal to French India
                        1 Infantry moved from Ust-Maysky to Yakutsk
                              Japan take Yakutsk from USSR
                        1 Infantry moved from Anadyr to Kamchatka
                              Japan take Kamchatka from USSR
                        1 Infantry moved from Hailar to Chita
                              Japan take Chita from USSR
                        1 Dive-Bomber moved from Chungking to Changsha
                        1 Anti-Air moved from Peking to Changsha
                        3 Infantrys moved from Halmahera to Celebes Sea Zone
                        1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
                        3 Artillerys moved from Philippines to Celebes Sea Zone
                        1 Infantry moved from Philippines to Celebes Sea Zone
                        1 Light-Tank moved from Palawan to Celebes Sea Zone
                        4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
                        1 Transport moved from South China Sea Zone to Philippines Sea Zone
                        1 Infantry moved from Philippines to Philippines Sea Zone
                        1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
                        4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                              Japan take Wake from USA
                        1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                        1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
                        1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                        1 Infantry moved from Eastern Tibet to Chungking
                        1 Artillery and 2 Infantrys moved from Lanchow to Chungking
                        1 Anti-Air moved from Peking to Lanchow
                        1 Infantry moved from Chungking to Changsha
                        3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
                        1 Infantry moved from Hailar to Chita
                        1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
                        2 Infantrys moved from Ryojun to Jehol
                        1 Artillery and 1 Infantry moved from Peking to Jehol
                        1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
                        1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                        1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
                
                    Combat - Japan
                        Battle in French India
                            Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                            French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                                Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                                French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                                1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                                Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                                French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                                1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                            Japan captures one of French-Colonies capitals
                            Japan takes French India from French-Colonies
                            Some non-combat units are destroyed: 
                            Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                            Casualties for Japan: 2 Infantrys
                            Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
                        Battle in Changsha
                            Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                            China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                                Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                                China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR lost in Changsha
                            Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                            Casualties for USSR: 1 Infantry
                
                    Non Combat Move - Japan
                        1 Dive-Bomber moved from Changsha to Chungking
                        3 Fighters moved from French India to Bengal
                
                    Aid Axis powers - Japan
                        Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
                        Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
                        Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
                        Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
                
                    Purchase Units - Japan
                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                        Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
                
                    Place Units - Japan
                        1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
                        2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
                
                    Turn Complete - Japan
                        Japan collect 157 PUs; end with 158 PUs
                        Units generate 48 Fuel; Japan end with 74 Fuel
                        Units generate 8 CR; Japan end with 8 CR
                        Units generate 6 Iron; Japan end with 8 Iron
                

                Combat Hit Differential Summary :

                Japan : 0.10
                China : -0.30
                French-Colonies : -0.00
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Thailand round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 5
                  
                      Combat Move - Thailand
                              Thailand takes United Provinces from British-India
                          1 Light-Tank moved from Punjab to Eastern Turkistan
                          1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                          1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                          1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                          1 Anti-Air moved from Lower Burma to Bengal
                          1 Anti-Air and 1 Infantry moved from Thailand to Burma
                          1 Fighter moved from Sumatra to Iran
                          2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
                  
                      Combat - Thailand
                  
                      Non Combat Move - Thailand
                  
                      Export to Imperial Japan - Thailand
                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                  
                      Purchase Units - Thailand
                          Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                  
                      Place Units - Thailand
                          1 Factory placed in Nepal
                  
                      Turn Complete - Thailand
                          Thailand collect 29 PUs; end with 30 PUs
                          Units generate 5 Fuel; Thailand end with 7 Fuel
                          Units generate 3 CR; Thailand end with 3 CR
                          Units generate 1 Iron; Thailand end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: USA round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 5
                    
                        Combat Move - USA
                    
                        Combat - USA
                    
                        Non Combat Move - USA
                            1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                            1 Infantry moved from Algerian Desert to Morocco
                            1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                            1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
                    
                        Purchase Units - USA
                            USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
                    
                        Place Units - USA
                            1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
                    
                        Turn Complete - USA
                            USA collect 99 PUs; end with 100 PUs
                            Units generate 48 Fuel; USA end with 246 Fuel
                            Units generate 4 Iron; USA end with 5 Iron
                            USA creates 1 Air-Transport in USA North Atlantic
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: China round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 5
                      
                          Combat Move - China
                              1 Infantry moved from Urimchi to Qinghai
                              1 Infantry moved from Qinghai to Eastern Tibet
                              1 Artillery and 1 Infantry moved from Qinghai to Lanchow
                      
                          Combat - China
                              Battle in Eastern Tibet
                                  China attack with 1 Infantry
                                  Japan defend with 1 Flag and 1 Infantry
                                      China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                                      Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the China lost in Eastern Tibet
                                  Japan win with 1 Infantry remaining. Battle score for attacker is -10
                                  Casualties for China: 1 Infantry
                              Battle in Lanchow
                                  China attack with 1 Artillery and 1 Infantry
                                  Japan defend with 1 Anti-Air and 1 Flag
                                      China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                                      Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                                      China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                                      Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                                  1 Anti-Air owned by the Japan lost in Lanchow
                                  China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                                  Casualties for Japan: 1 Anti-Air
                      
                          Non Combat Move - China
                      
                          Export to the USA - China
                              China spend 1 Iron on User Action: Action USA receives iron from China
                              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                              Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                              Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                      
                          Purchase Units - China
                              China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
                      
                          Place Units - China
                              1 Infantry placed in Urimchi
                      
                          Turn Complete - China
                              China collect 13 PUs; end with 19 PUs
                              Units generate 2 Fuel; China end with 10 Fuel
                              Units generate 1 Iron; China end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      China : -0.20
                      Japan : 0.50
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Brazil round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 5
                        
                            Combat Move - Brazil
                                1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                                3 Infantrys moved from Nordeste to Natal Sea Zone
                                3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                                3 Infantrys moved from Freetown Sea Zone to Senegal
                                1 Artillery moved from Algerian Desert to Morocco
                        
                            Non Combat Move - Brazil
                        
                            Export to the USA - Brazil
                                Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                                Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                        
                            Purchase Units - Brazil
                                Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                                Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
                        
                            Place Units - Brazil
                                2 Infantrys placed in Brazil
                        
                            Turn Complete - Brazil
                                Brazil collect 19 PUs; end with 21 PUs
                                Units generate 2 Fuel; Brazil end with 3 Fuel
                                Units generate 1 Iron; Brazil end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Time to lay the hammer down hehe. To Germany for the kill

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Germany round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - Germany
                                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                    1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                                    1 Infantry moved from Dagestan to Stalingrad
                                    1 Infantry moved from Krasnodar to Stalingrad
                                    1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                                    1 Infantry moved from Byelorussia to Central Russia
                                    1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                                    1 Bomber moved from East Prussia to Moscow
                                    1 Fighter moved from Byelorussia to Moscow
                                    1 Artillery moved from Byelorussia to Central Russia
                                    1 Anti-Air moved from Byelorussia to Central Russia
                            
                                Combat - Germany
                                    Battle in Central Russia
                                        Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                                        USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                            Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                                            1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                                            Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                                            USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                            1 Infantry owned by the USSR lost in Central Russia
                                        Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                                        Casualties for Germany: 1 Anti-Air
                                        Casualties for USSR: 1 Artillery and 1 Infantry
                                    Battle in Moscow
                                        Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                                        USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                            Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                                            USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                                            2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                                        Germany captures one of USSR capitals
                                        Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                                        Casualties for Germany: 1 Mech-Inf
                                        Casualties for USSR: 2 Infantrys
                                    Battle in Stalingrad
                                        Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                                        USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                                            Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                                            USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                                            1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                                        Germany captures one of USSR capitals
                                        Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                                        Casualties for Germany: 1 Infantry
                                        Casualties for USSR: 1 Infantry
                            
                                Non Combat Move - Germany
                                    2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                                    3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                                    1 Infantry moved from Berlin to East Prussia
                                    3 Infantrys moved from West Germany to Berlin
                                    1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                                    1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                                    1 Mech-Inf moved from Byelorussia to Volga
                            
                                Purchase Units - Germany
                                    Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                    Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                            
                                Place Units - Germany
                                    3 Artillerys and 2 SS-Infantrys placed in East Prussia
                                    1 Artillery and 4 Mech-Infs placed in Berlin
                                    3 Infantrys placed in West Germany
                                    1 Submarine placed in North Sea Zone
                            
                                Turn Complete - Germany
                                    Germany collect 142 PUs; end with 142 PUs
                                    Units generate 33 SS; Germany end with 41 SS
                                    Units generate 44 Fuel; Germany end with 73 Fuel
                                    Units generate 7 Iron; Germany end with 22 Iron
                                    Units generate 2 Officials; Germany end with 2 Officials
                            

                            Combat Hit Differential Summary :

                            USSR : 1.60
                            Germany : 0.90
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Balkan round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - Balkan
                                      1 Infantry moved from Sind to Afghanistan
                                      1 Infantry moved from Atyrau to Kuybyshev
                                            Balkan take Kuybyshev from USSR
                                      1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                                            Balkan take Aktobe from USSR
                                            Balkan take Buzuluk from USSR
                                      1 Infantry moved from Eastern Ukraine to Stalingrad
                                      1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                                      1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                                      1 Anti-Air moved from Byelorussia to Eastern Ukraine
                                      1 Infantry moved from Byelorussia to Eastern Ukraine
                              
                                  Combat - Balkan
                              
                                  Non Combat Move - Balkan
                              
                                  Purchase Units - Balkan
                                      Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                                      Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
                              
                                  Place Units - Balkan
                                      2 Infantrys and 1 Mech-Inf placed in Romania
                              
                                  Turn Complete - Balkan
                                      Balkan collect 37 PUs; end with 38 PUs
                                      Units generate 6 Fuel; Balkan end with 10 Fuel
                                      Units generate 1 Iron; Balkan end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Finland round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - Finland
                                        1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
                                
                                    Combat - Finland
                                        Battle in Eastern Finland
                                            Finland attack with 1 Anti-Air and 2 Infantrys
                                            USSR defend with 1 Flag and 1 Infantry
                                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                                                Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                                            1 Anti-Air owned by the Finland lost in Eastern Finland
                                                Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the USSR lost in Eastern Finland
                                            Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                                            Casualties for Finland: 1 Anti-Air
                                            Casualties for USSR: 1 Infantry
                                
                                    Non Combat Move - Finland
                                
                                    Export to Germany - Finland
                                        Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                        Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                
                                    Purchase Units - Finland
                                        Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                                        Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
                                
                                    Place Units - Finland
                                        1 Infantry placed in Finland
                                
                                    Turn Complete - Finland
                                        Finland collect 12 PUs; end with 12 PUs
                                        Units generate 3 Fuel; Finland end with 21 Fuel
                                

                                Combat Hit Differential Summary :

                                Finland : -1.90
                                USSR : -0.80
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: USSR round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - USSR
                                          1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                                          1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                                          4 Infantrys moved from Archangel to Moscow
                                          1 Infantry moved from Archangel to Gorki
                                          1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                                          1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                                          1 Infantry moved from Kostanay to Aktobe
                                                USSR take Aktobe from Balkan
                                          1 Infantry moved from Kashgar to Uzbekistan
                                          1 SP-Artillery moved from Kashgar to Karakalpakstan
                                          2 Infantrys moved from Buryat to Bartsk
                                          2 Infantrys moved from Lensk to Irkutsk
                                          1 Commissar moved from Siberia to Kostanay
                                          1 Commissar moved from Siberia to Bashkortostan
                                          1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                                          1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                                          1 SP-Artillery moved from Kashgar to Eastern Turkistan
                                          1 Mech-Inf moved from Kashgar to Karakalpakstan
                                          1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
                                  
                                      Combat - USSR
                                          Battle in Buzuluk
                                              USSR attack with 1 Artillery and 1 Infantry
                                              Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                                                  USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                                                  Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                                              1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                                              USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                                              Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                                          Battle in Eastern Turkistan
                                              USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                                              Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                                                  USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                                                  Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                                              1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                                              USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                              Casualties for Thailand: 1 Light-Tank
                                          Battle in Peking
                                              USSR attack with 1 Air-Transport and 1 Infantry
                                              Japan defend with 1 Flag and 1 Infantry
                                                  USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                                                  Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                                                  Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                                                  Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan lost in Peking
                                              USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                                              Casualties for Japan: 1 Infantry
                                          Battle in Karakalpakstan
                                              USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                                              Iraq defend with 1 Flag and 1 Light-Tank
                                                  USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                                                  Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                                              1 Light-Tank owned by the Iraq lost in Karakalpakstan
                                              USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                              Casualties for Iraq: 1 Light-Tank
                                          Battle in Moscow
                                              USSR attack with 4 Infantrys
                                              Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                                                  USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                                                  Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                                              1 SS-Infantry owned by the Germany lost in Moscow
                                              USSR captures one of USSR capitals
                                              USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                                              Casualties for Germany: 1 SS-Infantry
                                  
                                      Non Combat Move - USSR
                                          1 Air-Transport could not land in Aktobe and was removed
                                          1 Air-Transport moved from Peking to Lanchow
                                          1 Air-Transport moved from Lanchow to Qinghai
                                  
                                      Purchase Units - USSR
                                          Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                                          USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
                                  
                                      Place Units - USSR
                                          1 Heavy-Tank and 4 Infantrys placed in Leningrad
                                          1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                                          USSR undo move 2.
                                          1 Infantry and 1 Medium-Tank placed in Siberia
                                          1 Anti-Air and 1 Medium-Tank placed in Irkutsk
                                  
                                      Turn Complete - USSR
                                          USSR collect 94 PUs; end with 94 PUs
                                          Units generate 11 Fuel; USSR end with 15 Fuel
                                          Units generate 3 Officials; USSR end with 7 Officials
                                          Units generate 5 Iron; USSR end with 5 Iron
                                          USSR creates 1 Air-Transport in Siberia
                                  

                                  Combat Hit Differential Summary :

                                  Balkan : -0.60
                                  Japan : -0.90
                                  USSR : 1.90
                                  Iraq : -0.80
                                  Germany : -0.30
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Britain round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Britain
                                                    AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                                            1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                            1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                            1 Air-Transport moved from Southern Greenland to England
                                            2 Air-Transports moved from Algerian Desert to Gibraltar
                                            1 Air-Transport moved from Gibraltar to England
                                            2 Fighters moved from England to Leningrad
                                    
                                        Non Combat Move - Britain
                                    
                                        Purchase Units - Britain
                                            Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                                            Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
                                    
                                        Place Units - Britain
                                            3 Fighters placed in England
                                    
                                        Turn Complete - Britain
                                            Britain collect 63 PUs; end with 67 PUs
                                            Units generate 9 Fuel; Britain end with 34 Fuel
                                            Units generate 2 Iron; Britain end with 22 Iron
                                            Britain creates 1 Air-Transport in Halifax
                                    

                                    Combat Hit Differential Summary :

                                    AA fire in North Sea Zone : : -0.20
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: France round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - France
                                              1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                                              1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                                              1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                              1 Infantry moved from Gabon to Southern Congo
                                      
                                          Combat - France
                                              Battle in Uganda
                                                  France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                                  Italy defend with 1 Flag and 1 Infantry
                                                      France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                                      Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Italy lost in Uganda
                                                  British-Colonies takes Uganda from Italy
                                                  France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                                                  Casualties for Italy: 1 Infantry
                                      
                                          Non Combat Move - France
                                      
                                          Purchase Units - France
                                              Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                              France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                                      
                                          Place Units - France
                                              1 Artillery and 2 Infantrys placed in Gabon
                                      
                                          Turn Complete - France
                                              France collect 26 PUs; end with 26 PUs
                                              Units generate 10 CR; France end with 35 CR
                                              Units generate 2 Fuel; France end with 2 Fuel
                                              Units generate 1 Iron; France end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Italy : -0.30
                                      France : -0.90
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: British-Colonies round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - British-Colonies
                                                    British-Colonies takes North Sudan from Italy
                                                    British-Colonies takes Egypt from Italy
                                                1 Infantry moved from French Guiana to Para
                                                1 Light-Tank moved from South Sudan to Egypt
                                                2 Infantrys moved from Chad to South Sudan
                                                1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                                                1 Fighter moved from South Sudan to Uganda
                                        
                                            Combat - British-Colonies
                                        
                                            Non Combat Move - British-Colonies
                                                2 Colonial-Infantrys moved from Algerian Desert to Morocco
                                        
                                            Purchase Units - British-Colonies
                                                Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                                British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                                        
                                            Place Units - British-Colonies
                                                1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                                        
                                            Turn Complete - British-Colonies
                                                Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                                                Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                                                British-Colonies collect 38 PUs; end with 38 PUs
                                                Units generate 5 Fuel; British-Colonies end with 12 Fuel
                                                Units generate 1 Iron; British-Colonies end with 1 Iron
                                                Units generate 4 CR; British-Colonies end with 9 CR
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: South-Africa round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - South-Africa
                                                      British-Colonies takes Lindi from Italy
                                                  1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                                                  1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                                  1 Medium-Tank moved from Rhodesia to Tanganyika
                                                  2 Anti-Airs moved from Rhodesia to Southern Congo
                                                  1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                                                  1 Fighter moved from South Africa to Nigeria
                                          
                                              Combat - South-Africa
                                                  Battle in Tanganyika
                                                      South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                                      Italy defend with 1 Flag and 1 Infantry
                                                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                                          Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Italy lost in Tanganyika
                                                      British-Colonies takes Tanganyika from Italy
                                                      South-Africa win
                                                      . Battle score for attacker is 10
                                                      Casualties for Italy: 1 Infantry
                                          
                                              Non Combat Move - South-Africa
                                          
                                              Purchase Units - South-Africa
                                                  Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                                  South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - South-Africa
                                                  1 Patrol-Boat placed in Port Elizabeth Sea Zone
                                                  1 Anti-Air placed in South Africa
                                          
                                              Turn Complete - South-Africa
                                                  South-Africa collect 21 PUs; end with 21 PUs
                                                  Units generate 10 Fuel; South-Africa end with 27 Fuel
                                                  Units generate 2 CR; South-Africa end with 2 CR
                                                  Units generate 1 Iron; South-Africa end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Italy : -0.30
                                          South-Africa : 0.00
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            To Italy, for the glory 🙂

                                            The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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